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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \group accessibility
+ \title Accessibility Classes
+*/
+
+/*!
+ \page accessible.html
+ \title Accessibility
+
+ \ingroup frameworks-technologies
+
+ \tableofcontents
+
+ \section1 Introduction
+
+ Accessibility in computer software is making applications usable
+ for people with disabilities. This could be achieved by providing
+ keyboard shortcuts, a high-contrast user interface that uses
+ specially selected colors and fonts, or support for assistive tools
+ such as screen readers and braille displays.
+
+ An application does not usually communicate directly with
+ assistive tools but through an assistive technology, which is a
+ bridge for exchange of information between the applications and
+ the tools. Information about user interface elements, such
+ as buttons and scroll bars, is exposed to the assistive technologies.
+ Qt supports Microsoft Active Accessibility (MSAA) on Windows and
+ Mac OS X Accessibility on Mac OS X.
+ On Unix/X11, support is preliminary. The individual technologies
+ are abstracted from Qt, and there is only a single interface to
+ consider. We will use MSAA throughout this document when we need
+ to address technology related issues.
+
+ In this overview document, we will examine the overall Qt
+ accessibility architecture, and how to implement accessibility for
+ custom widgets and elements.
+
+ \section1 Architecture
+
+ Providing accessibility is a collaboration between accessibility
+ compliant applications, the assistive technology, and the
+ assistive tools.
+
+ \image accessibilityarchitecture.png
+
+ Accessibility compliant applications are called AT-Servers while
+ assistive tools are called AT-Clients. A Qt application will
+ typically be an AT-Server, but specialized programs might also
+ function like AT-Clients. We will refer to clients and servers
+ when talking about AT-Clients and AT-Servers in the rest of this
+ document.
+
+ We will from now on focus on the Qt accessibility interface and
+ how it is implemented to create Qt applications that support
+ accessibility.
+
+ \section2 Accessibility in Qt
+
+ These classes provide support for accessible applications.
+
+ \annotatedlist accessibility
+
+ When we communicate with the assistive technologies, we need to
+ describe Qt's user interface in a way that they can understand. Qt
+ applications use QAccessibleInterface to expose information about the
+ individual UI elements. Currently, Qt provides support for its widgets
+ and widget parts, e.g., slider handles, but the interface could
+ also be implemented for any QObject if necessary. QAccessible
+ contains enums that describe the UI. The description is mainly
+ based on MSAA and is independent of Qt. We will examine the enums
+ in the course of this document.
+
+ The structure of the UI is represented as a tree of
+ QAccessibleInterface subclasses. You can think of this as a
+ representation of a UI like the QObject tree built by Qt. Objects
+ can be widgets or widget parts (such as scroll bar handles). We
+ examine the tree in detail in the next section.
+
+ Servers notify clients through \l{QAccessible::}{updateAccessibility()}
+ about changes in objects by sending events, and the clients
+ register to receive the events. The available events are defined
+ by the QAccessible::Event enum. The clients may then query for
+ the object that generated the event through
+ QAccessible::queryAccessibleInterface().
+
+ Three of the enums in QAccessible help clients query and alter
+ accessible objects:
+
+ \list
+ \o \l{QAccessible::}{Role}: Describes the role the object
+ fills in the user interface, e.g., if it is a main
+ window, a text caret, or a cell in an item view.
+ \o \l{QAccessible::}{Action}: The actions that the
+ clients can perform on the objects, e.g., pushing a
+ button.
+ \o \l{QAccessible::}{Relation}: Describes the relationship
+ between objects in the object tree.
+ This is used for navigation.
+ \endlist
+
+ The clients also have some possibilities to get the content of
+ objects, e.g., a button's text; the object provides strings
+ defined by the QAccessible::Text enum, that give information
+ about content.
+
+ The objects can be in a number of different states as defined by
+ the \l{QAccessible::}{State} enum. Examples of states are whether
+ the object is disabled, if it has focus, or if it provides a pop-up
+ menu.
+
+ \section2 The Accessible Object Tree
+
+ As mentioned, a tree structure is built from the accessible
+ objects of an application. By navigating through the tree, the
+ clients can access all elements in the UI. Object relations give
+ clients information about the UI. For instance, a slider handle is
+ a child of the slider to which it belongs. QAccessible::Relation
+ describes the various relationships the clients can ask objects
+ for.
+
+ Note that there are no direct mapping between the Qt QObject tree
+ and the accessible object tree. For instance, scroll bar handles
+ are accessible objects but are not widgets or objects in Qt.
+
+ AT-Clients have access to the accessibility object tree through
+ the root object in the tree, which is the QApplication. They can
+ query other objects through QAccessible::navigate(), which fetches
+ objects based on \l{QAccessible::}{Relation}s. The children of any
+ node is 1-based numbered. The child numbered 0 is the object
+ itself. The children of all interfaces are numbered this way,
+ i.e., it is not a fixed numbering from the root node in the entire
+ tree.
+
+ Qt provides accessible interfaces for its widgets. Interfaces for
+ any QObject subclass can be requested through
+ QAccessible::queryInterface(). A default implementation is
+ provided if a more specialized interface is not defined. An
+ AT-Client cannot acquire an interface for accessible objects that
+ do not have an equivalent QObject, e.g., scroll bar handles, but
+ they appear as normal objects through interfaces of parent
+ accessible objects, e.g., you can query their relationships with
+ QAccessible::relationTo().
+
+ To illustrate, we present an image of an accessible object tree.
+ Beneath the tree is a table with examples of object relationships.
+
+ \image accessibleobjecttree.png
+
+ The labels in top-down order are: the QAccessibleInterface class
+ name, the widget for which an interface is provided, and the
+ \l{QAccessible::}{Role} of the object. The Position, PageLeft and
+ PageRight correspond to the slider handle, the slider groove left
+ and the slider groove right, respectively. These accessible objects
+ do not have an equivalent QObject.
+
+ \table 40%
+ \header
+ \o Source Object
+ \o Target Object
+ \o Relation
+ \row
+ \o Slider
+ \o Indicator
+ \o Controller
+ \row
+ \o Indicator
+ \o Slider
+ \o Controlled
+ \row
+ \o Slider
+ \o Application
+ \o Ancestor
+ \row
+ \o Application
+ \o Slider
+ \o Child
+ \row
+ \o PushButton
+ \o Indicator
+ \o Sibling
+ \endtable
+
+ \section2 The Static QAccessible Functions
+
+ The accessibility is managed by QAccessible's static functions,
+ which we will examine shortly. They produce QAccessible
+ interfaces, build the object tree, and initiate the connection
+ with MSAA or the other platform specific technologies. If you are
+ only interested in learning how to make your application
+ accessible, you can safely skip over this section to
+ \l{Implementing Accessibility}.
+
+ The communication between clients and the server is initiated when
+ \l{QAccessible::}{setRootObject()} is called. This is done when
+ the QApplication instance is instantiated and you should not have
+ to do this yourself.
+
+ When a QObject calls \l{QAccessible::}{updateAccessibility()},
+ clients that are listening to events are notified of the
+ change. The function is used to post events to the assistive
+ technology, and accessible \l{QAccessible::Event}{events} are
+ posted by \l{QAccessible::}{updateAccessibility()}.
+
+ \l{QAccessible::}{queryAccessibleInterface()} returns accessible
+ interfaces for \l{QObject}s. All widgets in Qt provide interfaces;
+ if you need interfaces to control the behavior of other \l{QObject}
+ subclasses, you must implement the interfaces yourself, although
+ the QAccessibleObject convenience class implements parts of the
+ functionality for you.
+
+ The factory that produces accessibility interfaces for QObjects is
+ a function of type QAccessible::InterfaceFactory. It is possible
+ to have several factories installed. The last factory installed
+ will be the first to be asked for interfaces.
+ \l{QAccessible::}{queryAccessibleInterface()} uses the factories
+ to create interfaces for \l{QObject}s. Normally, you need not be
+ concerned about factories because you can implement plugins that
+ produce interfaces. We will give examples of both approaches
+ later.
+
+ \section2 Enabling Accessibility Support
+
+ By default, Qt applications are run with accessibility support
+ enabled on Windows and Mac OS X. On Unix/X11 platforms, applications
+ must be launched in an environment with the \c QT_ACCESSIBILITY
+ variable set to 1. For example, this is set in the following way with
+ the bash shell:
+
+ \snippet doc/src/snippets/code/doc_src_qt4-accessibility.qdoc environment
+
+ Accessibility features are built into Qt by default when the libraries
+ are configured and built.
+
+ \section1 Implementing Accessibility
+
+ To provide accessibility support for a widget or other user
+ interface element, you need to implement the QAccessibleInterface
+ and distribute it in a QAccessiblePlugin. It is also possible to
+ compile the interface into the application and provide a
+ QAccessible::InterfaceFactory for it. The factory can be used if
+ you link statically or do not want the added complexity of
+ plugins. This can be an advantage if you, for instance, are
+ delivering a 3-rd party library.
+
+ All widgets and other user interface elements should have
+ interfaces and plugins. If you want your application to support
+ accessibility, you will need to consider the following:
+
+ \list
+ \o Qt already implements accessibility for its own widgets.
+ We therefore recommend that you use Qt widgets where possible.
+ \o A QAccessibleInterface needs to be implemented for each element
+ that you want to make available to accessibility clients.
+ \o You need to send accessibility events from the custom
+ user interface elements that you implement.
+ \endlist
+
+ In general, it is recommended that you are somewhat familiar with
+ MSAA, which Qt's accessibility support originally was built for.
+ You should also study the enum values of QAccessible, which
+ describe the roles, actions, relationships, and events that you
+ need to consider.
+
+ Note that you can examine how Qt's widgets implement their
+ accessibility. One major problem with the MSAA standard is that
+ interfaces are often implemented in an inconsistent way. This
+ makes life difficult for clients and often leads to guesswork on
+ object functionality.
+
+ It is possible to implement interfaces by inheriting
+ QAccessibleInterface and implementing its pure virtual functions.
+ In practice, however, it is usually preferable to inherit
+ QAccessibleObject or QAccessibleWidget, which implement part of
+ the functionality for you. In the next section, we will see an
+ example of implementing accessibility for a widget by inheriting
+ the QAccessibleWidget class.
+
+ \section2 The QAccessibleObject and QAccessibleWidget Convenience Classes
+
+ When implementing an accessibility interface for widgets, one would
+ as a rule inherit QAccessibleWidget, which is a convenience class
+ for widgets. Another available convenience class, which is
+ inherited by QAccessibleWidget, is the QAccessibleObject, which
+ implements part of the interface for QObjects.
+
+ The QAccessibleWidget provides the following functionality:
+
+ \list
+ \o It handles the navigation of the tree and
+ hit testing of the objects.
+ \o It handles events, roles, and actions that are common for all
+ \l{QWidget}s.
+ \o It handles action and methods that can be performed on
+ all widgets.
+ \o It calculates bounding rectangles with
+ \l{QAccessibleInterface::}{rect()}.
+ \o It gives \l{QAccessibleInterface::}{text()} strings that are
+ appropriate for a generic widget.
+ \o It sets the \l{QAccessible::State}{states} that
+ are common for all widgets.
+ \endlist
+
+ \section2 QAccessibleWidget Example
+
+ Instead of creating a custom widget and implementing an interface
+ for it, we will show how accessibility can be implemented for one of
+ Qt's standard widgets: QSlider. Making this widget accessible
+ demonstrates many of the issues that need to be faced when making
+ a custom widget accessible.
+
+ The slider is a complex control that functions as a
+ \l{QAccessible::}{Controller} for its accessible children.
+ This relationship must be known by the interface (for
+ \l{QAccessibleInterface::}{relationTo()} and
+ \l{QAccessibleInterface::}{navigate()}). This can be done
+ using a controlling signal, which is a mechanism provided by
+ QAccessibleWidget. We do this in the constructor:
+
+ \snippet doc/src/snippets/accessibilityslidersnippet.cpp 0
+
+ The choice of signal shown is not important; the same principles
+ apply to all signals that are declared in this way. Note that we
+ use QLatin1String to ensure that the signal name is correctly
+ specified.
+
+ When an accessible object is changed in a way that users need
+ to know about, it notifies clients of the change by sending them
+ an event via the accessible interface. This is how QSlider calls
+ \l{QAccessibleInterface::}{updateAccessibility()} to indicate that
+ its value has changed:
+
+ \snippet doc/src/snippets/qabstractsliderisnippet.cpp 0
+ \dots
+ \snippet doc/src/snippets/qabstractsliderisnippet.cpp 1
+ \dots
+ \snippet doc/src/snippets/qabstractsliderisnippet.cpp 2
+
+ Note that the call is made after the value of the slider has
+ changed because clients may query the new value immediately after
+ receiving the event.
+
+ The interface must be able to calculate bounding rectangles of
+ itself and any children that do not provide an interface of their
+ own. The \c QAccessibleSlider has three such children identified by
+ the private enum, \c SliderElements, which has the following values:
+ \c PageLeft (the rectangle on the left hand side of the slider
+ handle), \c PageRight (the rectangle on the right hand side of the
+ handle), and \c Position (the slider handle). Here is the
+ implementation of \l{QAccessibleInterface::}{rect()}:
+
+ \snippet doc/src/snippets/accessibilityslidersnippet.cpp 1
+ \dots
+ \snippet doc/src/snippets/accessibilityslidersnippet.cpp 2
+ \dots
+
+ The first part of the function, which we have omitted, uses the
+ current \l{QStyle}{style} to calculate the slider handle's
+ bounding rectangle; it is stored in \c srect. Notice that child 0,
+ covered in the default case in the above code, is the slider itself,
+ so we can simply return the QSlider bounding rectangle obtained
+ from the superclass, which is effectively the value obtained from
+ QAccessibleWidget::rect().
+
+ \snippet doc/src/snippets/accessibilityslidersnippet.cpp 3
+
+ Before the rectangle is returned it must be mapped to screen
+ coordinates.
+
+ The QAccessibleSlider must reimplement
+ QAccessibleInterface::childCount() since it manages children
+ without interfaces.
+
+ The \l{QAccessibleInterface::}{text()} function returns the
+ QAccessible::Text strings for the slider:
+
+ \snippet doc/src/snippets/accessibilityslidersnippet.cpp 4
+
+ The \c slider() function returns a pointer to the interface's
+ QSlider. Some values are left for the superclass's implementation.
+ Not all values are appropriate for all accessible objects, as you
+ can see for QAccessible::Value case. You should just return an
+ empty string for those values where no relevant text can be
+ provided.
+
+ The implementation of the \l{QAccessibleInterface::}{role()}
+ function is straightforward:
+
+ \snippet doc/src/snippets/accessibilityslidersnippet.cpp 5
+
+ The role function should be reimplemented by all objects and
+ describes the role of themselves and the children that do not
+ provide accessible interfaces of their own.
+
+ Next, the accessible interface needs to return the
+ \l{QAccessible::State}{states} that the slider can be in. We look
+ at parts of the \c state() implementation to show how just a few
+ of the states are handled:
+
+ \snippet doc/src/snippets/accessibilityslidersnippet.cpp 6
+ \dots
+ \snippet doc/src/snippets/accessibilityslidersnippet.cpp 7
+
+ The superclass implementation of
+ \l{QAccessibleInterface::}{state()}, uses the
+ QAccessibleInterface::state() implementation. We simply need to
+ disable the buttons if the slider is at its minimum or maximum.
+
+ We have now exposed the information we have about the slider to
+ the clients. For the clients to be able to alter the slider - for
+ example, to change its value - we must provide information about
+ the actions that can be performed and perform them upon request.
+ We discuss this in the next section.
+
+ \section2 Handling Action Requests from Clients
+
+ QAccessible provides a number of \l{QAccessible::}{Action}s
+ that can be performed on request from clients. If an
+ accessible object supports actions, it should reimplement the
+ following functions from QAccessibleInterface:
+
+ \list
+ \o \l{QAccessibleInterface::}{actionText()} returns
+ strings that describe each action. The descriptions
+ to be made available are one for each
+ \l{QAccessible::}{Text} enum value.
+ \o \l{QAccessibleInterface::}{doAction()} executes requests
+ from clients to perform actions.
+ \endlist
+
+ Note that a client can request any action from an object. If
+ the object does not support the action, it returns false from
+ \l{QAccessibleInterface::}{doAction()}.
+
+ None of the standard actions take any parameters. It is possible
+ to provide user-defined actions that can take parameters.
+ The interface must then also reimplement
+ \l{QAccessibleInterface::}{userActionCount()}. Since this is not
+ defined in the MSAA specification, it is probably only useful to
+ use this if you know which specific AT-Clients will use the
+ application.
+
+ QAccessibleInterface gives another technique for clients to handle
+ accessible objects. It works basically the same way, but uses the
+ concept of methods in place of actions. The available methods are
+ defined by the QAccessible::Method enum. The following functions
+ need to be reimplemented from QAccessibleInterface if the
+ accessible object is to support methods:
+
+ \list
+ \o \l{QAccessibleInterface::}{supportedMethods()} returns
+ a QSet of \l{QAccessible::}{Method} values that are
+ supported by the object.
+ \o \l{QAccessibleInterface::}{invokeMethod()} executes
+ methods requested by clients.
+ \endlist
+
+ The action mechanism will probably be substituted by providing
+ methods in place of the standard actions.
+
+ To see examples on how to implement actions and methods, you
+ could examine the QAccessibleObject and QAccessibleWidget
+ implementations. You might also want to take a look at the
+ MSAA documentation.
+
+ \section2 Implementing Accessible Plugins
+
+ In this section we will explain the procedure of implementing
+ accessible plugins for your interfaces. A plugin is a class stored
+ in a shared library that can be loaded at run-time. It is
+ convenient to distribute interfaces as plugins since they will only
+ be loaded when required.
+
+ Creating an accessible plugin is achieved by inheriting
+ QAccessiblePlugin, reimplementing \l{QAccessiblePlugin::}{keys()}
+ and \l{QAccessiblePlugin::}{create()} from that class, and adding
+ one or two macros. The \c .pro file must be altered to use the
+ plugin template, and the library containing the plugin must be
+ placed on a path where Qt searches for accessible plugins.
+
+ We will go through the implementation of \c SliderPlugin, which is an
+ accessible plugin that produces interfaces for the
+ QAccessibleSlider we implemented in the \l{QAccessibleWidget Example}.
+ We start with the \c key() function:
+
+ \snippet doc/src/snippets/accessibilitypluginsnippet.cpp 0
+
+ We simply need to return the class name of the single interface
+ our plugin can create an accessible interface for. A plugin
+ can support any number of classes; just add more class names
+ to the string list. We move on to the \c create() function:
+
+ \snippet doc/src/snippets/accessibilitypluginsnippet.cpp 1
+
+ We check whether the interface requested is for the QSlider; if it
+ is, we create and return an interface for it. Note that \c object
+ will always be an instance of \c classname. You must return 0 if
+ you do not support the class.
+ \l{QAccessible::}{updateAccessibility()} checks with the
+ available accessibility plugins until it finds one that does not
+ return 0.
+
+ Finally, you need to include macros in the cpp file:
+
+ \snippet doc/src/snippets/accessibilitypluginsnippet.cpp 2
+
+ The Q_EXPORT_PLUGIN2 macro exports the plugin in the \c
+ SliderPlugin class into the \c acc_sliderplugin library. The first
+ argument is the name of the plugin library file, excluding the
+ file suffix, and the second is the class name. For more information
+ on plugins, consult the plugins \l{How to Create Qt
+ Plugins}{overview document}.
+
+ You can omit the first macro unless you want the plugin
+ to be statically linked with the application.
+
+ \section2 Implementing Interface Factories
+
+ If you do not want to provide plugins for your accessibility
+ interfaces, you can use an interface factory
+ (QAccessible::InterfaceFactory), which is the recommended way to
+ provide accessible interfaces in a statically-linked application.
+
+ A factory is a function pointer for a function that takes the same
+ parameters as \l{QAccessiblePlugin}'s
+ \l{QAccessiblePlugin::}{create()} - a QString and a QObject. It
+ also works the same way. You install the factory with the
+ \l{QAccessible::}{installFactory()} function. We give an example
+ of how to create a factory for the \c SliderPlugin class:
+
+ \snippet doc/src/snippets/accessibilityfactorysnippet.cpp 0
+ \dots
+ \snippet doc/src/snippets/accessibilityfactorysnippet.cpp 1
+
+ \omit
+
+ \section1 Implementing Bridges for Other Assistive Technologies
+
+ An accessibility bridge provides the means for an assistive
+ technology to talk to Qt. On Windows and Mac, the built-in bridges
+ will be used. On UNIX, however, there are no built-in standard
+ assistive technology, and it might therefore be necessary to
+ implement an accessible bridge.
+
+ A bridge is implemented by inheriting QAccessibleBridge for the
+ technology to support. The class defines the interface that Qt
+ needs an assistive technology to support:
+
+ \list
+ \o A root object. This is the root in the accessible
+ object tree and is of type QAccessibleInterface.
+ \o Receive events from from accessible objects.
+ \endlist
+
+ The root object is set with the
+ \l{QAccessibleBridge::}{setRootObject()}. In the case of Qt, this
+ will always be an interface for the QApplication instance of the
+ application.
+
+ Event notification is sent through
+ \l{QAccessibleBridge::}{notifyAccessibilityUpdate()}. This
+ function is called by \l{QAccessible::}{updateAccessibility()}. Even
+ though the bridge needs only to implement these two functions, it
+ must be able to communicate the entire QAccessibleInterface to the
+ underlying technology. How this is achieved is, naturally, up to
+ the individual bridge and none of Qt's concern.
+
+ As with accessible interfaces, you distribute accessible bridges
+ in plugins. Accessible bridge plugins are subclasses of the
+ QAccessibleBridgePlugin class; the class defines the functions
+ \l{QAccessibleBridgePlugin::}{create()} and
+ \l{QAccessibleBridgePlugin::}{keys()}, which must me
+ reimplemented. If Qt finds a built-in bridge to use, it will
+ ignore any available plugins.
+
+ \endomit
+
+ \section1 Further Reading
+
+ The \l{Cross-Platform Accessibility Support in Qt 4} document contains a more
+ general overview of Qt's accessibility features and discusses how it is
+ used on each platform.
+ issues
+*/
diff --git a/doc/src/frameworks-technologies/activeqt-container.qdoc b/doc/src/frameworks-technologies/activeqt-container.qdoc
new file mode 100644
index 000000000..79515bfa1
--- /dev/null
+++ b/doc/src/frameworks-technologies/activeqt-container.qdoc
@@ -0,0 +1,218 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \page activeqt-container.html
+ \title Using ActiveX controls and COM objects in Qt
+
+ \brief The QAxContainer module is a Windows-only extension for
+ accessing ActiveX controls and COM objects.
+
+ The QAxContainer module is part of the \l ActiveQt framework. It
+ provides a library implementing a QWidget subclass, QAxWidget,
+ that acts as a container for ActiveX controls, and a QObject
+ subclass, QAxObject, that can be used to easily access non-visual
+ COM objects. Scripting COM objects embedded using these classes
+ is possible through the QAxScript, QAxScriptManager and
+ QAxScriptEngine classes, and a set of \l{Tools for ActiveQt}{tools}
+ makes it easy to access COM objects programmatically.
+
+ The module consists of six classes
+ \list 1
+ \o QAxBase is an abstract class that provides an API to initialize
+ and access a COM object or ActiveX control.
+ \o QAxObject provides a QObject that wraps a COM object.
+ \o QAxWidget is a QWidget that wraps an ActiveX control.
+ \o QAxScriptManager, QAxScript and QAxScriptEngine provide an
+ interface to the Windows Script Host.
+ \endlist
+
+ Some \l{ActiveQt Examples}{example applications} that use
+ standard ActiveX controls to provide high-level user interface
+ functionality are provided.
+
+ \sa {ActiveQt Framework}
+
+ Topics:
+
+ \tableofcontents
+
+ \section1 Using the Library
+
+ To build Qt applications that can host COM objects and ActiveX controls
+ link the application against the QAxContainer module by adding
+
+ \snippet doc/src/snippets/code/doc_src_qaxcontainer.qdoc 0
+
+ to your application's \c .pro file.
+
+ \section2 Distributing QAxContainer Applications
+
+ The QAxContainer library is static, so there is no need to redistribute
+ any additional files when using this module. Note however that the
+ ActiveX server binaries you are using might not be installed on the
+ target system, so you have to ship them with your package and register
+ them during the installation process of your application.
+
+ \section1 Instantiating COM Objects
+
+ To instantiate a COM object use the QAxBase::setControl() API, or pass
+ the name of the object directly into the constructor of the QAxBase
+ subclass you are using.
+
+ The control can be specified in a variety of formats, but the fastest
+ and most powerful format is to use the class ID (CLSID) of the object
+ directly. The class ID can be prepended with information about a remote
+ machine that the object should run on, and can include a license key
+ for licensed controls.
+
+ \section2 Typical Error Messages
+
+ ActiveQt prints error messages to the debug output when it
+ encounters error situations at runtime. Usually you must run
+ your program in the debugger to see these messages (e.g. in Visual
+ Studio's Debug output).
+
+ \section3 Requested control could not be instantiated
+
+ The control requested in QAxBase::setControl() is not installed
+ on this system, or is not accessible for the current user.
+
+ The control might require administrator rights, or a license key.
+ If the control is licensed, pass the license key to QAxBase::setControl
+ as documented.
+
+ \section1 Accessing the Object API
+
+ ActiveQt provides a Qt API to the COM object, and replaces COM
+ datatypes with Qt equivalents.
+
+ There are four ways to call APIs on the COM object:
+
+ \list
+ \o Generating a C++ namespace
+ \o Call-by-name
+ \o Through a script engine
+ \o Using the native COM interfaces
+ \endlist
+
+ \section2 Generating a C++ Namespace
+
+ To generate a C++ namespace for the type library you want to access,
+ use the \l dumpcpp tool. Run this tool manually on the type library you
+ want to use, or integrate it into the build system by adding the type
+ libraries to the \c TYPELIBS variable in your application's \c .pro file:
+
+ \snippet doc/src/snippets/code/doc_src_qaxcontainer.qdoc 1
+
+ Note that \l dumpcpp might not be able to expose all APIs in the type
+ library.
+
+ Include the resulting header file in your code to access the
+ object APIs through the generated C++ classes. See the
+ \l{activeqt/qutlook}{Qutlook} example for more information.
+
+ \section2 Call-by-Name
+
+ Use QAxBase::dynamicCall() and QAxBase::querySubObject() as well as
+ the QObject::setProperty() and QObject::property() APIs to call the
+ methods and properties of the COM object through their name. Use the
+ \l dumpdoc tool to get the documentation of the Qt API for any COM
+ object and its subobjects; note that not all of the COM object's APIs
+ might be available.
+
+ See the \l{activeqt/webbrowser}{Webbrowser} example for more information.
+
+ \section2 Calling Function Through a Script Engine
+
+ A Qt application can host any ActiveScript engine installed on the system.
+ The script engine can then run script code that accesses the COM objects.
+
+ To instantiate a script engine, use QAxScriptManager::addObject() to
+ register the COM objects you want to access from script, and
+ QAxScriptManager::load() to load the script code into the engine. Then
+ call the script functions using QAxScriptManager::call() or
+ QAxScript::call().
+
+ Which APIs of the COM object are available through scripting depends on
+ the script language used.
+
+ The \l{testcon - An ActiveX Test Container (ActiveQt)}{ActiveX Test Container}
+ demonstrates loading of script files.
+
+ \section2 Calling a Function Using the Native COM Interfaces
+
+ To call functions of the COM object that can not be accessed via any
+ of the above methods it is possible to request the COM interface directly
+ using QAxBase::queryInterface(). To get a C++ definition of the respective
+ interface classes use the \c #import directive with the type library
+ provided with the control; see your compiler manual for details.
+
+ \section2 Typical Error Messages
+
+ ActiveQt prints error messages to the debug output when it
+ encounters error situations at runtime. Usually you must run
+ your program in the debugger to see these messages (e.g. in Visual
+ Studio's Debug output).
+
+ \section3 QAxBase::internalInvoke: No such method
+
+ A QAxBase::dynamicCall() failed - the function prototype did not
+ match any function available in the object's API.
+
+ \section3 Error calling IDispatch member: Non-optional parameter missing
+
+ A QAxBase::dynamicCall() failed - the function prototype was correct,
+ but too few parameters were provided.
+
+ \section3 Error calling IDispatch member: Type mismatch in parameter n
+
+ A QAxBase::dynamicCall() failed - the function prototype was correct,
+ but the paramter at index \c n was of the wrong type and could
+ not be coerced to the correct type.
+
+ \section3 QAxScriptManager::call(): No script provides this function
+
+ You try to call a function that is provided through an engine
+ that doesn't provide introspection (ie. ActivePython or
+ ActivePerl). You need to call the function directly on the
+ respective QAxScript object.
+*/
diff --git a/doc/src/frameworks-technologies/activeqt-server.qdoc b/doc/src/frameworks-technologies/activeqt-server.qdoc
new file mode 100644
index 000000000..89456bf03
--- /dev/null
+++ b/doc/src/frameworks-technologies/activeqt-server.qdoc
@@ -0,0 +1,856 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \page activeqt-server.html
+ \title Building ActiveX servers and controls with Qt
+
+ \brief The QAxServer module is a Windows-only static library that
+ you can use to turn a standard Qt binary into a COM server.
+
+ The QAxServer module is part of the \l ActiveQt framework. It
+ consists of three classes:
+
+ \list
+ \o QAxFactory defines a factory for the creation of COM objects.
+ \o QAxBindable provides an interface between the Qt widget and the
+ COM object.
+ \o QAxAggregated can be subclassed to implement additional COM interfaces.
+ \endlist
+
+ Some \l{ActiveQt Examples}{example implementations} of ActiveX
+ controls and COM objects are provided.
+
+ \sa {ActiveQt Framework}
+
+ Topics:
+
+ \tableofcontents
+
+ \section1 Using the Library
+
+ To turn a standard Qt application into a COM server using the
+ QAxServer library you must add \c qaxserver as a CONFIG setting
+ in your \c .pro file.
+
+ An out-of-process executable server is generated from a \c .pro
+ file like this:
+
+ \snippet doc/src/snippets/code/doc_src_qaxserver.qdoc 0
+
+ To build an in-process server, use a \c .pro file like this:
+ \snippet doc/src/snippets/code/doc_src_qaxserver.qdoc 1
+
+ The files \c qaxserver.rc and \c qaxserver.def are part of the
+ framework and can be used from their usual location (specify a
+ path in the \c .pro file), or copied into the project directory.
+ You can modify these files as long as it includes any file as the
+ type library entry, ie. you can add version information or specify
+ a different toolbox icon.
+
+ The \c qaxserver configuration will cause the \c qmake tool to add the
+ required build steps to the build system:
+
+ \list
+ \o Link the binary against \c qaxserver.lib instead of \c qtmain.lib
+ \o Call the \l idc tool to generate an IDL file for the COM server
+ \o Compile the IDL into a type library using the MIDL tool (part of the
+ compiler installation)
+ \o Attach the resulting type library as a binary resource to the server
+ binary (again using the \l idc tool)
+ \o Register the server
+ \endlist
+
+ Note that the QAxServer build system is not supported on Windows 98/ME
+ (attaching of resources to a binary is not possible there), but a server
+ built on Windows NT/2000/XP will work on previous Windows versions as well.
+
+ To skip the post-processing step, also set the \c qaxserver_no_postlink
+ configuration.
+
+ Additionally you can specify a version number using the \c VERSION
+ variable, e.g.
+
+ \snippet doc/src/snippets/code/doc_src_qaxserver.qdoc 2
+
+ The version number specified will be used as the version of the type
+ library and of the server when registering.
+
+ \section2 Out-of-Process vs. In-Process
+
+ Whether your COM server should run as a stand-alone executable
+ or as a shared library in the client process depends mainly on the
+ type of COM objects you want to provide in the server.
+
+ An executable server has the advantage of being able to run as a
+ stand-alone application, but adds considerable overhead to the
+ communication between the COM client and the COM object. If the
+ control has a programming error only the server process running
+ the control will crash, and the client application will probably
+ continue to run. Not all COM clients support executable servers.
+
+ An in-process server is usually smaller and has faster startup
+ time. The communication between client and server is done directly
+ through virtual function calls and does not introduce the overhead
+ required for remote procedure calls. However, if the server crashes the
+ client application is likely to crash as well, and not every
+ functionality is available for in-process servers (i.e. register in
+ the COM's running-object-table).
+
+ Both server types can use Qt either as a shared library, or statically
+ linked into the server binary.
+
+ \section2 Typical Errors During the Post-Build Steps
+
+ For the ActiveQt specific post-processing steps to work the
+ server has to meet some requirements:
+
+ \list
+ \o All controls exposed can be created with nothing but a QApplication
+ instance being present
+ \o The initial linking of the server includes a temporary type
+ library resource
+ \o All dependencies required to run the server are in the system path
+ (or in the path used by the calling environment; note that Visual
+ Studio has its own set of environment variables listed in the
+ Tools|Options|Directories dialog).
+ \endlist
+
+ If those requirements are not met one ore more of the following
+ errors are likely to occur:
+
+ \section3 The Server Executable Crashes
+
+ To generate the IDL the widgets exposed as ActiveX controls need to
+ be instantiated (the constructor is called). At this point, nothing
+ else but a QApplication object exists. Your widget constructor must
+ not rely on any other objects to be created, e.g. it should check for
+ null-pointers.
+
+ To debug your server run it with -dumpidl outputfile and check where
+ it crashes.
+
+ Note that no functions of the control are called.
+
+ \section3 The Server Executable Is Not a Valid Win32 Application
+
+ Attaching the type library corrupted the server binary. This is a
+ bug in Windows and happens only with release builds.
+
+ The first linking step has to link a dummy type library into the
+ executable that can later be replaced by idc. Add a resource file
+ with a type library to your project as demonstrated in the examples.
+
+ \section3 "Unable to locate DLL"
+
+ The build system needs to run the server executable to generate
+ the interface definition, and to register the server. If a dynamic
+ link library the server links against is not in the path this
+ might fail (e.g. Visual Studio calls the server using the
+ enivronment settings specified in the "Directories" option). Make
+ sure that all DLLs required by your server are located in a
+ directory that is listed in the path as printed in the error
+ message box.
+
+ \section3 "Cannot open file ..."
+
+ The ActiveX server could not shut down properly when the last
+ client stopped using it. It usually takes about two seconds for
+ the application to terminate, but you might have to use the task
+ manager to kill the process (e.g. when a client doesn't release
+ the controls properly).
+
+ \section1 Implementing Controls
+
+ To implement a COM object with Qt, create a subclass of QObject
+ or any existing QObject subclass. If the class is a subclass of QWidget,
+ the COM object will be an ActiveX control.
+
+ \snippet doc/src/snippets/code/doc_src_qaxserver.qdoc 3
+
+ The Q_OBJECT macro is required to provide the meta object information
+ about the widget to the ActiveQt framework.
+
+ \snippet doc/src/snippets/code/doc_src_qaxserver.qdoc 4
+
+ Use the Q_CLASSINFO() macro to specify the COM identifiers for the COM
+ object. \c ClassID and \c InterfaceID are required, while \c EventsID is
+ only necessary when your object has signals. To generate these identifiers,
+ use system tools like \c uuidgen or \c guidgen.
+
+ You can specify additional attributes for each of your classes; see
+ \l{Class Information and Tuning} for details.
+
+ \snippet doc/src/snippets/code/doc_src_qaxserver.qdoc 5
+
+ Use the Q_PROPERTY() macro to declare properties for the ActiveX control.
+
+ Declare a standard constructor taking a parent object, and functions,
+ signals and slots like for any QObject subclass.
+ \footnote
+ If a standard constructor is not present the compiler will issue
+ an error "no overloaded function takes 2 parameters" when using
+ the default factory through the QAXFACTORY_DEFAULT() macro. If you
+ cannot provide a standard constructor you must implement a
+ QAxFactory custom factory and call the constructor you have in
+ your implementation of QAxFactory::create.
+ \endfootnote
+
+ \snippet doc/src/snippets/code/doc_src_qaxserver.qdoc 6
+
+ The ActiveQt framework will expose properties and public slots as ActiveX
+ properties and methods, and signals as ActiveX events, and convert between
+ the Qt data types and the equivalent COM data types.
+
+ \section2 Data Types
+
+ The Qt data types that are supported for properties are:
+
+ \table
+ \header
+ \o Qt data type
+ \o COM property
+ \row
+ \o bool
+ \o VARIANT_BOOL
+ \row
+ \o QString
+ \o BSTR
+ \row
+ \o int
+ \o int
+ \row
+ \o uint
+ \o unsigned int
+ \row
+ \o double
+ \o double
+ \row
+ \o \l qlonglong
+ \o CY
+ \row
+ \o \l qulonglong
+ \o CY
+ \row
+ \o QColor
+ \o OLE_COLOR
+ \row
+ \o QDate
+ \o DATE
+ \row
+ \o QDateTime
+ \o DATE
+ \row
+ \o QTime
+ \o DATE
+ \row
+ \o QFont
+ \o IFontDisp*
+ \row
+ \o QPixmap
+ \o IPictureDisp*
+ \footnote
+ COM cannot marshal IPictureDisp accross process boundaries,
+ so QPixmap properties cannot be called for out-of-process servers. You
+ can however marshal the image data via e.g. temporary files. See the
+ Microsoft
+ \link http://support.microsoft.com/default.aspx?scid=kb;[LN];Q150034 KB article
+ Q150034 \endlink for more information.
+ \endfootnote
+ \row
+ \o QVariant
+ \o VARIANT
+ \row
+ \o QVariantList (same as QList\<QVariant\>)
+ \o SAFEARRAY(VARIANT)
+ \row
+ \o QStringList
+ \o SAFEARRAY(BSTR)
+ \row
+ \o QByteArray
+ \o SAFEARRAY(BYTE)
+ \row
+ \o QRect
+ \o User defined type
+ \row
+ \o QSize
+ \o User defined type
+ \row
+ \o QPoint
+ \o User defined type
+ \endtable
+
+ The Qt data types that are supported for parameters in signals and
+ slots are:
+ \table
+ \header
+ \o Qt data type
+ \o COM parameter
+ \row
+ \o bool
+ \o [in] VARIANT_BOOL
+ \row
+ \o bool&
+ \o [in, out] VARIANT_BOOL*
+ \row
+ \o QString, const QString&
+ \o [in] BSTR
+ \row
+ \o QString&
+ \o [in, out] BSTR*
+ \row
+ \o QString&
+ \o [in, out] BSTR*
+ \row
+ \o int
+ \o [in] int
+ \row
+ \o int&
+ \o [in,out] int
+ \row
+ \o uint
+ \o [in] unsigned int
+ \row
+ \o uint&
+ \o [in, out] unsigned int*
+ \row
+ \o double
+ \o [in] double
+ \row
+ \o double&
+ \o [in, out] double*
+ \row
+ \o QColor, const QColor&
+ \o [in] OLE_COLOR
+ \row
+ \o QColor&
+ \o [in, out] OLE_COLOR*
+ \row
+ \o QDate, const QDate&
+ \o [in] DATE
+ \row
+ \o QDate&
+ \o [in, out] DATE*
+ \row
+ \o QDateTime, const QDateTime&
+ \o [in] DATE
+ \row
+ \o QDateTime&
+ \o [in, out] DATE*
+ \row
+ \o QFont, const QFont&
+ \o [in] IFontDisp*
+ \row
+ \o QFont&
+ \o [in, out] IFontDisp**
+ \row
+ \o QPixmap, const QPixmap&
+ \o [in] IPictureDisp*
+ \row
+ \o QPixmap&
+ \o [in, out] IPictureDisp**
+ \row
+ \o QList\<QVariant\>, const QList\<QVariant\>&
+ \o [in] SAFEARRAY(VARIANT)
+ \row
+ \o QList\<QVariant\>&
+ \o [in, out] SAFEARRAY(VARIANT)*
+ \row
+ \o QStringList, const QStringList&
+ \o [in] SAFEARRAY(BSTR)
+ \row
+ \o QStringList&
+ \o [in, out] SAFEARRAY(BSTR)*
+ \row
+ \o QByteArray, const QByteArray&
+ \o [in] SAFEARRAY(BYTE)
+ \row
+ \o QByteArray&
+ \o [in, out] SAFEARRAY(BYTE)*
+ \row
+ \o QObject*
+ \o [in] IDispatch*
+ \row
+ \o QRect&
+ \footnote
+ OLE needs to marshal user defined types by reference (ByRef), and cannot
+ marshal them by value (ByVal). This is why const-references and object
+ parameters are not supported for QRect, QSize and QPoint. Also note that
+ servers with this datatype require Windows 98 or DCOM 1.2 to be installed.
+ \endfootnote
+ \o [in, out] struct QRect (user defined)
+ \row
+ \o QSize&
+ \o [in, out] struct QSize (user defined)
+ \row
+ \o QPoint&
+ \o [in, out] struct QPoint (user defined)
+ \endtable
+
+ Also supported are exported enums and flags (see Q_ENUMS() and
+ Q_FLAGS()). The in-parameter types are also supported as
+ return values.
+
+ Properties and signals/slots that have parameters using any other
+ data types are ignored by the ActiveQt framework.
+
+ \section2 Sub-Objects
+
+ COM objects can have multiple sub-objects that can represent a sub element
+ of the COM object. A COM object representing a multi-document spread sheet
+ application can for example provide one sub-object for each spread sheet.
+
+ Any QObject subclass can be used as the type for a sub object in ActiveX, as
+ long as it is known to the QAxFactory. Then the type can be used in properties,
+ or as the return type or paramter of a slot.
+
+ \section2 Property Notification
+
+ To make the properties bindable for the ActiveX client, use multiple
+ inheritance from the QAxBindable class:
+
+ \snippet doc/src/snippets/code/doc_src_qaxserver.qdoc 7
+
+ When implementing the property write functions, use the
+ QAxBindable class's requestPropertyChange() and propertyChanged()
+ functions to allow ActiveX clients to bind to the control
+ properties.
+ \footnote
+ This is not required, but gives the client more control over
+ the ActiveX control.
+ \endfootnote
+
+ \section1 Serving Controls
+
+ To make a COM server available to the COM system it must be registered
+ in the system registry using five unique identifiers.
+ These identifiers are provided by tools like \c guidgen or \c uuidgen.
+ The registration information allows COM to localize the binary providing
+ a requested ActiveX control, marshall remote procedure calls to the
+ control and read type information about the methods and properties exposed
+ by the control.
+
+ To create the COM object when the client asks for it the server must export
+ an implementation of a QAxFactory. The easist way to do this is to use a set
+ of macros:
+
+ \snippet doc/src/snippets/code/doc_src_qaxserver.qdoc 8
+
+ This will export \c MyWidget and \c MyWidget2 as COM objects that can be
+ created by COM clients, and will register \c MySubType as a type that can
+ be used in properties and parameters of \c MyWidget and \c MyWidget2.
+
+ The \link QAxFactory QAxFactory class documentation \endlink explains
+ how to use this macro, and how to implement and use custom factories.
