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+/****************************************************************************
+**
+** This file is a part of QtChickenWranglers.
+**
+** Copyright (c) 2011 Nokia Corporation and/or its subsidiary(-ies).*
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions
+** are met:
+**
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+**
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+**
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+** FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
+** COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+** BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+** LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+** CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
+** ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+** POSSIBILITY OF SUCH DAMAGE."
+**
+****************************************************************************/
+
+
+#ifndef PLAYERMODEL_H
+#define PLAYERMODEL_H
+
+#include "global.h"
+
+#include "networkmessage.h"
+
+#include <QtCore/QAbstractListModel>
+#include <QtCore/QStringList>
+#include <QtNetwork/QHostAddress>
+
+class CharacterModel;
+class NetworkConnection;
+
+class PlayerModel : public QObject
+{
+ Q_OBJECT
+ Q_ENUMS(Status)
+
+ Q_PROPERTY(QString characterPath READ characterPath NOTIFY characterPathChanged)
+ Q_PROPERTY(QString direction READ directionString NOTIFY directionChanged)
+ Q_PROPERTY(int score READ score NOTIFY scoreChanged)
+
+public:
+ PlayerModel(QObject *parent = 0);
+ PlayerModel(NetworkConnection *connection, QObject *parent = 0);
+ ~PlayerModel();
+
+ enum Status {
+ NoCharacter,
+ Ready,
+ Playing
+ };
+
+ QString characterPath() const;
+ Status status() const { return m_status; }
+ NetworkConnection *connection() const { return m_connection; }
+
+ bool setCharacter(const QString &characterName);
+ bool unsetCharacter(const QString &characterName);
+
+ void setLeader(bool isLeader);
+ bool isLeader() const { return m_isLeader; }
+
+ void setScore(int score);
+ int score() const { return m_score; }
+
+ void reset();
+
+ QString directionString() const { return Global::directionString(m_direction); }
+ Global::Direction direction() const { return m_direction; }
+ void setDirection(Global::Direction direction);
+
+ void notifyCharacterAvailableList(const QStringList &availableCharacters);
+ void notifyCharacterIsAvailable(const QString &characterName, bool available);
+ void notifyPlayerLeader(bool isLeader);
+
+ QString characterName() const;
+
+signals:
+ void characterPathChanged();
+ void directionChanged();
+ void scoreChanged();
+ void characterSelected(const QString &characterName);
+ void characterReleased(const QString &characterName);
+ void laserToggleRequested(Global::LaserDirection laserDirection);
+
+private slots:
+ void onNetworkMessageReceived(const NetworkMessage &message);
+
+private:
+ void handleCharacterMessage(const NetworkMessage &message);
+ void handlePlayerControlMessage(const NetworkMessage &message);
+
+ void requestLaserToggle(Global::LaserDirection laserDirection);
+
+ CharacterModel *m_character;
+ NetworkConnection *m_connection;
+ Status m_status;
+ Global::Direction m_direction;
+ bool m_isLeader;
+ int m_score;
+};
+
+class PlayerListModel : public QAbstractListModel
+{
+ Q_OBJECT
+
+ Q_PROPERTY(bool playersReady READ playersReady NOTIFY playersReadyChanged)
+
+public:
+ enum PlayerRole {
+ StatusRole = Qt::UserRole + 1,
+ CharacterPathRole
+ };
+
+ explicit PlayerListModel(QObject *parent = 0);
+
+ void newPlayer(NetworkConnection *connection);
+ void removePlayer(NetworkConnection *connection);
+
+ int rowCount(const QModelIndex &parent = QModelIndex()) const;
+ QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const;
+
+ QStringList availableCharacters() const { return m_availableCharacters; }
+ void reset();
+
+ void notifyMatchReady();
+ void notifyMatchFinished();
+
+ // Used by QML views
+ Q_INVOKABLE PlayerModel *get(int index) const;
+ Q_INVOKABLE int count() const { return rowCount(); }
+
+signals:
+ void playersReadyChanged();
+
+private slots:
+ void onCharacterPathChanged();
+ void onCharacterSelected(const QString &characterName);
+ void onCharacterReleased(const QString &characterName);
+
+private:
+ bool playersReady() const { return m_playersReady; }
+ void setPlayersReady(bool playersReady);
+ void checkPlayersReady();
+
+ QList<PlayerModel *> m_players;
+ QStringList m_availableCharacters;
+ bool m_playersReady;
+};
+
+#endif