diff options
-rw-r--r-- | tests/ShaderEffect.qml | 16 | ||||
-rw-r--r-- | tests/ShaderEffectWithSource.qml | 32 |
2 files changed, 48 insertions, 0 deletions
diff --git a/tests/ShaderEffect.qml b/tests/ShaderEffect.qml new file mode 100644 index 0000000..0cb6a1d --- /dev/null +++ b/tests/ShaderEffect.qml @@ -0,0 +1,16 @@ +import QtQuick 2.0 + +Item { + width: 400 + height: 300 + + ShaderEffectItem { + anchors.fill: parent; + fragmentShader: " + varying highp vec2 qt_TexCoord0; + void main() { + gl_FragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 1, 1); + } + " + } +} diff --git a/tests/ShaderEffectWithSource.qml b/tests/ShaderEffectWithSource.qml new file mode 100644 index 0000000..d99b4c6 --- /dev/null +++ b/tests/ShaderEffectWithSource.qml @@ -0,0 +1,32 @@ +import QtQuick 2.0 + +Item { + width: 400 + height: 300 + + Text { + id: text + anchors.centerIn: parent + font.pixelSize: 80 + text: "Shaderz!" + } + + ShaderEffectSource { + id: source + sourceItem: text + } + + ShaderEffectItem { + anchors.fill: text; + + property variant source: source + + fragmentShader: " + uniform lowp sampler2D source; + varying highp vec2 qt_TexCoord0; + void main() { + gl_FragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a; + } + " + } +} |