+
+ For out-of-process executable servers you can implement a main()
+ function to instantiate a QApplication object and enter the event
+ loop just like any normal Qt application. By default the
+ application will start as a standard Qt application, but if you
+ pass \c -activex on the command line it will start as an ActiveX
+ server. Use QAxFactory::isServer() to create and run a standard
+ application interface, or to prevent a stand-alone execution:
+
+ \snippet doc/src/snippets/code/doc_src_qaxserver.qdoc 9
+
+ This is however not necessary as ActiveQt provides a default implementation
+ of a main function. The default implemenation calls QAxFactory::startServer(),
+ creates a QApplication instance and calls exec().
+
+ To build the ActiveX server executable run \c qmake
+ to generate the makefile, and use your compiler's
+ make tool as for any other Qt application. The make process will
+ also register the controls in the system registry by calling the
+ resulting executable with the \c -regserver command line option.
+
+ If the ActiveX server is an executable, the following command line
+ options are supported:
+ \table
+ \header \o Option \o Result
+ \row \o \c -regserver \o Registers the server in the system registry
+ \row \o \c -unregserver \o Unregisters the server from the system registry
+ \row \o \c -activex \o Starts the application as an ActiveX server
+ \row \o \c{-dumpidl <file> -version x.y} \o Writes the server's IDL to the
+ specified file. The type library will have version x.y
+ \endtable
+
+ In-process servers can be registered using the \c regsvr32 tool available
+ on all Windows systems.
+
+ \section2 Typical Compile-Time Problems
+
+ The compiler/linker errors listed are based on those issued by the
+ Microsoft Visual C++ 6.0 compiler.
+
+ \section3 "No overloaded function takes 2 parameters"
+
+ When the error occurs in code that uses the QAXFACTORY_DEFAULT()
+ macro, the widget class had no constructor that can be used by the
+ default factory. Either add a standard widget constructor or
+ implement a custom factory that doesn't require one.
+
+ When the error occurs in code that uses the QAXFACTORY_EXPORT()
+ macro, the QAxFactory subclass had no appropriate constructor.
+ Provide a public class constructor like
+
+ \snippet doc/src/snippets/code/doc_src_qaxserver.qdoc 10
+
+ for your factory class.
+
+ \section3 "Syntax error: bad suffix on number"
+
+ The unique identifiers have not been passed as strings into the
+ QAXFACTORY_EXPORT() or QAXFACTORY_DEFAULT() macro.
+
+ \section3 "Unresolved external symbol _ucm_instantiate"
+
+ The server does not export an implementation of a QAxFactory. Use
+ the QAXFACTORY_EXPORT() macro in one of the project's
+ implementation files to instantiate and export a factory, or use
+ the QAXFACTORY_DEFAULT() macro to use the default factory.
+
+ \section3 "_ucm_initialize already defined in ..."
+
+ The server exports more than one implementation of a QAxFactory,
+ or exports the same implementation twice. If you use the default
+ factory, the QAXFACTORY_DEFAULT() macro must only be used once in
+ the project. Use a custom QAxFactory implementation and the
+ QAXFACTORY_EXPORT() macro if the server provides multiple ActiveX
+ controls.
+
+ \section2 Distributing QAxServer Binaries
+
+ ActiveX servers written with Qt can use Qt either as a shared
+ library, or have Qt linked statically into the binary. Both ways
+ will produce rather large packages (either the server binary
+ itself becomes large, or you have to ship the Qt DLL).
+
+ \section3 Installing Stand-Alone Servers
+
+ When your ActiveX server can also run as a stand-alone application,
+ run the server executable with the \c -regserver command line
+ parameter after installing the executable on the target system.
+ After that the controls provided by the server will be available to
+ ActiveX clients.
+
+ \section3 Installing In-Process Servers
+
+ When your ActiveX server is part of an installation package, use the
+ \c regsvr32 tool provided by Microsoft to register the controls on
+ the target system. If this tool is not present, load the DLL into
+ your installer process, resolve the \c DllRegisterServer symbol and
+ call the function:
+
+ \snippet doc/src/snippets/code/doc_src_qaxserver.qdoc 11
+
+ \section3 Distributing Servers over the Internet
+
+ If you want to use controls in your server in web-pages you need to
+ make the server available to the browser used to view your page, and
+ you need to specify the location of the server package in your page.
+
+ To specify the location of a server, use the CODEBASE attribute in
+ the OBJECT tag of your web-site. The value can point to the server
+ file itself, to an INF file listing other files the server requires
+ (e.g. the Qt DLL), or a compressed CAB archive.
+
+ INF and CAB files are documented in almost every book available about
+ ActiveX and COM programming as well as in the MSDN library and various
+ other Online resources. The examples include INF files that can be used
+ to build CAB archives:
+
+ \snippet examples/activeqt/simple/simple.inf 0
+
+ The CABARC tool from Microsoft can easily generate CAB archives:
+
+ \snippet doc/src/snippets/code/doc_src_qaxserver.qdoc 12
+
+ The INF files assume a static build of Qt, so no dependencies to other DLLs
+ are listed in the INF files. To distribute an ActiveX server depending on
+ DLLs you must add the dependencies, and provide the library files
+ with the archive.
+
+ \section1 Using the Controls
+
+ To use the ActiveX controls, e.g. to embed them in a web page, use
+ the \c <object> HTML tag.
+
+ \snippet doc/src/snippets/code/doc_src_qaxserver.qdoc 13
+
+ To initialize the control's properties, use
+
+ \snippet doc/src/snippets/code/doc_src_qaxserver.qdoc 14
+
+ If the web browser supports scripting use JavaScript, VBScript
+ and forms to script the control. The
+ \l{ActiveQt Examples} include demonstration HTML pages for the example
+ controls.
+
+ \section2 Supported and Unsupported ActiveX Clients
+
+ The following is largly based on our own experiements with ActiveX
+ controls and client applications, and is by no means complete.
+
+ \section3 Supported Clients
+
+ These standard applications work with ActiveX controls developed with
+ ActiveQt. Note that some clients support only in-process controls.
+
+ \list
+ \o Internet Explorer
+ \o Microsoft ActiveX Control Test Container
+ \o Microsoft Visual Studio 6.0
+ \o Microsoft Visual Studio.NET/2003
+ \o Microsoft Visual Basic 6.0
+ \o MFC- and ATL-based containers
+ \o Sybase PowerBuilder
+ \o ActiveQt based containers
+ \endlist
+
+ Microsoft Office applications are supported, but you need to register
+ the controls as "Insertable" objects. Reimplement QAxFactory::registerClass
+ to add this attribute to the COM class, or set the "Insertable" class info
+ for your class to "yes" using the Q_CLASSINFO macro.
+
+ \section3 Unsupported Clients
+
+ We have not managed to make ActiveQt based COM objects work with the
+ following client applications.
+
+ \list
+ \o Borland C++ Builder (Versions 5 and 6)
+ \o Borland Delphi
+ \endlist
+
+ \section2 Typical Runtime Errors
+
+ \section3 The Server Does Not Respond
+
+ If the system is unable to start the server (check with the task
+ manager whether the server runs a process), make sure that no DLL
+ the server depends on is missing from the system path (e.g. the Qt
+ DLL!). Use a dependency walker to view all dependencies of the server
+ binary.
+
+ If the server runs (e.g. the task manager lists a process), see
+ the following section for information on debugging your server.
+
+ \section3 The Object Cannot Be Created
+
+ If the server could be built and registered correctly during the build
+ process, but the object cannot be initiliazed e.g. by the OLE/COM Object
+ Viewer application, make sure that no DLL the server depends on is
+ missing from the system path (e.g. the Qt DLL). Use a dependency walker
+ to view all dependencies of the server binary.
+
+ If the server runs, see the following section for information on
+ debugging your server.
+
+ \section2 Debugging Runtime Errors
+
+ To debug an in-process server in Visual Studio, set the server project
+ as the active project, and specify a client "executable for debug
+ session" in the project settings (e.g. use the ActiveX Test Container).
+ You can set breakpoints in your code, and also step into ActiveQt and
+ Qt code if you installed the debug version.
+
+ To debug an executable server, run the application in a debugger
+ and start with the command line parameter \c -activex. Then start
+ your client and create an instance of your ActiveX control. COM
+ will use the existing process for the next client trying to create
+ an ActiveX control.
+
+ \section1 Class Information and Tuning
+
+ To provide attributes for each COM class, use the Q_CLASSINFO macro, which is part of
+ Qt's meta object system.
+
+ \table
+ \header
+ \o Key
+ \o Meaning of value
+ \row
+ \o Version
+ \o The version of the class (1.0 is default)
+ \row
+ \o Description
+ \o A string describing the class.
+ \row
+ \o ClassID
+ \o The class ID.
+ You must reimplement QAxFactory::classID if not specified.
+ \row
+ \o InterfaceID
+ \o The interface ID.
+ You must reimplement QAxFactory::interfaceID if not specified.
+ \row
+ \o EventsID
+ \o The event interface ID.
+ No signals are exposed as COM events if not specified.
+ \row
+ \o DefaultProperty
+ \o The property specified represents the default property of this class.
+ Ie. the default property of a push button would be "text".
+ \row
+ \o DefaultSignal
+ \o The signal specified respresents the default signal of this class.
+ Ie. the default signal of a push button would be "clicked".
+ \row
+ \o LicenseKey
+ \o Object creation requires the specified license key. The key can be
+ empty to require a licensed machine. By default classes are not
+ licensed. Also see the following section.
+ \row
+ \o StockEvents
+ \o Objects expose stock events if value is "yes".
+ See \l QAxFactory::hasStockEvents()
+ \row
+ \o ToSuperClass
+ \o Objects expose functionality of all super-classes up to and
+ including the class name in value.
+ See \l QAxFactory::exposeToSuperClass()
+ \row
+ \o Insertable
+ \o If the value is "yes" the class is registered to be "Insertable"
+ and will be listed in OLE 2 containers (ie. Microsoft Office). This
+ attribute is not be set by default.
+ \row
+ \o Aggregatable
+ \o If the value is "no" the class does not support aggregation. By
+ default aggregation is supported.
+ \row
+ \o Creatable
+ \o If the value is "no" the class cannot be created by the client,
+ and is only available through the API of another class (ie. the
+ class is a sub-type).
+ \row
+ \o RegisterObject
+ \o If the value is "yes" objects of this class are registered with
+ OLE and accessible from the running object table (ie. clients
+ can connect to an already running instance of this class). This
+ attribute is only supported in out-of-process servers.
+ \row
+ \o MIME
+ \o The object can handle data and files of the format specified in the
+ value. The value has the format mime:extension:description. Multiple
+ formats are separated by a semicolon.
+ \row
+ \o CoClassAlias
+ \o The classname used in the generated IDL and in the registry. This is
+ esp. useful for C++ classes that live in a namespace - by default,
+ ActiveQt just removes the "::" to make the IDL compile.
+ \endtable
+
+ Note that both keys and values are case sensitive.
+
+ The following declares version 2.0 of a class that exposes only its
+ own API, and is available in the "Insert Objects" dialog of Microsoft
+ Office applications.
+
+ \snippet doc/src/snippets/code/doc_src_qaxserver.qdoc 15
+
+ \section2 Developing Licensed Components
+
+ If you develop components you might want to control who is able to instantiate
+ those components. Since the server binary can be shipped to and registered on
+ any client machine it is possible for anybody to use those components in his
+ own software.
+
+ Licensing components can be done using a variety of techniques, e.g. the code
+ creating the control can provide a license key, or the machine on which the
+ control is supposed to run needs to be licensed.
+
+ To mark a Qt class as licensed specify a "LicenseKey" using the
+ Q_CLASSINFO() macro.
+
+ \snippet doc/src/snippets/code/doc_src_qaxserver.qdoc 16
+
+ The key is required to be able to create an instance of \c MyLicensedControl
+ on a machine that is not licensed itself. The licensed developer can now
+ redistributes the server binary with his application, which creates the control
+ using the value of "LicenseKey", while users of the application cannot create
+ the control without the license key.
+
+ If a single license key for the control is not sufficient (ie. you want
+ differnet developers to receive different license keys) you can specify an
+ empty key to indicate that the control requires a license, and reimplement
+ \l QAxFactory::validateLicenseKey() to verify that a license exists on the
+ system (ie. through a license file).
+
+ \section2 More Interfaces
+
+ ActiveX controls provided by ActiveQt servers support a minimal set of COM
+ interfaces to implement the OLE specifications. When the ActiveX class inherits
+ from the QAxBindable class it can also implement additional COM interfaces.
+
+ Create a new subclass of QAxAggregated and use multiple inheritance
+ to subclass additional COM interface classes.
+
+ \snippet doc/src/snippets/code/doc_src_qaxserver.qdoc 17
+
+ Reimplement the QAxAggregated::queryInterface() function to
+ support the additional COM interfaces.
+
+ \snippet doc/src/snippets/code/doc_src_qaxserver.qdoc 18
+
+ Since \c ISomeCOMInterface is a subclass of \c IUnknown you will
+ have to implement the \c QueryInterface(), \c AddRef(), and \c
+ Release() functions. Use the QAXAGG_IUNKNOWN macro in your
+ class definition to do that. If you implement the \c IUnknown
+ functions manually, delegate the calls to the interface pointer
+ returned by the QAxAggregated::controllingUnknown() function,
+ e.g.
+
+ \snippet doc/src/snippets/code/doc_src_qaxserver.qdoc 19
+
+ Do not support the \c IUnknown interface itself in your
+ \l{QAxAggregated::queryInterface()}{queryInterface()}
+ implementation.
+
+ Implement the methods of the COM interfaces, and use QAxAggregated::object()
+ if you need to make calls to the QObject subclass implementing the control.
+
+ In your QAxBindable subclass, implement
+ QAxBindable::createAggregate() to return a new object of the
+ QAxAggregated subclass.
+
+ \snippet doc/src/snippets/code/doc_src_qaxserver.qdoc 20
+*/
diff --git a/doc/src/frameworks-technologies/activeqt.qdoc b/doc/src/frameworks-technologies/activeqt.qdoc
new file mode 100644
index 000000000..a0c009f6c
--- /dev/null
+++ b/doc/src/frameworks-technologies/activeqt.qdoc
@@ -0,0 +1,100 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \group activeqt-tools
+ \title Tools for ActiveQt
+ \brief Tools to help integrate Qt applications with ActiveX components.
+
+ These tools provide support for integrating Qt with ActiveX components.
+
+ \generatelist{related}
+
+ \sa {ActiveQt Framework}
+*/
+
+/*!
+ \page activeqt.html
+ \title ActiveQt Framework
+ \brief An overview of Qt's ActiveX and COM integration on Windows.
+
+ \ingroup platform-specific
+ \keyword ActiveQt
+
+ Qt's ActiveX and COM support allows Qt for Windows developers to:
+
+ \list 1
+ \o Access and use ActiveX controls and COM objects provided by any
+ ActiveX server in their Qt applications.
+ \o Make their Qt applications available as COM servers, with
+ any number of Qt objects and widgets as COM objects and ActiveX
+ controls.
+ \endlist
+
+ The ActiveQt framework consists of two modules:
+
+ \list
+ \o The \l QAxContainer module is a static
+ library implementing QObject and QWidget subclasses, QAxObject and
+ QAxWidget, that act as containers for COM objects and ActiveX
+ controls.
+ \o The \l QAxServer module is a static library that implements
+ functionality for in-process and executable COM servers. This
+ module provides the QAxAggregated, QAxBindable and QAxFactory
+ classes.
+ \endlist
+
+ To build the static libraries, change into the \c activeqt directory
+ (usually \c QTDIR/src/activeqt), and run \c qmake and your make
+ tool in both the \c container and the \c control subdirectory.
+ The libraries \c qaxcontainer.lib and \c qaxserver.lib will be linked
+ into \c QTDIR/lib.
+
+ If you are using a shared configuration of Qt enter the \c plugin
+ subdirectory and run \c qmake and your make tool to build a
+ plugin that integrates the QAxContainer module into \l{Qt
+ Designer}.
+
+ The ActiveQt modules are part of the \l{Qt Full Framework Edition} and
+ the \l{Open Source Versions of Qt}.
+
+ \sa {QAxContainer Module}, {QAxServer Module}
+*/
diff --git a/doc/src/frameworks-technologies/animation.qdoc b/doc/src/frameworks-technologies/animation.qdoc
new file mode 100644
index 000000000..cd6e3046c
--- /dev/null
+++ b/doc/src/frameworks-technologies/animation.qdoc
@@ -0,0 +1,377 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \group animation
+ \title Animation Framework
+*/
+
+/*!
+ \page animation-overview.html
+ \title The Animation Framework
+
+ \brief An overview of the Animation Framework
+
+ \ingroup frameworks-technologies
+
+ \keyword Animation
+
+ The animation framework is part of the Kinetic project, and aims
+ to provide an easy way for creating animated and smooth GUI's. By
+ animating Qt properties, the framework provides great freedom for
+ animating widgets and other \l{QObject}s. The framework can also
+ be used with the Graphics View framework.
+
+ In this overview, we explain the basics of its architecture. We
+ also show examples of the most common techniques that the
+ framework allows for animating QObjects and graphics items.
+
+ \tableofcontents
+
+ \section1 The Animation Architecture
+
+ We will in this section take a high-level look at the animation
+ framework's architecture and how it is used to animate Qt
+ properties. The following diagram shows the most important classes
+ in the animation framework.
+
+ \image animations-architecture.png
+
+ The animation framework foundation consists of the base class
+ QAbstractAnimation, and its two subclasses QVariantAnimation and
+ QAnimationGroup. QAbstractAnimation is the ancestor of all
+ animations. It represents basic properties that are common for all
+ animations in the framework; notably, the ability to start, stop,
+ and pause an animation. It is also receives the time change
+ notifications.
+
+ The animation framework further provides the QPropertyAnimation
+ class, which inherits QVariantAnimation and performs animation of
+ a Qt property, which is part of Qt's \l{Meta-Object
+ System}{meta-object system}. The class performs an interpolation
+ over the property using an easing curve. So when you want to
+ animate a value, you can declare it as a property and make your
+ class a QObject. Note that this gives us great freedom in
+ animating already existing widgets and other \l{QObject}s.
+
+ Complex animations can be constructed by building a tree structure
+ of \l{QAbstractAnimation}s. The tree is built by using
+ \l{QAnimationGroup}s, which function as containers for other
+ animations. Note also that the groups are subclasses of
+ QAbstractAnimation, so groups can themselves contain other groups.
+
+ The animation framework can be used on its own, but is also
+ designed to be part of the state machine framework (See the
+ \l{The State Machine Framework}{state machine framework} for an
+ introduction to the Qt state machine). The state machine provides
+ a special state that can play an animation. A QState can also set
+ properties when the state is entered or exited, and this special
+ animation state will interpolate between these values when given a
+ QPropertyAnimation. We will look more closely at this later.
+
+ Behind the scenes, the animations are controlled by a global
+ timer, which sends \l{QAbstractAnimation::updateCurrentTime()}{updates} to
+ all animations that are playing.
+
+ For detailed descriptions of the classes' function and roles in
+ the framework, please look up their class descriptions.
+
+ \section1 Classes in the Animation Framework
+
+ These classes provide a framework for creating both simple and complex
+ animations.
+
+ \annotatedlist animation
+
+ \section1 Animating Qt Properties
+
+ As mentioned in the previous section, the QPropertyAnimation class
+ can interpolate over Qt properties. It is this class that should
+ be used for animation of values; in fact, its superclass,
+ QVariantAnimation, is an abstract class, and cannot be used
+ directly.
+
+ A major reason we chose to animate Qt properties is that it
+ presents us with freedom to animate already existing classes in
+ the Qt API. Notably, the QWidget class (which we can also embed in
+ a QGraphicsView) has properties for its bounds, colors, etc.
+ Let's look at a small example:
+
+ \code
+ QPushButton button("Animated Button");
+ button.show();
+
+ QPropertyAnimation animation(&button, "geometry");
+ animation.setDuration(10000);
+ animation.setStartValue(QRect(0, 0, 100, 30));
+ animation.setEndValue(QRect(250, 250, 100, 30));
+
+ animation.start();
+ \endcode
+
+ This code will move \c button from the top left corner of the
+ screen to the position (250, 250) in 10 seconds (10000 milliseconds).
+
+ The example above will do a linear interpolation between the
+ start and end value. It is also possible to set values
+ situated between the start and end value. The interpolation
+ will then go by these points.
+
+ \code
+ QPushButton button("Animated Button");
+ button.show();
+
+ QPropertyAnimation animation(&button, "geometry");
+ animation.setDuration(10000);
+
+ animation.setKeyValueAt(0, QRect(0, 0, 100, 30));
+ animation.setKeyValueAt(0.8, QRect(250, 250, 100, 30));
+ animation.setKeyValueAt(1, QRect(0, 0, 100, 30));
+
+ animation.start();
+ \endcode
+
+ In this example, the animation will take the button to (250, 250)
+ in 8 seconds, and then move it back to its original position in
+ the remaining 2 seconds. The movement will be linearly
+ interpolated between these points.
+
+ You also have the possibility to animate values of a QObject
+ that is not declared as a Qt property. The only requirement is
+ that this value has a setter. You can then subclass the class
+ containing the value and declare a property that uses this setter.
+ Note that each Qt property requires a getter, so you will need to
+ provide a getter yourself if this is not defined.
+
+ \code
+ class MyGraphicsRectItem : public QObject, public QGraphicsRectItem
+ {
+ Q_OBJECT
+ Q_PROPERTY(QRectF geometry READ geometry WRITE setGeometry)
+ };
+ \endcode
+
+ In the above code example, we subclass QGraphicsRectItem and
+ define a geometry property. We can now animate the widgets
+ geometry even if QGraphicsRectItem does not provide the geometry
+ property.
+
+ For a general introduction to the Qt property system, see its
+ \l{Qt's Property System}{overview}.
+
+ \section1 Animations and the Graphics View Framework
+
+ When you want to animate \l{QGraphicsItem}s, you also use
+ QPropertyAnimation. However, QGraphicsItem does not inherit QObject.
+ A good solution is to subclass the graphics item you wish to animate.
+ This class will then also inherit QObject.
+ This way, QPropertyAnimation can be used for \l{QGraphicsItem}s.
+ The example below shows how this is done. Another possibility is
+ to inherit QGraphicsWidget, which already is a QObject.
+
+ \code
+ class Pixmap : public QObject, public QGraphicsPixmapItem
+ {
+ Q_OBJECT
+ Q_PROPERTY(QPointF pos READ pos WRITE setPos)
+ ...
+ \endcode
+
+ As described in the previous section, we need to define
+ properties that we wish to animate.
+
+ Note that QObject must be the first class inherited as the
+ meta-object system demands this.
+
+ \section1 Easing Curves
+
+ As mentioned, QPropertyAnimation performs an interpolation between
+ the start and end property value. In addition to adding more key
+ values to the animation, you can also use an easing curve. Easing
+ curves describe a function that controls how the speed of the
+ interpolation between 0 and 1 should be, and are useful if you
+ want to control the speed of an animation without changing the
+ path of the interpolation.
+
+ \code
+ QPushButton button("Animated Button");
+ button.show();
+
+ QPropertyAnimation animation(&button, "geometry");
+ animation.setDuration(3000);
+ animation.setStartValue(QRect(0, 0, 100, 30));
+ animation.setEndValue(QRect(250, 250, 100, 30));
+
+ animation.setEasingCurve(QEasingCurve::OutBounce);
+
+ animation.start();
+ \endcode
+
+ Here the animation will follow a curve that makes it bounce like a
+ ball as if it was dropped from the start to the end position.
+ QEasingCurve has a large collection of curves for you to choose
+ from. These are defined by the QEasingCurve::Type enum. If you are
+ in need of another curve, you can also implement one yourself, and
+ register it with QEasingCurve.
+
+ \omit Drop this for the first Lab release
+ (Example of custom easing curve (without the actual impl of
+ the function I expect)
+ \endomit
+
+ \section1 Putting Animations Together
+
+ An application will often contain more than one animation. For
+ instance, you might want to move more than one graphics item
+ simultaneously or move them in sequence after each other.
+
+ The subclasses of QAnimationGroup (QSequentialAnimationGroup and
+ QParallelAnimationGroup) are containers for other animations so
+ that these animations can be animated either in sequence or
+ parallel. The QAnimationGroup is an example of an animation that
+ does not animate properties, but it gets notified of time changes
+ periodically. This enables it to forward those time changes to its
+ contained animations, and thereby controlling when its animations
+ are played.
+
+ Let's look at code examples that use both
+ QSequentialAnimationGroup and QParallelAnimationGroup, starting
+ off with the latter.
+
+ \code
+ QPushButton *bonnie = new QPushButton("Bonnie");
+ bonnie->show();
+
+ QPushButton *clyde = new QPushButton("Clyde");
+ clyde->show();
+
+ QPropertyAnimation *anim1 = new QPropertyAnimation(bonnie, "geometry");
+ // Set up anim1
+
+ QPropertyAnimation *anim2 = new QPropertyAnimation(clyde, "geometry");
+ // Set up anim2
+
+ QParallelAnimationGroup *group = new QParallelAnimationGroup;
+ group->addAnimation(anim1);
+ group->addAnimation(anim2);
+
+ group->start();
+ \endcode
+
+ A parallel group plays more than one animation at the same time.
+ Calling its \l{QAbstractAnimation::}{start()} function will start
+ all animations it governs.
+
+ \code
+ QPushButton button("Animated Button");
+ button.show();
+
+ QPropertyAnimation anim1(&button, "geometry");
+ anim1.setDuration(3000);
+ anim1.setStartValue(QRect(0, 0, 100, 30));
+ anim1.setEndValue(QRect(500, 500, 100, 30));
+
+ QPropertyAnimation anim2(&button, "geometry");
+ anim2.setDuration(3000);
+ anim2.setStartValue(QRect(500, 500, 100, 30));
+ anim2.setEndValue(QRect(1000, 500, 100, 30));
+
+ QSequentialAnimationGroup group;
+
+ group.addAnimation(&anim1);
+ group.addAnimation(&anim2);
+
+ group.start();
+ \endcode
+
+ As you no doubt have guessed, QSequentialAnimationGroup plays
+ its animations in sequence. It starts the next animation in
+ the list after the previous is finished.
+
+ Since an animation group is an animation itself, you can add
+ it to another group. This way, you can build a tree structure
+ of animations which specifies when the animations are played
+ in relation to each other.
+
+ \section1 Animations and States
+
+ When using a \l{The State Machine Framework}{state machine}, we
+ can associate one or more animations to a transition between states
+ using a QSignalTransition or QEventTransition class. These classes
+ are both derived from QAbstractTransition, which defines the
+ convenience function \l{QAbstractTransition::}{addAnimation()} that
+ enables the appending of one or more animations triggered when the
+ transition occurs.
+
+ We also have the possibility to associate properties with the
+ states rather than setting the start and end values ourselves.
+ Below is a complete code example that animates the geometry of a
+ QPushButton.
+
+ \code
+ QPushButton *button = new QPushButton("Animated Button");
+ button->show();
+
+ QStateMachine *machine = new QStateMachine;
+
+ QState *state1 = new QState(machine->rootState());
+ state1->assignProperty(button, "geometry", QRect(0, 0, 100, 30));
+ machine->setInitialState(state1);
+
+ QState *state2 = new QState(machine->rootState());
+ state2->assignProperty(button, "geometry", QRect(250, 250, 100, 30));
+
+ QSignalTransition *transition1 = state1->addTransition(button,
+ SIGNAL(clicked()), state2);
+ transition1->addAnimation(new QPropertyAnimation(button, "geometry"));
+
+ QSignalTransition *transition2 = state2->addTransition(button,
+ SIGNAL(clicked()), state1);
+ transition2->addAnimation(new QPropertyAnimation(button, "geometry"));
+
+ machine->start();
+ \endcode
+
+ For a more comprehensive example of how to use the state machine
+ framework for animations, see the states example (it lives in the
+ \c{examples/animation/states} directory).
+*/
+
diff --git a/doc/src/frameworks-technologies/containers.qdoc b/doc/src/frameworks-technologies/containers.qdoc
new file mode 100644
index 000000000..0ac973208
--- /dev/null
+++ b/doc/src/frameworks-technologies/containers.qdoc
@@ -0,0 +1,813 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \group tools
+ \title Non-GUI Classes
+ \ingroup groups
+
+ \brief Collection classes such as list, queue, stack and string, along
+ with other classes that can be used without needing QApplication.
+
+ The non-GUI classes are general-purpose collection and string classes
+ that may be used independently of the GUI classes.
+
+ In particular, these classes do not depend on QApplication at all,
+ and so can be used in non-GUI programs.
+
+*/
+
+/*!
+ \page containers.html
+ \title Generic Containers
+ \ingroup frameworks-technologies
+ \ingroup groups
+ \keyword container class
+ \keyword container classes
+
+ \brief Qt's template-based container classes.
+
+ \tableofcontents
+
+ \section1 Introduction
+
+ The Qt library provides a set of general purpose template-based
+ container classes. These classes can be used to store items of a
+ specified type. For example, if you need a resizable array of
+ \l{QString}s, use QVector<QString>.
+
+ These container classes are designed to be lighter, safer, and
+ easier to use than the STL containers. If you are unfamiliar with
+ the STL, or prefer to do things the "Qt way", you can use these
+ classes instead of the STL classes.
+
+ The container classes are \l{implicitly shared}, they are
+ \l{reentrant}, and they are optimized for speed, low memory
+ consumption, and minimal inline code expansion, resulting in
+ smaller executables. In addition, they are \l{thread-safe}
+ in situations where they are used as read-only containers
+ by all threads used to access them.
+
+ For traversing the items stored in a container, you can use one
+ of two types of iterators: \l{Java-style iterators} and
+ \l{STL-style iterators}. The Java-style iterators are easier to
+ use and provide high-level functionality, whereas the STL-style
+ iterators are slightly more efficient and can be used together
+ with Qt's and STL's \l{generic algorithms}.
+
+ Qt also offers a \l{foreach} keyword that make it very
+ easy to iterate over all the items stored in a container.
+
+ \section1 The Container Classes
+
+ Qt provides the following sequential containers: QList,
+ QLinkedList, QVector, QStack, and QQueue. For most
+ applications, QList is the best type to use. Although it is
+ implemented as an array-list, it provides very fast prepends and
+ appends. If you really need a linked-list, use QLinkedList; if you
+ want your items to occupy consecutive memory locations, use QVector.
+ QStack and QQueue are convenience classes that provide LIFO and
+ FIFO semantics.
+
+ Qt also provides these associative containers: QMap,
+ QMultiMap, QHash, QMultiHash, and QSet. The "Multi" containers
+ conveniently support multiple values associated with a single
+ key. The "Hash" containers provide faster lookup by using a hash
+ function instead of a binary search on a sorted set.
+
+ As special cases, the QCache and QContiguousCache classes provide
+ efficient hash-lookup of objects in a limited cache storage.
+
+ \table
+ \header \o Class \o Summary
+
+ \row \o \l{QList}<T>
+ \o This is by far the most commonly used container class. It
+ stores a list of values of a given type (T) that can be accessed
+ by index. Internally, the QList is implemented using an array,
+ ensuring that index-based access is very fast.
+
+ Items can be added at either end of the list using
+ QList::append() and QList::prepend(), or they can be inserted in
+ the middle using QList::insert(). More than any other container
+ class, QList is highly optimized to expand to as little code as
+ possible in the executable. QStringList inherits from
+ QList<QString>.
+
+ \row \o \l{QLinkedList}<T>
+ \o This is similar to QList, except that it uses
+ iterators rather than integer indexes to access items. It also
+ provides better performance than QList when inserting in the
+ middle of a huge list, and it has nicer iterator semantics.
+ (Iterators pointing to an item in a QLinkedList remain valid as
+ long as the item exists, whereas iterators to a QList can become
+ invalid after any insertion or removal.)
+
+ \row \o \l{QVector}<T>
+ \o This stores an array of values of a given type at adjacent
+ positions in memory. Inserting at the front or in the middle of
+ a vector can be quite slow, because it can lead to large numbers
+ of items having to be moved by one position in memory.
+
+ \row \o \l{QStack}<T>
+ \o This is a convenience subclass of QVector that provides
+ "last in, first out" (LIFO) semantics. It adds the following
+ functions to those already present in QVector:
+ \l{QStack::push()}{push()}, \l{QStack::pop()}{pop()},
+ and \l{QStack::top()}{top()}.
+
+ \row \o \l{QQueue}<T>
+ \o This is a convenience subclass of QList that provides
+ "first in, first out" (FIFO) semantics. It adds the following
+ functions to those already present in QList:
+ \l{QQueue::enqueue()}{enqueue()},
+ \l{QQueue::dequeue()}{dequeue()}, and \l{QQueue::head()}{head()}.
+
+ \row \o \l{QSet}<T>
+ \o This provides a single-valued mathematical set with fast
+ lookups.
+
+ \row \o \l{QMap}<Key, T>
+ \o This provides a dictionary (associative array) that maps keys
+ of type Key to values of type T. Normally each key is associated
+ with a single value. QMap stores its data in Key order; if order
+ doesn't matter QHash is a faster alternative.
+
+ \row \o \l{QMultiMap}<Key, T>
+ \o This is a convenience subclass of QMap that provides a nice
+ interface for multi-valued maps, i.e. maps where one key can be
+ associated with multiple values.
+
+ \row \o \l{QHash}<Key, T>
+ \o This has almost the same API as QMap, but provides
+ significantly faster lookups. QHash stores its data in an
+ arbitrary order.
+
+ \row \o \l{QMultiHash}<Key, T>
+ \o This is a convenience subclass of QHash that
+ provides a nice interface for multi-valued hashes.
+
+ \endtable
+
+ Containers can be nested. For example, it is perfectly possible
+ to use a QMap<QString, QList<int> >, where the key type is
+ QString and the value type QList<int>. The only pitfall is that
+ you must insert a space between the closing angle brackets (>);
+ otherwise the C++ compiler will misinterpret the two >'s as a
+ right-shift operator (>>) and report a syntax error.
+
+ The containers are defined in individual header files with the
+ same name as the container (e.g., \c <QLinkedList>). For
+ convenience, the containers are forward declared in \c
+ <QtContainerFwd>.
+
+ \keyword assignable data type
+ \keyword assignable data types
+
+ The values stored in the various containers can be of any
+ \e{assignable data type}. To qualify, a type must provide a
+ default constructor, a copy constructor, and an assignment
+ operator. This covers most data types you are likely to want to
+ store in a container, including basic types such as \c int and \c
+ double, pointer types, and Qt data types such as QString, QDate,
+ and QTime, but it doesn't cover QObject or any QObject subclass
+ (QWidget, QDialog, QTimer, etc.). If you attempt to instantiate a
+ QList<QWidget>, the compiler will complain that QWidget's copy
+ constructor and assignment operators are disabled. If you want to
+ store these kinds of objects in a container, store them as
+ pointers, for example as QList<QWidget *>.
+
+ Here's an example custom data type that meets the requirement of
+ an assignable data type:
+
+ \snippet doc/src/snippets/code/doc_src_containers.qdoc 0
+
+ If we don't provide a copy constructor or an assignment operator,
+ C++ provides a default implementation that performs a
+ member-by-member copy. In the example above, that would have been
+ sufficient. Also, if you don't provide any constructors, C++
+ provides a default constructor that initializes its member using
+ default constructors. Although it doesn't provide any
+ explicit constructors or assignment operator, the following data
+ type can be stored in a container:
+
+ \snippet doc/src/snippets/streaming/main.cpp 0
+
+ Some containers have additional requirements for the data types
+ they can store. For example, the Key type of a QMap<Key, T> must
+ provide \c operator<(). Such special requirements are documented
+ in a class's detailed description. In some cases, specific
+ functions have special requirements; these are described on a
+ per-function basis. The compiler will always emit an error if a
+ requirement isn't met.
+
+ Qt's containers provide operator<<() and operator>>() so that they
+ can easily be read and written using a QDataStream. This means
+ that the data types stored in the container must also support
+ operator<<() and operator>>(). Providing such support is
+ straightforward; here's how we could do it for the Movie struct
+ above:
+
+ \snippet doc/src/snippets/streaming/main.cpp 1
+ \codeline
+ \snippet doc/src/snippets/streaming/main.cpp 2
+
+ \keyword default-constructed values
+
+ The documentation of certain container class functions refer to
+ \e{default-constructed values}; for example, QVector
+ automatically initializes its items with default-constructed
+ values, and QMap::value() returns a default-constructed value if
+ the specified key isn't in the map. For most value types, this
+ simply means that a value is created using the default
+ constructor (e.g. an empty string for QString). But for primitive
+ types like \c{int} and \c{double}, as well as for pointer types,
+ the C++ language doesn't specify any initialization; in those
+ cases, Qt's containers automatically initialize the value to 0.
+
+ \section1 The Iterator Classes
+
+ Iterators provide a uniform means to access items in a container.
+ Qt's container classes provide two types of iterators: Java-style
+ iterators and STL-style iterators. Iterators of both types are
+ invalidated when the data in the container is modified or detached
+ from \l{Implicit Sharing}{implicitly shared copies} due to a call
+ to a non-const member function.
+
+ \section2 Java-Style Iterators
+
+ The Java-style iterators are new in Qt 4 and are the standard
+ ones used in Qt applications. They are more convenient to use than
+ the STL-style iterators, at the price of being slightly less
+ efficient. Their API is modelled on Java's iterator classes.
+
+ For each container class, there are two Java-style iterator data
+ types: one that provides read-only access and one that provides
+ read-write access.
+
+ \table
+ \header \o Containers \o Read-only iterator
+ \o Read-write iterator
+ \row \o QList<T>, QQueue<T> \o QListIterator<T>
+ \o QMutableListIterator<T>
+ \row \o QLinkedList<T> \o QLinkedListIterator<T>
+ \o QMutableLinkedListIterator<T>
+ \row \o QVector<T>, QStack<T> \o QVectorIterator<T>
+ \o QMutableVectorIterator<T>
+ \row \o QSet<T> \o QSetIterator<T>
+ \o QMutableSetIterator<T>
+ \row \o QMap<Key, T>, QMultiMap<Key, T> \o QMapIterator<Key, T>
+ \o QMutableMapIterator<Key, T>
+ \row \o QHash<Key, T>, QMultiHash<Key, T> \o QHashIterator<Key, T>
+ \o QMutableHashIterator<Key, T>
+ \endtable
+
+ In this discussion, we will concentrate on QList and QMap. The
+ iterator types for QLinkedList, QVector, and QSet have exactly
+ the same interface as QList's iterators; similarly, the iterator
+ types for QHash have the same interface as QMap's iterators.
+
+ Unlike STL-style iterators (covered \l{STL-style
+ iterators}{below}), Java-style iterators point \e between items
+ rather than directly \e at items. For this reason, they are
+ either pointing to the very beginning of the container (before
+ the first item), at the very end of the container (after the last
+ item), or between two items. The diagram below shows the valid
+ iterator positions as red arrows for a list containing four
+ items:
+
+ \img javaiterators1.png
+
+ Here's a typical loop for iterating through all the elements of a
+ QList<QString> in order and printing them to the console:
+
+ \snippet doc/src/snippets/code/doc_src_containers.qdoc 1
+
+ It works as follows: The QList to iterate over is passed to the
+ QListIterator constructor. At that point, the iterator is located
+ just in front of the first item in the list (before item "A").
+ Then we call \l{QListIterator::hasNext()}{hasNext()} to
+ check whether there is an item after the iterator. If there is, we
+ call \l{QListIterator::next()}{next()} to jump over that
+ item. The next() function returns the item that it jumps over. For
+ a QList<QString>, that item is of type QString.
+
+ Here's how to iterate backward in a QList:
+
+ \snippet doc/src/snippets/code/doc_src_containers.qdoc 2
+
+ The code is symmetric with iterating forward, except that we
+ start by calling \l{QListIterator::toBack()}{toBack()}
+ to move the iterator after the last item in the list.
+
+ The diagram below illustrates the effect of calling
+ \l{QListIterator::next()}{next()} and
+ \l{QListIterator::previous()}{previous()} on an iterator:
+
+ \img javaiterators2.png
+
+ The following table summarizes the QListIterator API:
+
+ \table
+ \header \o Function \o Behavior
+ \row \o \l{QListIterator::toFront()}{toFront()}
+ \o Moves the iterator to the front of the list (before the first item)
+ \row \o \l{QListIterator::toBack()}{toBack()}
+ \o Moves the iterator to the back of the list (after the last item)
+ \row \o \l{QListIterator::hasNext()}{hasNext()}
+ \o Returns true if the iterator isn't at the back of the list
+ \row \o \l{QListIterator::next()}{next()}
+ \o Returns the next item and advances the iterator by one position
+ \row \o \l{QListIterator::peekNext()}{peekNext()}
+ \o Returns the next item without moving the iterator
+ \row \o \l{QListIterator::hasPrevious()}{hasPrevious()}
+ \o Returns true if the iterator isn't at the front of the list
+ \row \o \l{QListIterator::previous()}{previous()}
+ \o Returns the previous item and moves the iterator back by one position
+ \row \o \l{QListIterator::peekPrevious()}{peekPrevious()}
+ \o Returns the previous item without moving the iterator
+ \endtable
+
+ QListIterator provides no functions to insert or remove items
+ from the list as we iterate. To accomplish this, you must use
+ QMutableListIterator. Here's an example where we remove all
+ odd numbers from a QList<int> using QMutableListIterator:
+
+ \snippet doc/src/snippets/code/doc_src_containers.qdoc 3
+
+ The next() call in the loop is made every time. It jumps over the
+ next item in the list. The
+ \l{QMutableListIterator::remove()}{remove()} function removes the
+ last item that we jumped over from the list. The call to
+ \l{QMutableListIterator::remove()}{remove()} does not invalidate
+ the iterator, so it is safe to continue using it. This works just
+ as well when iterating backward:
+
+ \snippet doc/src/snippets/code/doc_src_containers.qdoc 4
+
+ If we just want to modify the value of an existing item, we can
+ use \l{QMutableListIterator::setValue()}{setValue()}. In the code
+ below, we replace any value larger than 128 with 128:
+
+ \snippet doc/src/snippets/code/doc_src_containers.qdoc 5
+
+ Just like \l{QMutableListIterator::remove()}{remove()},
+ \l{QMutableListIterator::setValue()}{setValue()} operates on the
+ last item that we jumped over. If we iterate forward, this is the
+ item just before the iterator; if we iterate backward, this is
+ the item just after the iterator.
+
+ The \l{QMutableListIterator::next()}{next()} function returns a
+ non-const reference to the item in the list. For simple
+ operations, we don't even need
+ \l{QMutableListIterator::setValue()}{setValue()}:
+
+ \snippet doc/src/snippets/code/doc_src_containers.qdoc 6
+
+ As mentioned above, QLinkedList's, QVector's, and QSet's iterator
+ classes have exactly the same API as QList's. We will now turn to
+ QMapIterator, which is somewhat different because it iterates on
+ (key, value) pairs.
