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diff --git a/chicken-wranglers/src/ai/graph.cpp b/chicken-wranglers/src/ai/graph.cpp
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+/****************************************************************************
+**
+** This file is a part of QtChickenWranglers.
+**
+** Copyright (c) 2011 Nokia Corporation and/or its subsidiary(-ies).*
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions
+** are met:
+**
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+**
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+**
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+** FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
+** COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+** BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+** LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+** CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
+** ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+** POSSIBILITY OF SUCH DAMAGE."
+**
+****************************************************************************/
+
+
+#include "graph.h"
+
+Node::Node(QObject *parent)
+ : QObject(parent), data(Node::Empty), rank(0),
+ chickenCount(0), pos(0, 0), direction(Node::Stop)
+{
+ neighbor[Node::Stop] = this;
+ neighbor[Node::Up] = this;
+ neighbor[Node::Down] = this;
+ neighbor[Node::Right] = this;
+ neighbor[Node::Left] = this;
+}
+
+Global::Direction Node::neighborDirection(Node::Neighbor neighbor)
+{
+ switch (neighbor) {
+ case Node::Up:
+ return Global::DirectionUp;
+ case Node::Down:
+ return Global::DirectionDown;
+ case Node::Right:
+ return Global::DirectionRight;
+ case Node::Left:
+ return Global::DirectionLeft;
+ default:
+ return Global::DirectionStop;
+ }
+}
+
+Node::Neighbor Node::directionNeighbor(Global::Direction direction)
+{
+ switch (direction) {
+ case Global::DirectionUp:
+ return Node::Up;
+ case Global::DirectionDown:
+ return Node::Down;
+ case Global::DirectionRight:
+ return Node::Right;
+ case Global::DirectionLeft:
+ return Node::Left;
+ default:
+ return Node::Stop;
+ }
+}
+
+Graph::Graph(QSize size, QObject *parent)
+ : QObject(parent), m_size(size)
+{
+ initMatrix();
+}
+
+Node *Graph::node(QPoint pos)
+{
+ if (pos.y() < m_size.height() && pos.x() < m_size.width()
+ && pos.y() >= 0 && pos.x() >= 0) {
+ return m_matrix[pos.y()][pos.x()];
+ }
+
+ return 0;
+}
+
+void Graph::initMatrix()
+{
+ if (!m_size.height() || !m_size.width())
+ return;
+
+ // FIXME: Better way to alloc the matrix
+ for (int row = 0; row < m_size.height(); row++)
+ for (int column = 0; column < m_size.width(); column++)
+ m_matrix[row][column] = new Node(this);
+
+ for (int row = 0; row < m_size.height(); row++) {
+ for (int column = 0; column < m_size.width(); column++) {
+ m_matrix[row][column]->pos = QPoint(column, row);
+
+ if (row > 0)
+ m_matrix[row][column]->neighbor[Node::Up] = m_matrix[row - 1][column];
+ if (column > 0)
+ m_matrix[row][column]->neighbor[Node::Left] = m_matrix[row][column - 1];
+ if (row < m_size.height() - 1)
+ m_matrix[row][column]->neighbor[Node::Down] = m_matrix[row + 1][column];
+ if (column < m_size.width() - 1)
+ m_matrix[row][column]->neighbor[Node::Right] = m_matrix[row][column + 1];
+ }
+
+ }
+}