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authorWarwick Allison <warwick.allison@nokia.com>2009-07-31 11:52:57 +1000
committerWarwick Allison <warwick.allison@nokia.com>2009-07-31 11:52:57 +1000
commitaa9cf406d62004519ad54596e1c391f9a6439210 (patch)
treedd562b9c296981f2761b76623911be8496c7af84 /doc/src/classes/q3ptrvector.qdoc
parent987aec28b950e1c9817a20a9dd71afc071cd93ea (diff)
parent56b6a5924008ab5cdbae36e9662eddba923acd5e (diff)
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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at http://www.qtsoftware.com/contact.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \class Q3PtrVector
+ \brief The Q3PtrVector class is a template collection class that
+ provides a vector (array).
+ \compat
+
+ Q3ValueVector is an STL-compatible alternative to this class.
+
+ Q3PtrVector is implemented as a template class. Defines a template
+ instance Q3PtrVector\<X\> to create a vector that contains pointers
+ to X (X*).
+
+ A vector is the same as an array. The main difference between
+ Q3PtrVector and Q3MemArray is that Q3PtrVector stores pointers to the
+ elements, whereas Q3MemArray stores the elements themselves (i.e.
+ Q3MemArray is value-based and Q3PtrVector is pointer-based).
+
+ Items are added to the vector using insert() or fill(). Items are
+ removed with remove(). You can get a pointer to an item at a
+ particular index position using at().
+
+ Unless otherwise stated, all functions that remove items from the
+ vector will also delete the element pointed to if \link
+ setAutoDelete() auto-deletion\endlink is enabled. By default,
+ auto-deletion is disabled; see setAutoDelete(). This behavior can
+ be changed in a subclass by reimplementing the virtual function
+ deleteItem().
+
+ Functions that compare items (find() and sort() for example) will
+ do so using the virtual function compareItems(). The default
+ implementation of this function only compares the pointer values.
+ Reimplement compareItems() in a subclass to get searching and
+ sorting based on the item contents. You can perform a linear
+ search for a pointer in the vector using findRef(), or a binary
+ search (of a sorted vector) using bsearch(). You can count the
+ number of times an item appears in the vector with contains() or
+ containsRef().
+
+ \sa Q3MemArray
+*/
+
+/*!
+ \fn Q3PtrVector::Q3PtrVector()
+
+ Constructs a null vector.
+
+ \sa isNull()
+*/
+
+/*!
+ \fn Q3PtrVector::Q3PtrVector(uint size)
+
+ Constructs an vector with room for \a size items. Makes a null
+ vector if \a size == 0.
+
+ All \a size positions in the vector are initialized to 0.
+
+ \sa size(), resize(), isNull()
+*/
+
+/*!
+ \fn Q3PtrVector::Q3PtrVector(const Q3PtrVector<type> &v)
+
+ Constructs a copy of \a v. Only the pointers are copied (i.e.
+ shallow copy).
+*/
+
+/*!
+ \fn Q3PtrVector::~Q3PtrVector()
+
+ Removes all items from the vector, and destroys the vector itself.
+
+ \sa clear()
+*/
+
+/*!
+ \fn Q3PtrVector<type> &Q3PtrVector::operator=(const Q3PtrVector<type> &v)
+
+ Assigns \a v to this vector and returns a reference to this
+ vector.
+
+ This vector is first cleared and then all the items from \a v are
+ copied into the vector. Only the pointers are copied (i.e. shallow
+ copy).
+
+ \sa clear()
+*/
+
+/*!
+ \fn type **Q3PtrVector::data() const
+
+ Returns a pointer to the actual vector data, which is an array of
+ type*.
+
+ The vector is a null vector if data() == 0 (null pointer).
+
+ \sa isNull()
+*/
+
+/*!
+ \fn uint Q3PtrVector::size() const
+
+ Returns the size of the vector, i.e. the number of vector
+ positions. This is also the maximum number of items the vector can
+ hold.
+
+ The vector is a null vector if size() == 0.
+
+ \sa isNull(), resize(), count()
+*/
+
+/*!
+ \fn uint Q3PtrVector::count() const
+
+ Returns the number of items in the vector. The vector is empty if
+ count() == 0.
+
+ \sa isEmpty(), size(), isNull()
+*/
+
+/*!
+ \fn bool Q3PtrVector::isEmpty() const
+
+ Returns true if the vector is empty; otherwise returns false.
+
+ \sa count()
+*/
+
+/*!
+ \fn bool Q3PtrVector::isNull() const
+
+ Returns true if the vector is null; otherwise returns false.
+
+ A null vector has size() == 0 and data() == 0.
+
+ \sa size()
+*/
+
+/*!
+ \fn bool Q3PtrVector::resize(uint size)
+
+ Resizes (expands or shrinks) the vector to \a size elements. The
+ vector becomes a null vector if \a size == 0.
+
+ Any items at position \a size or beyond in the vector are removed.
+ New positions are initialized to 0.
+
+ Returns true if successful, i.e. if the memory was successfully
+ allocated; otherwise returns false.
+
+ \sa size(), isNull()
+*/
+
+/*!
+ \fn bool Q3PtrVector::insert(uint i, const type *d)
+
+ Sets position \a i in the vector to contain the item \a d. \a i
+ must be less than size(). Any previous element in position \a i is
+ removed.
+
+ Returns true if \a i is within range; otherwise returns false.
+
+ \sa at()
+*/
+
+/*!
+ \fn bool Q3PtrVector::remove(uint i)
+
+ Removes the item at position \a i in the vector, if there is one.
+ \a i must be less than size().
+
+ Returns true if \a i is within range; otherwise returns false.
+
+ \sa take(), at()
+*/
+
+/*!