+
+ Like QListIterator, QMapIterator provides
+ \l{QMapIterator::toFront()}{toFront()},
+ \l{QMapIterator::toBack()}{toBack()},
+ \l{QMapIterator::hasNext()}{hasNext()},
+ \l{QMapIterator::next()}{next()},
+ \l{QMapIterator::peekNext()}{peekNext()},
+ \l{QMapIterator::hasPrevious()}{hasPrevious()},
+ \l{QMapIterator::previous()}{previous()}, and
+ \l{QMapIterator::peekPrevious()}{peekPrevious()}. The key and
+ value components are extracted by calling key() and value() on
+ the object returned by next(), peekNext(), previous(), or
+ peekPrevious().
+
+ The following example removes all (capital, country) pairs where
+ the capital's name ends with "City":
+
+ \snippet doc/src/snippets/code/doc_src_containers.qdoc 7
+
+ QMapIterator also provides a key() and a value() function that
+ operate directly on the iterator and that return the key and
+ value of the last item that the iterator jumped above. For
+ example, the following code copies the contents of a QMap into a
+ QHash:
+
+ \snippet doc/src/snippets/code/doc_src_containers.qdoc 8
+
+ If we want to iterate through all the items with the same
+ value, we can use \l{QMapIterator::findNext()}{findNext()}
+ or \l{QMapIterator::findPrevious()}{findPrevious()}.
+ Here's an example where we remove all the items with a particular
+ value:
+
+ \snippet doc/src/snippets/code/doc_src_containers.qdoc 9
+
+ \section2 STL-Style Iterators
+
+ STL-style iterators have been available since the release of Qt
+ 2.0. They are compatible with Qt's and STL's \l{generic
+ algorithms} and are optimized for speed.
+
+ For each container class, there are two STL-style iterator types:
+ one that provides read-only access and one that provides
+ read-write access. Read-only iterators should be used wherever
+ possible because they are faster than read-write iterators.
+
+ \table
+ \header \o Containers \o Read-only iterator
+ \o Read-write iterator
+ \row \o QList<T>, QQueue<T> \o QList<T>::const_iterator
+ \o QList<T>::iterator
+ \row \o QLinkedList<T> \o QLinkedList<T>::const_iterator
+ \o QLinkedList<T>::iterator
+ \row \o QVector<T>, QStack<T> \o QVector<T>::const_iterator
+ \o QVector<T>::iterator
+ \row \o QSet<T> \o QSet<T>::const_iterator
+ \o QSet<T>::iterator
+ \row \o QMap<Key, T>, QMultiMap<Key, T> \o QMap<Key, T>::const_iterator
+ \o QMap<Key, T>::iterator
+ \row \o QHash<Key, T>, QMultiHash<Key, T> \o QHash<Key, T>::const_iterator
+ \o QHash<Key, T>::iterator
+ \endtable
+
+ The API of the STL iterators is modelled on pointers in an array.
+ For example, the \c ++ operator advances the iterator to the next
+ item, and the \c * operator returns the item that the iterator
+ points to. In fact, for QVector and QStack, which store their
+ items at adjacent memory positions, the
+ \l{QVector::iterator}{iterator} type is just a typedef for \c{T *},
+ and the \l{QVector::iterator}{const_iterator} type is
+ just a typedef for \c{const T *}.
+
+ In this discussion, we will concentrate on QList and QMap. The
+ iterator types for QLinkedList, QVector, and QSet have exactly
+ the same interface as QList's iterators; similarly, the iterator
+ types for QHash have the same interface as QMap's iterators.
+
+ Here's a typical loop for iterating through all the elements of a
+ QList<QString> in order and converting them to lowercase:
+
+ \snippet doc/src/snippets/code/doc_src_containers.qdoc 10
+
+ Unlike \l{Java-style iterators}, STL-style iterators point
+ directly at items. The begin() function of a container returns an
+ iterator that points to the first item in the container. The
+ end() function of a container returns an iterator to the
+ imaginary item one position past the last item in the container.
+ end() marks an invalid position; it must never be dereferenced.
+ It is typically used in a loop's break condition. If the list is
+ empty, begin() equals end(), so we never execute the loop.
+
+ The diagram below shows the valid iterator positions as red
+ arrows for a vector containing four items:
+
+ \img stliterators1.png
+
+ Iterating backward with an STL-style iterator requires us to
+ decrement the iterator \e before we access the item. This
+ requires a \c while loop:
+
+ \snippet doc/src/snippets/code/doc_src_containers.qdoc 11
+
+ In the code snippets so far, we used the unary \c * operator to
+ retrieve the item (of type QString) stored at a certain iterator
+ position, and we then called QString::toLower() on it. Most C++
+ compilers also allow us to write \c{i->toLower()}, but some
+ don't.
+
+ For read-only access, you can use const_iterator, constBegin(),
+ and constEnd(). For example:
+
+ \snippet doc/src/snippets/code/doc_src_containers.qdoc 12
+
+ The following table summarizes the STL-style iterators' API:
+
+ \table
+ \header \o Expression \o Behavior
+ \row \o \c{*i} \o Returns the current item
+ \row \o \c{++i} \o Advances the iterator to the next item
+ \row \o \c{i += n} \o Advances the iterator by \c n items
+ \row \o \c{--i} \o Moves the iterator back by one item
+ \row \o \c{i -= n} \o Moves the iterator back by \c n items
+ \row \o \c{i - j} \o Returns the number of items between iterators \c i and \c j
+ \endtable
+
+ The \c{++} and \c{--} operators are available both as prefix
+ (\c{++i}, \c{--i}) and postfix (\c{i++}, \c{i--}) operators. The
+ prefix versions modify the iterators and return a reference to
+ the modified iterator; the postfix versions take a copy of the
+ iterator before they modify it, and return that copy. In
+ expressions where the return value is ignored, we recommend that
+ you use the prefix operators (\c{++i}, \c{--i}), as these are
+ slightly faster.
+
+ For non-const iterator types, the return value of the unary \c{*}
+ operator can be used on the left side of the assignment operator.
+
+ For QMap and QHash, the \c{*} operator returns the value
+ component of an item. If you want to retrieve the key, call key()
+ on the iterator. For symmetry, the iterator types also provide a
+ value() function to retrieve the value. For example, here's how
+ we would print all items in a QMap to the console:
+
+ \snippet doc/src/snippets/code/doc_src_containers.qdoc 13
+
+ Thanks to \l{implicit sharing}, it is very inexpensive for a
+ function to return a container per value. The Qt API contains
+ dozens of functions that return a QList or QStringList per value
+ (e.g., QSplitter::sizes()). If you want to iterate over these
+ using an STL iterator, you should always take a copy of the
+ container and iterate over the copy. For example:
+
+ \snippet doc/src/snippets/code/doc_src_containers.qdoc 14
+
+ This problem doesn't occur with functions that return a const or
+ non-const reference to a container.
+
+ \l{Implicit sharing} has another consequence on STL-style
+ iterators: You must not take a copy of a container while
+ non-const iterators are active on that container. Java-style
+ iterators don't suffer from that limitation.
+
+ \keyword foreach
+ \section1 The foreach Keyword
+
+ If you just want to iterate over all the items in a container
+ in order, you can use Qt's \c foreach keyword. The keyword is a
+ Qt-specific addition to the C++ language, and is implemented
+ using the preprocessor.
+
+ Its syntax is: \c foreach (\e variable, \e container) \e
+ statement. For example, here's how to use \c foreach to iterate
+ over a QLinkedList<QString>:
+
+ \snippet doc/src/snippets/code/doc_src_containers.qdoc 15
+
+ The \c foreach code is significantly shorter than the equivalent
+ code that uses iterators:
+
+ \snippet doc/src/snippets/code/doc_src_containers.qdoc 16
+
+ Unless the data type contains a comma (e.g., \c{QPair<int,
+ int>}), the variable used for iteration can be defined within the
+ \c foreach statement:
+
+ \snippet doc/src/snippets/code/doc_src_containers.qdoc 17
+
+ And like any other C++ loop construct, you can use braces around
+ the body of a \c foreach loop, and you can use \c break to leave
+ the loop:
+
+ \snippet doc/src/snippets/code/doc_src_containers.qdoc 18
+
+ With QMap and QHash, \c foreach accesses the value component of
+ the (key, value) pairs. If you want to iterate over both the keys
+ and the values, you can use iterators (which are fastest), or you
+ can write code like this:
+
+ \snippet doc/src/snippets/code/doc_src_containers.qdoc 19
+
+ For a multi-valued map:
+
+ \snippet doc/src/snippets/code/doc_src_containers.qdoc 20
+
+ Qt automatically takes a copy of the container when it enters a
+ \c foreach loop. If you modify the container as you are
+ iterating, that won't affect the loop. (If you don't modify the
+ container, the copy still takes place, but thanks to \l{implicit
+ sharing} copying a container is very fast.) Similarly, declaring
+ the variable to be a non-const reference, in order to modify the
+ current item in the list will not work either.
+
+ In addition to \c foreach, Qt also provides a \c forever
+ pseudo-keyword for infinite loops:
+
+ \snippet doc/src/snippets/code/doc_src_containers.qdoc 21
+
+ If you're worried about namespace pollution, you can disable
+ these macros by adding the following line to your \c .pro file:
+
+ \snippet doc/src/snippets/code/doc_src_containers.qdoc 22
+
+ \section1 Other Container-Like Classes
+
+ Qt includes three template classes that resemble containers in
+ some respects. These classes don't provide iterators and cannot
+ be used with the \c foreach keyword.
+
+ \list
+ \o QVarLengthArray<T, Prealloc> provides a low-level
+ variable-length array. It can be used instead of QVector in
+ places where speed is particularly important.
+
+ \o QCache<Key, T> provides a cache to store objects of a certain
+ type T associated with keys of type Key.
+
+ \o QContiguousCache<T> provides an efficient way of caching data
+ that is typically accessed in a contiguous way.
+
+ \o QPair<T1, T2> stores a pair of elements.
+ \endlist
+
+ Additional non-template types that compete with Qt's template
+ containers are QBitArray, QByteArray, QString, and QStringList.
+
+ \section1 Algorithmic Complexity
+
+ Algorithmic complexity is concerned about how fast (or slow) each
+ function is as the number of items in the container grow. For
+ example, inserting an item in the middle of a QLinkedList is an
+ extremely fast operation, irrespective of the number of items
+ stored in the QLinkedList. On the other hand, inserting an item
+ in the middle of a QVector is potentially very expensive if the
+ QVector contains many items, since half of the items must be
+ moved one position in memory.
+
+ To describe algorithmic complexity, we use the following
+ terminology, based on the "big Oh" notation:
+
+ \keyword constant time
+ \keyword logarithmic time
+ \keyword linear time
+ \keyword linear-logarithmic time
+ \keyword quadratic time
+
+ \list
+ \o \bold{Constant time:} O(1). A function is said to run in constant
+ time if it requires the same amount of time no matter how many
+ items are present in the container. One example is
+ QLinkedList::insert().
+
+ \o \bold{Logarithmic time:} O(log \e n). A function that runs in
+ logarithmic time is a function whose running time is
+ proportional to the logarithm of the number of items in the
+ container. One example is qBinaryFind().
+
+ \o \bold{Linear time:} O(\e n). A function that runs in linear time
+ will execute in a time directly proportional to the number of
+ items stored in the container. One example is
+ QVector::insert().
+
+ \o \bold{Linear-logarithmic time:} O(\e{n} log \e n). A function
+ that runs in linear-logarithmic time is asymptotically slower
+ than a linear-time function, but faster than a quadratic-time
+ function.
+
+ \o \bold{Quadratic time:} O(\e{n}\unicode{178}). A quadratic-time function
+ executes in a time that is proportional to the square of the
+ number of items stored in the container.
+ \endlist
+
+ The following table summarizes the algorithmic complexity of Qt's
+ sequential container classes:
+
+ \table
+ \header \o \o Index lookup \o Insertion \o Prepending \o Appending
+ \row \o QLinkedList<T> \o O(\e n) \o O(1) \o O(1) \o O(1)
+ \row \o QList<T> \o O(1) \o O(n) \o Amort. O(1) \o Amort. O(1)
+ \row \o QVector<T> \o O(1) \o O(n) \o O(n) \o Amort. O(1)
+ \endtable
+
+ In the table, "Amort." stands for "amortized behavior". For
+ example, "Amort. O(1)" means that if you call the function
+ only once, you might get O(\e n) behavior, but if you call it
+ multiple times (e.g., \e n times), the average behavior will be
+ O(1).
+
+ The following table summarizes the algorithmic complexity of Qt's
+ associative containers and sets:
+
+ \table
+ \header \o{1,2} \o{2,1} Key lookup \o{2,1} Insertion
+ \header \o Average \o Worst case \o Average \o Worst case
+ \row \o QMap<Key, T> \o O(log \e n) \o O(log \e n) \o O(log \e n) \o O(log \e n)
+ \row \o QMultiMap<Key, T> \o O(log \e n) \o O(log \e n) \o O(log \e n) \o O(log \e n)
+ \row \o QHash<Key, T> \o Amort. O(1) \o O(\e n) \o Amort. O(1) \o O(\e n)
+ \row \o QSet<Key> \o Amort. O(1) \o O(\e n) \o Amort. O(1) \o O(\e n)
+ \endtable
+
+ With QVector, QHash, and QSet, the performance of appending items
+ is amortized O(log \e n). It can be brought down to O(1) by
+ calling QVector::reserve(), QHash::reserve(), or QSet::reserve()
+ with the expected number of items before you insert the items.
+ The next section discusses this topic in more depth.
+
+ \section1 Growth Strategies
+
+ QVector<T>, QString, and QByteArray store their items
+ contiguously in memory; QList<T> maintains an array of pointers
+ to the items it stores to provide fast index-based access (unless
+ T is a pointer type or a basic type of the size of a pointer, in
+ which case the value itself is stored in the array); QHash<Key,
+ T> keeps a hash table whose size is proportional to the number
+ of items in the hash. To avoid reallocating the data every single
+ time an item is added at the end of the container, these classes
+ typically allocate more memory than necessary.
+
+ Consider the following code, which builds a QString from another
+ QString:
+
+ \snippet doc/src/snippets/code/doc_src_containers.qdoc 23
+
+ We build the string \c out dynamically by appending one character
+ to it at a time. Let's assume that we append 15000 characters to
+ the QString string. Then the following 18 reallocations (out of a
+ possible 15000) occur when QString runs out of space: 4, 8, 12,
+ 16, 20, 52, 116, 244, 500, 1012, 2036, 4084, 6132, 8180, 10228,
+ 12276, 14324, 16372. At the end, the QString has 16372 Unicode
+ characters allocated, 15000 of which are occupied.
+
+ The values above may seem a bit strange, but here are the guiding
+ principles:
+ \list
+ \o QString allocates 4 characters at a time until it reaches size 20.
+ \o From 20 to 4084, it advances by doubling the size each time.
+ More precisely, it advances to the next power of two, minus
+ 12. (Some memory allocators perform worst when requested exact
+ powers of two, because they use a few bytes per block for
+ book-keeping.)
+ \o From 4084 on, it advances by blocks of 2048 characters (4096
+ bytes). This makes sense because modern operating systems
+ don't copy the entire data when reallocating a buffer; the
+ physical memory pages are simply reordered, and only the data
+ on the first and last pages actually needs to be copied.
+ \endlist
+
+ QByteArray and QList<T> use more or less the same algorithm as
+ QString.
+
+ QVector<T> also uses that algorithm for data types that can be
+ moved around in memory using memcpy() (including the basic C++
+ types, the pointer types, and Qt's \l{shared classes}) but uses a
+ different algorithm for data types that can only be moved by
+ calling the copy constructor and a destructor. Since the cost of
+ reallocating is higher in that case, QVector<T> reduces the
+ number of reallocations by always doubling the memory when
+ running out of space.
+
+ QHash<Key, T> is a totally different case. QHash's internal hash
+ table grows by powers of two, and each time it grows, the items
+ are relocated in a new bucket, computed as qHash(\e key) %
+ QHash::capacity() (the number of buckets). This remark applies to
+ QSet<T> and QCache<Key, T> as well.
+
+ For most applications, the default growing algorithm provided by
+ Qt does the trick. If you need more control, QVector<T>,
+ QHash<Key, T>, QSet<T>, QString, and QByteArray provide a trio of
+ functions that allow you to check and specify how much memory to
+ use to store the items:
+
+ \list
+ \o \l{QString::capacity()}{capacity()} returns the
+ number of items for which memory is allocated (for QHash and
+ QSet, the number of buckets in the hash table).
+ \o \l{QString::reserve()}{reserve}(\e size) explicitly
+ preallocates memory for \e size items.
+ \o \l{QString::squeeze()}{squeeze()} frees any memory
+ not required to store the items.
+ \endlist
+
+ If you know approximately how many items you will store in a
+ container, you can start by calling reserve(), and when you are
+ done populating the container, you can call squeeze() to release
+ the extra preallocated memory.
+*/
diff --git a/doc/src/frameworks-technologies/dbus-adaptors.qdoc b/doc/src/frameworks-technologies/dbus-adaptors.qdoc
new file mode 100644
index 000000000..4c9d90976
--- /dev/null
+++ b/doc/src/frameworks-technologies/dbus-adaptors.qdoc
@@ -0,0 +1,494 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \page usingadaptors.html
+ \title Using QtDBus Adaptors
+
+ \ingroup best-practices
+
+ Adaptors are special classes that are attached to any QObject-derived class
+ and provide the interface to the external world using D-Bus. Adaptors are
+ intended to be lightweight classes whose main purpose is to relay calls to
+ and from the real object, possibly validating or converting the input from
+ the external world and, thus, protecting the real object.
+
+ Unlike multiple inheritance, adaptors can be added at any time to any object
+ (but not removed), which allows for greater flexibility when exporting
+ existing classes. Another advantage of adaptors is to provide similar but not
+ identical functionality in methods of the same name in different interfaces,
+ a case which can be quite common when adding a new version of a standard
+ interface to an object.
+
+ In order to use an adaptor, one must create a class which inherits
+ QDBusAbstractAdaptor. Since that is a standard QObject-derived class, the
+ Q_OBJECT macro must appear in the declaration and the source file must be
+ processed with the \l {moc} tool. The class must also contain one
+ Q_CLASSINFO entry with the \c {"D-Bus Interface"} name, declaring which
+ interface it is exporting. Only one entry per class is supported.
+
+ Any public slot in the class will be accessible through the bus over messages
+ of the MethodCall type. (See \l {Declaring Slots in D-Bus Adaptors} for more
+ information). Signals in the class will be automatically relayed over D-Bus.
+ However, not all types are allowed signals or slots' parameter lists: see
+ \l {The QtDBus Type System} for more information.
+
+ Also, any property declared with Q_PROPERTY will be automatically exposed
+ over the Properties interface on D-Bus. Since the QObject property system
+ does not allow for non-readable properties, it is not possible to declare
+ write-only properties using adaptors.
+
+ More information:
+ \list
+ \o \l{Declaring Slots in D-Bus Adaptors}
+ \o \l{Declaring Signals in D-Bus Adaptors}
+ \o \l{The QtDBus Type System}
+ \o \l{D-Bus Adaptor Example}
+ \endlist
+
+ \sa QDBusAbstractAdaptor
+*/
+
+/*!
+ \page qdbusadaptorexample.html
+ \title D-Bus Adaptor Example
+
+ \previouspage The QtDBus Type System
+ \contentspage Using QtDBus Adaptors
+
+ The following example code shows how a D-Bus interface can be implemented
+ using an adaptor.
+
+ A sample usage of QDBusAbstractAdaptor is as follows:
+ \snippet doc/src/snippets/code/doc_src_qdbusadaptors.qdoc 0
+
+ The code above would create an interface that could be represented more or less in the following
+ canonical representation:
+ \snippet doc/src/snippets/code/doc_src_qdbusadaptors.qdoc 1
+
+ This adaptor could be used in the application's main function as follows
+ \snippet doc/src/snippets/code/doc_src_qdbusadaptors.qdoc 2
+
+ Break-down analysis:
+ \tableofcontents
+
+ \section1 The header
+
+ The header of the example is:
+ \snippet doc/src/snippets/code/doc_src_qdbusadaptors.qdoc 3
+
+ The code does the following:
+ \list
+ \o it declares the adaptor MainApplicationAdaptor, which descends from QDBusAbstractAdaptor
+ \o it declares the Qt meta-object data using the Q_OBJECT macro
+ \o it declares the name of the D-Bus interface it implements.
+ \endlist
+
+ \section1 The properties
+
+ The properties are declared as follows:
+ \snippet doc/src/snippets/code/doc_src_qdbusadaptors.qdoc 4
+
+ And are implemented as follows:
+ \snippet doc/src/snippets/code/doc_src_qdbusadaptors.qdoc 5
+
+ The code declares three properties: one of them is a read-write property called "caption" of
+ string type. The other two are read-only, also of the string type.
+
+ The properties organizationName and organizationDomain are simple relays of the app object's
+ organizationName and organizationDomain properties. However, the caption property requires
+ verifying if the application has a main window associated with it: if there isn't any, the
+ caption property is empty. Note how it is possible to access data defined in other objects
+ through the getter/setter functions.
+
+ \section1 The constructor
+
+ The constructor:
+ \snippet doc/src/snippets/code/doc_src_qdbusadaptors.qdoc 6
+
+ The constructor does the following:
+ \list
+ \o it initialises its base class (QDBusAbstractAdaptor) with the parent object it is related to.
+ \o it stores the app pointer in a member variable. Note that it would be possible to access the
+ same object using the QDBusAbstractAdaptor::object() function, but it would be necessary to
+ use \a static_cast<> to properly access the methods in QApplication that are not part of
+ QObject.
+ \o it connects the application's signal \a aboutToQuit to its own signal \a aboutToQuit.
+ \o it connects the application's signal \a focusChanged to a private slot to do some further
+ processing before emitting a D-Bus signal.
+ \endlist
+
+ Note that there is no destructor in the example. An eventual destructor could be used to emit
+ one last signal before the object is destroyed, for instance.
+
+ \section1 Slots/methods
+
+ The public slots in the example (which will be exported as D-Bus methods) are the following:
+ \snippet doc/src/snippets/code/doc_src_qdbusadaptors.qdoc 7
+
+ This snippet of code defines 4 methods with different properties each:
+ \list 1
+ \o \c quit: this method takes no parameters and is defined to be asynchronous. That is, callers
+ are expected to use "fire-and-forget" mechanism when calling this method, since it provides no
+ useful reply. This is represented in D-Bus by the use of the
+ org.freedesktop.DBus.Method.NoReply annotation. See \l Q_NOREPLY for more information on
+ asynchronous methods
+
+ \o \c reparseConfiguration: this simple method, with no input or output arguments simply relays
+ the call to the application's reparseConfiguration member function.
+
+ \o \c mainWindowObject: this method takes no input parameter, but returns one string output
+ argument, containing the path to the main window object (if the application has a main
+ window), or an empty string if it has no main window. Note that this method could have also
+ been written: void mainWindowObject(QString &path).
+
+ \o \c setSessionManagement: this method takes one input argument (a boolean) and, depending on
+ its value, it calls one function or another in the application.
+ \endlist
+
+ See also: \l Q_NOREPLY.
+
+ \section1 Signals
+
+ The signals in this example are defined as follows:
+ \snippet doc/src/snippets/code/doc_src_qdbusadaptors.qdoc 8
+
+ However, signal definition isn't enough: signals have to be emitted. One simple way of emitting
+ signals is to connect another signal to them, so that Qt's signal handling system chains them
+ automatically. This is what is done for the \a aboutToQuit signal.
+
+ When this is the case, one can use the QDBusAbstractAdaptor::setAutoRelaySignals to
+ automatically connect every signal from the real object to the adaptor.
+
+ When simple signal-to-signal connection isn't enough, one can use a private slot do do some
+ work. This is what was done for the mainWindowHasFocus signal:
+ \snippet doc/src/snippets/code/doc_src_qdbusadaptors.qdoc 9
+
+ This private slot (which will not be exported as a method via D-Bus) was connected to the
+ \c focusChanged signal in the adaptor's constructor. It is therefore able to shape the
+ application's signal into what the interface expects it to be.
+*/
+
+/*!
+ \page qdbusdeclaringslots.html
+ \title Declaring Slots in D-Bus Adaptors
+
+ \contentspage Using QtDBus Adaptors
+ \nextpage Declaring Signals in D-Bus Adaptors
+
+ Slots in D-Bus adaptors are declared just like normal, public slots, but their
+ parameters must follow certain rules (see \l{The QtDBus Type System} for more
+ information). Slots whose parameters do not follow those rules or that are not
+ public will not be accessible via D-Bus.
+
+ Slots can have one parameter of type \c{const QDBusMessage &}, which must
+ appear at the end of the input parameter list, before any output parameters.
+ This parameter, if present, will be initialized with a copy of the
+ current message being processed, which allows the callee to obtain
+ information about the caller, such as its connection name.
+
+ Slots can be of three kinds:
+ \list 1
+ \o Asynchronous
+ \o Input-only
+ \o Input-and-output
+ \endlist
+
+ \section1 Asynchronous Slots
+ Asynchronous slots are those that do not normally return any reply to the
+ caller. For that reason, they cannot take any output parameters. In most
+ cases, by the time the first line of the slot is run, the caller function
+ has already resumed working.
+
+ However, slots must not rely on that behavior. Scheduling and message-dispatching
+ issues could change the order in which the slot is run. Code intending to
+ synchronize with the caller should provide its own method of synchronization.
+
+ Asynchronous slots are marked by the keyword \l Q_NOREPLY in the method
+ signature, before the \c void return type and the slot name. (See the
+ \c quit() slot in the \l{D-Bus Adaptor Example}).
+
+ \section1 Input-Only Slots
+
+ Input-only slots are normal slots that take parameters passed by value or
+ by constant reference. However, unlike asynchronous slots, the caller is
+ usually waiting for completion of the callee before resuming operation.
+ Therefore, non-asynchronous slots should not block or should state it its
+ documentation that they may do so.
+
+ Input-only slots have no special marking in their signature, except that
+ they take only parameters passed by value or by constant reference.
+ Optionally, slots can take a QDBusMessage parameter as a last parameter,
+ which can be used to perform additional analysis of the method call message.
+
+ \section1 Input and Output Slots
+
+ Like input-only slots, input-and-output slots are those that the caller is
+ waiting for a reply. Unlike input-only ones, though, this reply will contain
+ data. Slots that output data may contain non-constant references and may
+ return a value as well. However, the output parameters must all appear at
+ the end of the argument list and may not have input arguments interleaved.
+ Optionally, a QDBusMessage argument may appear between the input and the
+ output arguments.
+
+ \section1 Automatic Replies
+
+ Method replies are generated automatically with the contents of the output
+ parameters (if there were any) by the QtDBus implementation. Slots need not
+ worry about constructing proper QDBusMessage objects and sending them over
+ the connection.
+
+ However, the possibility of doing so remains there. Should the slot find out
+ it needs to send a special reply or even an error, it can do so by using
+ QDBusMessage::createReply() or QDBusMessage::createErrorReply() on the
+ QDBusMessage parameter and send it with QDBusConnection::send(). The
+ QtDBus implementation will not generate any reply if the slot did so.
+
+ \warning When a caller places a method call and waits for a reply, it will
+ only wait for a limited amount of time. Slots intending to take a long time
+ to complete should make that fact clear in documentation so that callers
+ properly set higher timeouts.
+
+ \section1 Delayed Replies
+
+ In some circumstances, the called slot may not be able to process
+ the request immediately. This is frequently the case when the
+ request involves an I/O or networking operation which may block.
+
+ If this is the case, the slot should return control to the
+ application's main loop to avoid freezing the user interface, and
+ resume the process later. To accomplish this, it should make use
+ of the extra \c QDBusMessage parameter at the end of the input
+ parameter list and request a delayed reply.
+
+ We do this by writing a slot that stores the request data in a
+ persistent structure, indicating to the caller using
+ \l{QDBusMessage::setDelayedReply()}{QDBusMessage::setDelayedReply(true)}
+ that the response will be sent later.
+
+ \snippet doc/src/snippets/code/doc_src_qdbusadaptors.qdoc 10
+
+ The use of
+ \l{QDBusConnection::send()}{QDBusConnection::sessionBus().send(data->reply)}
+ is needed to explicitly inform the caller that the response will be delayed.
+ In this case, the return value is unimportant; we return an arbitrary value
+ to satisfy the compiler.
+
+ When the request is processed and a reply is available, it should be sent
+ using the \c QDBusMessage object that was obtained. In our example, the
+ reply code could be something as follows:
+
+ \snippet doc/src/snippets/code/doc_src_qdbusadaptors.qdoc 11
+
+ As can be seen in the example, when a delayed reply is in place,
+ the return value(s) from the slot will be ignored by QtDBus. They
+ are used only to determine the slot's signature when communicating
+ the adaptor's description to remote applications, or in case the
+ code in the slot decides not to use a delayed reply.
+
+ The delayed reply itself is requested from QtDBus by calling
+ QDBusMessage::reply() on the original message. It then becomes the
+ resposibility of the called code to eventually send a reply to the
+ caller.
+
+ \warning When a caller places a method call and waits for a reply, it will
+ only wait for a limited amount of time. Slots intending to take a long time
+ to complete should make that fact clear in documentation so that callers
+ properly set higher timeouts.
+
+ \sa {Using QtDBus Adaptors}, {Declaring Signals in D-Bus Adaptors},
+ {The QtDBus Type System}, QDBusConnection, QDBusMessage
+*/
+
+/*!
+ \page qdbusdeclaringsignals.html
+ \title Declaring Signals in D-Bus Adaptors
+
+ \previouspage Declaring Slots in D-Bus Adaptors
+ \contentspage Using QtDBus Adaptors
+ \nextpage The QtDBus Type System
+
+ Any signal in a class derived from QDBusAbstractAdaptor will be automatically
+ relayed into D-Bus, provided that the signal's parameters conform to certain
+ rules (see \l{The QtDBus Type System} for more information). No special code
+ is necessary to make this relay.
+
+ However, signals must still be emitted. The easiest way to emit an adaptor
+ signal is to connect another signal to it, so that Qt's signals and slots
+ mechanism automatically emits the adaptor signal, too. This can be done in
+ the adaptor's constructor, as has been done in the
+ \l{D-Bus Adaptor Example}{D-Bus Adaptor example}.
+
+ The QDBusAbstractAdaptor::setAutoRelaySignals() convenience function can also
+ be used to make and break connections between signals in the real object and
+ the corresponding signals in the adaptor. It will inspect the list of signals
+ in both classes and connect those whose parameters match exactly.
+
+ \sa {Using QtDBus Adaptors},
+ {Declaring Slots in D-Bus Adaptors},
+ {The QtDBus Type System}, QDBusAbstractAdaptor
+*/
+
+/*!
+ \page qdbustypesystem.html
+ \title The QtDBus Type System
+
+ \previouspage Declaring Signals in D-Bus Adaptors
+ \contentspage Using QtDBus Adaptors
+ \nextpage D-Bus Adaptor Example
+
+ D-Bus has an extensible type system based on a few primitives and
+ composition of the primitives in arrays and structures. QtDBus
+ implements the interface to that type system through the
+ QDBusArgument class, allowing user programs to send and receive
+ practically every C++ type over the bus.
+
+ \section1 Primitive Types
+
+ The primitive types are supported natively by QDBusArgument and
+ need no special customization to be sent or received. They are
+ listed below, along with the C++ class they relate to:
+
+ \table
+ \header
+ \o Qt type
+ \o D-Bus equivalent type
+ \row
+ \o uchar
+ \o BYTE
+ \row
+ \o bool
+ \o BOOLEAN
+ \row
+ \o short
+ \o INT16
+ \row
+ \o ushort
+ \o UINT16
+ \row
+ \o int
+ \o INT32
+ \row
+ \o uint
+ \o UINT32
+ \row
+ \o qlonglong
+ \o INT64
+ \row
+ \o qulonglong
+ \o UINT64
+ \row
+ \o double
+ \o DOUBLE
+ \row
+ \o QString
+ \o STRING
+ \row
+ \o QDBusVariant
+ \o VARIANT
+ \row
+ \o QDBusObjectPath
+ \o OBJECT_PATH
+ \row
+ \o QDBusSignature
+ \o SIGNATURE
+ \endtable
+
+ Aside from the primitive types, QDBusArgument also supports two
+ non-primitive types natively, due to their widespread use in Qt
+ applications: QStringList and QByteArray.
+
+ \section1 Compound Types
+
+ D-Bus specifies three types of aggregations of primitive types
+ that allow one to create compound types. They are \c ARRAY, \c
+ STRUCT and maps/dictionaries.
+
+ Arrays are sets of zero or more elements of the same type, while
+ structures are a set of a fixed number of elements, each of any
+ type. Maps or dictionaries are implemented as arrays of a pair of
+ elements, so there can be zero or more elements in one map.
+
+ \section1 Extending the Type System
+
+ In order to use one's own type with QtDBus, the type has to be
+ declared as a Qt meta-type with the Q_DECLARE_METATYPE() macro and
+ registered with the qDBusRegisterMetaType() function. The
+ streaming operators \c{operator>>} and \c{operator<<} will be
+ automatically found by the registration system.
+
+ QtDBus provides template specializations for arrays and maps for
+ use with Qt's \l{Container classes}{container classes}, such as
+ QMap and QList, so it is not necessary to write the streaming
+ operator functions for those. For other types, and specially for
+ types implementing structures, the operators have to be explicitly
+ implemented.
+
+ See the documentation for QDBusArgument for examples for
+ structures, arrays and maps.
+
+ \section1 The Type System in Use
+
+ All of the QtDBus types (primitives and user-defined alike) can be
+ used to send and receive messages of all types over the bus.
+
+ \warning You may not use any type that is not on the list above,
+ including \a typedefs to the types listed. This also includes
+ QList<QVariant> and QMap<QString,QVariant>.
+*/
+
+/*!
+ \macro Q_NOREPLY
+ \relates QDBusAbstractAdaptor
+ \since 4.2
+
+ The Q_NOREPLY macro can be used to mark a method to be called and not wait for it to finish
+ processing before returning from QDBusInterface::call(). The called method cannot return any
+ output arguments and, if it does, any such arguments will be discarded.
+
+ You can use this macro in your own adaptors by placing it before your method's return value
+ (which must be "void") in the class declaration, as shown in the example:
+ \snippet doc/src/snippets/code/doc_src_qdbusadaptors.qdoc 12
+
+ Its presence in the method implementation (outside the class declaration) is optional.
+
+ \sa {Using QtDBus Adaptors}
+*/
diff --git a/doc/src/frameworks-technologies/dbus-intro.qdoc b/doc/src/frameworks-technologies/dbus-intro.qdoc
new file mode 100644
index 000000000..cc32a65d5
--- /dev/null
+++ b/doc/src/frameworks-technologies/dbus-intro.qdoc
@@ -0,0 +1,229 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \page intro-to-dbus.html
+ \title Introduction to D-Bus
+ \brief An introduction to Inter-Process Communication and Remote Procedure Calling with D-Bus.
+
+ \keyword QtDBus
+ \ingroup frameworks-technologies
+
+ \section1 Introduction
+
+ D-Bus is an Inter-Process Communication (IPC) and Remote Procedure
+ Calling (RPC) mechanism originally developed for Linux to replace
+ existing and competing IPC solutions with one unified protocol. It
+ has also been designed to allow communication between system-level
+ processes (such as printer and hardware driver services) and
+ normal user processes.
+
+ It uses a fast, binary message-passing protocol, which is suitable
+ for same-machine communication due to its low latency and low
+ overhead. Its specification is currently defined by the
+ \tt{freedesktop.org} project, and is available to all parties.
+
+ Communication in general happens through a central server
+ application, called the "bus" (hence the name), but direct
+ application-to-application communication is also possible. When
+ communicating on a bus, applications can query which other
+ applications and services are available, as well as activate one
+ on demand.
+
+ \section1 The Buses
+
+ D-Bus buses are used to when many-to-many communication is
+ desired. In order to achieve that, a central server is launched
+ before any applications can connect to the bus: this server is
+ responsible for keeping track of the applications that are
+ connected and for properly routing messages from their source to
+ their destination.
+
+ In addition, D-Bus defines two well-known buses, called the
+ system bus and the session bus. These buses are special in the
+ sense that they have well-defined semantics: some services are
+ defined to be found in one or both of these buses.
+
+ For example, an application wishing to query the list of hardware
+ devices attached to the computer will probably communicate to a
+ service available on the system bus, while the service providing
+ opening of the user's web browser will be probably found on the
+ session bus.
+
+ On the system bus, one can also expect to find restrictions on
+ what services each application is allowed to offer. Therefore, one
+ can be reasonably certain that, if a certain service is present,
+ it is being offered by a trusted application.
+
+ \section1 Concepts
+
+ \section2 Messages
+
+ On the low level, applications communicate over D-Bus by sending
+ messages to one another. Messages are used to relay the remote
+ procedure calls as well as the replies and errors associated
+ with them. When used over a bus, messages have a destination,
+ which means they are routed only to the interested parties,
+ avoiding congestion due to "swarming" or broadcasting.
+
+ A special kind of message called a "signal message"
+ (a concept based on Qt's \l {Signals and Slots} mechanism),
+ however, does not have a pre-defined destination. Since its
+ purpose is to be used in a one-to-many context, signal messages
+ are designed to work over an "opt-in" mechanism.
+
+ The QtDBus module fully encapsulates the low-level concept of
+ messages into a simpler, object-oriented approach familiar to Qt
+ developers. In most cases, the developer need not worry about
+ sending or receiving messages.
+
+ \section2 Service Names
+
+ When communicating over a bus, applications obtain what is
+ called a "service name": it is how that application chooses to be
+ known by other applications on the same bus. The service names
+ are brokered by the D-Bus bus daemon and are used to
+ route messages from one application to another. An analogous
+ concept to service names are IP addresses and hostnames: a
+ computer normally has one IP address and may have one or more
+ hostnames associated with it, according to the services that it
+ provides to the network.
+
+ On the other hand, if a bus is not used, service names are also
+ not used. If we compare this to a computer network again, this
+ would equate to a point-to-point network: since the peer is
+ known, there is no need to use hostnames to find it or its IP
+ address.
+
+ The format of a D-Bus service name is in fact very similar to a
+ host name: it is a dot-separated sequence of letters and
+ digits. The common practice is even to name one's service name
+ according to the domain name of the organization that defined
+ that service.
+
+ For example, the D-Bus service is defined by
+ \tt{freedesktop.org} and can be found on the bus under the
+ service name:
+
+ \snippet doc/src/snippets/code/doc_src_introtodbus.qdoc 0
+
+ \section2 Object Paths
+
+ Like network hosts, applications provide specific services to
+ other applications by exporting objects. Those objects are
+ hierarchically organised, much like the parent-child
+ relationship that classes derived from QObject possess. One
+ difference, however, is that there is the concept of "root
+ object", that all objects have as ultimate parent.
+
+ If we continue our analogy with Web services, object paths
+ equate to the path part of a URL:
+
+ \img qurl-ftppath.png
+
+ Like them, object paths in D-Bus are formed resembling path
+ names on the filesystem: they are slash-separated labels, each
+ consisting of letters, digits and the underscore character
+ ("_"). They must always start with a slash and must not end with
+ one.
+
+ \section2 Interfaces
+
+ Interfaces are similar to C++ abstract classes and Java's
+ \c interface keyword and declare the "contract" that is
+ established between caller and callee. That is, they establish
+ the names of the methods, signals and properties that are
+ available as well as the behavior that is expected from either
+ side when communication is established.
+
+ Qt uses a very similar mechanism in its \l {How to Create Qt
+ Plugins}{Plugin system}: Base classes in C++ are associated
+ with a unique identifier by way of the Q_DECLARE_INTERFACE()
+ macro.
+
+ D-Bus interface names are, in fact, named in a manner similar to
+ what is suggested by the Qt Plugin System: an identifier usually
+ constructed from the domain name of the entity that defined that
+ interface.
+
+ \section2 Cheat Sheet
+
+ To facilitate remembering of the naming formats and their
+ purposes, the following table can be used:
+
+ \table 90%
+ \header \o D-Bus Concept \o Analogy \o Name format
+ \row \o Service name \o Network hostnames \o Dot-separated
+ ("looks like a hostname")
+ \row \o Object path \o URL path component \o Slash-separated
+ ("looks like a path")
+ \row \o Interface \o Plugin identifier \o Dot-separated
+ \endtable
+
+ \section1 Debugging
+
+ When developing applications that use D-Bus, it is sometimes useful to be able
+ to see information about the messages that are sent and received across the
+ bus by each application.
+
+ This feature can be enabled on a per-application basis by setting the
+ \c QDBUS_DEBUG environment variable before running each application.
+ For example, we can enable debugging only for the car in the
+ \l{D-Bus Remote Controlled Car Example} by running the controller and the
+ car in the following way:
+
+ \snippet doc/src/snippets/code/doc_src_introtodbus.qdoc QDBUS_DEBUG
+
+ Information about the messages will be written to the console the application
+ was launched from.
+
+ \section1 Further Reading
+
+ The following documents contain information about Qt's D-Bus integration
+ features, and provide details about the mechanisms used to send and receive
+ type information over the bus:
+
+ \list
+ \o \l{Using QtDBus Adaptors}
+ \o \l{The QtDBus Type System}
+ \o \l{QtDBus XML compiler (qdbusxml2cpp)}
+ \endlist
+*/
diff --git a/doc/src/frameworks-technologies/desktop-integration.qdoc b/doc/src/frameworks-technologies/desktop-integration.qdoc
new file mode 100644
index 000000000..9faf1a51c
--- /dev/null
+++ b/doc/src/frameworks-technologies/desktop-integration.qdoc
@@ -0,0 +1,111 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \group desktop
+ \title Desktop Integration Classes
+*/
+
+/*!
+ \page desktop-integration.html
+ \title Desktop Integration
+ \brief Integrating with the user's desktop environment.
+
+ \ingroup best-practices
+
+ Qt applications behave well in the user's desktop environment, but certain
+ integrations require additional, and sometimes platform specific, techniques.
+
+ \tableofcontents
+
+ \section1 Useful Classes
+
+ Various classes in Qt are designed to help developers integrate applications into
+ users' desktop environments. These classes enable developers to take advantage
+ of native services while still using a cross-platform API.
+
+ \annotatedlist desktop
+
+ \section1 Setting the Application Icon
+
+ In order to change the icon of the executable application file
+ itself, as it is presented on the desktop (i.e., prior to
+ application execution), it is necessary to employ another,
+ platform-dependent technique.
+
+ \tableofcontents {1 Setting the Application Icon}
+
+ \section1 Opening External Resources
+
+ Although Qt provides facilities to handle and display resources, such as
+ \l{QImageIOHandler}{common image formats} and \l{QTextDocument}{HTML},
+ it is sometimes necessary to open files and external resources using external
+ applications.
+
+ QDesktopServices provides an interface to services offered by the user's desktop
+ environment. In particular, the \l{QDesktopServices::}{openUrl()} function is
+ used to open resources using the appropriate application, which may have been
+ specifically configured by the user.
+
+ \section1 System Tray Icons
+
+ Many modern desktop environments feature docks or panels with \e{system trays}
+ in which applications can install icons. Applications often use system tray icons
+ to display status information, either by updating the icon itself or by showing
+ information in "balloon messages". Additionally, many applications provide
+ pop-up menus that can be accessed via their system tray icons.
+
+ The QSystemTrayIcon class exposes all of the above features via an intuitive
+ Qt-style API that can be used on all desktop platforms.
