/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the Qt scene graph research project. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qxflipable_p.h" #include "qxitem_p.h" #include #include #include class QxFlipablePrivate : public QxItemPrivate { Q_DECLARE_PUBLIC(QxFlipable) public: QxFlipablePrivate() : current(QxFlipable::Front), front(0), back(0), backTransform(0) {} void updateVisibleSide(); void setBackTransform(); QxFlipable::Side current; QDeclarativeGuard front; QDeclarativeGuard back; bool wantBackXFlipped; bool wantBackYFlipped; QGraphicsRotation *backTransform; }; QxFlipable::QxFlipable(QxItem *parent) : QxItem(*(new QxFlipablePrivate), parent) { } QxFlipable::~QxFlipable() { } QxItem *QxFlipable::front() { Q_D(const QxFlipable); return d->front; } void QxFlipable::setFront(QxItem *front) { Q_D(QxFlipable); if (d->front) { qmlInfo(this) << tr("front is a write-once property"); return; } d->front = front; d->front->setParentItem(this); if (Back == d->current) d->front->setOpacity(0.); } QxItem *QxFlipable::back() { Q_D(const QxFlipable); return d->back; } void QxFlipable::setBack(QxItem *back) { Q_D(QxFlipable); if (d->back) { qmlInfo(this) << tr("back is a write-once property"); return; } d->back = back; d->back->setParentItem(this); if (Front == d->current) d->back->setOpacity(0.); connect(back, SIGNAL(widthChanged()), this, SLOT(retransformBack())); connect(back, SIGNAL(heightChanged()), this, SLOT(retransformBack())); } void QxFlipable::retransformBack() { Q_D(QxFlipable); if (d->current == QxFlipable::Back && d->back) d->setBackTransform(); } QxFlipable::Side QxFlipable::side() const { Q_D(const QxFlipable); const_cast(d)->updateVisibleSide(); return d->current; } void QxFlipable::transformChanged(const QTransform &newTransform, const QTransform &oldTransform) { Q_UNUSED(newTransform); Q_UNUSED(oldTransform); Q_D(QxFlipable); d->updateVisibleSide(); } // determination on the currently visible side of the flipable // has to be done on the complete scene transform to give // correct results. void QxFlipablePrivate::updateVisibleSide() { QPointF p1(0, 0); QPointF p2(1, 0); QPointF p3(1, 1); Q_Q(QxItem); QPointF scenep1 = q->mapToScene(p1); QPointF scenep2 = q->mapToScene(p2); QPointF scenep3 = q->mapToScene(p3); if (!parentItem) { return; } p1 = parentItem->mapFromScene(scenep1); p2 = parentItem->mapFromScene(scenep2); p3 = parentItem->mapFromScene(scenep3); qreal cross = (scenep1.x() - scenep2.x()) * (scenep3.y() - scenep2.y()) - (scenep1.y() - scenep2.y()) * (scenep3.x() - scenep2.x()); wantBackYFlipped = p1.x() >= p2.x(); wantBackXFlipped = p2.y() >= p3.y(); QxFlipable::Side newSide; if (cross > 0) { newSide = QxFlipable::Back; } else { newSide = QxFlipable::Front; } if (newSide != current) { current = newSide; if (current == QxFlipable::Back && back) setBackTransform(); if (front) front->setOpacity((current==QxFlipable::Front)?1.:0.); if (back) back->setOpacity((current==QxFlipable::Back)?1.:0.); emit q_func()->sideChanged(); } } void QxFlipablePrivate::setBackTransform() { QxItemPrivate *backd = QxItemPrivate::get(back); if (!backTransform) { backTransform = new QGraphicsRotation; backd->m_transformations.append(backTransform); } backTransform->setOrigin(QVector3D(QPointF(back->width()/2, back->height()/2))); if (back->width() && wantBackYFlipped) { backTransform->setAxis(Qt::YAxis); backTransform->setAngle(180); } if (back->height() && wantBackXFlipped) { backTransform->setAxis(Qt::XAxis); backTransform->setAngle(180); } backd->updateGeometry(); }