diff options
Diffstat (limited to 'tests/opacityeffect.qml')
-rw-r--r-- | tests/opacityeffect.qml | 69 |
1 files changed, 19 insertions, 50 deletions
diff --git a/tests/opacityeffect.qml b/tests/opacityeffect.qml index 086a572..77d6af9 100644 --- a/tests/opacityeffect.qml +++ b/tests/opacityeffect.qml @@ -38,46 +38,6 @@ ** $QT_END_LICENSE$ ** ****************************************************************************/ -/**************************************************************************** -** -** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). -** All rights reserved. -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the Qt scene graph research project. -** -** $QT_BEGIN_LICENSE:LGPL$ -** No Commercial Usage -** This file contains pre-release code and may not be distributed. -** You may use this file in accordance with the terms and conditions -** contained in the Technology Preview License Agreement accompanying -** this package. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain additional -** rights. These rights are described in the Nokia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** If you have questions regarding the use of this file, please contact -** Nokia at qt-info@nokia.com. -** -** -** -** -** -** -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ import QtQuick 2.0 @@ -114,27 +74,36 @@ Rectangle { } } + ShaderEffectSource { + id: theSource + sourceItem: theItem + //sourceImage: "face-smile.png" + filtering: ShaderEffectSource.Linear + horizontalWrap: ShaderEffectSource.ClampToEdge + verticalWrap: ShaderEffectSource.ClampToEdge + } + ShaderEffectItem { id: effect anchors.fill: parent - property real layeredOpacity: 1 - fragmentShader: "varying highp vec2 qt_TexCoord; \n" + - "uniform sampler2D qt_Texture; \n" + - "uniform highp float layeredOpacity; \n" + - "void main() { \n" + - " gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * layeredOpacity;\n" + + fragmentShader: "varying highp vec2 qt_TexCoord; \n" + + "uniform sampler2D source; \n" + + "uniform highp float qt_Opacity; \n" + + "void main() { \n" + + " gl_FragColor = texture2D(source, qt_TexCoord) * qt_Opacity; \n" + "}" - source: theItem - active: layeredOpacity < 0.99 + //property url source: "face-smile.png" + //property variant source: theItem + property variant source: theSource + active: opacity < 0.99 blending: true - SequentialAnimation on layeredOpacity { + SequentialAnimation on opacity { NumberAnimation { to: 0; duration: 1000 } NumberAnimation { to: 1; duration: 1000 } loops: Animation.Infinite } } - } |