/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the Qt scene graph research project. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsgtexturemanager_p.h" #include #include #include #include #include #ifndef GL_BGRA #define GL_BGRA 0x80E1 #endif void QSGTextureManagerPrivate::removeTextureFromCache(QSGTexture *texture) { for (QHash::iterator it = cache.begin(); it != cache.end(); ++it) { if (it.value() == texture) { cache.remove(it.key()); break; } } } QSGTexture::QSGTexture() : m_status(Null) , m_texture_id(0) , m_ref_count(0) , m_has_alpha(false) , m_owns_texture(true) , m_has_mipmaps(false) { } QSGTexture::~QSGTexture() { if (m_owns_texture) glDeleteTextures(1, (GLuint *) &m_texture_id); } void QSGTexture::setStatus(Status s) { if (m_status == s) return; m_status = s; Q_ASSERT(s != Ready || (m_texture_id > 0 && !m_texture_size.isEmpty())); emit statusChanged(s); } uint qHash(const QSGTextureCacheKey &key) { return (key.cacheKey >> 32) ^ uint(key.cacheKey); } /*! The QSGTextureManager class is responsible for converting QImages into texture ids inside the QML scene graph. The QSGTextureManager is created by the QSGContext class after a GL context is available, so the QSGTextureManager and subclasses can safely assume that a GL context is bound and make GL calls. */ QSGTextureManager::QSGTextureManager() : QObject(*new QSGTextureManagerPrivate) { Q_D(QSGTextureManager); d->q = this; } /*! \internal */ QSGTextureManager::QSGTextureManager(QSGTextureManagerPrivate &dd) : QObject(dd) { dd.q = this; } int QSGTextureManager::maxTextureSize() const { Q_D(const QSGTextureManager); if (d->maxTextureSize < 0) glGetIntegerv(GL_MAX_TEXTURE_SIZE, &const_cast(d)->maxTextureSize); return d->maxTextureSize; } void QSGTextureManager::setContext(QSGContext *context) { Q_D(QSGTextureManager); Q_ASSERT(!d->context); d->context = context; } QSGContext *QSGTextureManager::context() const { Q_D(const QSGTextureManager); return d->context; } void QSGTextureManager::textureDestroyed(QObject *destroyed) { Q_D(QSGTextureManager); d->removeTextureFromCache(static_cast(destroyed)); } void QSGTextureManager::swizzleBGRAToRGBA(QImage *image) { const int width = image->width(); const int height = image->height(); for (int i = 0; i < height; ++i) { uint *p = (uint *) image->scanLine(i); for (int x = 0; x < width; ++x) p[x] = ((p[x] << 16) & 0xff0000) | ((p[x] >> 16) & 0xff) | (p[x] & 0xff00ff00); } } uint QSGTextureManagerPrivate::upload(const QImage &image, GLuint id) { // image not already scheduled, upload normally... while (glGetError() != GL_NO_ERROR) {} if (id == 0) glGenTextures(1, &id); glBindTexture(GL_TEXTURE_2D, id); #ifdef QT_OPENGL_ES QImage i = image; swizzleBGRAToRGBA(&i); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, i.width(), i.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, i.constBits()); #else glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image.width(), image.height(), 0, GL_BGRA, GL_UNSIGNED_BYTE, image.constBits()); #endif // Gracefully fail in case of an error... GLuint error = glGetError(); if (error != GL_NO_ERROR) { glBindTexture(GL_TEXTURE_2D, 0); glDeleteTextures(1, &id); return 0; } return id; } QSGTextureRef QSGTextureManagerPrivate::upload(const QImage &image, const QObject *listener, const char *slot) { Q_ASSERT(!image.isNull()); // Check if the image is already uploaded and cached QSGTextureCacheKey key = { image.cacheKey() }; QSGTexture *texture = cache.value(key); if (texture) return QSGTextureRef(texture); GLuint id = upload(image, 0); if (id == 0) return QSGTextureRef(); texture = new QSGTexture; if (listener && slot) QObject::connect(texture, SIGNAL(statusChanged(int)), listener, slot); texture->setTextureId(id); texture->setTextureSize(image.size()); texture->setAlphaChannel(image.hasAlphaChannel()); texture->setStatus(QSGTexture::Ready); QObject::connect(texture, SIGNAL(destroyed(QObject*)), q, SLOT(textureDestroyed(QObject*))); cache.insert(key, texture); QSGTextureRef ref(texture); return ref; } QSGTextureRef QSGTextureManager::upload(const QImage &image) { Q_D(QSGTextureManager); return d->upload(image, 0, 0); } /*! Schedules \a image to be uploaded. */ QSGTextureRef QSGTextureManager::requestUpload(const QImage &image, const QObject *listener, const char *slot) { Q_D(QSGTextureManager); return d->upload(image, listener, slot); }