/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "simpleglwindowsurface.h" #include "simpleglscreen.h" #include SimpleGLWindowSurface::SimpleGLWindowSurface(QWidget *w, SimpleGLScreen *s) : QWSGLWindowSurface(w), widget(w), screen(s) { setSurfaceFlags(QWSWindowSurface::Opaque); } SimpleGLWindowSurface::SimpleGLWindowSurface() : QWSGLWindowSurface(), widget(NULL), screen(NULL) { setSurfaceFlags(QWSWindowSurface::Opaque); } SimpleGLWindowSurface::~SimpleGLWindowSurface() { } bool SimpleGLWindowSurface::isValid() const { return (widget != 0); } QByteArray SimpleGLWindowSurface::permanentState() const { // Nothing interesting to pass to the server just yet. return QByteArray(); } void SimpleGLWindowSurface::setPermanentState(const QByteArray &state) { Q_UNUSED(state); } void SimpleGLWindowSurface::flush (QWidget *widget, const QRegion ®ion, const QPoint &offset) { // The GL paint engine is responsible for the swapBuffers() call. // If we were to call the base class's implementation of flush() // then it would fetch the image() and try manually blit it to // the screeen. Q_UNUSED(widget); Q_UNUSED(region); Q_UNUSED(offset); } QImage SimpleGLWindowSurface::image() const { // No cross-platform way to fetch the window contents. return QImage(16, 16, screen->pixelFormat()); } QPaintDevice *SimpleGLWindowSurface::paintDevice() { return widget; }