From 7edfc33d3c94a166f810c2cf8b6de77adf9c44ab Mon Sep 17 00:00:00 2001 From: Gunnar Sletta Date: Fri, 26 Nov 2010 08:08:14 +0100 Subject: fix shader code to compile with ES --- tests/effects.qml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/tests/effects.qml b/tests/effects.qml index 1a08528..a757e39 100644 --- a/tests/effects.qml +++ b/tests/effects.qml @@ -691,8 +691,8 @@ Rectangle { "uniform lowp vec4 color; \n" + "uniform lowp float intensity; \n" + "uniform lowp float qt_Opacity; \n" + - "float minc(vec3 v) { return min(v.x, min(v.y, v.z)); } \n" + - "float maxc(vec3 v) { return max(v.x, max(v.y, v.z)); } \n" + + "highp float minc(lowp vec3 v) { return min(v.x, min(v.y, v.z)); } \n" + + "highp float maxc(lowp vec3 v) { return max(v.x, max(v.y, v.z)); } \n" + "void main() { \n" + " lowp vec4 pix = texture2D(source, qt_TexCoord); \n" + " highp float lo = minc(pix.xyz); \n" + -- cgit v1.2.3