+
+ \section1 Desktop Widgets
+
+ On systems where the user's desktop is displayed using more than one screen,
+ certain types of applications may need to obtain information about the
+ configuration of the user's workspace to ensure that new windows and dialogs
+ are opened in appropriate locations.
+
+ The QDesktopWidget class can be used to monitor the positions of widgets and
+ notify applications about changes to the way the desktop is split over the
+ available screens. This enables applications to implement policies for
+ positioning new windows so that, for example, they do not distract a user
+ who is working on a specific task.
+*/
diff --git a/doc/src/frameworks-technologies/dnd.qdoc b/doc/src/frameworks-technologies/dnd.qdoc
new file mode 100644
index 000000000..a7b1622bc
--- /dev/null
+++ b/doc/src/frameworks-technologies/dnd.qdoc
@@ -0,0 +1,449 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \group draganddrop
+ \title Drag And Drop Classes
+
+ \brief Classes dealing with drag and drop and mime type encoding and decoding.
+*/
+
+/*!
+ \page dnd.html
+ \title Drag and Drop
+ \brief An overview of the drag and drop system provided by Qt.
+
+ \ingroup frameworks-technologies
+
+ Drag and drop provides a simple visual mechanism which users can use
+ to transfer information between and within applications. (In the
+ literature this is referred to as a "direct manipulation model".) Drag
+ and drop is similar in function to the clipboard's cut and paste
+ mechanism.
+
+ \tableofcontents
+
+ This document describes the basic drag and drop mechanism and
+ outlines the approach used to enable it in custom widgets. Drag
+ and drop operations are also supported by Qt's item views and by
+ the graphics view framework; more information is available in the
+ \l{Using Drag and Drop with Item Views} and \l{The Graphics View
+ Framework} documents.
+
+ \section1 Drag and Drop Classes
+
+ These classes deal with drag and drop and the necessary mime type
+ encoding and decoding.
+
+ \annotatedlist draganddrop
+
+ \section1 Configuration
+
+ The QApplication object provides some properties that are related
+ to drag and drop operations:
+
+ \list
+ \i \l{QApplication::startDragTime} describes the amount of time in
+ milliseconds that the user must hold down a mouse button over an
+ object before a drag will begin.
+ \i \l{QApplication::startDragDistance} indicates how far the user has to
+ move the mouse while holding down a mouse button before the movement
+ will be interpreted as dragging. Use of high values for this quantity
+ prevents accidental dragging when the user only meant to click on an
+ object.
+ \endlist
+
+ These quantities provide sensible default values for you to use if you
+ provide drag and drop support in your widgets.
+
+ \section1 Dragging
+
+ To start a drag, create a QDrag object, and call its
+ exec() function. In most applications, it is a good idea to begin a drag
+ and drop operation only after a mouse button has been pressed and the
+ cursor has been moved a certain distance. However, the simplest way to
+ enable dragging from a widget is to reimplement the widget's
+ \l{QWidget::mousePressEvent()}{mousePressEvent()} and start a drag
+ and drop operation:
+
+ \snippet doc/src/snippets/dragging/mainwindow.cpp 0
+ \dots 8
+ \snippet doc/src/snippets/dragging/mainwindow.cpp 2
+
+ Although the user may take some time to complete the dragging operation,
+ as far as the application is concerned the exec() function is a blocking
+ function that returns with \l{Qt::DropActions}{one of several values}.
+ These indicate how the operation ended, and are described in more detail
+ below.
+
+ Note that the exec() function does not block the main event loop.
+
+ For widgets that need to distinguish between mouse clicks and drags, it
+ is useful to reimplement the widget's
+ \l{QWidget::mousePressEvent()}{mousePressEvent()} function to record to
+ start position of the drag:
+
+ \snippet doc/src/snippets/draganddrop/dragwidget.cpp 6
+
+ Later, in \l{QWidget::mouseMoveEvent()}{mouseMoveEvent()}, we can determine
+ whether a drag should begin, and construct a drag object to handle the
+ operation:
+
+ \snippet doc/src/snippets/draganddrop/dragwidget.cpp 7
+ \dots
+ \snippet doc/src/snippets/draganddrop/dragwidget.cpp 8
+
+ This particular approach uses the \l QPoint::manhattanLength() function
+ to get a rough estimate of the distance between where the mouse click
+ occurred and the current cursor position. This function trades accuracy
+ for speed, and is usually suitable for this purpose.
+
+ \section1 Dropping
+
+ To be able to receive media dropped on a widget, call
+ \l{QWidget::setAcceptDrops()}{setAcceptDrops(true)} for the widget,
+ and reimplement the \l{QWidget::dragEnterEvent()}{dragEnterEvent()} and
+ \l{QWidget::dropEvent()}{dropEvent()} event handler functions.
+
+ For example, the following code enables drop events in the constructor of
+ a QWidget subclass, making it possible to usefully implement drop event
+ handlers:
+
+ \snippet doc/src/snippets/dropevents/window.cpp 0
+ \dots
+ \snippet doc/src/snippets/dropevents/window.cpp 1
+ \snippet doc/src/snippets/dropevents/window.cpp 2
+
+ The dragEnterEvent() function is typically used to inform Qt about the
+ types of data that the widget accepts.
+ You must reimplement this function if you want to receive either
+ QDragMoveEvent or QDropEvent in your reimplementations of
+ \l{QWidget::dragMoveEvent()}{dragMoveEvent()} and
+ \l{QWidget::dropEvent()}{dropEvent()}.
+
+ The following code shows how \l{QWidget::dragEnterEvent()}{dragEnterEvent()}
+ can be reimplemented to
+ tell the drag and drop system that we can only handle plain text:
+
+ \snippet doc/src/snippets/dropevents/window.cpp 3
+
+ The \l{QWidget::dropEvent()}{dropEvent()} is used to unpack dropped data
+ and handle it in way that is suitable for your application.
+
+ In the following code, the text supplied in the event is passed to a
+ QTextBrowser and a QComboBox is filled with the list of MIME types that
+ are used to describe the data:
+
+ \snippet doc/src/snippets/dropevents/window.cpp 4
+
+ In this case, we accept the proposed action without checking what it is.
+ In a real world application, it may be necessary to return from the
+ \l{QWidget::dropEvent()}{dropEvent()} function without accepting the
+ proposed action or handling
+ the data if the action is not relevant. For example, we may choose to
+ ignore Qt::LinkAction actions if we do not support
+ links to external sources in our application.
+
+ \section2 Overriding Proposed Actions
+
+ We may also ignore the proposed action, and perform some other action on
+ the data. To do this, we would call the event object's
+ \l{QDropEvent::setDropAction()}{setDropAction()} with the preferred
+ action from Qt::DropAction before calling \l{QEvent::}{accept()}.
+ This ensures that the replacement drop action is used instead of the
+ proposed action.
+
+ For more sophisticated applications, reimplementing
+ \l{QWidget::dragMoveEvent()}{dragMoveEvent()} and
+ \l{QWidget::dragLeaveEvent()}{dragLeaveEvent()} will let you make
+ certain parts of your widgets sensitive to drop events, and give you more
+ control over drag and drop in your application.
+
+ \section2 Subclassing Complex Widgets
+
+ Certain standard Qt widgets provide their own support for drag and drop.
+ When subclassing these widgets, it may be necessary to reimplement
+ \l{QWidget::dragMoveEvent()}{dragMoveEvent()} in addition to
+ \l{QWidget::dragEnterEvent()}{dragEnterEvent()} and
+ \l{QWidget::dropEvent()}{dropEvent()} to prevent the base class from
+ providing default drag and drop handling, and to handle any special
+ cases you are interested in.
+
+ \section1 Drag and Drop Actions
+
+ In the simplest case, the target of a drag and drop action receives a
+ copy of the data being dragged, and the source decides whether to
+ delete the original. This is described by the \c CopyAction action.
+ The target may also choose to handle other actions, specifically the
+ \c MoveAction and \c LinkAction actions. If the source calls
+ QDrag::exec(), and it returns \c MoveAction, the source is responsible
+ for deleting any original data if it chooses to do so. The QMimeData
+ and QDrag objects created by the source widget \e{should not be deleted}
+ - they will be destroyed by Qt. The target is responsible for taking
+ ownership of the data sent in the drag and drop operation; this is
+ usually done by keeping references to the data.
+
+ If the target understands the \c LinkAction action, it should
+ store its own reference to the original information; the source
+ does not need to perform any further processing on the data. The
+ most common use of drag and drop actions is when performing a
+ Move within the same widget; see the section on \l{Drop Actions}
+ for more information about this feature.
+
+ The other major use of drag actions is when using a reference type
+ such as text/uri-list, where the dragged data are actually references
+ to files or objects.
+
+ \section1 Adding New Drag and Drop Types
+
+ Drag and drop is not limited to text and images. Any type of information
+ can be transferred in a drag and drop operation. To drag information
+ between applications, the applications must be able to indicate to each
+ other which data formats they can accept and which they can produce.
+ This is achieved using
+ \l{http://www.rfc-editor.org/rfc/rfc1341.txt}{MIME types}. The QDrag
+ object constructed by the source contains a list of MIME types that it
+ uses to represent the data (ordered from most appropriate to least
+ appropriate), and the drop target uses one of these to access the data.
+ For common data types, the convenience functions handle the MIME types
+ used transparently but, for custom data types, it is necessary to
+ state them explicitly.
+
+ To implement drag and drop actions for a type of information that is
+ not covered by the QDrag convenience functions, the first and most
+ important step is to look for existing formats that are appropriate:
+ The Internet Assigned Numbers Authority (\l{http://www.iana.org}{IANA})
+ provides a
+ \l{http://www.iana.org/assignments/media-types/}{hierarchical
+ list of MIME media types} at the Information Sciences Institute
+ (\l{http://www.isi.edu}{ISI}).
+ Using standard MIME types maximizes the interoperability of
+ your application with other software now and in the future.
+
+ To support an additional media type, simply set the data in the QMimeData
+ object with the \l{QMimeData::setData()}{setData()} function, supplying
+ the full MIME type and a QByteArray containing the data in the appropriate
+ format. The following code takes a pixmap from a label and stores it
+ as a Portable Network Graphics (PNG) file in a QMimeData object:
+
+ \snippet doc/src/snippets/separations/finalwidget.cpp 0
+
+ Of course, for this case we could have simply used
+ \l{QMimeData::setImageData()}{setImageData()} instead to supply image data
+ in a variety of formats:
+
+ \snippet doc/src/snippets/separations/finalwidget.cpp 1
+
+ The QByteArray approach is still useful in this case because it provides
+ greater control over the amount of data stored in the QMimeData object.
+
+ Note that custom datatypes used in item views must be declared as
+ \l{QMetaObject}{meta objects} and that stream operators for them
+ must be implemented.
+
+ \section1 Drop Actions
+
+ In the clipboard model, the user can \e cut or \e copy the source
+ information, then later paste it. Similarly in the drag and drop
+ model, the user can drag a \e copy of the information or they can drag
+ the information itself to a new place (\e moving it). The
+ drag and drop model has an additional complication for the programmer:
+ The program doesn't know whether the user wants to cut or copy the
+ information until the operation is complete. This often makes no
+ difference when dragging information between applications, but within
+ an application it is important to check which drop action was used.
+
+ We can reimplement the mouseMoveEvent() for a widget, and start a drag
+ and drop operation with a combination of possible drop actions. For
+ example, we may want to ensure that dragging always moves objects in
+ the widget:
+
+ \snippet doc/src/snippets/draganddrop/dragwidget.cpp 7
+ \dots
+ \snippet doc/src/snippets/draganddrop/dragwidget.cpp 8
+
+ The action returned by the exec() function may default to a
+ \c CopyAction if the information is dropped into another application
+ but, if it is dropped in another widget in the same application, we
+ may obtain a different drop action.
+
+ The proposed drop actions can be filtered in a widget's dragMoveEvent()
+ function. However, it is possible to accept all proposed actions in
+ the dragEnterEvent() and let the user decide which they want to accept
+ later:
+
+ \snippet doc/src/snippets/draganddrop/dragwidget.cpp 0
+
+ When a drop occurs in the widget, the dropEvent() handler function is
+ called, and we can deal with each possible action in turn. First, we
+ deal with drag and drop operations within the same widget:
+
+ \snippet doc/src/snippets/draganddrop/dragwidget.cpp 1
+
+ In this case, we refuse to deal with move operations. Each type of drop
+ action that we accept is checked and dealt with accordingly:
+
+ \snippet doc/src/snippets/draganddrop/dragwidget.cpp 2
+ \snippet doc/src/snippets/draganddrop/dragwidget.cpp 3
+ \snippet doc/src/snippets/draganddrop/dragwidget.cpp 4
+ \dots
+ \snippet doc/src/snippets/draganddrop/dragwidget.cpp 5
+
+ Note that we checked for individual drop actions in the above code.
+ As mentioned above in the section on
+ \l{#Overriding Proposed Actions}{Overriding Proposed Actions}, it is
+ sometimes necessary to override the proposed drop action and choose a
+ different one from the selection of possible drop actions.
+ To do this, you need to check for the presence of each action in the value
+ supplied by the event's \l{QDropEvent::}{possibleActions()}, set the drop
+ action with \l{QDropEvent::}{setDropAction()}, and call
+ \l{QEvent::}{accept()}.
+
+ \section1 Drop Rectangles
+
+ The widget's dragMoveEvent() can be used to restrict drops to certain parts
+ of the widget by only accepting the proposed drop actions when the cursor
+ is within those areas. For example, the following code accepts any proposed
+ drop actions when the cursor is over a child widget (\c dropFrame):
+
+ \snippet doc/src/snippets/droprectangle/window.cpp 0
+
+ The dragMoveEvent() can also be used if you need to give visual
+ feedback during a drag and drop operation, to scroll the window, or
+ whatever is appropriate.
+
+ \section1 The Clipboard
+
+ Applications can also communicate with each other by putting data on
+ the clipboard. To access this, you need to obtain a QClipboard object
+ from the QApplication object:
+
+ \snippet examples/widgets/charactermap/mainwindow.cpp 3
+
+ The QMimeData class is used to represent data that is transferred to and
+ from the clipboard. To put data on the clipboard, you can use the
+ setText(), setImage(), and setPixmap() convenience functions for common
+ data types. These functions are similar to those found in the QMimeData
+ class, except that they also take an additional argument that controls
+ where the data is stored: If \l{QClipboard::Mode}{Clipboard} is
+ specified, the data is placed on the clipboard; if
+ \l{QClipboard::Mode}{Selection} is specified, the data is placed in the
+ mouse selection (on X11 only). By default, data is put on the clipboard.
+
+ For example, we can copy the contents of a QLineEdit to the clipboard
+ with the following code:
+
+ \snippet examples/widgets/charactermap/mainwindow.cpp 11
+
+ Data with different MIME types can also be put on the clipboard.
+ Construct a QMimeData object and set data with setData() function in
+ the way described in the previous section; this object can then be
+ put on the clipboard with the
+ \l{QClipboard::setMimeData()}{setMimeData()} function.
+
+ The QClipboard class can notify the application about changes to the
+ data it contains via its \l{QClipboard::dataChanged()}{dataChanged()}
+ signal. For example, we can monitor the clipboard by connecting this
+ signal to a slot in a widget:
+
+ \snippet doc/src/snippets/clipboard/clipwindow.cpp 0
+
+ The slot connected to this signal can read the data on the clipboard
+ using one of the MIME types that can be used to represent it:
+
+ \snippet doc/src/snippets/clipboard/clipwindow.cpp 1
+ \dots
+ \snippet doc/src/snippets/clipboard/clipwindow.cpp 2
+
+ The \l{QClipboard::selectionChanged()}{selectionChanged()} signal can
+ be used on X11 to monitor the mouse selection.
+
+ \section1 Examples
+
+ \list
+ \o \l{draganddrop/draggableicons}{Draggable Icons}
+ \o \l{draganddrop/draggabletext}{Draggable Text}
+ \o \l{draganddrop/dropsite}{Drop Site}
+ \o \l{draganddrop/fridgemagnets}{Fridge Magnets}
+ \o \l{draganddrop/puzzle}{Drag and Drop Puzzle}
+ \endlist
+
+ \section1 Interoperating with Other Applications
+
+ On X11, the public \l{http://www.newplanetsoftware.com/xdnd/}{XDND
+ protocol} is used, while on Windows Qt uses the OLE standard, and
+ Qt for Mac OS X uses the Carbon Drag Manager. On X11, XDND uses MIME,
+ so no translation is necessary. The Qt API is the same regardless of
+ the platform. On Windows, MIME-aware applications can communicate by
+ using clipboard format names that are MIME types. Already some
+ Windows applications use MIME naming conventions for their
+ clipboard formats. Internally, Qt uses QWindowsMime and
+ QMacPasteboardMime for translating proprietary clipboard formats
+ to and from MIME types.
+
+ On X11, Qt also supports drops via the Motif Drag & Drop Protocol. The
+ implementation incorporates some code that was originally written by
+ Daniel Dardailler, and adapted for Qt by Matt Koss <koss@napri.sk>
+ and Nokia. Here is the original copyright notice:
+
+ \legalese
+ Copyright 1996 Daniel Dardailler.
+
+ Permission to use, copy, modify, distribute, and sell this software
+ for any purpose is hereby granted without fee, provided that the above
+ copyright notice appear in all copies and that both that copyright
+ notice and this permission notice appear in supporting documentation,
+ and that the name of Daniel Dardailler not be used in advertising or
+ publicity pertaining to distribution of the software without specific,
+ written prior permission. Daniel Dardailler makes no representations
+ about the suitability of this software for any purpose. It is
+ provided "as is" without express or implied warranty.
+
+ Modifications Copyright 1999 Matt Koss, under the same license as
+ above.
+ \endlegalese
+ \omit NOTE: The copyright notice is from qmotifdnd_x11.cpp. \endomit
+
+ Note: The Motif Drag \& Drop Protocol only allows receivers to
+ request data in response to a QDropEvent. If you attempt to
+ request data in response to e.g. a QDragMoveEvent, an empty
+ QByteArray is returned.
+*/
diff --git a/doc/src/frameworks-technologies/eventsandfilters.qdoc b/doc/src/frameworks-technologies/eventsandfilters.qdoc
new file mode 100644
index 000000000..52d596a16
--- /dev/null
+++ b/doc/src/frameworks-technologies/eventsandfilters.qdoc
@@ -0,0 +1,235 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \group events
+ \title Event Classes
+ \ingroup groups
+
+ \brief Classes used to create and handle events.
+
+ These classes are used to create and handle events.
+
+ For more information see the \link object.html Object model\endlink
+ and \link signalsandslots.html Signals and Slots\endlink.
+*/
+
+/*!
+ \page eventsandfilters.html
+ \title Events and Event Filters
+ \brief A guide to event handling in Qt.
+
+ \ingroup frameworks-technologies
+
+ In Qt, events are objects, derived from the abstract QEvent class,
+ that represent things that have happened either within an application
+ or as a result of outside activity that the application needs to know
+ about. Events can be received and handled by any instance of a
+ QObject subclass, but they are especially relevant to widgets. This
+ document describes how events are delivered and handled in a typical
+ application.
+
+ \tableofcontents
+
+ \section1 How Events are Delivered
+
+ When an event occurs, Qt creates an event object to represent it by
+ constructing an instance of the appropriate QEvent subclass, and
+ delivers it to a particular instance of QObject (or one of its
+ subclasses) by calling its \l{QObject::}{event()} function.
+
+ This function does not handle the event itself; based on the type
+ of event delivered, it calls an event handler for that specific
+ type of event, and sends a response based on whether the event
+ was accepted or ignored.
+
+ \omit
+ Event delivery means that an
+ event has occurred, the QEvent indicates precisely what, and the
+ QObject needs to respond. Most events are specific to QWidget and its
+ subclasses, but there are important events that aren't related to
+ graphics (e.g., \l{QTimer}{timer events}).
+ \endomit
+
+ Some events, such as QMouseEvent and QKeyEvent, come from the
+ window system; some, such as QTimerEvent, come from other sources;
+ some come from the application itself.
+
+ \section1 Event Types
+
+ Most events types have special classes, notably QResizeEvent,
+ QPaintEvent, QMouseEvent, QKeyEvent, and QCloseEvent. Each class
+ subclasses QEvent and adds event-specific functions. For example,
+ QResizeEvent adds \l{QResizeEvent::}{size()} and
+ \l{QResizeEvent::}{oldSize()} to enable widgets to discover how
+ their dimensions have been changed.
+
+ Some classes support more than one actual event type. QMouseEvent
+ supports mouse button presses, double-clicks, moves, and other
+ related operations.
+
+ Each event has an associated type, defined in QEvent::Type, and this
+ can be used as a convenient source of run-time type information to
+ quickly determine which subclass a given event object was constructed
+ from.
+
+ Since programs need to react in varied and complex ways, Qt's
+ event delivery mechanisms are flexible. The documentation for
+ QCoreApplication::notify() concisely tells the whole story; the
+ \e{Qt Quarterly} article
+ \l{http://qt.nokia.com/doc/qq/qq11-events.html}{Another Look at Events}
+ rehashes it less concisely. Here we will explain enough for 95%
+ of applications.
+
+ \section1 Event Handlers
+
+ The normal way for an event to be delivered is by calling a virtual
+ function. For example, QPaintEvent is delivered by calling
+ QWidget::paintEvent(). This virtual function is responsible for
+ reacting appropriately, normally by repainting the widget. If you
+ do not perform all the necessary work in your implementation of the
+ virtual function, you may need to call the base class's implementation.
+
+ For example, the following code handles left mouse button clicks on
+ a custom checkbox widget while passing all other button clicks to the
+ base QCheckBox class:
+
+ \snippet doc/src/snippets/events/events.cpp 0
+
+ If you want to replace the base class's function, you must
+ implement everything yourself. However, if you only want to extend
+ the base class's functionality, then you implement what you want and
+ call the base class to obtain the default behavior for any cases you
+ do not want to handle.
+
+ Occasionally, there isn't such an event-specific function, or the
+ event-specific function isn't sufficient. The most common example
+ involves \key Tab key presses. Normally, QWidget intercepts these to
+ move the keyboard focus, but a few widgets need the \key{Tab} key for
+ themselves.
+
+ These objects can reimplement QObject::event(), the general event
+ handler, and either do their event handling before or after the usual
+ handling, or they can replace the function completely. A very unusual
+ widget that both interprets \key Tab and has an application-specific
+ custom event might contain the following \l{QObject::event()}{event()}
+ function:
+
+ \snippet doc/src/snippets/events/events.cpp 1
+
+ Note that QWidget::event() is still called for all of the cases not
+ handled, and that the return value indicates whether an event was
+ dealt with; a \c true value prevents the event from being sent on
+ to other objects.
+
+ \section1 Event Filters
+
+ Sometimes an object needs to look at, and possibly intercept, the
+ events that are delivered to another object. For example, dialogs
+ commonly want to filter key presses for some widgets; for example,
+ to modify \key{Return}-key handling.
+
+ The QObject::installEventFilter() function enables this by setting
+ up an \e{event filter}, causing a nominated filter object to receive
+ the events for a target object in its QObject::eventFilter()
+ function. An event filter gets to process events before the target
+ object does, allowing it to inspect and discard the events as
+ required. An existing event filter can be removed using the
+ QObject::removeEventFilter() function.
+
+ When the filter object's \l{QObject::}{eventFilter()} implementation
+ is called, it can accept or reject the event, and allow or deny
+ further processing of the event. If all the event filters allow
+ further processing of an event (by each returning \c false), the event
+ is sent to the target object itself. If one of them stops processing
+ (by returning \c true), the target and any later event filters do not
+ get to see the event at all.
+
+ \snippet doc/src/snippets/eventfilters/filterobject.cpp 0
+
+ The above code shows another way to intercept \key{Tab} key press
+ events sent to a particular target widget. In this case, the filter
+ handles the relevant events and returns \c true to stop them from
+ being processed any further. All other events are ignored, and the
+ filter returns \c false to allow them to be sent on to the target
+ widget, via any other event filters that are installed on it.
+
+ It is also possible to filter \e all events for the entire application,
+ by installing an event filter on the QApplication or QCoreApplication
+ object. Such global event filters are called before the object-specific
+ filters. This is very powerful, but it also slows down event delivery
+ of every single event in the entire application; the other techniques
+ discussed should generally be used instead.
+
+ \section1 Sending Events
+
+ Many applications want to create and send their own events. You can
+ send events in exactly the same ways as Qt's own event loop by
+ constructing suitable event objects and sending them with
+ QCoreApplication::sendEvent() and QCoreApplication::postEvent().
+
+ \l{QCoreApplication::}{sendEvent()} processes the event immediately.
+ When it returns, the event filters and/or the object itself have
+ already processed the event. For many event classes there is a function
+ called isAccepted() that tells you whether the event was accepted
+ or rejected by the last handler that was called.
+
+ \l{QCoreApplication::}{postEvent()} posts the event on a queue for
+ later dispatch. The next time Qt's main event loop runs, it dispatches
+ all posted events, with some optimization. For example, if there are
+ several resize events, they are compressed into one. The same
+ applies to paint events: QWidget::update() calls
+ \l{QCoreApplication::}{postEvent()}, which eliminates flickering and
+ increases speed by avoiding multiple repaints.
+
+ \l{QCoreApplication::}{postEvent()} is also used during object
+ initialization, since the posted event will typically be dispatched
+ very soon after the initialization of the object is complete.
+ When implementing a widget, it is important to realise that events
+ can be delivered very early in its lifetime so, in its constructor,
+ be sure to initialize member variables early on, before there's any
+ chance that it might receive an event.
+
+ To create events of a custom type, you need to define an event
+ number, which must be greater than QEvent::User, and you may need to
+ subclass QEvent in order to pass specific information about your
+ custom event. See the QEvent documentation for further details.
+*/
diff --git a/doc/src/frameworks-technologies/gestures.qdoc b/doc/src/frameworks-technologies/gestures.qdoc
new file mode 100644
index 000000000..2fa8dabe9
--- /dev/null
+++ b/doc/src/frameworks-technologies/gestures.qdoc
@@ -0,0 +1,173 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \page gestures-overview.html
+ \title Gestures Programming
+ \ingroup frameworks-technologies
+ \startpage index.html Qt Reference Documentation
+
+ \brief An overview of the Qt support for Gesture programming.
+
+ Qt includes a framework for gesture programming that gives has the ability
+ to form gestures from a series of events, independently of the input methods
+ used. A gesture could be a particular movement of a mouse, a touch screen
+ action, or a series of events from some other source. The nature of the input,
+ the interpretation of the gesture and the action taken are the choice of the
+ developer.
+
+ \tableofcontents
+
+ \section1 Overview
+
+ QGesture is the central class in Qt's gesture framework, providing a container
+ for information about gestures performed by the user. QGesture exposes
+ properties that give general information that is common to all gestures, and
+ these can be extended to provide additional gesture-specific information.
+ Common panning, pinching and swiping gestures are represented by specialized
+ classes: QPanGesture, QPinchGesture and QSwipeGesture.
+
+ Developers can also implement new gestures by subclassing and extending the
+ QGestureRecognizer class. Adding support for a new gesture involves implementing
+ code to recognize the gesture from input events. This is described in the
+ \l{Creating Your Own Gesture Recognizer} section.
+
+ \section1 Using Standard Gestures with Widgets
+
+ Gestures can be enabled for instances of QWidget and QGraphicsObject subclasses.
+ An object that accepts gesture input is referred to as a \e{target object}.
+
+ To enable a gesture for a target object, call its QWidget::grabGesture() or
+ QGraphicsObject::grabGesture() function with an argument describing the
+ required gesture type. The standard types are defined by the Qt::GestureType
+ enum and include many commonly used gestures.
+
+ \snippet examples/gestures/imagegestures/imagewidget.cpp enable gestures
+
+ In the above code, the gesture is set up in the constructor of the target object
+ itself.
+
+ When the user performs a gesture, QGestureEvent events will be delivered to the
+ target object, and these can be handled by reimplementing the QWidget::event()
+ handler function for widgets or QGraphicsItem::sceneEvent() for graphics objects.
+
+ For convenience, the \l{Image Gestures Example} reimplements the general
+ \l{QWidget::}{event()} handler function and delegates gesture events to a
+ specialized gestureEvent() function:
+
+ \snippet examples/gestures/imagegestures/imagewidget.cpp event handler
+
+ The gesture events delivered to the target object can be examined individually
+ and dealt with appropriately:
+
+ \snippet examples/gestures/imagegestures/imagewidget.cpp gesture event handler
+
+ Responding to a gesture is simply a matter of obtaining the QGesture object
+ delivered in the QGestureEvent sent to the target object and examining the
+ information it contains.
+
+ \snippet examples/gestures/imagegestures/imagewidget.cpp swipe function
+
+ Here, we examine the direction in which the user swiped the widget and modify
+ its contents accordingly.
+
+
+ \section1 Creating Your Own Gesture Recognizer
+
+ Adding support for a new gesture involves creating and registering a new gesture
+ recognizer. Depending on the recognition process for the gesture, it may also
+ involve creating a new gesture object.
+
+ To create a new recognizer, you need to subclass QGestureRecognizer to create a
+ custom recognizer class. There is one virtual function that you must reimplement
+ and two others that can be reimplemented as required.
+
+ \section2 Filtering Input Events
+
+ The \l{QGestureRecognizer::}{recognize()} function must be reimplemented.
+ This function handles and filters the incoming input events for the target objects
+ and determines whether or not they correspond to the gesture the recognizer is
+ looking for.
+
+ Although the logic for gesture recognition is implemented in this function,
+ possibly using a state machine based on the Qt::GestureState enums, you can store
+ persistent information about the state of the recognition process in the QGesture
+ object supplied.
+
+ Your \l{QGestureRecognizer::}{recognize()} function must return a value of
+ QGestureRecognizer::Result that indicates the state of recognition for a given gesture and
+ target object. This determines whether or not a gesture event will be delivered
+ to a target object.
+
+ \section2 Custom Gestures
+
+ If you choose to represent a gesture by a custom QGesture subclass, you will need to
+ reimplement the \l{QGestureRecognizer::}{create()} function to construct
+ instances of your gesture class instead of standard QGesture instances. Alternatively,
+ you may want to use standard QGesture instances, but add additional dynamic properties
+ to them to express specific details of the gesture you want to handle.
+
+ \section2 Resetting Gestures
+
+ If you use custom gesture objects that need to be reset or otherwise specially
+ handled when a gesture is canceled, you need to reimplement the
+ \l{QGestureRecognizer::}{reset()} function to perform these special tasks.
+
+ Note that QGesture objects are only created once for each combination of target object
+ and gesture type, and they might be reused every time the user attempts to perform the
+ same gesture type on the target object. As a result, it can be useful to reimplement
+ the \l{QGestureRecognizer::}{reset()} function to clean up after each previous attempt
+ at recognizing a gesture.
+
+
+ \section1 Using a New Gesture Recognizer
+
+ To use a gesture recognizer, construct an instance of your QGestureRecognizer
+ subclass, and register it with the application with
+ QGestureRecognizer::registerRecognizer(). A recognizer for a given type of
+ gesture can be removed with QGestureRecognizer::unregisterRecognizer().
+
+
+ \section1 Further Reading
+
+ The \l{gestures/imagegestures}{Image Gestures Example} shows how to enable
+ gestures for a widget in a simple image viewer application.
+*/
diff --git a/doc/src/frameworks-technologies/graphicsview.qdoc b/doc/src/frameworks-technologies/graphicsview.qdoc
new file mode 100644
index 000000000..ba89c7d80
--- /dev/null
+++ b/doc/src/frameworks-technologies/graphicsview.qdoc
@@ -0,0 +1,568 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \group graphicsview-api
+ \title Graphics View Classes
+*/
+
+/*!
+ \page graphicsview.html
+ \title The Graphics View Framework
+ \brief An overview of the Graphics View framework for interactive 2D
+ graphics.
+
+ \ingroup frameworks-technologies
+
+ \keyword Graphics View
+ \keyword GraphicsView
+ \keyword Graphics
+ \keyword Canvas
+ \since 4.2
+
+ Graphics View provides a surface for managing and interacting with a large
+ number of custom-made 2D graphical items, and a view widget for
+ visualizing the items, with support for zooming and rotation.
+
+ The framework includes an event propagation architecture that allows
+ precise double-precision interaction capabilities for the items on the
+ scene. Items can handle key events, mouse press, move, release and
+ double click events, and they can also track mouse movement.
+
+ Graphics View uses a BSP (Binary Space Partitioning) tree to provide very
+ fast item discovery, and as a result of this, it can visualize large
+ scenes in real-time, even with millions of items.
+
+ Graphics View was introduced in Qt 4.2, replacing its predecessor,
+ QCanvas. If you are porting from QCanvas, see \l{Porting to Graphics
+ View}.
+
+ Topics:
+
+ \tableofcontents
+
+ \section1 The Graphics View Architecture
+
+ Graphics View provides an item-based approach to model-view programming,
+ much like InterView's convenience classes QTableView, QTreeView and
+ QListView. Several views can observe a single scene, and the scene
+ contains items of varying geometric shapes.
+
+ \section2 The Scene
+
+ QGraphicsScene provides the Graphics View scene. The scene has the
+ following responsibilities:
+
+ \list
+ \o Providing a fast interface for managing a large number of items
+ \o Propagating events to each item
+ \o Managing item state, such as selection and focus handling
+ \o Providing untransformed rendering functionality; mainly for printing
+ \endlist
+
+ The scene serves as a container for QGraphicsItem objects. Items are
+ added to the scene by calling QGraphicsScene::addItem(), and then
+ retrieved by calling one of the many item discovery functions.
+ QGraphicsScene::items() and its overloads return all items contained
+ by or intersecting with a point, a rectangle, a polygon or a general
+ vector path. QGraphicsScene::itemAt() returns the topmost item at a
+ particular point. All item discovery functions return the items in
+ descending stacking order (i.e., the first returned item is topmost,
+ and the last item is bottom-most).
+
+ \snippet doc/src/snippets/code/doc_src_graphicsview.qdoc 0
+
+ QGraphicsScene's event propagation architecture schedules scene events
+ for delivery to items, and also manages propagation between items. If
+ the scene receives a mouse press event at a certain position, the
+ scene passes the event on to whichever item is at that position.
+
+ QGraphicsScene also manages certain item states, such as item
+ selection and focus. You can select items on the scene by calling
+ QGraphicsScene::setSelectionArea(), passing an arbitrary shape. This
+ functionality is also used as a basis for rubberband selection in
+ QGraphicsView. To get the list of all currently selected items, call
+ QGraphicsScene::selectedItems(). Another state handled by
+ QGraphicsScene is whether or not an item has keyboard input focus. You
+ can set focus on an item by calling QGraphicsScene::setFocusItem() or
+ QGraphicsItem::setFocus(), or get the current focus item by calling
+ QGraphicsScene::focusItem().
+
+ Finally, QGraphicsScene allows you to render parts of the scene into a
+ paint device through the QGraphicsScene::render() function. You can
+ read more about this in the Printing section later in this document.
+
+ \section2 The View
+
+ QGraphicsView provides the view widget, which visualizes the contents
+ of a scene. You can attach several views to the same scene, to provide
+ several viewports into the same data set. The view widget is a scroll
+ area, and provides scroll bars for navigating through large scenes. To
+ enable OpenGL support, you can set a QGLWidget as the viewport by
+ calling QGraphicsView::setViewport().
+
+ \snippet doc/src/snippets/code/doc_src_graphicsview.qdoc 1
+
+ The view receives input events from the keyboard and mouse, and
+ translates these to scene events (converting the coordinates used
+ to scene coordinates where appropriate), before sending the events
+ to the visualized scene.
+
+ Using its transformation matrix, QGraphicsView::transform(), the view can
+ \e transform the scene's coordinate system. This allows advanced
+ navigation features such as zooming and rotation. For convenience,
+ QGraphicsView also provides functions for translating between view and
+ scene coordinates: QGraphicsView::mapToScene() and
+ QGraphicsView::mapFromScene().
+
+ \img graphicsview-view.png
+
+ \section2 The Item
+
+ QGraphicsItem is the base class for graphical items in a
+ scene. Graphics View provides several standard items for typical
+ shapes, such as rectangles (QGraphicsRectItem), ellipses
+ (QGraphicsEllipseItem) and text items (QGraphicsTextItem), but the
+ most powerful QGraphicsItem features are available when you write a
+ custom item. Among other things, QGraphicsItem supports the following
+ features:
+
+ \list
+ \o Mouse press, move, release and double click events, as well as mouse
+ hover events, wheel events, and context menu events.
+ \o Keyboard input focus, and key events
+ \o Drag and drop
+ \o Grouping, both through parent-child relationships, and with
+ QGraphicsItemGroup
+ \o Collision detection
+ \endlist
+
+ Items live in a local coordinate system, and like QGraphicsView, it
+ also provides many functions for mapping coordinates between the item
+ and the scene, and from item to item. Also, like QGraphicsView, it can
+ transform its coordinate system using a matrix:
+ QGraphicsItem::transform(). This is useful for rotating and scaling
+ individual items.
+
+ Items can contain other items (children). Parent items'
+ transformations are inherited by all its children. Regardless of an
+ item's accumulated transformation, though, all its functions (e.g.,
+ QGraphicsItem::contains(), QGraphicsItem::boundingRect(),
+ QGraphicsItem::collidesWith()) still operate in local coordinates.
+
+ QGraphicsItem supports collision detection through the
+ QGraphicsItem::shape() function, and QGraphicsItem::collidesWith(),
+ which are both virtual functions. By returning your item's shape as a
+ local coordinate QPainterPath from QGraphicsItem::shape(),
+ QGraphicsItem will handle all collision detection for you. If you want
+ to provide your own collision detection, however, you can reimplement
+ QGraphicsItem::collidesWith().
+
+ \img graphicsview-items.png
+
+ \section1 Classes in the Graphics View Framework
+
+ These classes provide a framework for creating interactive applications.
+
+ \annotatedlist graphicsview-api
+
+ \section1 The Graphics View Coordinate System
+
+ Graphics View is based on the Cartesian coordinate system; items'
+ position and geometry on the scene are represented by sets of two
+ numbers: the x-coordinate, and the y-coordinate. When observing a scene
+ using an untransformed view, one unit on the scene is represented by
+ one pixel on the screen.
+
+ \note The inverted Y-axis coordinate system (where \c y grows upwards)
+ is unsupported as Graphics Views uses Qt's coordinate system.
+
+ There are three effective coordinate systems in play in Graphics View:
+ Item coordinates, scene coordinates, and view coordinates. To simplify
+ your implementation, Graphics View provides convenience functions that
+ allow you to map between the three coordinate systems.
+
+ When rendering, Graphics View's scene coordinates correspond to
+ QPainter's \e logical coordinates, and view coordinates are the same as
+ \e device coordinates. In \l{The Coordinate System}, you can read about
+ the relationship between logical coordinates and device coordinates.
+
+ \img graphicsview-parentchild.png
+
+ \section2 Item Coordinates
+
+ Items live in their own local coordinate system. Their coordinates
+ are usually centered around its center point (0, 0), and this is
+ also the center for all transformations. Geometric primitives in the
+ item coordinate system are often referred to as item points, item
+ lines, or item rectangles.
+
+ When creating a custom item, item coordinates are all you need to
+ worry about; QGraphicsScene and QGraphicsView will perform all
+ transformations for you. This makes it very easy to implement custom
+ items. For example, if you receive a mouse press or a drag enter
+ event, the event position is given in item coordinates. The
+ QGraphicsItem::contains() virtual function, which returns true if a
+ certain point is inside your item, and false otherwise, takes a
+ point argument in item coordinates. Similarly, an item's bounding
+ rect and shape are in item coordinates.
+
+ At item's \e position is the coordinate of the item's center point
+ in its parent's coordinate system; sometimes referred to as \e
+ parent coordinates. The scene is in this sense regarded as all
+ parent-less items' "parent". Top level items' position are in scene
+ coordinates.
+
+ Child coordinates are relative to the parent's coordinates. If the
+ child is untransformed, the difference between a child coordinate
+ and a parent coordinate is the same as the distance between the
+ items in parent coordinates. For example: If an untransformed child
+ item is positioned precisely in its parent's center point, then the
+ two items' coordinate systems will be identical. If the child's
+ position is (10, 0), however, the child's (0, 10) point will
+ correspond to its parent's (10, 10) point.
+
+ Because items' position and transformation are relative to the
+ parent, child items' coordinates are unaffected by the parent's
+ transformation, although the parent's transformation implicitly
+ transforms the child. In the above example, even if the parent is
+ rotated and scaled, the child's (0, 10) point will still correspond
+ to the parent's (10, 10) point. Relative to the scene, however, the
+ child will follow the parent's transformation and position. If the
+ parent is scaled (2x, 2x), the child's position will be at scene
+ coordinate (20, 0), and its (10, 0) point will correspond to the
+ point (40, 0) on the scene.
+
+ With QGraphicsItem::pos() being one of the few exceptions,
+ QGraphicsItem's functions operate in item coordinates, regardless of
+ the item, or any of its parents' transformation. For example, an
+ item's bounding rect (i.e. QGraphicsItem::boundingRect()) is always
+ given in item coordinates.
+
+ \section2 Scene Coordinates
+
+ The scene represents the base coordinate system for all its items.
+ The scene coordinate system describes the position of each top-level
+ item, and also forms the basis for all scene events delivered to the
+ scene from the view. Each item on the scene has a scene position
+ and bounding rectangle (QGraphicsItem::scenePos(),
+ QGraphicsItem::sceneBoundingRect()), in addition to its local item
+ pos and bounding rectangle. The scene position describes the item's
+ position in scene coordinates, and its scene bounding rect forms the
+ basis for how QGraphicsScene determines what areas of the scene have
+ changed. Changes in the scene are communicated through the
+ QGraphicsScene::changed() signal, and the argument is a list of
+ scene rectangles.
+
+ \section2 View Coordinates
+
+ View coordinates are the coordinates of the widget. Each unit in
+ view coordinates corresponds to one pixel. What's special about this
+ coordinate system is that it is relative to the widget, or viewport,
+ and unaffected by the observed scene. The top left corner of
+ QGraphicsView's viewport is always (0, 0), and the bottom right
+ corner is always (viewport width, viewport height). All mouse events
+ and drag and drop events are originally received as view
+ coordinates, and you need to map these coordinates to the scene in
+ order to interact with items.
+
+ \section2 Coordinate Mapping
+
+ Often when dealing with items in a scene, it can be useful to map
+ coordinates and arbitrary shapes from the scene to an item, from
+ item to item, or from the view to the scene. For example, when you
+ click your mouse in QGraphicsView's viewport, you can ask the scene
+ what item is under the cursor by calling
+ QGraphicsView::mapToScene(), followed by
+ QGraphicsScene::itemAt(). If you want to know where in the viewport
+ an item is located, you can call QGraphicsItem::mapToScene() on the
+ item, then QGraphicsView::mapFromScene() on the view. Finally, if
+ you use want to find what items are inside a view ellipse, you can
+ pass a QPainterPath to mapToScene(), and then pass the mapped path
+ to QGraphicsScene::items().
