/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the Qt scene graph research project. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "default_glyphnode_p.h" #include "geometry.h" #include #include #include #include class TextMaskMaterialData : public AbstractShaderEffectProgram { public: TextMaskMaterialData(); virtual void updateRendererState(Renderer *renderer, Renderer::Updates updates); virtual void updateEffectState(Renderer *renderer, AbstractEffect *newEffect, AbstractEffect *oldEffect); private: virtual void initialize(); virtual const char *vertexShader() const; virtual const char *fragmentShader() const; virtual const Attributes attributes() const; int m_matrix_id; int m_color_id; int m_textureScale_id; int m_opacity_id; }; const char *TextMaskMaterialData::vertexShader() const { return "uniform highp mat4 matrix; \n" "uniform highp vec2 textureScale; \n" "attribute highp vec4 vCoord; \n" "attribute highp vec2 tCoord; \n" "varying highp vec2 sampleCoord; \n" "void main() { \n" " sampleCoord = tCoord * textureScale; \n" " gl_Position = matrix * vCoord; \n" "}"; } const char *TextMaskMaterialData::fragmentShader() const { return "varying highp vec2 sampleCoord; \n" "uniform sampler2D texture; \n" "uniform lowp vec4 color; \n" "void main() { \n" " gl_FragColor = color * texture2D(texture, sampleCoord).a; \n" "}"; } const AbstractShaderEffectProgram::Attributes TextMaskMaterialData::attributes() const { static const QGL::VertexAttribute ids[] = { QGL::Position, QGL::TextureCoord0, QGL::VertexAttribute(-1) }; static const char *const names[] = { "vCoord", "tCoord", 0 }; static const Attributes attr = { ids, names }; return attr; } TextMaskMaterialData::TextMaskMaterialData() { } void TextMaskMaterialData::initialize() { AbstractShaderEffectProgram::initialize(); m_matrix_id = m_program.uniformLocation("matrix"); m_color_id = m_program.uniformLocation("color"); m_textureScale_id = m_program.uniformLocation("textureScale"); } void TextMaskMaterialData::updateRendererState(Renderer *renderer, Renderer::Updates updates) { if (updates & Renderer::UpdateMatrices) m_program.setUniformValue(m_matrix_id, renderer->combinedMatrix()); } void TextMaskMaterialData::updateEffectState(Renderer *renderer, AbstractEffect *newEffect, AbstractEffect *oldEffect) { Q_ASSERT(oldEffect == 0 || newEffect->type() == oldEffect->type()); TextMaskMaterial *material = static_cast(newEffect); TextMaskMaterial *oldMaterial = static_cast(oldEffect); QVector4D color(material->color().redF(), material->color().greenF(), material->color().blueF(), material->color().alphaF()); color *= material->opacity(); if (oldMaterial == 0 || material->color() != oldMaterial->color() || material->opacity() != oldMaterial->opacity()) { m_program.setUniformValue(m_color_id, color); } bool updated = material->ensureUpToDate(); Q_ASSERT(!material->texture().isNull()); Q_ASSERT(oldMaterial == 0 || !oldMaterial->texture().isNull()); if (updated || oldMaterial == 0 || oldMaterial->texture()->textureId() != material->texture()->textureId()) { m_program.setUniformValue(m_textureScale_id, QVector2D(1.0 / material->cacheTextureWidth(), 1.0 / material->cacheTextureHeight())); renderer->setTexture(0, material->texture()); // Set the mag/min filters to be linear. We only need to do this when the texture // has been recreated. if (updated) { glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); } } } TextMaskMaterial::TextMaskMaterial(QFontEngine *fontEngine) : m_texture(0), m_glyphCache(), m_fontEngine(fontEngine), m_originalFontEngine(fontEngine), m_opacity(1.0) { Q_ASSERT(m_fontEngine != 0); #if defined(Q_WS_MAC) // A QFont is always backed by a multi font engine on Mac. SInce QGlyphs contains a // non-font-merging font at this point, we can assume the multi engine contains a // single font engine which represents the font needed to display the glyphs. if (m_originalFontEngine->type() == QFontEngine::Multi) { m_fontEngine = static_cast(m_originalFontEngine)->engine(0); } #endif m_originalFontEngine->ref.ref(); init(); } TextMaskMaterial::~TextMaskMaterial() { Q_ASSERT(m_originalFontEngine != 0); if (!m_originalFontEngine->ref.deref()) delete m_originalFontEngine; } void TextMaskMaterial::init() { QFontEngineGlyphCache::Type type = QFontEngineGlyphCache::Raster_A8; setFlags(Blending); m_glyphCache = m_fontEngine->glyphCache(0, type, QTransform()); if (!m_glyphCache || m_glyphCache->cacheType() != type) { m_glyphCache = new QGLTextureGlyphCache(0, type, QTransform()); m_fontEngine->setGlyphCache(0, m_glyphCache.data()); } } void TextMaskMaterial::populate(const QPointF &p, const QVector &glyphIndexes, const QVector &glyphPositions, Geometry *geometry, QRectF *boundingRect, QPointF *baseLine) { QVector fixedPointPositions; for (int i=0; ipopulate(m_fontEngine, glyphIndexes.size(), glyphIndexes.constData(), fixedPointPositions.data()); int margin = cache->glyphMargin(); Q_ASSERT(geometry->indexType() == GL_UNSIGNED_SHORT); geometry->setVertexCount(glyphIndexes.size() * 4); geometry->setIndexCount(glyphIndexes.size() * 6); QVector4D *vp = (QVector4D *)geometry->vertexData(); ushort *ip = geometry->ushortIndexData(); QPointF position(p.x(), p.y() - m_fontEngine->ascent().toReal()); bool supportsSubPixelPositions = m_fontEngine->supportsSubPixelPositions(); for (int i=0; isubPixelPositionForX(QFixed::fromReal(glyphPositions.at(i).x())); QTextureGlyphCache::GlyphAndSubPixelPosition glyph(glyphIndexes.at(i), subPixelPosition); const QTextureGlyphCache::Coord &c = cache->coords.value(glyph); QPointF glyphPosition = glyphPositions.at(i) + position; int x = qRound(glyphPosition.x()) + c.baseLineX - margin; int y = qRound(glyphPosition.y()) - c.baseLineY - margin; *boundingRect |= QRectF(x + margin, y + margin, c.w, c.h); float cx1 = x; float cx2 = x + c.w; float cy1 = y; float cy2 = y + c.h; float tx1 = c.x; float tx2 = (c.x + c.w); float ty1 = c.y; float ty2 = (c.y + c.h); if (baseLine->isNull()) *baseLine = glyphPosition; vp[4 * i + 0] = QVector4D(cx1, cy1, tx1, ty1); vp[4 * i + 1] = QVector4D(cx2, cy1, tx2, ty1); vp[4 * i + 2] = QVector4D(cx1, cy2, tx1, ty2); vp[4 * i + 3] = QVector4D(cx2, cy2, tx2, ty2); int o = i * 4; ip[6 * i + 0] = o + 0; ip[6 * i + 1] = o + 2; ip[6 * i + 2] = o + 3; ip[6 * i + 3] = o + 3; ip[6 * i + 4] = o + 1; ip[6 * i + 5] = o + 0; } } AbstractEffectType *TextMaskMaterial::type() const { static AbstractEffectType type; return &type; } QGLTextureGlyphCache *TextMaskMaterial::glyphCache() const { return static_cast(m_glyphCache.data()); } AbstractEffectProgram *TextMaskMaterial::createProgram() const { return new TextMaskMaterialData; } int TextMaskMaterial::compare(const AbstractEffect *o) const { Q_ASSERT(o && type() == o->type()); const TextMaskMaterial *other = static_cast(o); if (m_glyphCache != other->m_glyphCache) return m_glyphCache - other->m_glyphCache; if (m_opacity != other->m_opacity) { qreal o1 = m_opacity, o2 = other->m_opacity; return int(o2 < o1) - int(o1 < o2); } QRgb c1 = m_color.rgba(); QRgb c2 = other->m_color.rgba(); return int(c2 < c1) - int(c1 < c2); } void TextMaskMaterial::updateGlyphCache(const QGLContext *context) { QGLTextureGlyphCache *cache = glyphCache(); if (cache->context() != 0 && cache->context() != context) { // ### Clean up and change context? qWarning("TextMaskMaterial::setContext: Glyph cache already belongs to different context"); } else { #if !defined(QT_OPENGL_ES_2) QGLContext *ctx = const_cast(context); bool success = qt_resolve_version_2_0_functions(ctx) && qt_resolve_buffer_extensions(ctx); Q_ASSERT(success); #endif if (cache->context() == 0) cache->setContext(context); cache->fillInPendingGlyphs(); } } bool TextMaskMaterial::ensureUpToDate() { QSize glyphCacheSize(glyphCache()->width(), glyphCache()->height()); if (glyphCacheSize != m_size) { QSGTexture *t = new QSGTexture(); t->setTextureId(glyphCache()->texture()); t->setTextureSize(QSize(glyphCache()->width(), glyphCache()->height())); t->setStatus(QSGTexture::Ready); t->setOwnsTexture(false); m_texture = QSGTextureRef(t); m_size = glyphCacheSize; return true; } else { return false; } } int TextMaskMaterial::cacheTextureWidth() const { return glyphCache()->width(); } int TextMaskMaterial::cacheTextureHeight() const { return glyphCache()->height(); }