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+/****************************************************************************
+**
+** This file is a part of QtChickenWranglers.
+**
+** Copyright (c) 2011 Nokia Corporation and/or its subsidiary(-ies).*
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions
+** are met:
+**
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+**
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+**
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+** FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
+** COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+** BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+** LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+** CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
+** ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+** POSSIBILITY OF SUCH DAMAGE."
+**
+****************************************************************************/
+
+#include <QtCore/QStringList>
+#include <QtDeclarative/QDeclarativeContext>
+
+#include "charactermodel.h"
+#include "connectivitylistmodel.h"
+#include "control.h"
+#include "global.h"
+#include "networkclient.h"
+#include "sensormovement.h"
+#include "settings.h"
+
+#include "gameclient.h"
+
+GameClient::GameClient(QObject *parent)
+ : QObject(parent)
+{
+}
+
+GameClient::GameClient(QDeclarativeContext *context, const QString &connectivity, QObject *parent)
+ : QObject(parent), m_declarativeContext(context), m_networkClient(0),
+ m_characterListModel(0), m_connectivityListModel(0), m_control(new Control(this)),
+ m_status(NoStatus), m_error(NoError)
+{
+ m_networkClient = new NetworkClient(connectivity, Settings::lanUdpDiscoveryTimeout(),
+ Settings::lanUdpDiscoveryClientAttempts(), this);
+ m_networkClient->setLanPorts(Settings::lanUdpPort(), Settings::lanTcpPort());
+
+ connect(m_networkClient, SIGNAL(serverDiscoveryTimeout()),
+ this, SLOT(onServerDiscoveryTimeout()));
+ connect(m_networkClient, SIGNAL(connected()),
+ this, SLOT(onConnected()));
+ connect(m_networkClient, SIGNAL(disconnected()),
+ this, SLOT(onDisconnected()));
+ connect(m_networkClient, SIGNAL(socketError(QAbstractSocket::SocketError)),
+ this, SLOT(onSocketError(QAbstractSocket::SocketError)));
+ connect(m_networkClient, SIGNAL(messageReceived(NetworkMessage)),
+ this, SLOT(onMessageReceived(NetworkMessage)));
+
+ m_connectivityListModel = new ConnectivityListModel(this);
+ connect(m_networkClient, SIGNAL(bluetoothDeviceDiscovered(const BluetoothDevice &)),
+ m_connectivityListModel, SLOT(addDevice(const BluetoothDevice &)));
+ connect(m_connectivityListModel, SIGNAL(selectedDevice(const QString &)),
+ m_networkClient, SLOT(stopDiscovery()));
+ connect(m_connectivityListModel, SIGNAL(selectedDevice(const QString &)),
+ m_networkClient, SLOT(connectToBluetoothServer(const QString &)));
+ m_declarativeContext->setContextProperty("connectivityListModel", m_connectivityListModel);
+
+ SensorMovement *sensorMovement = m_control->sensorMovement();
+ sensorMovement->setMinimumRotation(1);
+ sensorMovement->setThreshold(0.2);
+
+ connect(m_control, SIGNAL(directionChanged(Global::Direction)),
+ this, SLOT(onControlDirectionChanged(Global::Direction)));
+
+ // TODO: This was tested only on Maemo5. There should
+ // be specific implementations for Maemo6 and Symbian
+ //
+ // m_backlightTimer.setInterval(20000);
+ // connect(&m_backlightTimer, SIGNAL(timeout()), this, SLOT(forceBackLightOn()));
+}
+
+void GameClient::setStatus(GameClient::Status status)
+{
+ if (m_status == status)
+ return;
+
+ m_status = status;
+
+ emit statusChanged();