+
+ You can map coordinates and shapes to and from and item's scene by
+ calling QGraphicsItem::mapToScene() and
+ QGraphicsItem::mapFromScene(). You can also map to an item's parent
+ item by calling QGraphicsItem::mapToParent() and
+ QGraphicsItem::mapFromParent(), or between items by calling
+ QGraphicsItem::mapToItem() and QGraphicsItem::mapFromItem(). All
+ mapping functions can map both points, rectangles, polygons and
+ paths.
+
+ The same mapping functions are available in the view, for mapping to
+ and from the scene. QGraphicsView::mapFromScene() and
+ QGraphicsView::mapToScene(). To map from a view to an item, you
+ first map to the scene, and then map from the scene to the item.
+
+ \section1 Key Features
+
+ \section2 Zooming and rotating
+
+ QGraphicsView supports the same affine transformations as QPainter
+ does through QGraphicsView::setMatrix(). By applying a transformation
+ to the view, you can easily add support for common navigation features
+ such as zooming and rotating.
+
+ Here is an example of how to implement zoom and rotate slots in a
+ subclass of QGraphicsView:
+
+ \snippet doc/src/snippets/code/doc_src_graphicsview.qdoc 2
+
+ The slots could be connected to \l{QToolButton}{QToolButtons} with
+ \l{QAbstractButton::autoRepeat}{autoRepeat} enabled.
+
+ QGraphicsView keeps the center of the view aligned when you transform
+ the view.
+
+ See also the \l{Elastic Nodes Example}{Elastic Nodes} example for
+ code that shows how to implement basic zooming features.
+
+ \section2 Printing
+
+ Graphics View provides single-line printing through its rendering
+ functions, QGraphicsScene::render() and QGraphicsView::render(). The
+ functions provide the same API: You can have the scene or the view
+ render all or parts of their contents into any paint device by passing
+ a QPainter to either of the rendering functions. This example shows
+ how to print the whole scene into a full page, using QPrinter.
+
+ \snippet doc/src/snippets/code/doc_src_graphicsview.qdoc 3
+
+ The difference between the scene and view rendering functions is that
+ one operates in scene coordinates, and the other in view coordinates.
+ QGraphicsScene::render() is often preferred for printing whole
+ segments of a scene untransformed, such as for plotting geometrical
+ data, or for printing a text document. QGraphicsView::render(), on the
+ other hand, is suitable for taking screenshots; its default behavior
+ is to render the exact contents of the viewport using the provided
+ painter.
+
+ \snippet doc/src/snippets/code/doc_src_graphicsview.qdoc 4
+
+ When the source and target areas' sizes do not match, the source
+ contents are stretched to fit into the target area. By passing a
+ Qt::AspectRatioMode to the rendering function you are using, you can
+ choose to maintain or ignore the aspect ratio of the scene when the
+ contents are stretched.
+
+ \section2 Drag and Drop
+
+ Because QGraphicsView inherits QWidget indirectly, it already provides
+ the same drag and drop functionality that QWidget provides. In
+ addition, as a convenience, the Graphics View framework provides drag
+ and drop support for the scene, and for each and every item. As the
+ view receives a drag, it translates the drag and drop events into a
+ QGraphicsSceneDragDropEvent, which is then forwarded to the scene. The
+ scene takes over scheduling of this event, and sends it to the first
+ item under the mouse cursor that accepts drops.
+
+ To start a drag from an item, create a QDrag object, passing a pointer
+ to the widget that starts the drag. Items can be observed by many
+ views at the same time, but only one view can start the drag. Drags
+ are in most cases started as a result of pressing or moving the mouse,
+ so in mousePressEvent() or mouseMoveEvent(), you can get the
+ originating widget pointer from the event. For example:
+
+ \snippet doc/src/snippets/code/doc_src_graphicsview.qdoc 5
+
+ To intercept drag and drop events for the scene, you reimplement
+ QGraphicsScene::dragEnterEvent() and whichever event handlers your
+ particular scene needs, in a QGraphicsItem subclass. You can read more
+ about drag and drop in Graphics View in the documentation for each of
+ QGraphicsScene's event handlers.
+
+ Items can enable drag and drop support by calling
+ QGraphicsItem::setAcceptDrops(). To handle the incoming drag,
+ reimplement QGraphicsItem::dragEnterEvent(),
+ QGraphicsItem::dragMoveEvent(), QGraphicsItem::dragLeaveEvent(), and
+ QGraphicsItem::dropEvent().
+
+ See also the \l{Drag and Drop Robot Example}{Drag and Drop Robot} example
+ for a demonstration of Graphics View's support for drag and drop
+ operations.
+
+ \section2 Cursors and Tooltips
+
+ Like QWidget, QGraphicsItem also supports cursors
+ (QGraphicsItem::setCursor()), and tooltips
+ (QGraphicsItem::setToolTip()). The cursors and tooltips are activated
+ by QGraphicsView as the mouse cursor enters the item's area (detected
+ by calling QGraphicsItem::contains()).
+
+ You can also set a default cursor directly on the view by calling
+ QGraphicsView::setCursor().
+
+ See also the \l{Drag and Drop Robot Example}{Drag and Drop Robot}
+ example for code that implements tooltips and cursor shape handling.
+
+ \section2 Animation
+
+ Graphics View supports animation at several levels. You can easily
+ assemble animation by using the Animation Framework. For that you'll
+ need your items to inherit from QGraphicsObject and associate
+ QPropertyAnimation with them. QPropertyAnimation allows to animate any
+ QObject property.
+
+ Another option is to create a custom item that inherits from QObject
+ and QGraphicsItem. The item can the set up its own timers, and control
+ animations with incremental steps in QObject::timerEvent().
+
+ A third option, which is mostly available for compatibility with
+ QCanvas in Qt 3, is to \e advance the scene by calling
+ QGraphicsScene::advance(), which in turn calls
+ QGraphicsItem::advance().
+
+ \section2 OpenGL Rendering
+
+ To enable OpenGL rendering, you simply set a new QGLWidget as the
+ viewport of QGraphicsView by calling QGraphicsView::setViewport(). If
+ you want OpenGL with antialiasing, you need OpenGL sample buffer
+ support (see QGLFormat::sampleBuffers()).
+
+ Example:
+
+ \snippet doc/src/snippets/code/doc_src_graphicsview.qdoc 6
+
+ \section2 Item Groups
+
+ By making an item a child of another, you can achieve the most
+ essential feature of item grouping: the items will move together, and
+ all transformations are propagated from parent to child.
+
+ In addition, QGraphicsItemGroup is a special item that combines child
+ event handling with a useful interface for adding and removing items
+ to and from a group. Adding an item to a QGraphicsItemGroup will keep
+ the item's original position and transformation, whereas reparenting
+ items in general will cause the child to reposition itself relative to
+ its new parent. For convenience, you can create
+ \l{QGraphicsItemGroup}s through the scene by calling
+ QGraphicsScene::createItemGroup().
+
+ \section2 Widgets and Layouts
+
+ Qt 4.4 introduced support for geometry and layout-aware items through
+ QGraphicsWidget. This special base item is similar to QWidget, but
+ unlike QWidget, it doesn't inherit from QPaintDevice; rather from
+ QGraphicsItem instead. This allows you to write complete widgets with
+ events, signals & slots, size hints and policies, and you can also
+ manage your widgets geometries in layouts through
+ QGraphicsLinearLayout and QGraphicsGridLayout.
+
+ \section3 QGraphicsWidget
+
+ Building on top of QGraphicsItem's capabilities and lean footprint,
+ QGraphicsWidget provides the best of both worlds: extra
+ functionality from QWidget, such as the style, font, palette, layout
+ direction, and its geometry, and resolution independence and
+ transformation support from QGraphicsItem. Because Graphics View
+ uses real coordinates instead of integers, QGraphicsWidget's
+ geometry functions also operate on QRectF and QPointF. This also
+ applies to frame rects, margins and spacing. With QGraphicsWidget
+ it's not uncommon to specify contents margins of (0.5, 0.5, 0.5,
+ 0.5), for example. You can create both subwidgets and "top-level"
+ windows; in some cases you can now use Graphics View for advanced
+ MDI applications.
+
+ Some of QWidget's properties are supported, including window flags
+ and attributes, but not all. You should refer to QGraphicsWidget's
+ class documentation for a complete overview of what is and what is
+ not supported. For example, you can create decorated windows by
+ passing the Qt::Window window flag to QGraphicsWidget's constructor,
+ but Graphics View currently doesn't support the Qt::Sheet and
+ Qt::Drawer flags that are common on Mac OS X.
+
+ The capabilities of QGraphicsWidget are expected to grow depending
+ on community feedback.
+
+ \section3 QGraphicsLayout
+
+ QGraphicsLayout is part of a second-generation layout framework
+ designed specifically for QGraphicsWidget. Its API is very similar
+ to that of QLayout. You can manage widgets and sublayouts inside
+ either QGraphicsLinearLayout and QGraphicsGridLayout. You can also
+ easily write your own layout by subclassing QGraphicsLayout
+ yourself, or add your own QGraphicsItem items to the layout by
+ writing an adaptor subclass of QGraphicsLayoutItem.
+
+ \section2 Embedded Widget Support
+
+ Graphics View provides seamless support for embedding any widget
+ into the scene. You can embed simple widgets, such as QLineEdit or
+ QPushButton, complex widgets such as QTabWidget, and even complete
+ main windows. To embed your widget to the scene, simply call
+ QGraphicsScene::addWidget(), or create an instance of
+ QGraphicsProxyWidget to embed your widget manually.
+
+ Through QGraphicsProxyWidget, Graphics View is able to deeply
+ integrate the client widget features including its cursors,
+ tooltips, mouse, tablet and keyboard events, child widgets,
+ animations, pop-ups (e.g., QComboBox or QCompleter), and the widget's
+ input focus and activation. QGraphicsProxyWidget even integrates the
+ embedded widget's tab order so that you can tab in and out of
+ embedded widgets. You can even embed a new QGraphicsView into your
+ scene to provide complex nested scenes.
+
+ When transforming an embedded widget, Graphics View makes sure that
+ the widget is transformed resolution independently, allowing the
+ fonts and style to stay crisp when zoomed in. (Note that the effect
+ of resolution independence depends on the style.)
+
+ \section1 Performance
+
+ \section2 Floating Point Instructions
+
+ In order to accurately and quickly apply transformations and effects to
+ items, Graphics View is built with the assumption that the user's hardware
+ is able to provide reasonable performance for floating point instructions.
+
+ Many workstations and desktop computers are equipped with suitable hardware
+ to accelerate this kind of computation, but some embedded devices may only
+ provide libraries to handle mathematical operations or emulate floating
+ point instructions in software.
+
+ As a result, certain kinds of effects may be slower than expected on certain
+ devices. It may be possible to compensate for this performance hit by making
+ optimizations in other areas; for example, by using \l{#OpenGL Rendering}{OpenGL}
+ to render a scene. However, any such optimizations may themselves cause a
+ reduction in performance if they also rely on the presence of floating point
+ hardware.
+*/
diff --git a/doc/src/frameworks-technologies/implicit-sharing.qdoc b/doc/src/frameworks-technologies/implicit-sharing.qdoc
new file mode 100644
index 000000000..a87595fa3
--- /dev/null
+++ b/doc/src/frameworks-technologies/implicit-sharing.qdoc
@@ -0,0 +1,152 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/* TODO: Move some of the documentation from QSharedDataPointer into this
+ document. */
+
+/*!
+ \group shared
+ \title Implicitly Shared Classes
+*/
+
+/*!
+ \page implicit-sharing.html
+ \title Implicit Sharing
+ \ingroup frameworks-technologies
+
+ \brief Reference counting for fast copying.
+
+ \keyword implicit data sharing
+ \keyword implicit sharing
+ \keyword implicitly shared
+ \keyword reference counting
+ \keyword shared implicitly
+ \keyword shared classes
+
+ Many C++ classes in Qt use implicit data sharing to maximize
+ resource usage and minimize copying. Implicitly shared classes are
+ both safe and efficient when passed as arguments, because only a
+ pointer to the data is passed around, and the data is copied only
+ if and when a function writes to it, i.e., \e {copy-on-write}.
+
+ \tableofcontents
+
+ \section1 Overview
+
+ A shared class consists of a pointer to a shared data block that
+ contains a reference count and the data.
+
+ When a shared object is created, it sets the reference count to 1. The
+ reference count is incremented whenever a new object references the
+ shared data, and decremented when the object dereferences the shared
+ data. The shared data is deleted when the reference count becomes
+ zero.
+
+ \keyword deep copy
+ \keyword shallow copy
+
+ When dealing with shared objects, there are two ways of copying an
+ object. We usually speak about \e deep and \e shallow copies. A deep
+ copy implies duplicating an object. A shallow copy is a reference
+ copy, i.e. just a pointer to a shared data block. Making a deep copy
+ can be expensive in terms of memory and CPU. Making a shallow copy is
+ very fast, because it only involves setting a pointer and incrementing
+ the reference count.
+
+ Object assignment (with operator=()) for implicitly shared objects is
+ implemented using shallow copies.
+
+ The benefit of sharing is that a program does not need to duplicate
+ data unnecessarily, which results in lower memory use and less copying
+ of data. Objects can easily be assigned, sent as function arguments,
+ and returned from functions.
+
+ Implicit sharing takes place behind the scenes; the programmer
+ does not need to worry about it. Even in multithreaded
+ applications, implicit sharing takes place, as explained in
+ \l{Thread-Support in Qt Modules#Threads and Implicitly Shared Classes}
+ {Threads and Implicitly Shared Classes}.
+
+ When implementing your own implicitly shared classes, use the
+ QSharedData and QSharedDataPointer classes.
+
+ \section1 Implicit Sharing in Detail
+
+ Implicit sharing automatically detaches the object from a shared
+ block if the object is about to change and the reference count is
+ greater than one. (This is often called \e {copy-on-write} or
+ \e {value semantics}.)
+
+ An implicitly shared class has total control of its internal data. In
+ any member functions that modify its data, it automatically detaches
+ before modifying the data.
+
+ The QPen class, which uses implicit sharing, detaches from the shared
+ data in all member functions that change the internal data.
+
+ Code fragment:
+ \snippet doc/src/snippets/code/doc_src_groups.qdoc 0
+
+
+ \section1 List of Classes
+
+ The classes listed below automatically detach from common data if
+ an object is about to be changed. The programmer will not even
+ notice that the objects are shared. Thus you should treat
+ separate instances of them as separate objects. They will always
+ behave as separate objects but with the added benefit of sharing
+ data whenever possible. For this reason, you can pass instances
+ of these classes as arguments to functions by value without
+ concern for the copying overhead.
+
+ Example:
+ \snippet doc/src/snippets/code/doc_src_groups.qdoc 1
+
+ In this example, \c p1 and \c p2 share data until QPainter::begin()
+ is called for \c p2, because painting a pixmap will modify it.
+
+ \warning Do not copy an implicitly shared container (QMap,
+ QVector, etc.) while you are iterating over it using an non-const
+ \l{STL-style iterator}.
+
+ \keyword implicitly shared classes
+ \annotatedlist shared
+*/
diff --git a/doc/src/frameworks-technologies/ipc.qdoc b/doc/src/frameworks-technologies/ipc.qdoc
new file mode 100644
index 000000000..0402237fc
--- /dev/null
+++ b/doc/src/frameworks-technologies/ipc.qdoc
@@ -0,0 +1,89 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \page ipc.html
+ \title Inter-Process Communication in Qt
+ \brief Inter-Process communication in Qt applications.
+
+ \ingroup frameworks-technologies
+
+ Qt provides several ways to implement Inter-Process Communication
+ (IPC) in Qt applications.
+
+ \section1 TCP/IP
+
+ The cross-platform \l{QtNetwork} module provides classes that make
+ network programming portable and easy. It offers high-level
+ classes (e.g., QNetworkAccessManager, QFtp) that communicate using
+ specific application-level protocols, and lower-level classes
+ (e.g., QTcpSocket, QTcpServer, QSslSocket) for implementing
+ protocols.
+
+ \section1 Shared Memory
+
+ The cross-platform shared memory class, QSharedMemory, provides
+ access to the operating system's shared memory implementation.
+ It allows safe access to shared memory segments by multiple threads
+ and processes. Additionally, QSystemSemaphore can be used to control
+ access to resources shared by the system, as well as to communicate
+ between processes.
+
+ \section1 D-Bus
+
+ The \l{QtDBus} module is a Unix-only library
+ you can use to implement IPC using the D-Bus protocol. It extends
+ Qt's \l{signalsandslots.html} {Signals and Slots} mechanism to the
+ IPC level, allowing a signal emitted by one process to be
+ connected to a slot in another process. This \l {Introduction to
+ D-Bus} page has detailed information on how to use the \l{QtDBus}
+ module.
+
+ \section1 Qt COmmunications Protocol (QCOP)
+
+ The QCopChannel class implements a protocol for transferring messages
+ between client processes across named channels. QCopChannel is
+ only available in \l{Qt for Embedded Linux}. Like the \l{QtDBus}
+ module, QCOP extends Qt's \l{Signals and Slots} mechanism to the
+ IPC level, allowing a signal emitted by one process to be
+ connected to a slot in another process, but unlike QtDBus, QCOP
+ does not depend on a third party library.
+*/
diff --git a/doc/src/frameworks-technologies/model-view-programming.qdoc b/doc/src/frameworks-technologies/model-view-programming.qdoc
new file mode 100644
index 000000000..f0f20b48d
--- /dev/null
+++ b/doc/src/frameworks-technologies/model-view-programming.qdoc
@@ -0,0 +1,2501 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \group model-view
+ \title Model/View Classes
+*/
+
+/*!
+ \page model-view-programming.html
+ \nextpage An Introduction to Model/View Programming
+ \startpage index.html Qt Reference Documentation
+
+ \title Model/View Programming
+ \brief A guide to the extensible model/view architecture used by Qt's
+ item view classes.
+
+ \ingroup frameworks-technologies
+
+ \list
+ \o \l{An Introduction to Model/View Programming}
+ \tableofcontents{1 An Introduction to Model/View Programming}
+ \o \l{Using Models and Views}
+ \tableofcontents{1 Using Models and Views}
+ \o \l{Model Classes}
+ \tableofcontents{1 Model Classes}
+ \o \l{Creating New Models}
+ \tableofcontents{1 Creating New Models}
+ \o \l{View Classes}
+ \tableofcontents{1 View Classes}
+ \o \l{Handling Selections in Item Views}
+ \tableofcontents{1 Handling Selections in Item Views}
+ \o \l{Delegate Classes}
+ \tableofcontents{1 Delegate Classes}
+ \o \l{Item View Convenience Classes}
+ \tableofcontents{1 Item View Convenience Classes}
+ \o \l{Using Drag and Drop with Item Views}
+ \tableofcontents{1 Using Drag and Drop with Item Views}
+ \o \l{Proxy Models}
+ \tableofcontents{1 Proxy Models}
+ \o \l{Model Subclassing Reference}
+ \tableofcontents{1 Model Subclassing Reference}
+ \endlist
+
+ \keyword Model/View Classes
+ \section1 All Model/View Classes
+
+ These classes use the model/view design pattern in which the
+ underlying data (in the model) is kept separate from the way the data
+ is presented and manipulated by the user (in the view).
+
+ \annotatedlist model-view
+
+ \section1 Related Examples
+
+ \list
+ \o \l{itemviews/dirview}{Dir View}
+ \o \l{itemviews/spinboxdelegate}{Spin Box Delegate}
+ \o \l{itemviews/pixelator}{Pixelator}
+ \o \l{itemviews/simpletreemodel}{Simple Tree Model}
+ \o \l{itemviews/chart}{Chart}
+ \endlist
+*/
+
+/*!
+ \page model-view-introduction.html
+ \previouspage Model/View Programming
+ \nextpage Using Models and Views
+ \startpage index.html Qt Reference Documentation
+
+ \title An Introduction to Model/View Programming
+
+ \tableofcontents
+
+ Qt 4 introduces a new set of item view classes that use a model/view
+ architecture to manage the relationship between data and the way it
+ is presented to the user. The separation of functionality introduced by
+ this architecture gives developers greater flexibility to customize the
+ presentation of items, and provides a standard model interface to allow
+ a wide range of data sources to be used with existing item views.
+ In this document, we give a brief introduction to the model/view paradigm,
+ outline the concepts involved, and describe the architecture of the item
+ view system. Each of the components in the architecture is explained,
+ and examples are given that show how to use the classes provided.
+
+ \section1 The Model/View Architecture
+
+ Model-View-Controller (MVC) is a design pattern originating from
+ Smalltalk that is often used when building user interfaces.
+ In \l{Design Patterns}, Gamma et al. write:
+
+ \quotation
+ MVC consists of three kinds of objects. The Model is the application
+ object, the View is its screen presentation, and the Controller defines
+ the way the user interface reacts to user input. Before MVC, user
+ interface designs tended to lump these objects together. MVC decouples
+ them to increase flexibility and reuse.
+ \endquotation
+
+ If the view and the controller objects are combined, the result is
+ the model/view architecture. This still separates the way that data
+ is stored from the way that it is presented to the user, but provides
+ a simpler framework based on the same principles. This separation
+ makes it possible to display the same data in several different views,
+ and to implement new types of views, without changing the underlying
+ data structures.
+ To allow flexible handling of user input, we introduce the concept of
+ the \e delegate. The advantage of having a delegate in this framework
+ is that it allows the way items of data are rendered and edited to be
+ customized.
+
+ \table
+ \row \i \inlineimage modelview-overview.png
+ \i \bold{The model/view architecture}
+
+ The model communicates with a source of data, providing an \e interface
+ for the other components in the architecture. The nature of the
+ communication depends on the type of data source, and the way the model
+ is implemented.
+
+ The view obtains \e{model indexes} from the model; these are references
+ to items of data. By supplying model indexes to the model, the view can
+ retrieve items of data from the data source.
+
+ In standard views, a \e delegate renders the items of data. When an item
+ is edited, the delegate communicates with the model directly using
+ model indexes.
+ \endtable
+
+ Generally, the model/view classes can be separated into the three groups
+ described above: models, views, and delegates. Each of these components
+ is defined by \e abstract classes that provide common interfaces and,
+ in some cases, default implementations of features.
+ Abstract classes are meant to be subclassed in order to provide the full
+ set of functionality expected by other components; this also allows
+ specialized components to be written.
+
+ Models, views, and delegates communicate with each other using \e{signals
+ and slots}:
+
+ \list
+ \o Signals from the model inform the view about changes to the data
+ held by the data source.
+ \o Signals from the view provide information about the user's interaction
+ with the items being displayed.
+ \o Signals from the delegate are used during editing to tell the
+ model and view about the state of the editor.
+ \endlist
+
+ \section2 Models
+
+ All item models are based on the QAbstractItemModel class. This class
+ defines an interface that is used by views and delegates to access data.
+ The data itself does not have to be stored in the model; it can be held
+ in a data structure or repository provided by a separate class, a file,
+ a database, or some other application component.
+
+ The basic concepts surrounding models are presented in the section
+ on \l{Model Classes}.
+
+ QAbstractItemModel
+ provides an interface to data that is flexible enough to handle views
+ that represent data in the form of tables, lists, and trees. However,
+ when implementing new models for list and table-like data structures,
+ the QAbstractListModel and QAbstractTableModel classes are better
+ starting points because they provide appropriate default implementations
+ of common functions. Each of these classes can be subclassed to provide
+ models that support specialized kinds of lists and tables.
+
+ The process of subclassing models is discussed in the section on
+ \l{Creating New Models}.
+
+ Qt provides some ready-made models that can be used to handle items of
+ data:
+
+ \list
+ \o QStringListModel is used to store a simple list of QString items.
+ \o QStandardItemModel manages more complex tree structures of items, each
+ of which can contain arbitrary data.
+ \o QFileSystemModel provides information about files and directories in the
+ local filing system.
+ \o QSqlQueryModel, QSqlTableModel, and QSqlRelationalTableModel are used
+ to access databases using model/view conventions.
+ \endlist
+
+ If these standard models do not meet your requirements, you can subclass
+ QAbstractItemModel, QAbstractListModel, or QAbstractTableModel to create
+ your own custom models.
+
+ \section2 Views
+
+ Complete implementations are provided for different kinds of
+ views: QListView displays a list of items, QTableView displays data
+ from a model in a table, and QTreeView shows model items of data in a
+ hierarchical list. Each of these classes is based on the
+ QAbstractItemView abstract base class. Although these classes are
+ ready-to-use implementations, they can also be subclassed to provide
+ customized views.
+
+ The available views are examined in the section on \l{View Classes}.
+
+ \section2 Delegates
+
+ QAbstractItemDelegate is the abstract base class for delegates in the
+ model/view framework. Since Qt 4.4, the default delegate implementation is
+ provided by QStyledItemDelegate, and this is used as the default delegate
+ by Qt's standard views. However, QStyledItemDelegate and QItemDelegate are
+ independent alternatives to painting and providing editors for items in
+ views. The difference between them is that QStyledItemDelegate uses the
+ current style to paint its items. We therefore recommend using
+ QStyledItemDelegate as the base class when implementing custom delegates or
+ when working with Qt style sheets.
+
+ Delegates are described in the section on \l{Delegate Classes}.
+
+ \section2 Sorting
+
+ There are two ways of approaching sorting in the model/view
+ architecture; which approach to choose depends on your underlying
+ model.
+
+ If your model is sortable, i.e, if it reimplements the
+ QAbstractItemModel::sort() function, both QTableView and QTreeView
+ provide an API that allows you to sort your model data
+ programmatically. In addition, you can enable interactive sorting
+ (i.e. allowing the users to sort the data by clicking the view's
+ headers), by connecting the QHeaderView::sortIndicatorChanged() signal
+ to the QTableView::sortByColumn() slot or the
+ QTreeView::sortByColumn() slot, respectively.
+
+ The alternative approach, if your model do not have the required
+ interface or if you want to use a list view to present your data,
+ is to use a proxy model to transform the structure of your model
+ before presenting the data in the view. This is covered in detail
+ in the section on \l {Proxy Models}.
+
+ \section2 Convenience Classes
+
+ A number of \e convenience classes are derived from the standard view
+ classes for the benefit of applications that rely on Qt's item-based
+ item view and table classes. They are not intended to be subclassed,
+ but simply exist to provide a familiar interface to the equivalent classes
+ in Qt 3.
+ Examples of such classes include \l QListWidget, \l QTreeWidget, and
+ \l QTableWidget; these provide similar behavior to the \c QListBox,
+ \c QListView, and \c QTable classes in Qt 3.
+
+ These classes are less flexible than the view classes, and cannot be
+ used with arbitrary models. We recommend that you use a model/view
+ approach to handling data in item views unless you strongly need an
+ item-based set of classes.
+
+ If you wish to take advantage of the features provided by the model/view
+ approach while still using an item-based interface, consider using view
+ classes, such as QListView, QTableView, and QTreeView with
+ QStandardItemModel.
+
+ \section1 The Model/View Components
+
+ The following sections describe the way in which the model/view pattern
+ is used in Qt. Each section provides an example of use, and is followed
+ by a section showing how you can create new components.
+*/
+
+/*!
+ \page model-view-using.html
+ \contentspage model-view-programming.html Contents
+ \previouspage An Introduction to Model/View Programming
+ \nextpage Model Classes
+
+ \title Using Models and Views
+
+ \tableofcontents
+
+ \section1 Introduction
+
+ Two of the standard models provided by Qt are QStandardItemModel and
+ QFileSystemModel. QStandardItemModel is a multi-purpose model that can be
+ used to represent various different data structures needed by list, table,
+ and tree views. This model also holds the items of data.
+ QFileSystemModel is a model that maintains information about the contents
+ of a directory. As a result, it does not hold any items of data itself, but
+ simply represents files and directories on the local filing system.
+
+ QFileSystemModel provides a ready-to-use model to experiment with, and can be
+ easily configured to use existing data. Using this model, we can show how
+ to set up a model for use with ready-made views, and explore how to
+ manipulate data using model indexes.
+
+ \section1 Using Views with an Existing Model
+
+ The QListView and QTreeView classes are the most suitable views
+ to use with QFileSystemModel. The example presented below displays the
+ contents of a directory in a tree view next to the same information in
+ a list view. The views share the user's selection so that the selected
+ items are highlighted in both views.
+
+ \img shareddirmodel.png
+
+ We set up a QFileSystemModel so that it is ready for use, and create some
+ views to display the contents of a directory. This shows the simplest
+ way to use a model. The construction and use of the model is
+ performed from within a single \c main() function:
+
+ \snippet doc/src/snippets/shareddirmodel/main.cpp 0
+
+ The model is set up to use data from a certain file system. The call to
+ \l{QFileSystemModel::}{setRootPath()} tell the model which drive on the
+ file system to expose to the views.
+
+ We create two views so that we can examine the items held in the model in two
+ different ways:
+
+ \snippet doc/src/snippets/shareddirmodel/main.cpp 5
+
+ The views are constructed in the same way as other widgets. Setting up
+ a view to display the items in the model is simply a matter of calling its
+ \l{QAbstractItemView::setModel()}{setModel()} function with the directory
+ model as the argument. We filter the data supplied by the model by calling
+ the \l{QAbstractItemView::}{setRootIndex()} function on each view, passing
+ a suitable \e{model index} from the file system model for the current
+ directory.
+
+ The \c index() function used in this case is unique to QFileSystemModel; we
+ supply it with a directory and it returns a model index. Model indexes are
+ discussed in the \l{Model Classes} chapter.
+
+ The rest of the function just displays the views within a splitter
+ widget, and runs the application's event loop:
+
+ \snippet doc/src/snippets/shareddirmodel/main.cpp 8
+
+ In the above example, we neglected to mention how to handle selections
+ of items. This subject is covered in more detail in the chapter on
+ \l{Handling Selections in Item Views}. Before examining how selections
+ are handled, you may find it useful to read the \l{Model Classes} chapter
+ which describes the concepts used in the model/view framework.
+*/
+
+/*!
+ \page model-view-model.html
+ \contentspage model-view-programming.html Contents
+ \previouspage Using Models and Views
+ \nextpage Creating New Models
+
+ \title Model Classes
+
+ \tableofcontents
+
+ \section1 Basic Concepts
+
+ In the model/view architecture, the model provides a standard interface
+ that views and delegates use to access data. In Qt, the standard
+ interface is defined by the QAbstractItemModel class. No matter how the
+ items of data are stored in any underlying data structure, all subclasses
+ of QAbstractItemModel represent the data as a hierarchical structure
+ containing tables of items. Views use this \e convention to access items
+ of data in the model, but they are not restricted in the way that they
+ present this information to the user.
+
+ \image modelview-models.png
+
+ Models also notify any attached views about changes to data through the
+ signals and slots mechanism.
+
+ This chapter describes some basic concepts that are central to the way
+ item of data are accessed by other components via a model class. More
+ advanced concepts are discussed in later chapters.
+
+ \section2 Model Indexes
+
+ To ensure that the representation of the data is kept separate from the
+ way it is accessed, the concept of a \e{model index} is introduced. Each
+ piece of information that can be obtained via a model is represented by
+ a model index. Views and delegates use these indexes to request items of
+ data to display.
+
+ As a result, only the model needs to know how to obtain data, and the type
+ of data managed by the model can be defined fairly generally. Model indexes
+ contain a pointer to the model that created them, and this prevents
+ confusion when working with more than one model.
+
+ \snippet doc/src/snippets/code/doc_src_model-view-programming.qdoc 0
+
+ Model indexes provide \e temporary references to pieces of information, and
+ can be used to retrieve or modify data via the model. Since models may
+ reorganize their internal structures from time to time, model indexes may
+ become invalid, and \e{should not be stored}. If a long-term reference to a
+ piece of information is required, a \e{persistent model index} must be
+ created. This provides a reference to the information that the model keeps
+ up-to-date. Temporary model indexes are provided by the QModelIndex class,
+ and persistent model indexes are provided by the QPersistentModelIndex
+ class.
+
+ To obtain a model index that corresponds to an item of data, three
+ properties must be specified to the model: a row number, a column number,
+ and the model index of a parent item. The following sections describe
+ and explain these properties in detail.
+
+ \section2 Rows and Columns
+
+ In its most basic form, a model can be accessed as a simple table in which
+ items are located by their row and column numbers. \e{This does not mean
+ that the underlying pieces of data are stored in an array structure}; the
+ use of row and column numbers is only a convention to allow components to
+ communicate with each other. We can retrieve information about any given
+ item by specifying its row and column numbers to the model, and we receive
+ an index that represents the item:
+
+ \snippet doc/src/snippets/code/doc_src_model-view-programming.qdoc 1
+
+ Models that provide interfaces to simple, single level data structures like
+ lists and tables do not need any other information to be provided but, as
+ the above code indicates, we need to supply more information when obtaining
+ a model index.
+
+ \table
+ \row \i \inlineimage modelview-tablemodel.png
+ \i \bold{Rows and columns}
+
+ The diagram shows a representation of a basic table model in which each
+ item is located by a pair of row and column numbers. We obtain a model
+ index that refers to an item of data by passing the relevant row and
+ column numbers to the model.
+
+ \snippet doc/src/snippets/code/doc_src_model-view-programming.qdoc 2
+
+ Top level items in a model are always referenced by specifying
+ \c QModelIndex() as their parent item. This is discussed in the next
+ section.
+ \endtable
+
+ \section2 Parents of Items
+
+ The table-like interface to item data provided by models is ideal when
+ using data in a table or list view; the row and column number system maps
+ exactly to the way the views display items. However, structures such as
+ tree views require the model to expose a more flexible interface to the
+ items within. As a result, each item can also be the parent of another
+ table of items, in much the same way that a top-level item in a tree view
+ can contain another list of items.
+
+ When requesting an index for a model item, we must provide some information
+ about the item's parent. Outside the model, the only way to refer to an
+ item is through a model index, so a parent model index must also be given:
+
+ \snippet doc/src/snippets/code/doc_src_model-view-programming.qdoc 3
+
+ \table
+ \row \i \inlineimage modelview-treemodel.png
+ \i \bold{Parents, rows, and columns}
+
+ The diagram shows a representation of a tree model in which each item is
+ referred to by a parent, a row number, and a column number.
+
+ Items "A" and "C" are represented as top-level siblings in the model:
+
+ \snippet doc/src/snippets/code/doc_src_model-view-programming.qdoc 4
+
+ Item "A" has a number of children. A model index for item "B" is
+ obtained with the following code:
+
+ \snippet doc/src/snippets/code/doc_src_model-view-programming.qdoc 5
+ \endtable
+
+ \section2 Item Roles
+
+ Items in a model can perform various \e roles for other components,
+ allowing different kinds of data to be supplied for different situations.
+ For example, Qt::DisplayRole is used to access a string that can be
+ displayed as text in a view. Typically, items contain data for a number of
+ different roles, and the standard roles are defined by Qt::ItemDataRole.
+
+ We can ask the model for the item's data by passing it the model index
+ corresponding to the item, and by specifying a role to obtain the type
+ of data we want:
+
+ \snippet doc/src/snippets/code/doc_src_model-view-programming.qdoc 6
+
+ \table
+ \row \i \inlineimage modelview-roles.png
+ \i \bold{Item roles}
+
+ The role indicates to the model which type of data is being referred to.
+ Views can display the roles in different ways, so it is important to
+ supply appropriate information for each role.
+
+ The \l{Creating New Models} section covers some specific uses of roles in
+ more detail.
+ \endtable
+
+ Most common uses for item data are covered by the standard roles defined in
+ Qt::ItemDataRole. By supplying appropriate item data for each role, models
+ can provide hints to views and delegates about how items should be
+ presented to the user. Different kinds of views have the freedom to
+ interpret or ignore this information as required. It is also possible to
+ define additional roles for application-specific purposes.
+
+ \section2 Summary of Concepts
+
+ \list
+ \o Model indexes give views and delegates information about the location
+ of items provided by models in a way that is independent of any
+ underlying data structures.
+ \o Items are referred to by their row and column numbers, and by the model
+ index of their parent items.
+ \o Model indexes are constructed by models at the request of other
+ components, such as views and delegates.
+ \o If a valid model index is specified for the parent item when an index is
+ requested using \l{QAbstractItemModel::index()}{index()}, the index
+ returned will refer to an item beneath that parent item in the
+ model.
+ The index obtained refers to a child of that item.
+ \o If an invalid model index is specified for the parent item when an index
+ is requested using \l{QAbstractItemModel::index()}{index()}, the index
+ returned will refer to a top-level item in the model.
+ \o The \l{Qt::ItemDataRole}{role} distinguishes between the
+ different kinds of data associated with an item.
+ \endlist
+
+ \section2 Using Model Indexes
+
+ To demonstrate how data can be retrieved from a model, using model
+ indexes, we set up a QFileSystemModel without a view and display the
+ names of files and directories in a widget.
+ Although this does not show a normal way of using a model, it demonstrates
+ the conventions used by models when dealing with model indexes.
+
+ We construct a file system model in the following way:
+
+ \snippet doc/src/snippets/simplemodel-use/main.cpp 0
+
+ In this case, we set up a default QFileSystemModel, obtain a parent index
+ using a specific implementation of \l{QFileSystemModel::}{index()}
+ provided by that model, and we count the number of rows in the model using
+ the \l{QFileSystemModel::}{rowCount()} function.
+
+ For simplicity, we are only interested in the items in the first column
+ of the model. We examine each row in turn, obtaining a model index for
+ the first item in each row, and read the data stored for that item
+ in the model.
+
+ \snippet doc/src/snippets/simplemodel-use/main.cpp 1
+
+ To obtain a model index, we specify the row number, column number (zero
+ for the first column), and the appropriate model index for the parent
+ of all the items that we want.
+ The text stored in each item is retrieved using the model's
+ \l{QFileSystemModel::}{data()} function. We specify the model index and
+ the \l{Qt::ItemDataRole}{DisplayRole} to obtain data for the
+ item in the form of a string.
+
+ \snippet doc/src/snippets/simplemodel-use/main.cpp 2
+ \codeline
+ \snippet doc/src/snippets/simplemodel-use/main.cpp 3
+
+ The above example demonstrates the basic principles used to retrieve
+ data from a model:
+
+ \list
+ \i The dimensions of a model can be found using
+ \l{QAbstractItemModel::rowCount()}{rowCount()} and
+ \l{QAbstractItemModel::columnCount()}{columnCount()}.
+ These functions generally require a parent model index to be
+ specified.
+ \i Model indexes are used to access items in the model. The row, column,
+ and parent model index are needed to specify the item.
+ \i To access top-level items in a model, specify a null model index
+ as the parent index with \c QModelIndex().
+ \i Items contain data for different roles. To obtain the data for a
+ particular role, both the model index and the role must be supplied
+ to the model.
+ \endlist
+
+
+ \section1 Further Reading
+
+ New models can be created by implementing the standard interface provided
+ by QAbstractItemModel. In the \l{Creating New Models} chapter, we will
+ demonstrate this by creating a convenient ready-to-use model for holding
+ lists of strings.
+*/
+
+/*!
+ \page model-view-view.html
+ \contentspage model-view-programming.html Contents
+ \previouspage Creating New Models
+ \nextpage Handling Selections in Item Views
+
+ \title View Classes
+
+ \tableofcontents
+
+ \section1 Concepts
+
+ In the model/view architecture, the view obtains items of data from the
+ model and presents them to the user. The way that the data is
+ presented need not resemble the representation of the data provided by
+ the model, and may be \e{completely different} from the underlying data
+ structure used to store items of data.
+
+ The separation of content and presentation is achieved by the use of a
+ standard model interface provided by QAbstractItemModel, a standard view
+ interface provided by QAbstractItemView, and the use of model indexes
+ that represent items of data in a general way.
+ Views typically manage the overall layout of the data obtained from
+ models. They may render individual items of data themselves, or use
+ \l{Delegate Classes}{delegates} to handle both rendering and editing
+ features.
+
+ As well as presenting data, views handle navigation between items,
+ and some aspects of item selection. The views also implement basic
+ user interface features, such as context menus and drag and drop.
+ A view can provide default editing facilities for items, or it may
+ work with a \l{Delegate Classes}{delegate} to provide a custom
+ editor.
+
+ A view can be constructed without a model, but a model must be
+ provided before it can display useful information. Views keep track of
+ the items that the user has selected through the use of
+ \l{Handling Selections in Item Views}{selections} which can be maintained
+ separately for each view, or shared between multiple views.
+
+ Some views, such as QTableView and QTreeView, display headers as well
+ as items. These are also implemented by a view class, QHeaderView.
+ Headers usually access the same model as the view that contains them.
+ They retrieve data from the model using the
+ \l{QAbstractItemModel::headerData()} function, and usually display
+ header information in the form of a label. New headers can be
+ subclassed from the QHeaderView class to provide more specialized
+ labels for views.
+
+ \section1 Using an Existing View
+
+ Qt provides three ready-to-use view classes that present data from
+ models in ways that are familiar to most users.
+ QListView can display items from a model as a simple list, or in the
+ form of a classic icon view. QTreeView displays items from a
+ model as a hierarchy of lists, allowing deeply nested structures to be
+ represented in a compact way. QTableView presents items from a model
+ in the form of a table, much like the layout of a spreadsheet
+ application.
+
+ \img standard-views.png
+
+ The default behavior of the standard views shown above should be
+ sufficient for most applications. They provide basic editing
+ facilities, and can be customized to suit the needs of more specialized
+ user interfaces.
+
+ \section2 Using a Model
+
+ We take the string list model that \l{Creating New Models}{we created as
+ an example model}, set it up with some data, and construct a view to
+ display the contents of the model. This can all be performed within a
+ single function:
+
+ \snippet doc/src/snippets/stringlistmodel/main.cpp 0
+
+ Note that the \c StringListModel is declared as a \l QAbstractItemModel.
+ This allows us to use the abstract interface to the model, and
+ ensures that the code will still work even if we replace the string list
+ model with a different model in the future.
+
+ The list view provided by \l QListView is sufficient for presenting
+ the items in the string list model. We construct the view, and set up
+ the model using the following lines of code:
+
+ \snippet doc/src/snippets/stringlistmodel/main.cpp 2
+ \snippet doc/src/snippets/stringlistmodel/main.cpp 4
+
+ The view is shown in the normal way:
+
+ \snippet doc/src/snippets/stringlistmodel/main.cpp 5
+
+ The view renders the contents of a model, accessing data via the model's
+ interface. When the user tries to edit an item, the view uses a default
+ delegate to provide an editor widget.
+
+ \img stringlistmodel.png
+
+ The above image shows how a QListView represents the data in the string
+ list model. Since the model is editable, the view automatically allows
+ each item in the list to be edited using the default delegate.
+
+ \section2 Using Multiple Views onto the Same Model
+
+ Providing multiple views onto the same model is simply a matter of
+ setting the same model for each view. In the following code we create
+ two table views, each using the same simple table model which we have
+ created for this example:
+
+ \snippet doc/src/snippets/sharedtablemodel/main.cpp 0
+ \codeline
+ \snippet doc/src/snippets/sharedtablemodel/main.cpp 1
+
+ The use of signals and slots in the model/view architecture means that
+ changes to the model can be propagated to all the attached views,
+ ensuring that we can always access the same data regardless of the
+ view being used.
