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/**************************************************************************
**
** This file is part of Qt Simulator
**
** Copyright (c) 2011 Nokia Corporation and/or its subsidiary(-ies).
**
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** No Commercial Usage
**
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
**
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**************************************************************************/
#ifndef ACCELEROMETERCONTROL_H
#define ACCELEROMETERCONTROL_H
#include <QtGui/QQuaternion>
#include <QtGui/QVector3D>
#include <QtOpenGL/QGLWidget>
class AccelerometerControl : public QGLWidget
{
Q_OBJECT
public:
explicit AccelerometerControl(QWidget *parent = 0);
void setDeviceOrientation(bool portrait);
signals:
void valueChanged(const QVector3D &value);
public slots:
void setValue(const QVector3D &value);
protected:
virtual void initializeGL();
virtual void resizeGL(int w, int h);
virtual void paintGL();
virtual void mouseMoveEvent(QMouseEvent *);
virtual void mousePressEvent(QMouseEvent *);
private:
void drawMobile();
private:
QPoint mOldMousePosition;
QQuaternion mRotation;
QVector3D mUpValue;
bool mDefaultPortrait;
GLuint mFrontTexture;
GLuint mBackTexture;
GLuint mLeftTexture;
GLuint mRightTexture;
GLuint mTopTexture;
GLuint mBottomTexture;
GLuint mFrontPortraitTexture;
GLuint mBackPortraitTexture;
GLuint mLeftPortraitTexture;
GLuint mRightPortraitTexture;
GLuint mTopPortraitTexture;
GLuint mBottomPortraitTexture;
GLuint mFrontLandscapeTexture;
GLuint mBackLandscapeTexture;
GLuint mLeftLandscapeTexture;
GLuint mRightLandscapeTexture;
GLuint mTopLandscapeTexture;
GLuint mBottomLandscapeTexture;
};
#endif // ACCELEROMETERCONTROL_H
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