+}
+
+void GameClient::setLeader(bool isLeader)
+{
+ if (m_isLeader == isLeader)
+ return;
+
+ m_isLeader = isLeader;
+
+ emit isLeaderChanged();
+}
+
+void GameClient::startConnection()
+{
+ m_error = NoError;
+ m_status = NoStatus;
+
+ m_connectivityListModel->loadLastHostDevice();
+ m_networkClient->startDiscovery();
+}
+
+void GameClient::toggleLaserUp()
+{
+ notifyPlayerControlLaser(CW::PlayerControlLaserUp);
+}
+
+void GameClient::toggleLaserDown()
+{
+ notifyPlayerControlLaser(CW::PlayerControlLaserDown);
+}
+
+void GameClient::toggleLaserLeft()
+{
+ notifyPlayerControlLaser(CW::PlayerControlLaserLeft);
+}
+
+void GameClient::toggleLaserRight()
+{
+ notifyPlayerControlLaser(CW::PlayerControlLaserRight);
+}
+
+void GameClient::moveUp()
+{
+ onControlDirectionChanged(Global::DirectionUp);
+}
+
+void GameClient::moveDown()
+{
+ onControlDirectionChanged(Global::DirectionDown);
+}
+
+void GameClient::moveLeft()
+{
+ onControlDirectionChanged(Global::DirectionLeft);
+}
+
+void GameClient::moveRight()
+{
+ onControlDirectionChanged(Global::DirectionRight);
+}
+
+void GameClient::moveStop()
+{
+ onControlDirectionChanged(Global::DirectionStop);
+}
+
+void GameClient::quit()
+{
+ m_error = NoError;
+ m_status = NoStatus;
+
+ m_networkClient->stopDiscovery();
+
+ emit ended();
+}
+
+void GameClient::onServerDiscoveryTimeout()
+{
+ m_error = ServerDiscoveryTimeoutError;
+
+ setStatus(Error);
+
+ quit();
+}
+
+void GameClient::onConnected()
+{
+ m_connectivityListModel->storeLastHostDevice();
+
+ disconnect(m_networkClient, SIGNAL(connected()), this, SLOT(onConnected()));
+
+ loadCharacters();
+
+ setStatus(Joined);
+}
+
+void GameClient::onDisconnected()
+{
+ disconnect(m_networkClient, SIGNAL(disconnected()), this, SLOT(onDisconnected()));
+
+ setStatus(NoStatus);
+}
+
+void GameClient::onMessageReceived(const NetworkMessage &message)
+{
+ switch (message.type()) {
+ case CW::CharacterMessageType:
+ handleCharacterMessage(message);
+ break;
+ case CW::MatchMessageType:
+ handleMatchMessage(message);
+ break;
+ case CW::PlayerInfoMessageType:
+ handlePlayerInfoMessage(message);
+ break;
+ default:
+ qWarning("Invalid message type");
+ }
+}
+
+void GameClient::onSocketError(QAbstractSocket::SocketError error)
+{
+ Q_UNUSED(error);
+
+ m_error = SocketError;
+
+ setStatus(Error);
+}
+
+void GameClient::loadCharacters()
+{
+ if (!m_characterListModel)
+ m_characterListModel = new CharacterListModel(this);
+
+ if (!m_characterListModel->load()) {}
+
+ m_declarativeContext->setContextProperty("characterListModel", m_characterListModel);
+
+ connect(m_characterListModel, SIGNAL(selectedIndexChanged()),
+ this, SLOT(onModelSelectedIndexChanged()));
+}
+
+void GameClient::onModelSelectedIndexChanged()
+{
+ int selectedIndex = m_characterListModel->selectedIndex();
+
+ if (selectedIndex != -1) {
+ CharacterModel *characterModel = m_characterListModel->get(selectedIndex);
+ notifyCharacterSelected(characterModel->name());
+ } else {
+ notifyCharacterReleased();
+ }
+}
+
+void GameClient::notifyCharacterSelected(const QString &characterName)
+{
+ NetworkMessage message(CW::CharacterMessageType, CW::CharacterSelected);
+ message.setData(characterName.toLatin1());
+
+ m_networkClient->send(message);
+}
+
+void GameClient::notifyCharacterReleased()
+{
+ NetworkMessage message(CW::CharacterMessageType, CW::CharacterReleased);
+
+ m_networkClient->send(message);
+}
+
+void GameClient::notifyPlayerControlLaser(CW::PlayerControl laserDirection)
+{
+ NetworkMessage message(CW::PlayerControlMessageType, laserDirection);
+
+ m_networkClient->send(message);
+}