+
+ \img sharedmodel-tableviews.png
+
+ The above image shows two different views onto the same model, each
+ containing a number of selected items. Although the data from the model
+ is shown consistently across view, each view maintains its own internal
+ selection model. This can be useful in certain situations but, for
+ many applications, a shared selection model is desirable.
+
+ \section1 Handling Selections of Items
+
+ The mechanism for handling selections of items within views is provided
+ by the \l QItemSelectionModel class. All of the standard views construct
+ their own selection models by default, and interact with them in the
+ normal way. The selection model being used by a view can be obtained
+ through the \l{QAbstractItemView::selectionModel()}{selectionModel()}
+ function, and a replacement selection model can be specified with
+ \l{QAbstractItemView::setSelectionModel()}{setSelectionModel()}.
+ The ability to control the selection model used by a view is useful
+ when we want to provide multiple consistent views onto the same model
+ data.
+
+ Generally, unless you are subclassing a model or view, you will not
+ need to manipulate the contents of selections directly. However, the
+ interface to the selection model can be accessed, if required, and
+ this is explored in the chapter on
+ \l{Handling Selections in Item Views}.
+
+ \section2 Sharing Selections Between Views
+
+ Although it is convenient that the view classes provide their own
+ selection models by default, when we use more than one view onto the
+ same model it is often desirable that both the model's data and the
+ user's selection are shown consistently in all views.
+ Since the view classes allow their internal selection models to be
+ replaced, we can achieve a unified selection between views with the
+ following line:
+
+ \snippet doc/src/snippets/sharedtablemodel/main.cpp 2
+
+ The second view is given the selection model for the first view.
+ Both views now operate on the same selection model, keeping both
+ the data and the selected items synchronized.
+
+ \img sharedselection-tableviews.png
+
+ In the example shown above, two views of the same type were used to
+ display the same model's data. However, if two different types of view
+ were used, the selected items may be represented very differently in
+ each view; for example, a contiguous selection in a table view can be
+ represented as a fragmented set of highlighted items in a tree view.
+
+*/
+
+/*!
+ \page model-view-delegate.html
+ \contentspage model-view-programming.html Contents
+ \previouspage Handling Selections in Item Views
+ \nextpage Item View Convenience Classes
+
+ \title Delegate Classes
+
+ \tableofcontents
+
+ \section1 Concepts
+
+ Unlike the Model-View-Controller pattern, the model/view design does not
+ include a completely separate component for managing interaction with
+ the user. Generally, the view is responsible for the presentation of
+ model data to the user, and for processing user input. To allow some
+ flexibility in the way this input is obtained, the interaction is
+ performed by delegates. These components provide input capabilities
+ and are also responsible for rendering individual items in some views.
+ The standard interface for controlling delegates is defined in the
+ \l QAbstractItemDelegate class.
+
+ Delegates are expected to be able to render their contents themselves
+ by implementing the \l{QItemDelegate::paint()}{paint()}
+ and \l{QItemDelegate::sizeHint()}{sizeHint()} functions.
+ However, simple widget-based delegates can subclass \l QItemDelegate
+ instead of \l QAbstractItemDelegate, and take advantage of the default
+ implementations of these functions.
+
+ Editors for delegates can be implemented either by using widgets to manage
+ the editing process or by handling events directly.
+ The first approach is covered later in this chapter, and it is also
+ shown in the \l{Spin Box Delegate Example}{Spin Box Delegate} example.
+
+ The \l{Pixelator Example}{Pixelator} example shows how to create a
+ custom delegate that performs specialized rendering for a table view.
+
+ \section1 Using an Existing Delegate
+
+ The standard views provided with Qt use instances of \l QItemDelegate
+ to provide editing facilities. This default implementation of the
+ delegate interface renders items in the usual style for each of the
+ standard views: \l QListView, \l QTableView, and \l QTreeView.
+
+ All the standard roles are handled by the default delegate used by
+ the standard views. The way these are interpreted is described in the
+ QItemDelegate documentation.
+
+ The delegate used by a view is returned by the
+ \l{QAbstractItemView::itemDelegate()}{itemDelegate()} function.
+ The \l{QAbstractItemView::setItemDelegate()}{setItemDelegate()} function
+ allows you to install a custom delegate for a standard view, and it is
+ necessary to use this function when setting the delegate for a custom
+ view.
+
+ \section1 A Simple Delegate
+
+ The delegate implemented here uses a \l QSpinBox to provide editing
+ facilities, and is mainly intended for use with models that display
+ integers. Although we set up a custom integer-based table model for
+ this purpose, we could easily have used \l QStandardItemModel instead
+ since the custom delegate will control data entry. We construct a
+ table view to display the contents of the model, and this will use
+ the custom delegate for editing.
+
+ \img spinboxdelegate-example.png
+
+ We subclass the delegate from \l QItemDelegate because we do not want
+ to write custom display functions. However, we must still provide
+ functions to manage the editor widget:
+
+ \snippet examples/itemviews/spinboxdelegate/delegate.h 0
+
+ Note that no editor widgets are set up when the delegate is
+ constructed. We only construct an editor widget when it is needed.
+
+ \section2 Providing an Editor
+
+ In this example, when the table view needs to provide an editor, it
+ asks the delegate to provide an editor widget that is appropriate
+ for the item being modified. The
+ \l{QAbstractItemDelegate::createEditor()}{createEditor()} function is
+ supplied with everything that the delegate needs to be able to set up
+ a suitable widget:
+
+ \snippet examples/itemviews/spinboxdelegate/delegate.cpp 1
+
+ Note that we do not need to keep a pointer to the editor widget because
+ the view takes responsibility for destroying it when it is no longer
+ needed.
+
+ We install the delegate's default event filter on the editor to ensure
+ that it provides the standard editing shortcuts that users expect.
+ Additional shortcuts can be added to the editor to allow more
+ sophisticated behavior; these are discussed in the section on
+ \l{#EditingHints}{Editing Hints}.
+
+ The view ensures that the editor's data and geometry are set
+ correctly by calling functions that we define later for these purposes.
+ We can create different editors depending on the model index supplied
+ by the view. For example, if we have a column of integers and a column
+ of strings we could return either a \c QSpinBox or a \c QLineEdit,
+ depending on which column is being edited.
+
+ The delegate must provide a function to copy model data into the
+ editor. In this example, we read the data stored in the
+ \l{Qt::ItemDataRole}{display role}, and set the value in the
+ spin box accordingly.
+
+ \snippet examples/itemviews/spinboxdelegate/delegate.cpp 2
+
+ In this example, we know that the editor widget is a spin box, but we
+ could have provided different editors for different types of data in
+ the model, in which case we would need to cast the widget to the
+ appropriate type before accessing its member functions.
+
+ \section2 Submitting Data to the Model
+
+ When the user has finished editing the value in the spin box, the view
+ asks the delegate to store the edited value in the model by calling the
+ \l{QAbstractItemDelegate::setModelData()}{setModelData()} function.
+
+ \snippet examples/itemviews/spinboxdelegate/delegate.cpp 3
+
+ Since the view manages the editor widgets for the delegate, we only
+ need to update the model with the contents of the editor supplied.
+ In this case, we ensure that the spin box is up-to-date, and update
+ the model with the value it contains using the index specified.
+
+ The standard \l QItemDelegate class informs the view when it has
+ finished editing by emitting the
+ \l{QAbstractItemDelegate::closeEditor()}{closeEditor()} signal.
+ The view ensures that the editor widget is closed and destroyed. In
+ this example, we only provide simple editing facilities, so we need
+ never emit this signal.
+
+ All the operations on data are performed through the interface
+ provided by \l QAbstractItemModel. This makes the delegate mostly
+ independent from the type of data it manipulates, but some
+ assumptions must be made in order to use certain types of
+ editor widgets. In this example, we have assumed that the model
+ always contains integer values, but we can still use this
+ delegate with different kinds of models because \l{QVariant}
+ provides sensible default values for unexpected data.
+
+ \section2 Updating the Editor's Geometry
+
+ It is the responsibility of the delegate to manage the editor's
+ geometry. The geometry must be set when the editor is created, and
+ when the item's size or position in the view is changed. Fortunately,
+ the view provides all the necessary geometry information inside a
+ \l{QStyleOptionViewItem}{view option} object.
+
+ \snippet examples/itemviews/spinboxdelegate/delegate.cpp 4
+
+ In this case, we just use the geometry information provided by the
+ view option in the item rectangle. A delegate that renders items with
+ several elements would not use the item rectangle directly. It would
+ position the editor in relation to the other elements in the item.
+
+ \target EditingHints
+ \section2 Editing Hints
+
+ After editing, delegates should provide hints to the other components
+ about the result of the editing process, and provide hints that will
+ assist any subsequent editing operations. This is achieved by
+ emitting the \l{QAbstractItemDelegate::closeEditor()}{closeEditor()}
+ signal with a suitable hint. This is taken care of by the default
+ QItemDelegate event filter which we installed on the spin box when
+ it was constructed.
+
+ The behavior of the spin box could be adjusted to make it more user
+ friendly. In the default event filter supplied by QItemDelegate, if
+ the user hits \key Return to confirm their choice in the spin box,
+ the delegate commits the value to the model and closes the spin box.
+ We can change this behavior by installing our own event filter on the
+ spin box, and provide editing hints that suit our needs; for example,
+ we might emit \l{QAbstractItemDelegate::closeEditor()}{closeEditor()}
+ with the \l{QAbstractItemDelegate::EndEditHint}{EditNextItem} hint to
+ automatically start editing the next item in the view.
+
+ Another approach that does not require the use of an event
+ filter is to provide our own editor widget, perhaps subclassing
+ QSpinBox for convenience. This alternative approach would give us
+ more control over how the editor widget behaves at the cost of
+ writing additional code. It is usually easier to install an event
+ filter in the delegate if you need to customize the behavior of
+ a standard Qt editor widget.
+
+ Delegates do not have to emit these hints, but those that do not will
+ be less integrated into applications, and will be less usable than
+ those that emit hints to support common editing actions.
+*/
+
+/*!
+ \page model-view-selection.html
+ \contentspage model-view-programming.html Contents
+ \previouspage View Classes
+ \nextpage Delegate Classes
+
+ \title Handling Selections in Item Views
+
+ \tableofcontents
+
+ \section1 Concepts
+
+ The selection model used in the item view classes offers many improvements
+ over the selection model used in Qt 3. It provides a more general
+ description of selections based on the facilities of the model/view
+ architecture. Although the standard classes for manipulating selections are
+ sufficient for the item views provided, the selection model allows you to
+ create specialized selection models to suit the requirements for your own
+ item models and views.
+
+ Information about the items selected in a view is stored in an instance of
+ the \l QItemSelectionModel class. This maintains model indexes for items in
+ a single model, and is independent of any views. Since there can be many
+ views onto a model, it is possible to share selections between views,
+ allowing applications to show multiple views in a consistent way.
+
+ Selections are made up of \e{selection ranges}. These efficiently maintain
+ information about large selections of items by recording only the starting
+ and ending model indexes for each range of selected items. Non-contiguous
+ selections of items are constructed by using more than one selection range
+ to describe the selection.
+
+ Selections are applied to a collection of model indexes held by a selection
+ model. The most recent selection of items applied is known as the
+ \e{current selection}. The effects of this selection can be modified even
+ after its application through the use of certain types of selection
+ commands. These are discussed later in this section.
+
+
+ \section2 Current Item and Selected Items
+
+ In a view, there is always a current item and a selected item - two
+ independent states. An item can be the current item and selected at the
+ same time. The view is responsible for ensuring that there is always a
+ current item as keyboard navigation, for example, requires a current item.
+
+ The table below highlights the differences between current item and
+ selected items.
+
+ \table
+ \header
+ \o Current Item
+ \o Selected Items
+
+ \row
+ \o There can only be one current item.
+ \o There can be multiple selected items.
+ \row
+ \o The current item will be changed with key navigation or mouse
+ button clicks.
+ \o The selected state of items is set or unset, depending on several
+ pre-defined modes - e.g., single selection, multiple selection,
+ etc. - when the user interacts with the items.
+ \row
+ \o The current item will be edited if the edit key, \gui F2, is
+ pressed or the item is double-clicked (provided that editing is
+ enabled).
+ \o The current item can be used together with an anchor to specify a
+ range that should be selected or deselected (or a combination of
+ the two).
+ \row
+ \o The current item is indicated by the focus rectangle.
+ \o The selected items are indicated with the selection rectangle.
+ \endtable
+
+ When manipulating selections, it is often helpful to think of
+ \l QItemSelectionModel as a record of the selection state of all the items
+ in an item model. Once a selection model is set up, collections of items
+ can be selected, deselected, or their selection states can be toggled
+ without the need to know which items are already selected. The indexes of
+ all selected items can be retrieved at any time, and other components can
+ be informed of changes to the selection model via the signals and slots
+ mechanism.
+
+
+ \section1 Using a Selection Model
+
+ The standard view classes provide default selection models that can
+ be used in most applications. A selection model belonging to one view
+ can be obtained using the view's
+ \l{QAbstractItemView::selectionModel()}{selectionModel()} function,
+ and shared between many views with
+ \l{QAbstractItemView::setSelectionModel()}{setSelectionModel()},
+ so the construction of new selection models is generally not required.
+
+ A selection is created by specifying a model, and a pair of model
+ indexes to a \l QItemSelection. This uses the indexes to refer to items
+ in the given model, and interprets them as the top-left and bottom-right
+ items in a block of selected items.
+ To apply the selection to items in a model requires the selection to be
+ submitted to a selection model; this can be achieved in a number of ways,
+ each having a different effect on the selections already present in the
+ selection model.
+
+
+ \section2 Selecting Items
+
+ To demonstrate some of the principal features of selections, we construct
+ an instance of a custom table model with 32 items in total, and open a
+ table view onto its data:
+
+ \snippet doc/src/snippets/itemselection/main.cpp 0
+
+ The table view's default selection model is retrieved for later use.
+ We do not modify any items in the model, but instead select a few
+ items that the view will display at the top-left of the table. To do
+ this, we need to retrieve the model indexes corresponding to the
+ top-left and bottom-right items in the region to be selected:
+
+ \snippet doc/src/snippets/itemselection/main.cpp 1
+
+ To select these items in the model, and see the corresponding change
+ in the table view, we need to construct a selection object then apply
+ it to the selection model:
+
+ \snippet doc/src/snippets/itemselection/main.cpp 2
+
+ The selection is applied to the selection model using a command
+ defined by a combination of
+ \l{QItemSelectionModel::SelectionFlag}{selection flags}.
+ In this case, the flags used cause the items recorded in the
+ selection object to be included in the selection model, regardless
+ of their previous state. The resulting selection is shown by the view.
+
+ \img selected-items1.png
+
+ The selection of items can be modified using various operations that
+ are defined by the selection flags. The selection that results from
+ these operations may have a complex structure, but will be represented
+ efficiently by the selection model. The use of different selection
+ flags to manipulate the selected items is described when we examine
+ how to update a selection.
+
+ \section2 Reading the Selection State
+
+ The model indexes stored in the selection model can be read using
+ the \l{QItemSelectionModel::selectedIndexes()}{selectedIndexes()}
+ function. This returns an unsorted list of model indexes that we can
+ iterate over as long as we know which model they are for:
+
+ \snippet doc/src/snippets/reading-selections/window.cpp 0
+
+ The above code uses Qt's convenient \l{Generic Containers}{foreach
+ keyword} to iterate over, and modify, the items corresponding to the
+ indexes returned by the selection model.
+
+ The selection model emits signals to indicate changes in the
+ selection. These notify other components about changes to both the
+ selection as a whole and the currently focused item in the item
+ model. We can connect the
+ \l{QItemSelectionModel::selectionChanged()}{selectionChanged()}
+ signal to a slot, and examine the items in the model that are selected or
+ deselected when the selection changes. The slot is called with two
+ \l{QItemSelection} objects: one contains a list of indexes that
+ correspond to newly selected items; the other contains indexes that
+ correspond to newly deselected items.
+
+ In the following code, we provide a slot that receives the
+ \l{QItemSelectionModel::selectionChanged()}{selectionChanged()}
+ signal, fills in the selected items with
+ a string, and clears the contents of the deselected items.
+
+ \snippet doc/src/snippets/updating-selections/window.cpp 0
+ \snippet doc/src/snippets/updating-selections/window.cpp 1
+ \codeline
+ \snippet doc/src/snippets/updating-selections/window.cpp 2
+
+ We can keep track of the currently focused item by connecting the
+ \l{QItemSelectionModel::currentChanged()}{currentChanged()} signal
+ to a slot that is called with two model indexes. These correspond to
+ the previously focused item, and the currently focused item.
+
+ In the following code, we provide a slot that receives the
+ \l{QItemSelectionModel::currentChanged()}{currentChanged()} signal,
+ and uses the information provided to update the status bar of a
+ \l QMainWindow:
+
+ \snippet doc/src/snippets/updating-selections/window.cpp 3
+
+ Monitoring selections made by the user is straightforward with these
+ signals, but we can also update the selection model directly.
+
+ \section2 Updating a Selection
+
+ Selection commands are provided by a combination of selection flags,
+ defined by \l{QItemSelectionModel::SelectionFlag}.
+ Each selection flag tells the selection model how to update its
+ internal record of selected items when either of the
+ \l{QItemSelection::select()}{select()} functions are called.
+ The most commonly used flag is the
+ \l{QItemSelectionModel::SelectionFlag}{Select} flag
+ which instructs the selection model to record the specified items as
+ being selected. The
+ \l{QItemSelectionModel::SelectionFlag}{Toggle} flag causes the
+ selection model to invert the state of the specified items,
+ selecting any deselected items given, and deselecting any currently
+ selected items. The \l{QItemSelectionModel::SelectionFlag}{Deselect}
+ flag deselects all the specified items.
+
+ Individual items in the selection model are updated by creating a
+ selection of items, and applying them to the selection model. In the
+ following code, we apply a second selection of items to the table
+ model shown above, using the
+ \l{QItemSelectionModel::SelectionFlag}{Toggle} command to invert the
+ selection state of the items given.
+
+ \snippet doc/src/snippets/itemselection/main.cpp 3
+
+ The results of this operation are displayed in the table view,
+ providing a convenient way of visualizing what we have achieved:
+
+ \img selected-items2.png
+
+ By default, the selection commands only operate on the individual
+ items specified by the model indexes. However, the flag used to
+ describe the selection command can be combined with additional flags
+ to change entire rows and columns. For example if you call
+ \l{QItemSelectionModel::select()}{select()} with only one index, but
+ with a command that is a combination of
+ \l{QItemSelectionModel::SelectionFlag}{Select} and
+ \l{QItemSelectionModel::SelectionFlag}{Rows}, the
+ entire row containing the item referred to will be selected.
+ The following code demonstrates the use of the
+ \l{QItemSelectionModel::SelectionFlag}{Rows} and
+ \l{QItemSelectionModel::SelectionFlag}{Columns} flags:
+
+ \snippet doc/src/snippets/itemselection/main.cpp 4
+
+ Although only four indexes are supplied to the selection model, the
+ use of the
+ \l{QItemSelectionModel::SelectionFlag}{Columns} and
+ \l{QItemSelectionModel::SelectionFlag}{Rows} selection flags means
+ that two columns and two rows are selected. The following image shows
+ the result of these two selections:
+
+ \img selected-items3.png
+
+ The commands performed on the example model have all involved
+ accumulating a selection of items in the model. It is also possible
+ to clear the selection, or to replace the current selection with
+ a new one.
+
+ To replace the current selection with a new selection, combine
+ the other selection flags with the
+ \l{QItemSelectionModel::SelectionFlag}{Current} flag. A command using
+ this flag instructs the selection model to replace its current collection
+ of model indexes with those specified in a call to
+ \l{QItemSelectionModel::select()}{select()}.
+ To clear all selections before you start adding new ones,
+ combine the other selection flags with the
+ \l{QItemSelectionModel::SelectionFlag}{Clear} flag. This
+ has the effect of resetting the selection model's collection of model
+ indexes.
+
+ \section2 Selecting All Items in a Model
+
+ To select all items in a model, it is necessary to create a
+ selection for each level of the model that covers all items in that
+ level. We do this by retrieving the indexes corresponding to the
+ top-left and bottom-right items with a given parent index:
+
+ \snippet doc/src/snippets/reading-selections/window.cpp 2
+
+ A selection is constructed with these indexes and the model. The
+ corresponding items are then selected in the selection model:
+
+ \snippet doc/src/snippets/reading-selections/window.cpp 3
+
+ This needs to be performed for all levels in the model.
+ For top-level items, we would define the parent index in the usual way:
+
+ \snippet doc/src/snippets/reading-selections/window.cpp 1
+
+ For hierarchical models, the
+ \l{QAbstractItemModel::hasChildren()}{hasChildren()} function is used to
+ determine whether any given item is the parent of another level of
+ items.
+*/
+
+/*!
+ \page model-view-creating-models.html
+ \contentspage model-view-programming.html Contents
+ \previouspage Model Classes
+ \nextpage View Classes
+
+ \title Creating New Models
+
+ \tableofcontents
+
+ \section1 Introduction
+
+ The separation of functionality between the model/view components allows
+ models to be created that can take advantage of existing views. This
+ approach lets us present data from a variety of sources using standard
+ graphical user interface components, such as QListView, QTableView, and
+ QTreeView.
+
+ The QAbstractItemModel class provides an interface that is flexible
+ enough to support data sources that arrange information in hierarchical
+ structures, allowing for the possibility that data will be inserted,
+ removed, modified, or sorted in some way. It also provides support for
+ drag and drop operations.
+
+ The QAbstractListModel and QAbstractTableModel classes provide support
+ for interfaces to simpler non-hierarchical data structures, and are
+ easier to use as a starting point for simple list and table models.
+
+ In this chapter, we create a simple read-only model to explore
+ the basic principles of the model/view architecture. Later in this
+ chapter, we will adapt this simple model so that items can be modified
+ by the user.
+
+ For an example of a more complex model, see the
+ \l{itemviews/simpletreemodel}{Simple Tree Model} example.
+
+ The requirements of QAbstractItemModel subclasses is described in more
+ detail in the \l{Model Subclassing Reference} document.
+
+ \section1 Designing a Model
+
+ When creating a new model for an existing data structure, it is important
+ to consider which type of model should be used to provide an interface
+ onto the data. If the data structure can be represented as a
+ list or table of items, you can subclass QAbstractListModel or
+ QAbstractTableModel since these classes provide suitable default
+ implementations for many functions.
+
+ However, if the underlying data structure can only be represented by a
+ hierarchical tree structure, it is necessary to subclass
+ QAbstractItemModel. This approach is taken in the
+ \l{itemviews/simpletreemodel}{Simple Tree Model} example.
+
+ In this chapter, we will implement a simple model based on a list of
+ strings, so the QAbstractListModel provides an ideal base class on
+ which to build.
+
+ Whatever form the underlying data structure takes, it is
+ usually a good idea to supplement the standard QAbstractItemModel API
+ in specialized models with one that allows more natural access to the
+ underlying data structure. This makes it easier to populate the model
+ with data, yet still enables other general model/view components to
+ interact with it using the standard API. The model described below
+ provides a custom constructor for just this purpose.
+
+ \section1 A Read-Only Example Model
+
+ The model implemented here is a simple, non-hierarchical, read-only data
+ model based on the standard QStringListModel class. It has a \l QStringList
+ as its internal data source, and implements only what is needed to make a
+ functioning model. To make the implementation easier, we subclass
+ \l QAbstractListModel because it defines sensible default behavior for list
+ models, and it exposes a simpler interface than the \l QAbstractItemModel
+ class.
+
+ When implementing a model it is important to remember that
+ \l QAbstractItemModel does not store any data itself, it merely
+ presents an interface that the views use to access the data.
+ For a minimal read-only model it is only necessary to implement a few
+ functions as there are default implementations for most of the
+ interface. The class declaration is as follows:
+
+
+ \snippet doc/src/snippets/stringlistmodel/model.h 0
+ \snippet doc/src/snippets/stringlistmodel/model.h 1
+ \codeline
+ \snippet doc/src/snippets/stringlistmodel/model.h 5
+
+ Apart from the model's constructor, we only need to implement two
+ functions: \l{QAbstractItemModel::rowCount()}{rowCount()} returns the
+ number of rows in the model and \l{QAbstractItemModel::data()}{data()}
+ returns an item of data corresponding to a specified model index.
+
+ Well behaved models also implement
+ \l{QAbstractItemModel::headerData()}{headerData()} to give tree and
+ table views something to display in their headers.
+
+ Note that this is a non-hierarchical model, so we don't have to worry
+ about the parent-child relationships. If our model was hierarchical, we
+ would also have to implement the
+ \l{QAbstractItemModel::index()}{index()} and
+ \l{QAbstractItemModel::parent()}{parent()} functions.
+
+ The list of strings is stored internally in the \c stringList private
+ member variable.
+
+ \section2 Dimensions of The Model
+
+ We want the number of rows in the model to be the same as the number of
+ strings in the string list. We implement the
+ \l{QAbstractItemModel::rowCount()}{rowCount()} function with this in
+ mind:
+
+ \snippet doc/src/snippets/stringlistmodel/model.cpp 0
+
+ Since the model is non-hierarchical, we can safely ignore the model index
+ corresponding to the parent item. By default, models derived from
+ QAbstractListModel only contain one column, so we do not need to
+ reimplement the \l{QAbstractItemModel::columnCount()}{columnCount()}
+ function.
+
+ \section2 Model Headers and Data
+
+ For items in the view, we want to return the strings in the string list.
+ The \l{QAbstractItemModel::data()}{data()} function is responsible for
+ returning the item of data that corresponds to the index argument:
+
+ \snippet doc/src/snippets/stringlistmodel/model.cpp 1-data-read-only
+
+ We only return a valid QVariant if the model index supplied is valid,
+ the row number is within the range of items in the string list, and the
+ requested role is one that we support.
+
+ Some views, such as QTreeView and QTableView, are able to display headers
+ along with the item data. If our model is displayed in a view with headers,
+ we want the headers to show the row and column numbers. We can provide
+ information about the headers by subclassing the
+ \l{QAbstractItemModel::headerData()}{headerData()} function:
+
+ \snippet doc/src/snippets/stringlistmodel/model.cpp 2
+
+ Again, we return a valid QVariant only if the role is one that we support.
+ The orientation of the header is also taken into account when deciding the
+ exact data to return.
+
+ Not all views display headers with the item data, and those that do may
+ be configured to hide them. Nonetheless, it is recommended that you
+ implement the \l{QAbstractItemModel::headerData()}{headerData()} function
+ to provide relevant information about the data provided by the model.
+
+ An item can have several roles, giving out different data depending on the
+ role specified. The items in our model only have one role,
+ \l{Qt::ItemDataRole}{DisplayRole}, so we return the data
+ for items irrespective of the role specified.
+ However, we could reuse the data we provide for the
+ \l{Qt::ItemDataRole}{DisplayRole} in
+ other roles, such as the
+ \l{Qt::ItemDataRole}{ToolTipRole} that views can use to
+ display information about items in a tooltip.
+
+ \section1 An Editable Model
+
+ The read-only model shows how simple choices could be presented to the
+ user but, for many applications, an editable list model is much more
+ useful. We can modify the read-only model to make the items editable
+ by changing the data() function we implemented for read-only, and
+ by implementing two extra functions:
+ \l{QAbstractItemModel::flags()}{flags()} and
+ \l{QAbstractItemModel::setData()}{setData()}.
+ The following function declarations are added to the class definition:
+
+ \snippet doc/src/snippets/stringlistmodel/model.h 2
+ \snippet doc/src/snippets/stringlistmodel/model.h 3
+
+ \section2 Making the Model Editable
+
+ A delegate checks whether an item is editable before creating an
+ editor. The model must let the delegate know that its items are
+ editable. We do this by returning the correct flags for each item in
+ the model; in this case, we enable all items and make them both
+ selectable and editable:
+
+ \snippet doc/src/snippets/stringlistmodel/model.cpp 3
+
+ Note that we do not have to know how the delegate performs the actual
+ editing process. We only have to provide a way for the delegate to set the
+ data in the model. This is achieved through the
+ \l{QAbstractItemModel::setData()}{setData()} function:
+
+ \snippet doc/src/snippets/stringlistmodel/model.cpp 4
+ \snippet doc/src/snippets/stringlistmodel/model.cpp 5
+
+ In this model, the item in the string list that corresponds to the
+ model index is replaced by the value provided. However, before we
+ can modify the string list, we must make sure that the index is
+ valid, the item is of the correct type, and that the role is
+ supported. By convention, we insist that the role is the
+ \l{Qt::ItemDataRole}{EditRole} since this is the role used by the
+ standard item delegate. For boolean values, however, you can use
+ Qt::CheckStateRole and set the Qt::ItemIsUserCheckable flag; a
+ checkbox will then be used for editing the value. The underlying
+ data in this model is the same for all roles, so this detail just
+ makes it easier to integrate the model with standard components.
+
+ When the data has been set, the model must let the views know that some
+ data has changed. This is done by emitting the
+ \l{QAbstractItemModel::dataChanged()}{dataChanged()} signal. Since only
+ one item of data has changed, the range of items specified in the signal
+ is limited to just one model index.
+
+ Also the data() function needs to be changed to add the Qt::EditRole test:
+
+ \snippet doc/src/snippets/stringlistmodel/model.cpp 1
+
+ \section2 Inserting and Removing Rows
+
+ It is possible to change the number of rows and columns in a model. In the
+ string list model it only makes sense to change the number of rows, so we
+ only reimplement the functions for inserting and removing rows. These are
+ declared in the class definition:
+
+ \snippet doc/src/snippets/stringlistmodel/model.h 4
+
+ Since rows in this model correspond to strings in a list, the
+ \c insertRows() function inserts a number of empty strings into the string
+ list before the specified position. The number of strings inserted is
+ equivalent to the number of rows specified.
+
+ The parent index is normally used to determine where in the model the
+ rows should be added. In this case, we only have a single top-level list
+ of strings, so we just insert empty strings into that list.
+
+ \snippet doc/src/snippets/stringlistmodel/model.cpp 6
+ \snippet doc/src/snippets/stringlistmodel/model.cpp 7
+
+ The model first calls the
+ \l{QAbstractItemModel::beginInsertRows()}{beginInsertRows()} function to
+ inform other components that the number of rows is about to change. The
+ function specifies the row numbers of the first and last new rows to be
+ inserted, and the model index for their parent item. After changing the
+ string list, it calls
+ \l{QAbstractItemModel::endInsertRows()}{endInsertRows()} to complete the
+ operation and inform other components that the dimensions of the model
+ have changed, returning true to indicate success.
+
+ The function to remove rows from the model is also simple to write.
+ The rows to be removed from the model are specified by the position and
+ the number of rows given.
+ We ignore the parent index to simplify our implementation, and just
+ remove the corresponding items from the string list.
+
+ \snippet doc/src/snippets/stringlistmodel/model.cpp 8
+ \snippet doc/src/snippets/stringlistmodel/model.cpp 9
+
+ The \l{QAbstractItemModel::beginRemoveRows()}{beginRemoveRows()} function
+ is always called before any underlying data is removed, and specifies the
+ first and last rows to be removed. This allows other components to access
+ the data before it becomes unavailable.
+ After the rows have been removed, the model emits
+ \l{QAbstractItemModel::endRemoveRows()}{endRemoveRows()} to finish the
+ operation and let other components know that the dimensions of the model
+ have changed.
+
+ \section1 Next Steps
+
+ We can display the data provided by this model, or any other model, using
+ the \l QListView class to present the model's items in the form of a vertical
+ list.
+ For the string list model, this view also provides a default editor so that
+ the items can be manipulated. We examine the possibilities made available by
+ the standard view classes in the chapter on \l{View Classes}.
+
+ The \l{Model Subclassing Reference} document discusses the requirements of
+ QAbstractItemModel subclasses in more detail, and provides a guide to the
+ virtual functions that must be implemented to enable various features in
+ different types of models.
+*/
+
+/*!
+ \page model-view-convenience.html
+ \contentspage model-view-programming.html Contents
+ \previouspage Delegate Classes
+ \nextpage Using Drag and Drop with Item Views
+
+ \title Item View Convenience Classes
+
+ \tableofcontents
+
+ \section1 Overview
+
+ Alongside the model/view classes, Qt 4 also includes standard widgets to
+ provide classic item-based container widgets. These behave in a similar
+ way to the item view classes in Qt 3, but have been rewritten to use the
+ underlying model/view framework for performance and maintainability. The
+ old item view classes are still available in the compatibility library
+ (see the \l{porting4.html}{Porting Guide} for more information).
+
+ The item-based widgets have been given names which reflect their uses:
+ \c QListWidget provides a list of items, \c QTreeWidget displays a
+ multi-level tree structure, and \c QTableWidget provides a table of cell
+ items. Each class inherits the behavior of the \c QAbstractItemView
+ class which implements common behavior for item selection and header
+ management.
+
+ \section1 List Widgets
+
+ Single level lists of items are typically displayed using a \c QListWidget
+ and a number of \c{QListWidgetItem}s. A list widget is constructed in the
+ same way as any other widget:
+
+ \snippet doc/src/snippets/qlistwidget-using/mainwindow.cpp 0
+
+ List items can be added directly to the list widget when they are
+ constructed:
+
+ \snippet doc/src/snippets/qlistwidget-using/mainwindow.cpp 3
+
+ They can also be constructed without a parent list widget and added to
+ a list at some later time:
+
+ \snippet doc/src/snippets/qlistwidget-using/mainwindow.cpp 6
+ \snippet doc/src/snippets/qlistwidget-using/mainwindow.cpp 7
+
+ Each item in a list can display a text label and an icon. The colors
+ and font used to render the text can be changed to provide a customized
+ appearance for items. Tooltips, status tips, and "What's
+ This?" help are all easily configured to ensure that the list is properly
+ integrated into the application.
+
+ \snippet doc/src/snippets/qlistwidget-using/mainwindow.cpp 8
+
+ By default, items in a list are presented in the order of their creation.
+ Lists of items can be sorted according to the criteria given in
+ \l{Qt::SortOrder} to produce a list of items that is sorted in forward or
+ reverse alphabetical order:
+
+ \snippet doc/src/snippets/qlistwidget-using/mainwindow.cpp 4
+ \snippet doc/src/snippets/qlistwidget-using/mainwindow.cpp 5
+
+
+ \section1 Tree Widgets
+
+ Trees or hierarchical lists of items are provided by the \c QTreeWidget
+ and \c QTreeWidgetItem classes. Each item in the tree widget can have
+ child items of its own, and can display a number of columns of
+ information. Tree widgets are created just like any other widget:
+
+ \snippet doc/src/snippets/qtreewidget-using/mainwindow.cpp 0
+
+ Before items can be added to the tree widget, the number of columns must
+ be set. For example, we could define two columns, and create a header
+ to provide labels at the top of each column:
+
+ \snippet doc/src/snippets/qtreewidget-using/mainwindow.cpp 1
+ \snippet doc/src/snippets/qtreewidget-using/mainwindow.cpp 2
+
+ The easiest way to set up the labels for each section is to supply a string
+ list. For more sophisticated headers, you can construct a tree item,
+ decorate it as you wish, and use that as the tree widget's header.
+
+ Top-level items in the tree widget are constructed with the tree widget as
+ their parent widget. They can be inserted in an arbitrary order, or you
+ can ensure that they are listed in a particular order by specifying the
+ previous item when constructing each item:
+
+ \snippet doc/src/snippets/qtreewidget-using/mainwindow.cpp 3
+ \codeline
+ \snippet doc/src/snippets/qtreewidget-using/mainwindow.cpp 4
+
+ Tree widgets deal with top-level items slightly differently to other
+ items from deeper within the tree. Items can be removed from the top
+ level of the tree by calling the tree widget's
+ \l{QTreeWidget::takeTopLevelItem()}{takeTopLevelItem()} function, but
+ items from lower levels are removed by calling their parent item's
+ \l{QTreeWidgetItem::takeChild()}{takeChild()} function.
+ Items are inserted in the top level of the tree with the
+ \l{QTreeWidget::insertTopLevelItem()}{insertTopLevelItem()} function.
+ At lower levels in the tree, the parent item's
+ \l{QTreeWidgetItem::insertChild()}{insertChild()} function is used.
+
+ It is easy to move items around between the top level and lower levels
+ in the tree. We just need to check whether the items are top-level items
+ or not, and this information is supplied by each item's \c parent()
+ function. For example, we can remove the current item in the tree widget
+ regardless of its location:
+
+ \snippet doc/src/snippets/qtreewidget-using/mainwindow.cpp 10
+ \snippet doc/src/snippets/qtreewidget-using/mainwindow.cpp 11
+
+ Inserting the item somewhere else in the tree widget follows the same
+ pattern:
+
+ \snippet doc/src/snippets/qtreewidget-using/mainwindow.cpp 8
+ \snippet doc/src/snippets/qtreewidget-using/mainwindow.cpp 9
+
+
+ \section1 Table Widgets
+
+ Tables of items similar to those found in spreadsheet applications
+ are constructed with the \c QTableWidget and \c QTableWidgetItem. These
+ provide a scrolling table widget with headers and items to use within it.
+
+ Tables can be created with a set number of rows and columns, or these
+ can be added to an unsized table as they are needed.
+
+ \snippet doc/src/snippets/qtablewidget-using/mainwindow.h 0
+ \snippet doc/src/snippets/qtablewidget-using/mainwindow.cpp 0
+
+ Items are constructed outside the table before being added to the table
+ at the required location:
+
+ \snippet doc/src/snippets/qtablewidget-using/mainwindow.cpp 3
+
+ Horizontal and vertical headers can be added to the table by constructing
+ items outside the table and using them as headers:
+
+ \snippet doc/src/snippets/qtablewidget-using/mainwindow.cpp 1
+
+ Note that the rows and columns in the table begin at zero.
+
+ \section1 Common Features
+
+ There are a number of item-based features common to each of the
+ convenience classes that are available through the same interfaces
+ in each class. We present these in the following sections with some
+ examples for different widgets.
+ Look at the list of \l{Model/View Classes} for each of the widgets
+ for more details about the use of each function used.
+
+ \section2 Hidden Items
+
+ It is sometimes useful to be able to hide items in an item view widget
+ rather than remove them. Items for all of the above widgets can be
+ hidden and later shown again. You can determine whether an item is hidden
+ by calling the isItemHidden() function, and items can be hidden with
+ \c setItemHidden().
+
+ Since this operation is item-based, the same function is available for
+ all three convenience classes.
+
+ \section2 Selections
+
+ The way items are selected is controlled by the widget's selection mode
+ (\l{QAbstractItemView::SelectionMode}).
+ This property controls whether the user can select one or many items and,
+ in many-item selections, whether the selection must be a continuous range
+ of items. The selection mode works in the same way for all of the
+ above widgets.
+
+ \table
+ \row
+ \i \img selection-single.png
+ \i \bold{Single item selections:}
+ Where the user needs to choose a single item from a widget, the
+ default \c SingleSelection mode is most suitable. In this mode, the
+ current item and the selected item are the same.
+
+ \row
+ \i \img selection-multi.png
+ \i \bold{Multi-item selections:}
+ In this mode, the user can toggle the selection state of any item in the
+ widget without changing the existing selection, much like the way
+ non-exclusive checkboxes can be toggled independently.
+
+ \row
+ \i \img selection-extended.png
+ \i \bold{Extended selections:}
+ Widgets that often require many adjacent items to be selected, such
+ as those found in spreadsheets, require the \c ExtendedSelection mode.
+ In this mode, continuous ranges of items in the widget can be selected
+ with both the mouse and the keyboard.
+ Complex selections, involving many items that are not adjacent to other
+ selected items in the widget, can also be created if modifier keys are
+ used.
+
+ If the user selects an item without using a modifier key, the existing
+ selection is cleared.
+ \endtable
+
+ The selected items in a widget are read using the \c selectedItems()
+ function, providing a list of relevant items that can be iterated over.
+ For example, we can find the sum of all the numeric values within a
+ list of selected items with the following code:
+
+ \snippet doc/src/snippets/qtablewidget-using/mainwindow.cpp 4
+
+ Note that for the single selection mode, the current item will be in
+ the selection. In the multi-selection and extended selection modes, the
+ current item may not lie within the selection, depending on the way the
+ user formed the selection.
+
+ \section2 Searching
+
+ It is often useful to be able to find items within an item view widget,
+ either as a developer or as a service to present to users. All three
+ item view convenience classes provide a common \c findItems() function
+ to make this as consistent and simple as possible.
+
+ Items are searched for by the text that they contain according to
+ criteria specified by a selection of values from Qt::MatchFlags.
+ We can obtain a list of matching items with the \c findItems()
+ function:
+
+ \snippet doc/src/snippets/qtreewidget-using/mainwindow.cpp 6
+ \snippet doc/src/snippets/qtreewidget-using/mainwindow.cpp 7
+
+ The above code causes items in a tree widget to be selected if they
+ contain the text given in the search string. This pattern can also be
+ used in the list and table widgets.
+*/
+
+/*!
+ \page model-view-dnd.html
+ \contentspage model-view-programming.html Contents
+ \previouspage Item View Convenience Classes
+ \nextpage Proxy Models
+
+ \title Using Drag and Drop with Item Views
+
+ \tableofcontents
+
+ \section1 Overview
+
+ Qt's drag and drop infrastructure is fully supported by the model/view framework.
+ Items in lists, tables, and trees can be dragged within the views, and data can be
+ imported and exported as MIME-encoded data.
+
+ The standard views automatically support internal drag and drop, where items are
+ moved around to change the order in which they are displayed. By default, drag and
+ drop is not enabled for these views because they are configured for the simplest,
+ most common uses. To allow items to be dragged around, certain properties of the
+ view need to be enabled, and the items themselves must also allow dragging to occur.
+
+ The requirements for a model that only allows items to be exported from a
+ view, and which does not allow data to be dropped into it, are fewer than
+ those for a fully-enabled drag and drop model.
+
+ See also the \l{Model Subclassing Reference} for more information about
+ enabling drag and drop support in new models.
+
+ \section1 Using Convenience Views
+
+ Each of the types of item used with QListWidget, QTableWidget, and QTreeWidget
+ is configured to use a different set of flags by default. For example, each
+ QListWidgetItem or QTreeWidgetItem is initially enabled, checkable, selectable,
+ and can be used as the source of a drag and drop operation; each QTableWidgetItem
+ can also be edited and used as the target of a drag and drop operation.
+
+ Although all of the standard items have one or both flags set for drag and drop,
+ you generally need to set various properties in the view itself to take advantage
+ of the built-in support for drag and drop:
+
+ \list
+ \o To enable item dragging, set the view's
+ \l{QAbstractItemView::dragEnabled}{dragEnabled} property to \c true.
+ \o To allow the user to drop either internal or external items within the view,
+ set the view's \l{QAbstractScrollArea::}{viewport()}'s
+ \l{QWidget::acceptDrops}{acceptDrops} property to \c true.
+ \o To show the user where the item currently being dragged will be placed if
+ dropped, set the view's \l{QAbstractItemView::showDropIndicator}{showDropIndicator}
+ property. This provides the user with continuously updating information about
+ item placement within the view.
