/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the Qt scene graph research project. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsgtexturemanager.h" #include #include #include QSGTexture::QSGTexture() : m_status(Null) , m_texture_id(0) , m_ref_count(0) , m_has_alpha(false) , m_owns_texture(true) , m_has_mipmaps(false) { } QSGTexture::~QSGTexture() { if (m_owns_texture) glDeleteTextures(1, (GLuint *) &m_texture_id); } void QSGTexture::setStatus(Status s) { m_status = s; Q_ASSERT(s != Ready || (m_texture_id > 0 && !m_texture_size.isEmpty())); emit statusChanged(s); } struct QSGTextureCacheKey { quint64 cacheKey; bool operator==(const QSGTextureCacheKey &other) const { return other.cacheKey == cacheKey; } }; uint qHash(const QSGTextureCacheKey &key) { return (key.cacheKey >> 32) ^ uint(key.cacheKey); } class QSGTextureManagerPrivate { public: QHash cache; }; QSGTextureManager::QSGTextureManager() : d(new QSGTextureManagerPrivate) { } QImage QSGTextureManager::swizzleBGGRAToRGBA(const QImage &image) { QImage img = image.copy(); const int width = img.width(); const int height = img.height(); for (int i = 0; i < height; ++i) { uint *p = (uint *) img.scanLine(i); for (int x = 0; x < width; ++x) p[x] = ((p[x] << 16) & 0xff0000) | ((p[x] >> 16) & 0xff) | (p[x] & 0xff00ff00); } return img; } QSGTextureRef QSGTextureManager::upload(const QImage &image) { QSGTextureCacheKey key = { image.cacheKey() }; QSGTexture *texture = d->cache.value(key); if (texture) return QSGTextureRef(texture); GLuint id; glGenTextures(1, &id); glBindTexture(GL_TEXTURE_2D, id); #ifdef QT_OPENGL_ES QImage i = swizzleBGRAToRGBA(image); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, i.width(), i.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, i.constBits()); #else glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image.width(), image.height(), 0, GL_BGRA, GL_UNSIGNED_BYTE, image.constBits()); #endif texture = new QSGTexture; texture->setTextureId(id); texture->setTextureSize(image.size()); texture->setAlphaChannel(image.hasAlphaChannel()); texture->setStatus(QSGTexture::Ready); d->cache.insert(key, texture); QSGTextureRef ref(texture); return ref; } QSGTextureRef QSGTextureManager::requestUpload(const QImage &image, const QObject *listener, const char *slot) { QSGTextureRef texture = upload(image); return texture; }