From 5143cff9e5ab6217ae2e9c471d658ee804a5d2bb Mon Sep 17 00:00:00 2001 From: Yoann Lopes Date: Fri, 16 Jul 2010 15:03:54 +0200 Subject: Camera control from QML UI. --- cameranodeobject.cpp | 41 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 41 insertions(+) create mode 100644 cameranodeobject.cpp (limited to 'cameranodeobject.cpp') diff --git a/cameranodeobject.cpp b/cameranodeobject.cpp new file mode 100644 index 0000000..7fe7c4f --- /dev/null +++ b/cameranodeobject.cpp @@ -0,0 +1,41 @@ +#include "cameranodeobject.h" + +#include +#include +#include + +static const Ogre::Vector3 initialPosition(0, 0, 300); + +CameraNodeObject::CameraNodeObject(Ogre::Camera *cam, QObject *parent) : + QObject(parent), + m_camera(cam), + m_yaw(0), + m_pitch(0), + m_zoom(1) +{ + m_node = Ogre::Root::getSingleton().getSceneManager("mySceneManager")->getRootSceneNode()->createChildSceneNode(); + m_node->attachObject(cam); + cam->move(initialPosition); +} + +void CameraNodeObject::resetPosition() +{ + m_yaw = 0; + m_pitch = 0; + updateRotation(); +} + +void CameraNodeObject::updateRotation() +{ + m_node->resetOrientation(); + m_node->yaw(Ogre::Radian(Ogre::Degree(m_yaw))); + m_node->pitch(Ogre::Radian(Ogre::Degree(m_pitch))); +} + +void CameraNodeObject::setZoom(qreal z) +{ + m_zoom = z; + m_node->resetOrientation(); + m_camera->setPosition(initialPosition * (1 / m_zoom)); + updateRotation(); +} -- cgit v1.2.3