Build: - Use a source build of Qt/Master - set QTDIR to point to Qt/Master - Make sure you have the private headers under Qt/Master - Then: > qmake -r > make Running Stuff: > bin/qmlscene [qmlfile] Using in your own application - Including the "src/scenegraph_include.pri" file in your own projects should be sufficient. Notes: - If you are combining scenegraph with qt-lighthouse, the code assumes that the platform plugin provides a single GL fullscreen window, like the EglFS plugin does.