+ \fn type* Q3PtrVector::take(uint i)
+
+ Returns the item at position \a i in the vector, and removes that
+ item from the vector. \a i must be less than size(). If there is
+ no item at position \a i, 0 is returned.
+
+ Unlike remove(), this function does \e not call deleteItem() for
+ the removed item.
+
+ \sa remove(), at()
+*/
+
+/*!
+ \fn void Q3PtrVector::clear()
+
+ Removes all items from the vector, and destroys the vector itself.
+
+ The vector becomes a null vector.
+
+ \sa isNull()
+*/
+
+/*!
+ \fn bool Q3PtrVector::fill(const type *d, int size)
+
+ Inserts item \a d in all positions in the vector. Any existing
+ items are removed. If \a d is 0, the vector becomes empty.
+
+ If \a size >= 0, the vector is first resized to \a size. By
+ default, \a size is -1.
+
+ Returns true if successful, i.e. \a size is the same as the
+ current size, or \a size is larger and the memory has successfully
+ been allocated; otherwise returns false.
+
+ \sa resize(), insert(), isEmpty()
+*/
+
+/*!
+ \fn void Q3PtrVector::sort()
+
+ Sorts the items in ascending order. Any empty positions will be
+ put last.
+
+ Compares items using the virtual function compareItems().
+
+ \sa bsearch()
+*/
+
+/*!
+ \fn int Q3PtrVector::bsearch(const type* d) const
+
+ In a sorted array, finds the first occurrence of \a d using a
+ binary search. For a sorted array, this is generally much faster
+ than find(), which performs a linear search.
+
+ Returns the position of \a d, or -1 if \a d could not be found. \a
+ d must not be 0.
+
+ Compares items using the virtual function compareItems().
+
+ \sa sort(), find()
+*/
+
+
+/*!
+ \fn int Q3PtrVector::findRef(const type *d, uint i) const
+
+ Finds the first occurrence of the item pointer \a d in the vector
+ using a linear search. The search starts at position \a i, which
+ must be less than size(). \a i is by default 0; i.e. the search
+ starts at the start of the vector.
+
+ Returns the position of \a d, or -1 if \a d could not be found.
+
+ This function does \e not use compareItems() to compare items.
+
+ Use the much faster bsearch() to search a sorted vector.
+
+ \sa find(), bsearch()
+*/
+
+/*!
+ \fn int Q3PtrVector::find(const type *d, uint i) const
+
+ Finds the first occurrence of item \a d in the vector using a
+ linear search. The search starts at position \a i, which must be
+ less than size(). \a i is by default 0; i.e. the search starts at
+ the start of the vector.
+
+ Returns the position of \a d, or -1 if \a d could not be found.
+
+ Compares items using the virtual function compareItems().
+
+ Use the much faster bsearch() to search a sorted vector.
+
+ \sa findRef(), bsearch()
+*/
+
+
+/*!
+ \fn uint Q3PtrVector::containsRef(const type *d) const
+
+ Returns the number of occurrences of the item pointer \a d in the
+ vector.
+
+ This function does \e not use compareItems() to compare items.
+
+ \sa findRef()
+*/
+
+/*!
+ \fn uint Q3PtrVector::contains(const type *d) const
+
+ Returns the number of occurrences of item \a d in the vector.
+
+ Compares items using the virtual function compareItems().
+
+ \sa containsRef()
+*/
+
+/*!
+ \fn type *Q3PtrVector::operator[](int i) const
+
+ Returns the item at position \a i, or 0 if there is no item at
+ that position. \a i must be less than size().
+
+ Equivalent to at(\a i).
+
+ \sa at()
+*/
+
+/*!
+ \fn type *Q3PtrVector::at(uint i) const
+
+ Returns the item at position \a i, or 0 if there is no item at
+ that position. \a i must be less than size().
+*/
+
+
+/*!
+ \fn void Q3PtrVector::toList(Q3GList *list) const
+
+ \internal
+
+ Copies all items in this vector to the list \a list. \a list is
+ first cleared and then all items are appended to \a list.
+
+ \sa Q3PtrList, Q3PtrStack, Q3PtrQueue
+*/
+
+/*!
+ \fn int Q3PtrVector::compareItems(Q3PtrCollection::Item d1,
+ Q3PtrCollection::Item d2)
+
+ This virtual function compares two list items.
+
+ Returns:
+ \list
+ \i zero if \a d1 == \a d2
+ \i nonzero if \a d1 != \a d2
+ \endlist
+
+ This function returns \e int rather than \e bool so that
+ reimplementations can return one of three values and use it to
+ sort by:
+ \list
+ \i 0 if \a d1 == \a d2
+ \i \> 0 (positive integer) if \a d1 \> \a d2
+ \i \< 0 (negative integer) if \a d1 \< \a d2
+ \endlist
+
+ The sort() and bsearch() functions require compareItems() to be
+ implemented as described here.
+
+ This function should not modify the vector because some const
+ functions call compareItems().
+*/
+
+/*!
+ \fn QDataStream& Q3PtrVector::read(QDataStream &s,
+ Q3PtrCollection::Item &item)
+
+ Reads a vector item, \a item, from the stream \a s and returns a
+ reference to the stream.
+
+ The default implementation sets \a item to 0.
+
+ \sa write()
+*/
+
+/*!
+ \fn QDataStream& Q3PtrVector::write(QDataStream &s,
+ Q3PtrCollection::Item item) const
+
+ Writes a vector item, \a item, to the stream \a s and returns a
+ reference to the stream.
+
+ The default implementation does nothing.
+
+ \sa read()
+*/
+
+/*!
+ \fn bool Q3PtrVector::operator==(const Q3PtrVector<type> &v) const
+
+ Returns true if this vector and \a v are equal; otherwise returns
+ false.
+*/