+
+void GameClient::handleCharacterMessage(const NetworkMessage &message)
+{
+ if (!m_characterListModel) {
+ // XXX: Properly thrown an exception for the Game class
+ qCritical("Error: CharacterListModel not initialized.");
+ return;
+ }
+
+ switch (message.content()) {
+ case CW::CharacterSelected: {
+ QString characterName(message.data());
+
+ CharacterModel *model;
+ for (int i = 0; i < m_characterListModel->rowCount(); i++) {
+ model = m_characterListModel->get(i);
+ if (model->name() == characterName)
+ model->setAvailable(false);
+ }
+
+ break;
+ }
+ case CW::CharacterAvailableList: {
+ QStringList availableCharacters(QString(message.data()).split("|"));
+
+ CharacterModel *model;
+ for (int i = 0; i < m_characterListModel->rowCount(); i++) {
+ model = m_characterListModel->get(i);
+ if (!availableCharacters.contains(model->name()))
+ model->setAvailable(false);
+ }
+
+ break;
+ }
+ case CW::CharacterIsAvailable: {
+ QStringList messageDataList(QString(message.data()).split("|"));
+ QString characterName = messageDataList.at(0);
+
+ bool characterIsAvailable(true);
+ if (messageDataList.at(1) == "0")
+ characterIsAvailable = false;
+
+ CharacterModel *model;
+ for (int i = 0; i < m_characterListModel->rowCount(); i++) {
+ model = m_characterListModel->get(i);
+
+ if (model->name() == characterName)
+ model->setAvailable(characterIsAvailable);
+ }
+
+ break;
+ }
+ }
+}
+
+void GameClient::handleMatchMessage(const NetworkMessage &message)
+{
+ switch (message.content()) {
+ case CW::MatchReady:
+ setStatus(Ready);
+ m_control->start();
+ forceBackLightOn();
+ m_backlightTimer.start();
+ break;
+ case CW::MatchFinished:
+ setStatus(LeftMatch);
+ m_control->stop();
+ m_backlightTimer.stop();
+ break;
+ default:
+ qWarning("Invalid match message");
+ }
+}
+
+void GameClient::handlePlayerInfoMessage(const NetworkMessage &message)
+{
+ switch (message.content()) {
+ case CW::PlayerInfoLeader: {
+ bool isLeader(false);
+ if (message.data() == "1")
+ isLeader = true;
+
+ setLeader(isLeader);
+
+ break;
+ }
+ default:
+ qWarning("Invalid player info message");
+ }
+}
+
+// FIXME: Move this function to a better place
+static CW::PlayerControl directionToPlayerControl(Global::Direction direction)
+{
+ QMap<Global::Direction, CW::PlayerControl> playerControl;
+
+ playerControl[Global::DirectionUp] = CW::PlayerControlUp;
+ playerControl[Global::DirectionDown] = CW::PlayerControlDown;
+ playerControl[Global::DirectionRight] = CW::PlayerControlRight;
+ playerControl[Global::DirectionLeft] = CW::PlayerControlLeft;
+ playerControl[Global::DirectionStop] = CW::PlayerControlStop;
+
+ return playerControl[direction];
+}
+
+void GameClient::onControlDirectionChanged(Global::Direction direction)
+{
+ NetworkMessage message(CW::PlayerControlMessageType, directionToPlayerControl(direction));
+
+ m_networkClient->send(message);
+}
+
+void GameClient::forceBackLightOn()
+{
+ /* TODO: Provide specific implementations for Maemo6 and Symbian
+
+ if (!QDBusConnection::systemBus().isConnected()) {
+ qWarning("Error connecting to session bus");
+ return;
+ }
+
+ QDBusInterface iface("com.nokia.mce", "/com/nokia/mce/request", "com.nokia.mce.request",
+ QDBusConnection::systemBus());
+
+ if (iface.isValid())
+ iface.call("req_tklock_mode_change", QString("unlocked"));
+ else
+ qWarning("Error calling com.nokia.mce.request.req_tklock_mode_change");
+ */
+}
+
+void GameClient::scanCanceled()
+{
+ m_networkClient->stopDiscovery();
+
+ // scan is assynchronous, so wait a little bit before cleaning the model
+ QTimer::singleShot(300, m_connectivityListModel, SLOT(clear()));
+}