/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the Qt scene graph research project. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "adaptationlayer.h" /*! Constructs a new texture reference with status set to Null */ TextureReference::TextureReference() : m_status(Null) , m_texture_id(0) , m_sub_rect(0, 0, 1, 1) , m_has_alpha(false) , m_owns_texture(false) , m_mipmap(false) { } TextureReference::~TextureReference() { if (m_owns_texture) { glDeleteTextures(1, (GLuint *) &m_texture_id); } } void TextureReference::setStatus(Status s) { m_status = s; Q_ASSERT(s != Uploaded || (m_texture_id > 0 && !m_texture_size.isEmpty())); emit statusChanged(s); } /*! Performs a synchronous upload of \a image using the specified \a hints. The upload is done using the QGLContext::bindTexture(). */ const TextureReference *TextureManager::requestUploadedTexture(const QImage &image, UploadHints hints, QObject *listener, const char *slot) { QGLContext *context = const_cast(QGLContext::currentContext()); QGLContext::BindOptions options = QGLContext::PremultipliedAlphaBindOption; if (hints & GenerateMipmapUploadHint) options |= QGLContext::MipmapBindOption; int id = context->bindTexture(image, GL_TEXTURE_2D, image.hasAlphaChannel() ? GL_RGBA : GL_RGB, options); TextureReference *ref = new TextureReference(); if (listener && slot) QObject::connect(ref, SIGNAL(statusChanged(int)), listener, slot); ref->setTextureId(id); ref->setOwnsTexture(true); ref->setAlphaChannel(image.hasAlphaChannel()); ref->setTextureSize(image.size()); ref->setStatus(TextureReference::Uploaded); return ref; }