+ \endlist
+
+ For example, we can enable drag and drop in a list widget with the following lines
+ of code:
+
+ \snippet doc/src/snippets/qlistwidget-dnd/mainwindow.cpp 0
+
+ The result is a list widget which allows the items to be copied
+ around within the view, and even lets the user drag items between
+ views containing the same type of data. In both situations, the
+ items are copied rather than moved.
+
+ To enable the user to move the items around within the view, we
+ must set the list widget's \l {QAbstractItemView::}{dragDropMode}:
+
+ \snippet doc/src/snippets/qlistwidget-dnd/mainwindow.cpp 1
+
+ \section1 Using Model/View Classes
+
+ Setting up a view for drag and drop follows the same pattern used with the
+ convenience views. For example, a QListView can be set up in the same way as a
+ QListWidget:
+
+ \snippet doc/src/snippets/qlistview-dnd/mainwindow.cpp 0
+
+ Since access to the data displayed by the view is controlled by a model, the
+ model used also has to provide support for drag and drop operations. The
+ actions supported by a model can be specified by reimplementing the
+ QAbstractItemModel::supportedDropActions() function. For example, copy and
+ move operations are enabled with the following code:
+
+ \snippet doc/src/snippets/qlistview-dnd/model.cpp 10
+
+ Although any combination of values from Qt::DropActions can be given, the
+ model needs to be written to support them. For example, to allow Qt::MoveAction
+ to be used properly with a list model, the model must provide an implementation
+ of QAbstractItemModel::removeRows(), either directly or by inheriting the
+ implementation from its base class.
+
+ \section2 Enabling Drag and Drop for Items
+
+ Models indicate to views which items can be dragged, and which will accept drops,
+ by reimplementing the QAbstractItemModel::flags() function to provide suitable
+ flags.
+
+ For example, a model which provides a simple list based on QAbstractListModel
+ can enable drag and drop for each of the items by ensuring that the flags
+ returned contain the \l Qt::ItemIsDragEnabled and \l Qt::ItemIsDropEnabled
+ values:
+
+ \snippet doc/src/snippets/qlistview-dnd/model.cpp 7
+
+ Note that items can be dropped into the top level of the model, but dragging is
+ only enabled for valid items.
+
+ In the above code, since the model is derived from QStringListModel, we
+ obtain a default set of flags by calling its implementation of the flags()
+ function.
+
+ \section2 Encoding Exported Data
+
+ When items of data are exported from a model in a drag and drop operation, they
+ are encoded into an appropriate format corresponding to one or more MIME types.
+ Models declare the MIME types that they can use to supply items by reimplementing
+ the QAbstractItemModel::mimeTypes() function, returning a list of standard MIME
+ types.
+
+ For example, a model that only provides plain text would provide the following
+ implementation:
+
+ \snippet doc/src/snippets/qlistview-dnd/model.cpp 9
+
+ The model must also provide code to encode data in the advertised format. This
+ is achieved by reimplementing the QAbstractItemModel::mimeData() function to
+ provide a QMimeData object, just as in any other drag and drop operation.
+
+ The following code shows how each item of data, corresponding to a given list of
+ indexes, is encoded as plain text and stored in a QMimeData object.
+
+ \snippet doc/src/snippets/qlistview-dnd/model.cpp 8
+
+ Since a list of model indexes is supplied to the function, this approach is general
+ enough to be used in both hierarchical and non-heirarchical models.
+
+ Note that custom datatypes must be declared as \l{QMetaObject}{meta objects}
+ and that stream operators must be implemented for them. See the QMetaObject
+ class description for details.
+
+ \section2 Inserting Dropped Data into a Model
+
+ The way that any given model handles dropped data depends on both its type
+ (list, table, or tree) and the way its contents is likely to be presented to
+ the user. Generally, the approach taken to accommodate dropped data should
+ be the one that most suits the model's underlying data store.
+
+ Different types of model tend to handle dropped data in different ways. List
+ and table models only provide a flat structure in which items of data are
+ stored. As a result, they may insert new rows (and columns) when data is
+ dropped on an existing item in a view, or they may overwrite the item's
+ contents in the model using some of the data supplied. Tree models are
+ often able to add child items containing new data to their underlying data
+ stores, and will therefore behave more predictably as far as the user
+ is concerned.
+
+ Dropped data is handled by a model's reimplementation of
+ QAbstractItemModel::dropMimeData(). For example, a model that handles a
+ simple list of strings can provide an implementation that handles data
+ dropped onto existing items separately to data dropped into the top level
+ of the model (i.e., onto an invalid item).
+
+ The model first has to make sure that the operation should be acted on,
+ the data supplied is in a format that can be used, and that its destination
+ within the model is valid:
+
+ \snippet doc/src/snippets/qlistview-dnd/model.cpp 0
+ \snippet doc/src/snippets/qlistview-dnd/model.cpp 1
+
+ A simple one column string list model can indicate failure if the data
+ supplied is not plain text, or if the column number given for the drop
+ is invalid.
+
+ The data to be inserted into the model is treated differently depending on
+ whether it is dropped onto an existing item or not. In this simple example,
+ we want to allow drops between existing items, before the first item in the
+ list, and after the last item.
+
+ When a drop occurs, the model index corresponding to the parent item will
+ either be valid, indicating that the drop occurred on an item, or it will
+ be invalid, indicating that the drop occurred somewhere in the view that
+ corresponds to top level of the model.
+
+ \snippet doc/src/snippets/qlistview-dnd/model.cpp 2
+
+ We initially examine the row number supplied to see if we can use it
+ to insert items into the model, regardless of whether the parent index is
+ valid or not.
+
+ \snippet doc/src/snippets/qlistview-dnd/model.cpp 3
+
+ If the parent model index is valid, the drop occurred on an item. In this
+ simple list model, we find out the row number of the item and use that
+ value to insert dropped items into the top level of the model.
+
+ \snippet doc/src/snippets/qlistview-dnd/model.cpp 4
+
+ When a drop occurs elsewhere in the view, and the row number is unusable,
+ we append items to the top level of the model.
+
+ In hierarchical models, when a drop occurs on an item, it would be better to
+ insert new items into the model as children of that item. In the simple
+ example shown here, the model only has one level, so this approach is not
+ appropriate.
+
+ \section2 Decoding Imported Data
+
+ Each implementation of \l{QAbstractItemModel::dropMimeData()}{dropMimeData()} must
+ also decode the data and insert it into the model's underlying data structure.
+
+ For a simple string list model, the encoded items can be decoded and streamed
+ into a QStringList:
+
+ \snippet doc/src/snippets/qlistview-dnd/model.cpp 5
+
+ The strings can then be inserted into the underlying data store. For consistency,
+ this can be done through the model's own interface:
+
+ \snippet doc/src/snippets/qlistview-dnd/model.cpp 6
+
+ Note that the model will typically need to provide implementations of the
+ QAbstractItemModel::insertRows() and QAbstractItemModel::setData() functions.
+
+ \sa {Item Views Puzzle Example}
+*/
+
+/*!
+ \page model-view-proxy-models.html
+ \contentspage model-view-programming.html Contents
+ \previouspage Using Drag and Drop with Item Views
+ \nextpage Model Subclassing Reference
+
+ \title Proxy Models
+
+ \tableofcontents
+
+ \section1 Overview
+
+ In the model/view framework, items of data supplied by a single model can be shared
+ by any number of views, and each of these can possibly represent the same information
+ in completely different ways.
+ Custom views and delegates are effective ways to provide radically different
+ representations of the same data. However, applications often need to provide
+ conventional views onto processed versions of the same data, such as differently-sorted
+ views onto a list of items.
+
+ Although it seems appropriate to perform sorting and filtering operations as internal
+ functions of views, this approach does not allow multiple views to share the results
+ of such potentially costly operations. The alternative approach, involving sorting
+ within the model itself, leads to the similar problem where each view has to display
+ items of data that are organized according to the most recent processing operation.
+
+ To solve this problem, the model/view framework uses proxy models to manage the
+ information supplied between individual models and views. Proxy models are components
+ that behave like ordinary models from the perspective of a view, and access data from
+ source models on behalf of that view. The signals and slots used by the model/view
+ framework ensure that each view is updated appropriately no matter how many proxy models
+ are placed between itself and the source model.
+
+ \section1 Using Proxy Models
+
+ Proxy models can be inserted between an existing model and any number of views.
+ Qt is supplied with a standard proxy model, QSortFilterProxyModel, that is usually
+ instantiated and used directly, but can also be subclassed to provide custom filtering
+ and sorting behavior. The QSortFilterProxyModel class can be used in the following way:
+
+ \snippet doc/src/snippets/qsortfilterproxymodel/main.cpp 0
+ \codeline
+ \snippet doc/src/snippets/qsortfilterproxymodel/main.cpp 1
+
+ Since proxy models are inherit from QAbstractItemModel, they can be connected to
+ any kind of view, and can be shared between views. They can also be used to
+ process the information obtained from other proxy models in a pipeline arrangement.
+
+ The QSortFilterProxyModel class is designed to be instantiated and used directly
+ in applications. More specialized proxy models can be created by subclassing this
+ classes and implementing the required comparison operations.
+
+ \section1 Customizing Proxy Models
+
+ Generally, the type of processing used in a proxy model involves mapping each item of
+ data from its original location in the source model to either a different location in
+ the proxy model. In some models, some items may have no corresponding location in the
+ proxy model; these models are \e filtering proxy models. Views access items using
+ model indexes provided by the proxy model, and these contain no information about the
+ source model or the locations of the original items in that model.
+
+ QSortFilterProxyModel enables data from a source model to be filtered before
+ being supplied to views, and also allows the contents of a source model to
+ be supplied to views as pre-sorted data.
+
+ \section2 Custom Filtering Models
+
+ The QSortFilterProxyModel class provides a filtering model that is fairly versatile,
+ and which can be used in a variety of common situations. For advanced users,
+ QSortFilterProxyModel can be subclassed, providing a mechanism that enables custom
+ filters to be implemented.
+
+ Subclasses of QSortFilterProxyModel can reimplement two virtual functions that are
+ called whenever a model index from the proxy model is requested or used:
+
+ \list
+ \o \l{QSortFilterProxyModel::filterAcceptsColumn()}{filterAcceptsColumn()} is used to
+ filter specific columns from part of the source model.
+ \o \l{QSortFilterProxyModel::filterAcceptsRow()}{filterAcceptsRow()} is used to filter
+ specific rows from part of the source model.
+ \endlist
+
+ The default implementations of the above functions in QSortFilterProxyModel
+ return true to ensure that all items are passed through to views; reimplementations
+ of these functions should return false to filter out individual rows and columns.
+
+ \section2 Custom Sorting Models
+
+ QSortFilterProxyModel instances use Qt's built-in qStableSort() function to set up
+ mappings between items in the source model and those in the proxy model, allowing a
+ sorted hierarchy of items to be exposed to views without modifying the structure of the
+ source model. To provide custom sorting behavior, reimplement the
+ \l{QSortFilterProxyModel::lessThan()}{lessThan()} function to perform custom
+ comparisons.
+*/
+
+/*!
+ \page model-view-model-subclassing.html
+ \contentspage model-view-programming.html Contents
+ \previouspage Proxy Models
+
+ \title Model Subclassing Reference
+
+ \tableofcontents
+
+ \section1 Introduction
+
+ Model subclasses need to provide implementations of many of the virtual functions
+ defined in the QAbstractItemModel base class. The number of these functions that need
+ to be implemented depends on the type of model - whether it supplies views with
+ a simple list, a table, or a complex hierarchy of items. Models that inherit from
+ QAbstractListModel and QAbstractTableModel can take advantage of the default
+ implementations of functions provided by those classes. Models that expose items
+ of data in tree-like structures must provide implementations for many of the
+ virtual functions in QAbstractItemModel.
+
+ The functions that need to be implemented in a model subclass can be divided into three
+ groups:
+
+ \list
+ \o \bold{Item data handling:} All models need to implement functions to enable views and
+ delegates to query the dimensions of the model, examine items, and retrieve data.
+ \o \bold{Navigation and index creation:} Hierarchical models need to provide functions
+ that views can call to navigate the tree-like structures they expose, and obtain
+ model indexes for items.
+ \o \bold{Drag and drop support and MIME type handling:} Models inherit functions that
+ control the way that internal and external drag and drop operations are performed.
+ These functions allow items of data to be described in terms of MIME types that
+ other components and applications can understand.
+ \endlist
+
+ For more information, see the \l
+ {"Item View Classes" Chapter of C++ GUI Programming with Qt 4}.
+
+ \section1 Item Data Handling
+
+ Models can provide varying levels of access to the data they provide: They can be
+ simple read-only components, some models may support resizing operations, and
+ others may allow items to be edited.
+
+ \section2 Read-Only Access
+
+ To provide read-only access to data provided by a model, the following functions
+ \e{must} be implemented in the model's subclass:
+
+ \table 90%
+ \row \o \l{QAbstractItemModel::flags()}{flags()}
+ \o Used by other components to obtain information about each item provided by
+ the model. In many models, the combination of flags should include
+ Qt::ItemIsEnabled and Qt::ItemIsSelectable.
+ \row \o \l{QAbstractItemModel::data()}{data()}
+ \o Used to supply item data to views and delegates. Generally, models only
+ need to supply data for Qt::DisplayRole and any application-specific user
+ roles, but it is also good practice to provide data for Qt::ToolTipRole,
+ Qt::AccessibleTextRole, and Qt::AccessibleDescriptionRole.
+ See the Qt::ItemDataRole enum documentation for information about the types
+ associated with each role.
+ \row \o \l{QAbstractItemModel::headerData()}{headerData()}
+ \o Provides views with information to show in their headers. The information is
+ only retrieved by views that can display header information.
+ \row \o \l{QAbstractItemModel::rowCount()}{rowCount()}
+ \o Provides the number of rows of data exposed by the model.
+ \endtable
+
+ These four functions must be implemented in all types of model, including list models
+ (QAbstractListModel subclasses) and table models (QAbstractTableModel subclasses).
+
+ Additionally, the following functions \e{must} be implemented in direct subclasses
+ of QAbstractTableModel and QAbstractItemModel:
+
+ \table 90%
+ \row \o \l{QAbstractItemModel::columnCount()}{columnCount()}
+ \o Provides the number of columns of data exposed by the model. List models do not
+ provide this function because it is already implemented in QAbstractListModel.
+ \endtable
+
+ \section2 Editable Items
+
+ Editable models allow items of data to be modified, and may also provide
+ functions to allow rows and columns to be inserted and removed. To enable
+ editing, the following functions must be implemented correctly:
+
+ \table 90%
+ \row \o \l{QAbstractItemModel::flags()}{flags()}
+ \o Must return an appropriate combination of flags for each item. In particular,
+ the value returned by this function must include \l{Qt::ItemIsEditable} in
+ addition to the values applied to items in a read-only model.
+ \row \o \l{QAbstractItemModel::setData()}{setData()}
+ \o Used to modify the item of data associated with a specified model index.
+ To be able to accept user input, provided by user interface elements, this
+ function must handle data associated with Qt::EditRole.
+ The implementation may also accept data associated with many different kinds
+ of roles specified by Qt::ItemDataRole. After changing the item of data,
+ models must emit the \l{QAbstractItemModel::dataChanged()}{dataChanged()}
+ signal to inform other components of the change.
+ \row \o \l{QAbstractItemModel::setHeaderData()}{setHeaderData()}
+ \o Used to modify horizontal and vertical header information. After changing
+ the item of data, models must emit the
+ \l{QAbstractItemModel::headerDataChanged()}{headerDataChanged()}
+ signal to inform other components of the change.
+ \endtable
+
+ \section2 Resizable Models
+
+ All types of model can support the insertion and removal of rows. Table models
+ and hierarchical models can also support the insertion and removal of columns.
+ It is important to notify other components about changes to the model's dimensions
+ both \e before and \e after they occur. As a result, the following functions
+ can be implemented to allow the model to be resized, but implementations must
+ ensure that the appropriate functions are called to notify attached views and
+ delegates:
+
+ \table 90%
+ \row \o \l{QAbstractItemModel::insertRows()}{insertRows()}
+ \o Used to add new rows and items of data to all types of model.
+ Implementations must call
+ \l{QAbstractItemModel::beginInsertRows()}{beginInsertRows()} \e before
+ inserting new rows into any underlying data structures, and call
+ \l{QAbstractItemModel::endInsertRows()}{endInsertRows()}
+ \e{immediately afterwards}.
+ \row \o \l{QAbstractItemModel::removeRows()}{removeRows()}
+ \o Used to remove rows and the items of data they contain from all types of model.
+ Implementations must call
+ \l{QAbstractItemModel::beginRemoveRows()}{beginRemoveRows()}
+ \e before inserting new columns into any underlying data structures, and call
+ \l{QAbstractItemModel::endRemoveRows()}{endRemoveRows()}
+ \e{immediately afterwards}.
+ \row \o \l{QAbstractItemModel::insertColumns()}{insertColumns()}
+ \o Used to add new columns and items of data to table models and hierarchical models.
+ Implementations must call
+ \l{QAbstractItemModel::beginInsertColumns()}{beginInsertColumns()} \e before
+ rows are removed from any underlying data structures, and call
+ \l{QAbstractItemModel::endInsertColumns()}{endInsertColumns()}
+ \e{immediately afterwards}.
+ \row \o \l{QAbstractItemModel::removeColumns()}{removeColumns()}
+ \o Used to remove columns and the items of data they contain from table models and
+ hierarchical models.
+ Implementations must call
+ \l{QAbstractItemModel::beginRemoveColumns()}{beginRemoveColumns()}
+ \e before columns are removed from any underlying data structures, and call
+ \l{QAbstractItemModel::endRemoveColumns()}{endRemoveColumns()}
+ \e{immediately afterwards}.
+ \endtable
+
+ Generally, these functions should return true if the operation was successful.
+ However, there may be cases where the operation only partly succeeded; for example,
+ if less than the specified number of rows could be inserted. In such cases, the
+ model should return false to indicate failure to enable any attached components to
+ handle the situation.
+
+ The signals emitted by the functions called in implementations of the resizing
+ API give attached components the chance to take action before any data becomes
+ unavailable. The encapsulation of insert and remove operations with begin and end
+ functions also enable the model to manage
+ \l{QPersistentModelIndex}{persistent model indexes} correctly.
+
+ Normally, the begin and end functions are capable of informing other components
+ about changes to the model's underlying structure. For more complex changes to the
+ model's structure, perhaps involving internal reorganization or sorting of data,
+ it is necessary to emit the \l{QAbstractItemModel::layoutChanged()}{layoutChanged()}
+ signal to cause any attached views to be updated.
+
+ \section2 Lazy Population of Model Data
+
+ Lazy population of model data effectively allows requests for information
+ about the model to be deferred until it is actually needed by views.
+
+ Some models need to obtain data from remote sources, or must perform
+ time-consuming operations to obtain information about the way the
+ data is organized. Since views generally request as much information
+ as possible in order to accurately display model data, it can be useful
+ to restrict the amount of information returned to them to reduce
+ unnecessary follow-up requests for data.
+
+ In hierarchical models where finding the number of children of a given
+ item is an expensive operation, it is useful to ensure that the model's
+ \l{QAbstractItemModel::}{rowCount()} implementation is only called when
+ necessary. In such cases, the \l{QAbstractItemModel::}{hasChildren()}
+ function can be reimplemented to provide an inexpensive way for views to
+ check for the presence of children and, in the case of QTreeView, draw
+ the appropriate decoration for their parent item.
+
+ Whether the reimplementation of \l{QAbstractItemModel::}{hasChildren()}
+ returns \c true or \c false, it may not be necessary for the view to call
+ \l{QAbstractItemModel::}{rowCount()} to find out how many children are
+ present. For example, QTreeView does not need to know how many children
+ there are if the parent item has not been expanded to show them.
+
+ If it is known that many items will have children, reimplementing
+ \l{QAbstractItemModel::}{hasChildren()} to unconditionally return \c true
+ is sometimes a useful approach to take. This ensures that each item can
+ be later examined for children while making initial population of model
+ data as fast as possible. The only disadvantage is that items without
+ children may be displayed incorrectly in some views until the user
+ attempts to view the non-existent child items.
+
+
+ \section1 Navigation and Model Index Creation
+
+ Hierarchical models need to provide functions that views can call to navigate the
+ tree-like structures they expose, and obtain model indexes for items.
+
+ \section2 Parents and Children
+
+ Since the structure exposed to views is determined by the underlying data
+ structure, it is up to each model subclass to create its own model indexes
+ by providing implementations of the following functions:
+
+ \table 90%
+ \row \o \l{QAbstractItemModel::index()}{index()}
+ \o Given a model index for a parent item, this function allows views and delegates
+ to access children of that item. If no valid child item - corresponding to the
+ specified row, column, and parent model index, can be found, the function
+ must return QModelIndex(), which is an invalid model index.
+ \row \o \l{QAbstractItemModel::parent()}{parent()}
+ \o Provides a model index corresponding to the parent of any given child item.
+ If the model index specified corresponds to a top-level item in the model, or if
+ there is no valid parent item in the model, the function must return
+ an invalid model index, created with the empty QModelIndex() constructor.
+ \endtable
+
+ Both functions above use the \l{QAbstractItemModel::createIndex()}{createIndex()}
+ factory function to generate indexes for other components to use. It is normal for
+ models to supply some unique identifier to this function to ensure that
+ the model index can be re-associated with its corresponding item later on.
+
+ \section1 Drag and Drop Support and MIME Type Handling
+
+ The model/view classes support drag and drop operations, providing default behavior
+ that is sufficient for many applications. However, it is also possible to customize
+ the way items are encoded during drag and drop operations, whether they are copied
+ or moved by default, and how they are inserted into existing models.
+
+ Additionally, the convenience view classes implement specialized behavior that
+ should closely follow that expected by existing developers.
+ The \l{#Convenience Views}{Convenience Views} section provides an overview of this
+ behavior.
+
+ \section2 MIME Data
+
+ By default, the built-in models and views use an internal MIME type
+ (\c{application/x-qabstractitemmodeldatalist}) to pass around information about
+ model indexes. This specifies data for a list of items, containing the row and
+ column numbers of each item, and information about the roles that each item
+ supports.
+
+ Data encoded using this MIME type can be obtained by calling
+ QAbstractItemModel::mimeData() with a QModelIndexList containing the items to
+ be serialized.
+ \omit
+ The following types are used to store information about
+ each item as it is streamed into a QByteArray and stored in a QMimeData object:
+
+ \table 90%
+ \header \o Description \o Type
+ \row \o Row \o int
+ \row \o Column \o int
+ \row \o Data for each role \o QMap<int, QVariant>
+ \endtable
+
+ This information can be retrieved for use in non-model classes by calling
+ QMimeData::data() with the \c{application/x-qabstractitemmodeldatalist} MIME
+ type and streaming out the items one by one.
+ \endomit
+
+ When implementing drag and drop support in a custom model, it is possible to
+ export items of data in specialized formats by reimplementing the following
+ function:
+
+ \table 90%
+ \row \o \l{QAbstractItemModel::mimeData()}{mimeData()}
+ \o This function can be reimplemented to return data in formats other
+ than the default \c{application/x-qabstractitemmodeldatalist} internal
+ MIME type.
+
+ Subclasses can obtain the default QMimeData object from the base class
+ and add data to it in additional formats.
+ \endtable
+
+ For many models, it is useful to provide the contents of items in common format
+ represented by MIME types such as \c{text/plain} and \c{image/png}. Note that
+ images, colors and HTML documents can easily be added to a QMimeData object with
+ the QMimeData::setImageData(), QMimeData::setColorData(), and
+ QMimeData::setHtml() functions.
+
+ \section2 Accepting Dropped Data
+
+ When a drag and drop operation is performed over a view, the underlying model is
+ queried to determine which types of operation it supports and the MIME types
+ it can accept. This information is provided by the
+ QAbstractItemModel::supportedDropActions() and QAbstractItemModel::mimeTypes()
+ functions. Models that do not override the implementations provided by
+ QAbstractItemModel support copy operations and the default internal MIME type
+ for items.
+
+ When serialized item data is dropped onto a view, the data is inserted into
+ the current model using its implementation of QAbstractItemModel::dropMimeData().
+ The default implementation of this function will never overwrite any data in the
+ model; instead, it tries to insert the items of data either as siblings of an
+ item, or as children of that item.
+
+ To take advantage of QAbstractItemModel's default implementation for the built-in
+ MIME type, new models must provide reimplementations of the following functions:
+
+ \table 90%
+ \row \o \l{QAbstractItemModel::insertRows()}{insertRows()}
+ \o {1, 2} These functions enable the model to automatically insert new data using
+ the existing implementation provided by QAbstractItemModel::dropMimeData().
+ \row \o \l{QAbstractItemModel::insertColumns()}{insertColumns()}
+ \row \o \l{QAbstractItemModel::setData()}{setData()}
+ \o Allows the new rows and columns to be populated with items.
+ \row \o \l{QAbstractItemModel::setItemData()}{setItemData()}
+ \o This function provides more efficient support for populating new items.
+ \endtable
+
+ To accept other forms of data, these functions must be reimplemented:
+
+ \table 90%
+ \row \o \l{QAbstractItemModel::supportedDropActions()}{supportedDropActions()}
+ \o Used to return a combination of \l{Qt::DropActions}{drop actions},
+ indicating the types of drag and drop operations that the model accepts.
+ \row \o \l{QAbstractItemModel::mimeTypes()}{mimeTypes()}
+ \o Used to return a list of MIME types that can be decoded and handled by
+ the model. Generally, the MIME types that are supported for input into
+ the model are the same as those that it can use when encoding data for
+ use by external components.
+ \row \o \l{QAbstractItemModel::dropMimeData()}{dropMimeData()}
+ \o Performs the actual decoding of the data transferred by drag and drop
+ operations, determines where in the model it will be set, and inserts
+ new rows and columns where necessary. How this function is implemented
+ in subclasses depends on the requirements of the data exposed by each
+ model.
+ \endtable
+
+ If the implementation of the \l{QAbstractItemModel::dropMimeData()}{dropMimeData()}
+ function changes the dimensions of a model by inserting or removing rows or
+ columns, or if items of data are modified, care must be taken to ensure that
+ all relevant signals are emitted. It can be useful to simply call
+ reimplementations of other functions in the subclass, such as
+ \l{QAbstractItemModel::setData()}{setData()},
+ \l{QAbstractItemModel::insertRows()}{insertRows()}, and
+ \l{QAbstractItemModel::insertColumns()}{insertColumns()}, to ensure that the
+ model behaves consistently.
+
+ In order to ensure drag operations work properly, it is important to
+ reimplement the following functions that remove data from the model:
+
+ \list
+ \o \l{QAbstractItemModel::}{removeRows()}
+ \o \l{QAbstractItemModel::}{removeRow()}
+ \o \l{QAbstractItemModel::}{removeColumns()}
+ \o \l{QAbstractItemModel::}{removeColumn()}
+ \endlist
+
+ For more information about drag and drop with item views, refer to
+ \l{Using Drag and Drop with Item Views}.
+
+ \section2 Convenience Views
+
+ The convenience views (QListWidget, QTableWidget, and QTreeWidget) override
+ the default drag and drop functionality to provide less flexible, but more
+ natural behavior that is appropriate for many applications. For example,
+ since it is more common to drop data into cells in a QTableWidget, replacing
+ the existing contents with the data being transferred, the underlying model
+ will set the data of the target items rather than insert new rows and columns
+ into the model. For more information on drag and drop in convenience views,
+ you can see \l{Using Drag and Drop with Item Views}.
+
+ \section1 Performance Optimization for Large Amounts of Data
+
+ The \l{QAbstractItemModel::}{canFetchMore()} function checks if the parent
+ has more data available and returns true or false accordingly. The
+ \l{QAbstractItemModel::}{fetchMore()} function fetches data based on the
+ parent specified. Both these functions can be combined, for example, in a
+ database query involving incremental data to populate a QAbstractItemModel.
+ We reimplement \l{QAbstractItemModel::}{canFetchMore()} to indicate if there
+ is more data to be fetched and \l{QAbstractItemModel::}{fetchMore()} to
+ populate the model as required.
+
+ Another example would be dynamically populated tree models, where we
+ reimplement \l{QAbstractItemModel::}{fetchMore()} when a branch in the tree
+ model is expanded.
+
+ If your reimplementation of \l{QAbstractItemModel::}{fetchMore()} adds rows
+ to the model, you need to call \l{QAbstractItemModel::}{beginInsertRows()}
+ and \l{QAbstractItemModel::}{endInsertRows()}. Also, both
+ \l{QAbstractItemModel::}{canFetchMore()} and \l{QAbstractItemModel::}
+ {fetchMore()} must be reimplemented as their default implementation returns
+ false and does nothing.
+*/
diff --git a/doc/src/frameworks-technologies/phonon.qdoc b/doc/src/frameworks-technologies/phonon.qdoc
new file mode 100644
index 000000000..be203f3ec
--- /dev/null
+++ b/doc/src/frameworks-technologies/phonon.qdoc
@@ -0,0 +1,558 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \page phonon-overview.html
+ \title Phonon Overview
+ \ingroup frameworks-technologies
+
+ \tableofcontents
+
+ \section1 Introduction
+
+ Qt uses the Phonon multimedia framework to provide functionality
+ for playback of the most common multimedia formats. The media can
+ be read from files or streamed over a network, using a QURL to a
+ file.
+
+ In this overview, we take a look at the main concepts of Phonon.
+ We also explain the architecture, examine the
+ core API classes, and show examples on how to use the classes
+ provided.
+
+ \section1 Architecture
+
+ Phonon has three basic concepts: media objects, sinks, and paths.
+ A media object manages a media source, for instance, a music file;
+ it provides simple playback control, such as starting, stopping,
+ and pausing the playback. A sink outputs the media from Phonon,
+ e.g., by rendering video on a widget, or by sending audio to a
+ sound card. Paths are used to connect Phonon objects, i.e., a
+ media object and a sink, in a graph - called a media graph in
+ Phonon.
+
+ As an example, we show a media graph for an audio stream:
+
+ \image conceptaudio.png
+
+ The playback is started and managed by the media object, which
+ send the media stream to any sinks connected to it by a path. The
+ sink then plays the stream back, usually though a sound card.
+
+ \omit Not sure if this goes here, or anywhere...
+ All nodes in the graph are synchronized by the framework,
+ meaning that if more than one sink is connected to the same
+ media object, the framework will handle the synchronization
+ between the sinks; this happens for instance when a media
+ source containing video with sound is played back. More on
+ this later.
+ \endomit
+
+ \section2 Media Objects
+
+ The media object, an instance of the \l{Phonon::}{MediaObject}
+ class, lets you start, pause, and stop the playback of a media
+ stream, i.e., it provided basic control over the playback. You may
+ think of the object as a simple media player.
+
+ The media data is provided by a media source, which is
+ kept by the media object. The media source is a separate
+ object - an instance of \l{Phonon::}{MediaSource} - in Phonon, and
+ not part of the graph itself. The source will supply the media
+ object with raw data. The data can be read from files and streamed
+ over a network. The contents of the source will be interpreted by
+ the media object.
+
+ A media object is always instantiated with the default constructor
+ and then supplied with a media source. Concrete code examples are
+ given later in this overview.
+
+ As a complement to the media object, Phonon also provides
+ \l{Phonon::}{MediaController}, which provides control over
+ features that are optional for a given media. For instance, for
+ chapters, menus, and titles of a VOB (DVD) file will be features
+ managed by a \l{Phonon::}{MediaController}.
+
+ \section2 Sinks
+
+ A sink is a node that can output media from the graph, i.e., it
+ does not send its output to other nodes. A sink is usually a
+ rendering device.
+
+ The input of sinks in a Phonon media graph comes from a
+ \l{Phonon::}{MediaObject}, though it might have been processed
+ through other nodes on the way.
+
+ While the \l{Phonon::}{MediaObject} controls the playback, the
+ sink has basic controls for manipulation of the media. With an
+ audio sink, for instance, you can control the volume and mute the
+ sound, i.e., it represents a virtual audio device. Another example
+ is the \l{Phonon::}{VideoWidget}, which can render video on a
+ QWidget and alter the brightness, hue, and scaling of the video.
+
+ As an example we give an image of a graph used for playing back a
+ video file with sound.
+
+ \image conceptvideo.png
+
+ \section2 Processors
+
+ Phonon does not allow manipulation of media streams directly,
+ i.e., one cannot alter a media stream's bytes programmatically
+ after they have been given to a media object. We have other nodes
+ to help with this: processors, which are placed in the graph on
+ the path somewhere between the media object and its sinks. In
+ Phonon, processors are of the \l{Phonon::}{Effect} class.
+
+ When inserted into the rendering process, the processor will
+ alter the media stream, and will be active as long as it is part
+ of the graph. To stop, it needs to be removed.
+
+ \omit \image conceptprocessor.png \endomit
+
+ The \c {Effect}s may also have controls that affect how the media
+ stream is manipulated. A processor applying a depth effect to
+ audio, for instance, can have a value controlling the amount of
+ depth. An \c Effect can be configured at any point in time.
+
+ \section1 Playback
+
+ In some common cases, it is not necessary to build a graph
+ yourself.
+
+ Phonon has convenience functions for building common graphs. For
+ playing an audio file, you can use the
+ \l{Phonon::}{createPlayer()} function. This will set up the
+ necessary graph and return the media object node; the sound can
+ then be started by calling its \l{Phonon::MediaObject::}{play()}
+ function.
+
+ \snippet snippets/phonon.cpp 0
+
+ We have a similar solution for playing video files, the
+ \l{Phonon::}{VideoPlayer}.
+
+ \snippet snippets/phonon.cpp 1
+
+ The VideoPlayer is a widget onto which the video will be drawn.
+
+ The \c .pro file for a project needs the following line to be added:
+
+ \snippet doc/src/snippets/code/doc_src_phonon.qdoc 0
+
+ Phonon comes with several widgets that provide functionality
+ commonly associated with multimedia players - notably SeekSlider
+ for controlling the position of the stream, VolumeSlider for
+ controlling sound volume, and EffectWidget for controlling the
+ parameters of an effect. You can learn about them in the API
+ documentation.
+
+ \section1 Building Graphs
+
+ If you need more freedom than the convenience functions described
+ in the previous section offers you, you can build the graphs
+ yourself. We will now take a look at how some common graphs are
+ built. Starting a graph up is a matter of calling the
+ \l{Phonon::MediaObject::}{play()} function of the media object.
+
+ If the media source contains several types of media, for instance, a
+ stream with both video and audio, the graph will contain two
+ output nodes: one for the video and one for the audio.
+
+ We will now look at the code required to build the graphs discussed
+ previously in the \l{Architecture} section.
+
+ \section2 Audio
+
+ When playing back audio, you create the media object and connect
+ it to an audio output node - a node that inherits from
+ AbstractAudioOutput. Currently, AudioOutput, which outputs audio
+ to the sound card, is provided.
+
+ The code to create the graph is straight forward:
+
+ \snippet snippets/phonon.cpp 2
+
+ Notice that the type of media an input source has is resolved by
+ Phonon, so you need not be concerned with this. If a source
+ contains multiple media formats, this is also handled
+ automatically.
+
+ The media object is always created using the default constructor
+ since it handles all multimedia formats.
+
+ The setting of a Category, Phonon::MusicCategory in this case,
+ does not affect the actual playback; the category can be used by
+ KDE to control the playback through, for instance, the control
+ panel.
+
+ \omit Not sure about this
+ Users of KDE can often also choose to send sound with the
+ CommunicationCategory, e.g., given to VoIP, to their headset,
+ while sound with MusicCategory is sent to the sound card.
+ \endomit
+
+ The AudioOutput class outputs the audio media to a sound card,
+ that is, one of the audio devices of the operating system. An
+ audio device can be a sound card or a intermediate technology,
+ such as \c DirectShow on windows. A default device will be chosen
+ if one is not set with \l{Phonon::AudioOutput::}{setOutputDevice()}.
+
+ The AudioOutput node will work with all audio formats supported by
+ the back end, so you don't need to know what format a specific
+ media source has.
+
+ For a an extensive example of audio playback, see the \l{Music
+ Player Example}{Phonon Music Player}.
+
+ \section3 Audio Effects
+
+ Since a media stream cannot be manipulated directly, the backend
+ can produce nodes that can process the media streams. These nodes
+ are inserted into the graph between a media object and an output
+ node.
+
+ Nodes that process media streams inherit from the Effect class.
+ The effects available depends on the underlying system. Most of
+ these effects will be supported by Phonon. See the \l{Querying
+ Backends for Support} section for information on how to resolve
+ the available effects on a particular system.
+
+ We will now continue the example from above using the Path
+ variable \c path to add an effect. The code is again trivial:
+
+ \snippet snippets/phonon.cpp 3
+
+ Here we simply take the first available effect on the system.
+
+ The effect will start immediately after being inserted into the
+ graph if the media object is playing. To stop it, you have to
+ detach it again using \l{Phonon::Path::}{removeEffect()} of the Path.
+
+ \section2 Video
+
+ For playing video, VideoWidget is provided. This class functions
+ both as a node in the graph and as a widget upon which it draws
+ the video stream. The widget will automatically choose an available
+ device for playing the video, which is usually a technology
+ between the Qt application and the graphics card, such as \c
+ DirectShow on Windows.
+
+ The video widget does not play the audio (if any) in the media
+ stream. If you want to play the audio as well, you will need
+ an AudioOutput node. You create and connect it to the graph as
+ shown in the previous section.
+
+ The code for creating this graph is given below, after which
+ one can play the video with \l{Phonon::MediaObject::}{play()}.
+
+ \snippet snippets/phonon.cpp 4
+
+ The VideoWidget does not need to be set to a Category, it is
+ automatically classified to \l{Phonon::}{VideoCategory}, we only
+ need to assure that the audio is also classified in the same
+ category.
+
+ The media object will split files with different media content
+ into separate streams before sending them off to other nodes in
+ the graph. It is the media object that determines the type of
+ content appropriate for nodes that connect to it.
+
+ \omit This section is from the future
+
+ \section2 Multiple Audio Sources and Graph Outputs
+
+ In this section, we take a look at a graph that contains multiple
+ audio sources in addition to video. We have a video camera with
+ some embarrassing home footage from last weekend's party, a
+ microphone with which we intend to add commentary, and an audio
+ music file to set the correct mood. It would be an advantage to
+ write the graph output to a file for later viewing, but since this
+ is not yet supported by Qt backends, we will play it back
+ directly.
+
+ <image of party graph>
+
+ <code>
+
+ <code walkthrough>
+
+ \endomit
+
+ \section1 Backends
+
+ The multimedia functionality is not implemented by Phonon itself,
+ but by a back end - often also referred to as an engine. This
+ includes connecting to, managing, and driving the underlying
+ hardware or intermediate technology. For the programmer, this
+ implies that the media nodes, e.g., media objects, processors, and
+ sinks, are produced by the back end. Also, it is responsible for
+ building the graph, i.e., connecting the nodes.
+
+ The backends of Qt use the media systems DirectShow (which
+ requires DirectX) on Windows, QuickTime on Mac, and GStreamer on
+ Linux. The functionality provided on the different platforms are
+ dependent on these underlying systems and may vary somewhat, e.g.,
+ in the media formats supported.
+
+ Backends expose information about the underlying system. It can
+ tell which media formats are supported, e.g., \c AVI, \c mp3, or
+ \c OGG.
+
+ A user can often add support for new formats and filters to the
+ underlying system, by, for instance, installing the DivX codex. We
+ can therefore not give an exact overview of which formats are
+ available with the Qt backends.
+
+ \omit Not sure I want a separate section for this
+ \section2 Communication with the Backends
+
+ We cooperate with backends through static functions in the
+ Phonon namespace. We have already seen some of these functions
+ in code examples. Their two main responsibilities are creating
+ graph nodes and supplying information about the capabilities
+ of the various nodes. The nodes uses the backend internally
+ when created, so it is only connecting them in the graph that
+ you need to use the backend directly.
+
+ The main functions for graph building are:
+
+ \list
+ \o createPath(): This function creates a path between to
+ nodes, which it takes as arguments.
+ \o
+ \endlist
+
+ For more detailed information, please consult the API
+ documentation.
+
+ \endomit
+
+ \section2 Querying Backends for Support
+
+ As mentioned, Phonon depends on the backend to provide its
+ functionality. Depending on the individual backend, full support
+ of the API may not be in place. Applications therefore need to
+ check with the backend if functionality they require is
+ implemented. In this section, we take look at how this is done.
+
+ The backend provides the
+ \l{Phonon::BackendCapabilities::}{availableMimeTypes()} and
+ \l{Phonon::BackendCapabilities::}{isMimeTypeAvailable()} functions
+ to query which MIME types the backend can produce nodes for. The
+ types are listed as strings, which for any type is equal for any
+ backend or platform.
+
+ The backend will emit a signal -
+ \l{Phonon::BackendCapabilities::}{Notifier::capabilitiesChanged()}
+ - if its abilities have changed. If the available audio devices
+ have changed, the
+ \l{Phonon::BackendCapabilities::}{Notifier::availableAudioOutputDevicesChanged()}
+ signal is emitted instead.
+
+ To query the actual audio devices possible, we have the
+ \l{Phonon::BackendCapabilities::}{availableAudioOutputDevices()} as
+ mentioned in the \l{#Sinks}{Sinks} section. To query information
+ about the individual devices, you can examine its \c name(); this
+ string is dependent on the operating system, and the Qt backends
+ does not analyze the devices further.
+
+ The sink for playback of video does not have a selection of
+ devices. For convenience, the \l{Phonon::}{VideoWidget} is both a
+ node in the graph and a widget on which the video output is
+ rendered. To query the various video formats available, use
+ \l{Phonon::BackendCapabilities::}{isMimeTypeAvailable()}. To add
+ it to a path, you can use the Phonon::createPath() as usual. After
+ creating a media object, it is also possible to call its
+ \l{Phonon::MediaObject::}{hasVideo()} function.
+
+ See also the \l{Capabilities Example}.
+
+ \section1 Installing Phonon
+
+ When running the Qt configure script, you will be notified whether
+ Phonon support is available on your system. As mentioned
+ previously, to use develop and run Phonon applications, you also
+ need to link to a backend, which provides the multimedia
+ functionality.
+
+ Note that Phonon applications will compile and run without a
+ working backend, but will, of course, not work as expected.
+
+ The following sections explains requirements for each backend.
+
+ \section2 Windows
+
+ On Windows, building Phonon requires DirectX and DirectShow
+ version 9 or higher. You'll need additional SDKs you can download
+ from Microsoft.
+
+ \section3 Windows XP and later Windows versions
+
+ If you develop for Windows XP and up, you should download the Windows SDK
+ \l{http://www.microsoft.com/downloads/details.aspx?FamilyID=e6e1c3df-a74f-4207-8586-711ebe331cdc&amp;DisplayLang=en}{here}.
+ Before building Qt, just call the script: \c {C:\Program Files\Microsoft SDKs\Windows\v6.1\Bin\setenv.cmd}
+
+ \note Visual C++ 2008 already contains the Windows SDK and doesn't
+ need that package and has already the environment set up for a
+ smooth compilation of phonon.
+
+ \section3 Earlier Windows versions than Windows XP
+
+ If you want to support previous Windows versions, you should download and install the Platform SDK. You find it
+ \l{http://www.microsoft.com/downloads/details.aspx?FamilyId=0BAF2B35-C656-4969-ACE8-E4C0C0716ADB&amp;displaylang=en}{here}.
