/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QML Shaders plugin of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef GLFUNCTIONS_H #define GLFUNCTIONS_H #ifndef QT_OPENGL_ES #ifndef Q_WS_MAC # ifndef APIENTRYP # ifdef APIENTRY # define APIENTRYP APIENTRY * # else # define APIENTRY # define APIENTRYP * # endif # endif #else # define APIENTRY # define APIENTRYP * #endif #define GL_TEXTURE0 0x84C0 #define GL_CLAMP_TO_EDGE 0x812F #define GL_BGRA 0x80E1 typedef void (APIENTRYP type_glActiveTexture)(GLenum texture); typedef void (APIENTRYP type_glGenerateMipmap)(GLenum target); typedef void (APIENTRYP type_glVertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *); #define glActiveTexture ((type_glActiveTexture)QGLContext::currentContext()->getProcAddress(QLatin1String("glActiveTexture"))) #define glGenerateMipmap ((type_glGenerateMipmap)QGLContext::currentContext()->getProcAddress(QLatin1String("glGenerateMipmap"))) #define glVertexAttribPointer ((type_glVertexAttribPointer)QGLContext::currentContext()->getProcAddress(QLatin1String("glVertexAttribPointer"))) #endif #endif // GLFUNCTIONS_H