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/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the Qt scene graph research project.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights.  These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "adaptationinterfaces.h"


/*!
    Constructs a new texture reference with status set to Null
 */
TextureReference::TextureReference()
    : m_status(Null)
    , m_texture_id(0)
    , m_has_alpha(false)
{
}


/*!
    Constructs a new texture reference with texture set to
    \a textureId and status set to Ready. \a textureRect specifies which
    part of the texture to source from. \a hasAlpha indicates wether the
    texture contains an alpha channel or not.
 */
TextureReference::TextureReference(int textureId, const QRectF &textureRect, bool hasAlpha)
    : m_status(Ready)
    , m_texture_id(textureId)
    , m_texture_rect(textureRect)
    , m_has_alpha(hasAlpha)
{
}