/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the Qt scene graph research project. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 Rectangle { width: 360 height: 540 gradient: Gradient { GradientStop { position: 0; color: "steelblue" } GradientStop { position: 1; color: "black" } } Item { id: theItem anchors.fill: parent Rectangle { x: 0; y: 0; width: 100; height: parent.height; color: "#ffffff"; NumberAnimation on width { from: 0; to: effect.width; loops: Animation.Infinite; duration: 1000 } } Rectangle { x: 100; y: 0; width: 100; height: 100; color: "red"; NumberAnimation on y { from: 0; to: effect.height; loops: Animation.Infinite; duration: 2000 } } } ShaderEffectSource { id: theSource sourceItem: theItem //sourceImage: "face-smile.png" filtering: ShaderEffectSource.Linear horizontalWrap: ShaderEffectSource.ClampToEdge verticalWrap: ShaderEffectSource.ClampToEdge } ShaderEffectItem { id: effect anchors.fill: parent fragmentShader: "varying highp vec2 qt_TexCoord0; \n" + "uniform sampler2D source; \n" + "uniform highp float qt_Opacity; \n" + "void main() { \n" + " gl_FragColor = texture2D(source, qt_TexCoord0) * qt_Opacity; \n" + "}" //property url source: "face-smile.png" //property variant source: theItem property variant source: theSource active: opacity < 0.99 blending: true SequentialAnimation on opacity { NumberAnimation { to: 0; duration: 1000 } NumberAnimation { to: 1; duration: 1000 } loops: Animation.Infinite } } }