INCLUDEPATH += $$PWD HEADERS += \ $$PWD/adaptationlayer.h \ $$PWD/default/default_texturenode.h \ $$PWD/default/default_rectanglenode.h \ $$PWD/default/default_glyphnode.h \ $$PWD/default/default_glyphnode_p.h \ # $$PWD/threadedtexturemanager.h SOURCES += \ $$PWD/adaptationlayer.cpp \ $$PWD/default/default_texturenode.cpp \ $$PWD/default/default_rectanglenode.cpp \ $$PWD/default/default_glyphnode.cpp \ $$PWD/default/default_glyphnode_p.cpp \ # $$PWD/threadedtexturemanager.cpp #macx:{ # SOURCES += adaptationlayers/mactexturemanager.cpp # HEADERS += adaptationlayers/mactexturemanager.h #} #contains(QT_CONFIG, qpa) { # SOURCES += $$PWD/qsgeglfsthreadedtexturemanager.cpp # HEADERS += $$PWD/qsgeglfsthreadedtexturemanager.h #}