+
+ \note The platform SDK provided with Visual C++ is not
+ complete and
+ you'll need this one to have DirectShow 9.0 support. You can download the DirectX SDK
+ \l{http://www.microsoft.com/downloads/details.aspx?familyid=09F7578C-24AA-4E0A-BF91-5FEC24C8C7BF&amp;displaylang=en}{here}.
+
+ \section3 Setting up the environment
+
+ Once the SDKs are installed, please make sure to set your
+ environment variables LIB and INCLUDE correctly. The paths to the
+ include and lib directory of the SDKs should appear first.
+ Typically, to setup your environment, you would execute the
+ following script:
+
+ \code
+ Set DXSDK_DIR=C:\Program Files\Microsoft DirectX SDK (February 2007)
+ %DXSDK_DIR%\utilities\bin\dx_setenv.cmd
+ C:\program files\Microsoft Platform SDK\setenv.cmd
+ \endcode
+
+ If your environment is setup correctly, executing configure.exe on
+ your Qt installation should automatically activate Phonon.
+
+ \warning The MinGW version of Qt does not support building the
+ Qt backend.
+
+ \section2 Linux
+
+ The Qt backend on Linux uses GStreamer (minimum version is 0.10),
+ which must be installed on the system. At a minimum, you need the
+ GStreamer library and base plugins, which provides support for \c
+ .ogg files. The package names may vary between Linux
+ distributions; on Mandriva, they have the following names:
+
+ \table
+ \header
+ \o Package
+ \o Description
+ \row
+ \o libgstreamer0.10_0.10
+ \o The GStreamer base library.
+ \row
+ \o libgstreamer0.10_0.10-devel
+ \o Contains files for developing applications with
+ GStreamer.
+ \row
+ \o libgstreamer-plugins-base0.10
+ \o Contains the basic plugins for audio and video
+ playback, and will enable support for \c ogg files.
+ \row
+ \o libgstreamer-plugins-base0.10-devel
+ \o Makes it possible to develop applications using the
+ base plugins.
+ \endtable
+
+ \omit Should go in troubleshooting (in for example README)
+ alsasink backend for GStreamer
+ \table
+ \header
+ \o Variable
+ \o Description
+ \row
+ \o PHONON_GST_AUDIOSINK
+ \o Sets the audio sink to be used. Possible values are
+ ... alsasink.
+ \row
+ \o PHONON_GSTREAMER_DRIVER
+ \o Sets the driver for GStreamer. This driver will
+ usually be configured automatically when
+ installing.
+ \row
+ \o PHONON_GST_VIDEOWIDGET
+ \o This variable can be set to the name of a widget to
+ use as the video widget??
+ \row
+ \o PHONON_GST_DEBUG
+ \o Phonon will give debug information while running if
+ this variable is set to a number between 1 and 3.
+ \row
+ \o PHONON_TESTURL
+ \o ...
+ \endtable
+ \endomit
+
+ \section2 Mac OS X
+
+ On Mac OS X, Qt uses QuickTime for its backend. The minimum
+ supported version is 7.0.
+
+ \section1 Deploying Phonon Applications on Windows and Mac OS X
+
+ On Windows and Mac OS X, the Qt backend makes use of the
+ \l{QtOpenGL Module}{QtOpenGL} module. You therefore need to deploy
+ the QtOpenGL shared library. If this is not what you want, it is
+ possible to configure Qt without OpenGL support. In that case, you
+ need to run \c configure with the \c -no-opengl option.
+
+ \section1 Work in Progress
+
+ Phonon and its Qt backends, though fully functional for
+ multimedia playback, are still under development. Functionality to
+ come is the possibility to capture media and more processors for
+ both music and video files.
+
+ Another important consideration is to implement support for
+ storing media to files; i.e., not playing back media directly.
+
+ We also hope in the future to be able to support direct
+ manipulation of media streams. This will give the programmer more
+ freedom to manipulate streams than just through processors.
+
+ Currently, the multimedia framework supports one input source. It will be
+ possible to include several sources. This is useful in, for example, audio
+ mixer applications where several audio sources can be sent, processed and
+ output as a single audio stream.
+*/
+
diff --git a/doc/src/frameworks-technologies/plugins-howto.qdoc b/doc/src/frameworks-technologies/plugins-howto.qdoc
new file mode 100644
index 000000000..1321dda14
--- /dev/null
+++ b/doc/src/frameworks-technologies/plugins-howto.qdoc
@@ -0,0 +1,325 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \group plugins
+ \title Plugin Classes
+ \ingroup groups
+
+ \brief Plugin related classes.
+
+ These classes deal with shared libraries, (e.g. .so and DLL files),
+ and with Qt plugins.
+
+ See the \link plugins-howto.html plugins documentation\endlink.
+
+ See also the \l{ActiveQt framework} for Windows.
+*/
+
+/*!
+ \page plugins-howto.html
+ \title How to Create Qt Plugins
+ \brief A guide to creating plugins to extend Qt applications and
+ functionality provided by Qt.
+
+ \ingroup frameworks-technologies
+
+ \keyword QT_DEBUG_PLUGINS
+ \keyword QT_NO_PLUGIN_CHECK
+
+ Qt provides two APIs for creating plugins:
+
+ \list
+ \o A higher-level API for writing extensions to Qt itself: custom database
+ drivers, image formats, text codecs, custom styles, etc.
+ \o A lower-level API for extending Qt applications.
+ \endlist
+
+ For example, if you want to write a custom QStyle subclass and
+ have Qt applications load it dynamically, you would use the
+ higher-level API.
+
+ Since the higher-level API is built on top of the lower-level API,
+ some issues are common to both.
+
+ If you want to provide plugins for use with \QD, see the QtDesigner
+ module documentation.
+
+ Topics:
+
+ \tableofcontents
+
+ \section1 The Higher-Level API: Writing Qt Extensions
+
+ Writing a plugin that extends Qt itself is achieved by
+ subclassing the appropriate plugin base class, implementing a few
+ functions, and adding a macro.
+
+ There are several plugin base classes. Derived plugins are stored
+ by default in sub-directories of the standard plugin directory. Qt
+ will not find plugins if they are not stored in the right
+ directory.
+
+ \table
+ \header \o Base Class \o Directory Name \o Key Case Sensitivity
+ \row \o QAccessibleBridgePlugin \o \c accessiblebridge \o Case Sensitive
+ \row \o QAccessiblePlugin \o \c accessible \o Case Sensitive
+ \row \o QDecorationPlugin \o \c decorations \o Case Insensitive
+ \row \o QFontEnginePlugin \o \c fontengines \o Case Insensitive
+ \row \o QIconEnginePlugin \o \c iconengines \o Case Insensitive
+ \row \o QImageIOPlugin \o \c imageformats \o Case Sensitive
+ \row \o QInputContextPlugin \o \c inputmethods \o Case Sensitive
+ \row \o QKbdDriverPlugin \o \c kbddrivers \o Case Insensitive
+ \row \o QMouseDriverPlugin \o \c mousedrivers \o Case Insensitive
+ \row \o QScreenDriverPlugin \o \c gfxdrivers \o Case Insensitive
+ \row \o QScriptExtensionPlugin \o \c script \o Case Sensitive
+ \row \o QSqlDriverPlugin \o \c sqldrivers \o Case Sensitive
+ \row \o QStylePlugin \o \c styles \o Case Insensitive
+ \row \o QTextCodecPlugin \o \c codecs \o Case Sensitive
+ \endtable
+
+ Suppose that you have a new style class called \c MyStyle that you
+ want to make available as a plugin. The required code is
+ straightforward, here is the class definition (\c
+ mystyleplugin.h):
+
+ \snippet doc/src/snippets/code/doc_src_plugins-howto.qdoc 0
+
+ Ensure that the class implementation is located in a \c .cpp file
+ (including the class definition):
+
+ \snippet doc/src/snippets/code/doc_src_plugins-howto.qdoc 1
+
+ (Note that QStylePlugin is case insensitive, and the lower-case
+ version of the key is used in our
+ \l{QStylePlugin::create()}{create()} implementation; most other
+ plugins are case sensitive.)
+
+ For database drivers, image formats, text codecs, and most other
+ plugin types, no explicit object creation is required. Qt will
+ find and create them as required. Styles are an exception, since
+ you might want to set a style explicitly in code. To apply a
+ style, use code like this:
+
+ \snippet doc/src/snippets/code/doc_src_plugins-howto.qdoc 2
+
+ Some plugin classes require additional functions to be
+ implemented. See the class documentation for details of the
+ virtual functions that must be reimplemented for each type of
+ plugin.
+
+ The \l{Style Plugin Example} shows how to implement a plugin
+ that extends the QStylePlugin base class.
+
+ \section1 The Lower-Level API: Extending Qt Applications
+
+ Not only Qt itself but also Qt application can be extended
+ through plugins. This requires the application to detect and load
+ plugins using QPluginLoader. In that context, plugins may provide
+ arbitrary functionality and are not limited to database drivers,
+ image formats, text codecs, styles, and the other types of plugin
+ that extend Qt's functionality.
+
+ Making an application extensible through plugins involves the
+ following steps:
+
+ \list 1
+ \o Define a set of interfaces (classes with only pure virtual
+ functions) used to talk to the plugins.
+ \o Use the Q_DECLARE_INTERFACE() macro to tell Qt's
+ \l{meta-object system} about the interface.
+ \o Use QPluginLoader in the application to load the plugins.
+ \o Use qobject_cast() to test whether a plugin implements a given
+ interface.
+ \endlist
+
+ Writing a plugin involves these steps:
+
+ \list 1
+ \o Declare a plugin class that inherits from QObject and from the
+ interfaces that the plugin wants to provide.
+ \o Use the Q_INTERFACES() macro to tell Qt's \l{meta-object
+ system} about the interfaces.
+ \o Export the plugin using the Q_EXPORT_PLUGIN2() macro.
+ \o Build the plugin using a suitable \c .pro file.
+ \endlist
+
+ For example, here's the definition of an interface class:
+
+ \snippet examples/tools/plugandpaint/interfaces.h 2
+
+ Here's the definition of a plugin class that implements that
+ interface:
+
+ \snippet examples/tools/plugandpaintplugins/extrafilters/extrafiltersplugin.h 0
+
+ The \l{tools/plugandpaint}{Plug & Paint} example documentation
+ explains this process in detail. See also \l{Creating Custom
+ Widgets for Qt Designer} for information about issues that are
+ specific to \QD. You can also take a look at the \l{Echo Plugin
+ Example} is a more trivial example on how to implement a plugin
+ that extends Qt applications. Please note that a QCoreApplication
+ must have been initialized before plugins can be loaded.
+
+ \section1 Locating Plugins
+
+ Qt applications automatically know which plugins are available,
+ because plugins are stored in the standard plugin subdirectories.
+ Because of this applications don't require any code to find and load
+ plugins, since Qt handles them automatically.
+
+ During development, the directory for plugins is \c{QTDIR/plugins}
+ (where \c QTDIR is the directory where Qt is installed), with each
+ type of plugin in a subdirectory for that type, e.g. \c styles. If
+ you want your applications to use plugins and you don't want to use
+ the standard plugins path, have your installation process
+ determine the path you want to use for the plugins, and save the
+ path, e.g. using QSettings, for the application to read when it
+ runs. The application can then call
+ QCoreApplication::addLibraryPath() with this path and your
+ plugins will be available to the application. Note that the final
+ part of the path (e.g., \c styles) cannot be changed.
+
+ If you want the plugin to be loadable then one approach is to
+ create a subdirectory under the application and place the plugin
+ in that directory. If you distribute any of the plugins that come
+ with Qt (the ones located in the \c plugins directory), you must
+ copy the sub-directory under \c plugins where the plugin is
+ located to your applications root folder (i.e., do not include the
+ \c plugins directory).
+
+ \note In Symbian all binaries must be located in the directory \\sys\\bin,
+ so each Qt plugin has a stub with the same basename as the plugin dll
+ and suffix ".qtplugin" to make Qt extension plugins work similarly to
+ other platforms.
+ When trying to locate the plugin, Qt actually looks for the stub
+ instead of the plugin binary. While plugin stub files have the
+ suffix ".qtplugin", they can still be loaded also by specifying a filename
+ with the normal library suffix ".dll" for QPluginLoader, so normally application
+ developer doesn't need to care about the different suffix of the stub.
+ Because of the way applications can be installed
+ on ROM or various other drives in Symbian, Qt looks for the stub from
+ the same directory on all available drives if it is not located in the given
+ directory when loading a plugin.
+
+ For more information about deployment,
+ see the \l {Deploying Qt Applications} and \l {Deploying Plugins}
+ documentation.
+
+ \section1 Static Plugins
+
+ The normal and most flexible way to include a plugin with an
+ application is to compile it into a dynamic library that is shipped
+ separately, and detected and loaded at runtime.
+
+ Plugins can be linked statically against your application. If you
+ build the static version of Qt, this is the only option for
+ including Qt's predefined plugins. Using static plugins makes the
+ deployment less error-prone, but has the disadvantage that no
+ functionality from plugins can be added without a complete rebuild
+ and redistribution of the application.
+
+ When compiled as a static library, Qt provides the following
+ static plugins:
+
+ \table
+ \header \o Plugin name \o Type \o Description
+ \row \o \c qtaccessiblecompatwidgets \o Accessibility \o Accessibility for Qt 3 support widgets
+ \row \o \c qtaccessiblewidgets \o Accessibility \o Accessibility for Qt widgets
+ \row \o \c qdecorationdefault \o Decorations (Qt Extended) \o Default style
+ \row \o \c qdecorationwindows \o Decorations (Qt Extended) \o Windows style
+ \row \o \c qgif \o Image formats \o GIF
+ \row \o \c qjpeg \o Image formats \o JPEG
+ \row \o \c qmng \o Image formats \o MNG
+ \row \o \c qico \o Image formats \o ICO
+ \row \o \c qsvg \o Image formats \o SVG
+ \row \o \c qtiff \o Image formats \o TIFF
+ \row \o \c qimsw_multi \o Input methods (Qt Extended) \o Input Method Switcher
+ \row \o \c qwstslibmousehandler \o Mouse drivers (Qt Extended) \o \c tslib mouse
+ \row \o \c qgfxtransformed \o Graphic drivers (Qt Extended) \o Transformed screen
+ \row \o \c qgfxvnc \o Graphic drivers (Qt Extended) \o VNC
+ \row \o \c qscreenvfb \o Graphic drivers (Qt Extended) \o Virtual frame buffer
+ \row \o \c qsqldb2 \o SQL driver \o IBM DB2 \row \o \c qsqlibase \o SQL driver \o Borland InterBase
+ \row \o \c qsqlite \o SQL driver \o SQLite version 3
+ \row \o \c qsqlite2 \o SQL driver \o SQLite version 2
+ \row \o \c qsqlmysql \o SQL driver \o MySQL
+ \row \o \c qsqloci \o SQL driver \o Oracle (OCI)
+ \row \o \c qsqlodbc \o SQL driver \o Open Database Connectivity (ODBC)
+ \row \o \c qsqlpsql \o SQL driver \o PostgreSQL
+ \row \o \c qsqltds \o SQL driver \o Sybase Adaptive Server (TDS)
+ \row \o \c qcncodecs \o Text codecs \o Simplified Chinese (People's Republic of China)
+ \row \o \c qjpcodecs \o Text codecs \o Japanese
+ \row \o \c qkrcodecs \o Text codecs \o Korean
+ \row \o \c qtwcodecs \o Text codecs \o Traditional Chinese (Taiwan)
+ \endtable
+
+ To link statically against those plugins, you need to use the
+ Q_IMPORT_PLUGIN() macro in your application and you need to add
+ the required plugins to your build using \c QTPLUGIN.
+ For example, in your \c main.cpp:
+
+ \snippet doc/src/snippets/code/doc_src_plugins-howto.qdoc 4
+
+ In the \c .pro file for your application, you need the following
+ entry:
+
+ \snippet doc/src/snippets/code/doc_src_plugins-howto.qdoc 5
+
+ It is also possible to create your own static plugins, by
+ following these steps:
+
+ \list 1
+ \o Add \c{CONFIG += static} to your plugin's \c .pro file.
+ \o Use the Q_IMPORT_PLUGIN() macro in your application.
+ \o Link your application with your plugin library using \c LIBS
+ in the \c .pro file.
+ \endlist
+
+ See the \l{tools/plugandpaint}{Plug & Paint} example and the
+ associated \l{tools/plugandpaintplugins/basictools}{Basic Tools}
+ plugin for details on how to do this.
+
+ \note If you are not using qmake to build your application you need
+ to make sure that the \c{QT_STATICPLUGIN} preprocessor macro is
+ defined.
+
+ \sa QPluginLoader, QLibrary, {Plug & Paint Example}
+*/
diff --git a/doc/src/frameworks-technologies/qthelp.qdoc b/doc/src/frameworks-technologies/qthelp.qdoc
new file mode 100644
index 000000000..87a909415
--- /dev/null
+++ b/doc/src/frameworks-technologies/qthelp.qdoc
@@ -0,0 +1,382 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \group helpsystem
+ \title Help System
+ \ingroup groups
+
+ \brief Classes used to provide online-help for applications.
+
+ \keyword help system
+
+ These classes provide for all forms of online-help in your application,
+ with three levels of detail:
+
+ \list 1
+ \o Tool Tips and Status Bar message - flyweight help, extremely brief,
+ entirely integrated in the user interface, requiring little
+ or no user interaction to invoke.
+ \o What's This? - lightweight, but can be
+ a three-paragraph explanation.
+ \o Online Help - can encompass any amount of information,
+ but is typically slower to call up, somewhat separated
+ from the user's work, and often users feel that using online
+ help is a digression from their real task.
+ \endlist
+
+*/
+
+/*!
+ \page qthelp-framework.html
+ \title The Qt Help Framework
+ \brief Integrating Documentation in Applications
+ \ingroup frameworks-technologies
+
+ \section1 Topics
+
+ \tableofcontents
+
+ \section1 Overview
+ The Qt help system includes tools for generating and viewing
+ Qt help files. In addition it provides classes for accessing
+ help contents programatically to be able to integrate online
+ help into Qt applications.
+
+ The actual help data, meaning the table of contents, index
+ keywords or html documents, is contained in Qt compressed help
+ files. So, one such a help file represents usually one manual
+ or documentation set. Since most products are more comprehensive
+ and consist of a number of tools, one manual is rarely enough.
+ Instead, more manuals which should be accessible at the same
+ time, exist. Ideally, it should also be possible to reference
+ certain points of interest of one manual to another.
+ Therefore, the Qt help system operates on help collection files
+ which include any number of compressed help files.
+
+ However, having collection files to merge many documentation
+ sets may lead to some problems. For example, one index keyword
+ may be defined in different documentations. So, when only seeing
+ it in the index and activating it, you cannot be sure that
+ the expected documentation will be shown. Therefore, the Qt
+ help system offers the possibiltiy to filter the help contents
+ after certain attributes. This requires however, that the
+ attributes have been assigned to the help contents before the
+ generation of the compressed help file.
+
+ As already mentioned, the Qt compressed help file contains all
+ data, so there is no need any longer to ship all single html
+ files. Instead, only the compressed help file and optionally the
+ collection file has to be distributed. The collection file is
+ optional since any existing collection file, e.g. from an older
+ release could be used.
+
+ So, in general, there are four files interacting with the help
+ system, two used for generating Qt help and two meant for
+ distribution:
+
+ \table
+ \header
+ \o Name
+ \o Extension
+ \o Brief Description
+ \row
+ \o \l {Qt Help Project}
+ \o .qhp
+ \o The input file for the help generator consisting of the table
+ of contents, indices and references to the actual documentation
+ files (*.html); it also defines a unique namespace for the
+ documentation.
+
+ \row
+ \o Qt Compressed Help
+ \o .qch
+ \o The output file of the help generator. This binary file contains
+ all information specified in the help project file along with all
+ compressed documentation files.
+
+ \row
+ \o \l {Qt Help Collection Project}
+ \o .qhcp
+ \o The input file for the help collection generator. It contains
+ references to compressed help files which should be included in
+ the collection; it also may contain other information for
+ customizing Qt Assistant.
+
+ \row
+ \o Qt Help Collection
+ \o .qhc
+ \o The output of the help collection generator. This is the file
+ QHelpEngine operates on. It contains references to any number of
+ compressed help files as well as additional information, such as
+ custom filters.
+ \endtable
+
+ \section1 Generating Qt Help
+
+ Building help files for the Qt help system assumes that the html
+ documentation files already exist, i.e. the Qt help system does
+ not offer the possibility to create html files like e.g. Doxygen.
+
+ Once the html documentents are in place, a \l {Qt Help Project} file
+ has to be created. After specifying all relevant information in
+ this file, it needs to be compiled by calling:
+
+ \snippet doc/src/snippets/code/doc_src_qthelp.qdoc 2
+
+ The file 'doc.qch' contains then all html files in compressed
+ form along with the table of contents and index keywords. To
+ test if the generated file is correct, open Qt Assistant and
+ install the file via the Settings|Documentation page.
+
+ \target Qt Help Collection Project
+ \section2 Creating a Qt Help Collection
+
+ The first step is to create a Qt Help Collection Project file.
+ Since a Qt help collection stores primarily references to
+ compressed help files, the project 'mycollection.qhcp' file
+ looks unsurprisingly simple:
+
+ \snippet doc/src/snippets/code/doc_src_qthelp.qdoc 3
+
+ For actually creating the collection file call:
+
+ \snippet doc/src/snippets/code/doc_src_qthelp.qdoc 4
+
+ Instead of running two tools, one for generating the compressed
+ help and one for generating the collection file, it is also
+ possible to just run the qcollectiongenerator tool with a
+ slightly modified project file instructing the generator to
+ create the compressed help first.
+
+ \snippet doc/src/snippets/code/doc_src_qthelp.qdoc 5
+
+ Of course, it is possible to specify more than one file in the
+ 'generate' or 'register' section, so any number of compressed
+ help files can be generated and registered in one go.
+
+ \section1 Using Qt Help
+
+ Accessing the help contents can be done in two ways: Using Qt
+ Assistant as documentation browser or using the QHelpEngine
+ API for embedding the help contents directly in an application.
+
+ \section2 Using Qt Assistant
+
+ \QA operates on a collection file which can be specified
+ before start up. If no collection file is given, a default one
+ will be created and used. In either case, it is possible to
+ register any Qt compressed help file and access the help contents.
+
+ When using Assistant as the help browser for an application, it
+ would be desirable that it can be customized to fit better to the
+ application and doesn't look like an independent, standalone
+ help browser. To achieve this, several additional properties can
+ be set in an Qt help collection file, to change e.g. the title
+ or application icon of Qt Assistant. For more information on
+ this topic have a look at the \l{assistant-manual.html}
+ {Qt Assistant manual}.
+
+ \section2 Using QHelpEngine API
+
+ Instead of showing the help in an external application like the
+ Qt Assistant, it is also possible to embed the online help in
+ the application. The contents can then be retrieved via the
+ QHelpEngine class and can be displayed in nearly any form.
+ Showing it in a QTextBrowser is probably the most common way, but
+ embedding it in What's This help is also perfectly possible.
+
+ Retrieving help data from the file engine does not involve a
+ lot of code. The first step is to create an instance of the
+ help engine. Then we ask the engine for the links assigned to
+ the identifier, in this case "MyDialog::ChangeButton". If a link
+ was found, meaning at least one help document exists to this topic,
+ we get the actual help contents by calling fileData() and display
+ the document to the user.
+
+ \snippet doc/src/snippets/code/doc_src_qthelp.qdoc 6
+
+ For further information on how to use the API, have a look at
+ the QHelpEngine class reference.
+*/
+
+/*!
+ \page qthelpproject.html
+ \title Qt Help Project
+
+ A Qt help project collects all data necessary to generate a
+ compressed help file. Along with the actual help data, like
+ the table of contents, index keywords and help documents, it
+ contains some extra information like a namespace to identify
+ the help file. One help project stands for one documentation,
+ e.g. the Qt Assistant manual.
+
+ \section1 Qt Help Project File Format
+
+ The file format is XML-based. For a better understanding of
+ the format we'll discuss the following example:
+
+ \snippet doc/src/snippets/code/doc_src_qthelp.qdoc 7
+
+ \section2 Namespace
+
+ To enable the QHelpEngine to retrieve the proper documentation to
+ a given link, every documentation set has to have a unique
+ identifier. A unique identifier makes is also possible for the
+ help collection to keep track of a documentation set without relying
+ on its file name. The Qt help system uses a namespace as identifier
+ which is defined by the mandatory namespace tags. In the example
+ above, the namespace is "mycompany.com.myapplication.1_0".
+
+ \target Virtual Folders
+ \section2 Virtual Folders
+
+ Having a namespace for every documentation naturally means that
+ the documentation sets are quite separated. From the help engines
+ point of view this is beneficial, but from the documentors view
+ it is often desirable to cross reference certain topic from one
+ manual to another without having to specify absolute links. To
+ solve this problem, the help system introduced the concept of
+ virtual folders.
+
+ A virtual folder will become the root directory of all files
+ referenced in a compressed help file. When two documentations
+ share the same virtual folder, they can use relative paths when
+ defining hyperlinks pointing to the other documentation. If a
+ file is contained in both documentations or manuals, the one
+ from the current manual has precedence over the other.
+
+ \snippet doc/src/snippets/code/doc_src_qthelp.qdoc 8
+
+ The above example specifies 'doc' as virtual folder. If another
+ manual, e.g. for a small helper tool for 'My Application'
+ specifies the same folder, it is sufficient to write
+ 'doc.html#section1' to reference the first section in the
+ 'My Application' manual.
+
+ The virtual folder tag is mandatory and the folder must not
+ contain any '/'.
+
+ \target Custom Filters
+ \section2 Custom Filters
+
+ Next in the Qt help project file are the optional definitions of
+ custom filters. A custom filter contains a list of filter
+ attributes which will be used later to display only the documentation
+ which has all those attributes assigned to. So, when setting the
+ current filter in the QHelpEngine to "My Application 1.0" only
+ the documentation which has "myapp" and "1.0" set as filter
+ attributes will be shown.
+
+ \snippet doc/src/snippets/code/doc_src_qthelp.qdoc 9
+
+ It is possible to define any number of custom filters in a help
+ project file. Important to know is, that the filter attributes have
+ not to be specified in the same project file; they can be defined
+ in any other help file. The definition of a filter attributes
+ takes place by specifying them in a filter section.
+
+ \target Filter Section
+ \section2 Filter Section
+
+ A filter section contains the actual documentation. One Qt help project
+ file may contain more than one filter sections. Every filter section
+ consists of four parts, the filter attributes section, the table of
+ contents, the keywords and the files list. In theory all parts are
+ optional but not specifying anything there will result in an empty
+ documentation.
+
+ \section3 Filter Attributes
+
+ Every filter section should have filter attributes assigned to it, to
+ enable documentation filtering. If no filter attribute is defined, the
+ documentation will only be shown if no filtering occurs, meaning the
+ current custom filter in the QHelpEngine does not contain any filter
+ attributes.
+
+ \snippet doc/src/snippets/code/doc_src_qthelp.qdoc 10
+
+ In this case, the filter attributes 'myapp' and '1.0' are assigned
+ to the filter section, i.e. all contents specified in this section
+ will only be shown if the current custom filter has 'myapp' or '1.0'
+ or both as filter attributes.
+
+ \section3 Table of contents
+
+ \snippet doc/src/snippets/code/doc_src_qthelp.qdoc 11
+
+ One section tag represents one item in the table of contents. The
+ sections can be nested to any degree, but from a users perspective
+ it should not be more than four or five levels. A section is defined
+ by its title and reference. The reference, like all file references in a Qt
+ help project, are relative to the help project file itself.
+ \note The referenced files must be inside the same directory (or within a
+ subdirectory) as the help project file. An absolute file path is not supported
+ either.
+
+ \section3 Keywords
+
+ \snippet doc/src/snippets/code/doc_src_qthelp.qdoc 12
+
+ The keyword section lists all keywords of this filter section. A
+ keyword consists basically of a name and a file reference. If the
+ attribute 'name' is used then the keyword specified there will appear in
+ the visible index, i.e. it will be accessible through the QHelpIndexModel.
+ If 'id' is used, the keyword does not appear in the index and is
+ only accessible via the linksForIdentifier() function of the
+ QHelpEngineCore. 'name' and 'id' can be specified at the same time.
+
+ \section3 Files
+
+ \snippet doc/src/snippets/code/doc_src_qthelp.qdoc 13
+
+ Finally, the actual documentation files have to be listed. Make sure
+ that all files neccessary to display the help are mentioned, i.e.
+ stylesheets or similar files need to be there as well. The files, like all
+ file references in a Qt help project, are relative to the help project file
+ itself. As the example shows, files (but not directories) can also be
+ specified as patterns using wildcards. All listed files will be compressed
+ and written to the Qt compressed help file. So, in the end, one single Qt
+ help file contains all documentation files along with the contents and
+ indices. \note The referenced files must be inside the same directory
+ (or within a subdirectory) as the help project file. An absolute file path
+ is not supported either.
+*/
diff --git a/doc/src/frameworks-technologies/qundo.qdoc b/doc/src/frameworks-technologies/qundo.qdoc
new file mode 100644
index 000000000..0c83e84ce
--- /dev/null
+++ b/doc/src/frameworks-technologies/qundo.qdoc
@@ -0,0 +1,113 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \page qundo.html
+ \title Overview of Qt's Undo Framework
+ \keyword Undo framework
+ \ingroup frameworks-technologies
+
+ \section1 Introduction
+
+ Qt's Undo Framework is an implementation of the Command pattern, for
+ implementing undo/redo functionality in applications.
+
+ The Command pattern is based on the idea that all editing in
+ an application is done by creating instances of command objects.
+ Command objects apply changes to the document and are stored
+ on a command stack. Furthermore, each command knows how to undo its
+ changes to bring the document back to its previous state. As long
+ as the application only uses command objects to change the state of
+ the document, it is possible to undo a sequence of commands by
+ traversing the stack downwards and calling undo
+ on each command in turn. It is also possible to redo a sequence of
+ commands by traversing the stack upwards and calling
+ redo on each command.
+
+ \section1 Classes
+
+ The framework consists of four classes:
+
+ \list
+ \i \l QUndoCommand is the base class of all commands stored on an
+ undo stack. It can apply (redo) or undo a single change in the document.
+ \i \l QUndoStack is a list of QUndoCommand objects. It contains all the
+ commands executed on the document and can roll the document's state
+ backwards or forwards by undoing or redoing them.
+ \i \l QUndoGroup is a group of undo stacks. It is useful when an application
+ contains more than one undo stack, typically one for each opened
+ document. QUndoGroup provides a single pair of undo/redo slots for all
+ the stacks in the group. It forwards undo and redo requests to
+ the active stack, which is the stack associated with the document that
+ is currently being edited by the user.
+ \i \l QUndoView is a widget which shows the contents of an undo stack. Clicking
+ on a command in the view rolls the document's state backwards or
+ forwards to that command.
+ \endlist
+
+ \section1 Concepts
+
+ The following concepts are supported by the framework:
+
+ \list
+ \i \bold{Clean state:} Used to signal when the document enters and leaves a
+ state that has been saved to disk. This is typically used to disable or
+ enable the save actions, and to update the document's title bar.
+ \i \bold{Command compression:} Used to compress sequences of commands into a
+ single command.
+ For example: In a text editor, the commands that insert individual
+ characters into the document can be compressed into a single command that
+ inserts whole sections of text. These bigger changes are more convenient
+ for the user to undo and redo.
+ \i \bold{Command macros:} A sequence of commands, all of which are undone or
+ redone in one step.
+ These simplify the task of writing an application, since a set of simpler
+ commands can be composed into more complex commands. For example, a command
+ that moves a set of selected objects in a document can be created by
+ combining a set of commands, each of which moves a single object.
+ \endlist
+
+ QUndoStack provides convenient undo and redo QAction objects that
+ can be inserted into a menu or a toolbar. The text properties of these
+ actions always reflect what command will be undone or redone when
+ they are triggered. Similarly, QUndoGroup provides undo and redo actions
+ that always behave like the undo and redo actions of the active stack.
+*/
diff --git a/doc/src/frameworks-technologies/richtext.qdoc b/doc/src/frameworks-technologies/richtext.qdoc
new file mode 100644
index 000000000..aeaf819a2
--- /dev/null
+++ b/doc/src/frameworks-technologies/richtext.qdoc
@@ -0,0 +1,1226 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \group richtext-processing
+ \title Rich Text Processing APIs
+*/
+
+/*!
+ \page richtext.html
+ \title Rich Text Processing
+ \brief An overview of Qt's rich text processing, editing and display features.
+
+ \ingroup frameworks-technologies
+
+ \nextpage Rich Text Document Structure
+
+ The Scribe framework provides a set of classes for reading and manipulating
+ structured rich text documents. Unlike previous rich text support in Qt, the
+ new classes are centered around the QTextDocument class rather than raw
+ textual information. This enables the developer to create and modify
+ structured rich text documents without having to prepare content in an
+ intermediate markup format.
+
+ The information within a document can be accessed via two complementary
+ interfaces: A cursor-based interface is used for editing, and a read-only
+ hierarchical interface provides a high level overview of the document
+ structure. The main advantage of the cursor-based interface is that the
+ text can be edited using operations that mimic a user's interaction with
+ an editor, without losing the underlying structure of the document. The
+ read-only hierarchical interface is most useful when performing operations
+ such as searching and document export.
+
+ This document is divided up into chapters for convenient reference:
+
+ \list
+ \i \l{Rich Text Document Structure} outlines
+ the different kinds of elements in a QTextDocument, and describes how
+ they are arranged in a document structure.
+ \i \l{The QTextCursor Interface} explains how rich
+ text documents can be edited using the cursor-based interface.
+ \i \l{Document Layouts} briefly explains the role of document layouts.
+ \i \l{Common Rich Text Editing Tasks} examines some
+ common tasks that involve reading or manipulating rich text documents.
+ \i \l{Advanced Rich Text Processing} examines advanced rich text editing tasks.
+ \i \l{Supported HTML Subset} lists the HTML tags supported by QTextDocument.
+ \endlist
+
+ \section1 Rich Text Processing APIs
+
+ Qt provides an extensive collection of classes for parsing, rendering
+ manipulating and editing rich text.
+
+ \annotatedlist richtext-processing
+*/
+
+/*!
+ \page richtext-structure.html
+ \contentspage richtext.html Contents
+ \previouspage Rich Text Processing
+ \nextpage The QTextCursor Interface
+
+ \title Rich Text Document Structure
+
+ \tableofcontents
+
+ Text documents are represented by the QTextDocument class, which
+ contains information about the document's internal representation, its
+ structure, and keeps track of modifications to provide undo/redo
+ facilities.
+
+ The structured representation of a text document presents its contents as
+ a hierarchy of text blocks, frames, tables, and other objects. These provide
+ a logical structure to the document and describe how their contents will be
+ displayed. Generally, frames and tables are used to group other
+ structures while text blocks contain the actual textual information.
+
+ New elements are created and inserted into the document programmatically
+ \l{richtext-cursor.html}{with a QTextCursor} or by using an editor
+ widget, such as QTextEdit. Elements can be given a particular format when
+ they are created; otherwise they take the cursor's current format for the
+ element.
+
+ \table
+ \row
+ \i \inlineimage richtext-document.png
+ \i \bold{Basic structure}
+
+ The "top level" of a document might be populated in the way shown.
+ Each document always contains a root frame, and this always contains
+ at least one text block.
+
+ For documents with some textual content, the root
+ frame usually contains a sequence of blocks and other elements.
+
+ Sequences of frames and tables are always separated by text blocks in a
+ document, even if the text blocks contain no information. This ensures that
+ new elements can always be inserted between existing structures.
+ \endtable
+
+ In this chapter, we look at each of the structural elements
+ used in a rich text document, outline their features and uses, and show
+ how to examine their contents. Document editing is described in
+ \l{richtext-cursor.html}{The QTextCursor Interface}.
+
+ \section1 Rich Text Documents
+
+ QTextDocument objects contain all the information required to construct
+ rich text documents.
+ Text documents can be accessed in two complementary ways: as a linear
+ buffer for editors to use, and as an object hierarchy that is useful to
+ layout engines.
+ In the hierarchical document model, objects generally correspond to
+ visual elements such as frames, tables, and lists. At a lower level,
+ these elements describe properties such as the text style and alignment.
+ The linear representation of the document is used for editing and
+ manipulation of the document's contents.
+
+ Although QTextEdit makes it easy to display and edit rich text, documents
+ can also be used independently of any editor widget, for example:
+
+ \snippet doc/src/snippets/code/doc_src_richtext.qdoc 0
+
+ Alternatively, they can be extracted from an existing editor:
+
+ \snippet doc/src/snippets/code/doc_src_richtext.qdoc 1
+
+ This flexibility enables applications to handle multiple rich text
+ documents without the overhead of multiple editor widgets, or requiring
+ documents to be stored in some intermediate format.
+
+ An empty document contains a root frame which itself contains a single
+ empty text block. Frames provide logical separation between parts of the document, but
+ also have properties that determine how they will appear when rendered.
+ A table is a specialized type of frame that consists of a number of
+ cells, arranged into rows and columns, each of which can contain
+ further structure and text. Tables provide management and layout
+ features that allow flexible configurations of cells to be created.
+
+ Text blocks contain text fragments, each of which specifies text and
+ character format information. Textual properties are defined both at
+ the character level and at the block level. At the character level,
+ properties such as font family, text color, and font weight can be
+ specified. The block level properties control the higher level
+ appearance and behavior of the text, such as the direction of text
+ flow, alignment, and background color.
+
+ The document structure is not manipulated directly. Editing is
+ performed through a cursor-based interface.
+ The \l{richtext-cursor.html}{text cursor interface}
+ automatically inserts new document elements into the root frame, and
+ ensures that it is padded with empty blocks where necessary.
+
+ We obtain the root frame in the following manner:
+
+ \snippet doc/src/snippets/textdocument-frames/xmlwriter.h 0
+ \snippet doc/src/snippets/textdocument-frames/xmlwriter.cpp 0
+
+ When navigating the document structure, it is useful to begin at the
+ root frame because it provides access to the entire document structure.
+
+
+ \section1 Document Elements
+
+ Rich text documents usually consist of common elements such as paragraphs,
+ frames, tables, and lists. These are represented in a QTextDocument
+ by the QTextBlock, QTextFrame, QTextTable, and QTextList classes.
+ Unlike the other elements in a document, images are represented by
+ specially formatted text fragments. This enables them to be placed
+ formatted inline with the surrounding text.
+
+ The basic structural building blocks in documents are QTextBlock and
+ QTextFrame. Blocks themselves contain fragments of rich text
+ (QTextFragment), but these do not directly influence the high level
+ structure of a document.
+
+ Elements which can group together other document elements are typically
+ subclasses of QTextObject, and fall into two categories: Elements that
+ group together text blocks are subclasses of QTextBlockGroup, and those
+ that group together frames and other elements are subclasses of QTextFrame.
+
+ \section2 Text Blocks
+
+ Text blocks are provided by the QTextBlock class.
+
+ Text blocks group together fragments of text with different character formats,
+ and are used to represent paragraphs in the document. Each block
+ typically contains a number of text fragments with different styles.
+ Fragments are created when text is inserted into the document, and more
+ of them are added when the document is edited. The document splits, merges,
+ and removes fragments to efficiently represent the different styles
+ of text in the block.
+
+ The fragments within a given block can be examined by using a
+ QTextBlock::iterator to traverse the block's internal structure:
+
+ \snippet doc/src/snippets/textblock-fragments/xmlwriter.cpp 3
+ \snippet doc/src/snippets/textblock-fragments/xmlwriter.cpp 5
+ \snippet doc/src/snippets/textblock-fragments/xmlwriter.cpp 6
+
+ Blocks are also used to represent list items. As a result, blocks can
+ define their own character formats which contain information about
+ block-level decoration, such as the type of bullet points used for
+ list items. The formatting for the block itself is described by the
+ QTextBlockFormat class, and describes properties such as text alignment,
+ indentation, and background color.
+
+ Although a given document may contain complex structures, once we have a
+ reference to a valid block in the document, we can navigate between each
+ of the text blocks in the order in which they were written:
+
+ \snippet doc/src/snippets/textblock-fragments/xmlwriter.cpp 0
+ \snippet doc/src/snippets/textblock-fragments/xmlwriter.cpp 1
+ \snippet doc/src/snippets/textblock-fragments/xmlwriter.cpp 2
+
+ This method is useful for when you want to extract just the rich text from a
+ document because it ignores frames, tables, and other types of structure.
+
+ QTextBlock provides comparison operators that make it easier to manipulate
+ blocks: \l{QTextBlock::operator==()}{operator==()} and
+ \l{QTextBlock::operator!=()}{operator!=()} are used to test whether two
+ blocks are the same, and \l{QTextBlock::operator<()}{operator<()} is used
+ to determine which one occurs first in a document.
+
+ \section2 Frames
+
+ Frames are provided by the QTextFrame class.
+
+ Text frames group together blocks of text and child frames, creating
+ document structures that are larger than paragraphs. The format of a frame
+ specifies how it is rendered and positioned on the page. Frames are
+ either inserted into the text flow, or they float on the left or right
+ hand side of the page.
+ Each document contains a root frame that contains all the other document
+ elements. As a result, all frames except the root frame have a parent
+ frame.
+
+ Since text blocks are used to separate other document elements, each
+ frame will always contain at least one text block, and zero or more
+ child frames. We can inspect the contents of a frame by using a
+ QTextFrame::iterator to traverse the frame's child elements:
+
+ \snippet doc/src/snippets/textdocument-frames/xmlwriter.cpp 1
+ \snippet doc/src/snippets/textdocument-frames/xmlwriter.cpp 2
+
+ Note that the iterator selects both frames and blocks, so it is necessary
+ to check which it is referring to. This allows us to navigate the document
+ structure on a frame-by-frame basis yet still access text blocks if
+ required. Both the QTextBlock::iterator and QTextFrame::iterator classes
+ can be used in complementary ways to extract the required structure from
+ a document.
+
+ \section2 Tables
+
+ Tables are provided by the QTextTable class.
+
+ Tables are collections of cells that are arranged in rows and columns.
+ Each table cell is a document element with its own character format, but it
+ can also contain other elements, such as frames and text blocks. Table cells
+ are automatically created when the table is constructed, or when extra rows
+ or columns are added. They can also be moved between tables.
+
+ QTextTable is a subclass of QTextFrame, so tables are treated like frames
+ in the document structure. For each frame that we encounter in the
+ document, we can test whether it represents a table, and deal with it in a
+ different way:
+
+ \snippet doc/src/snippets/textdocument-tables/xmlwriter.cpp 0
+ \snippet doc/src/snippets/textdocument-tables/xmlwriter.cpp 1
+
+ The cells within an existing table can be examined by iterating through
+ the rows and columns.
+
+ \snippet doc/src/snippets/textdocument-tables/mainwindow.cpp 9
+ \snippet doc/src/snippets/textdocument-tables/mainwindow.cpp 10
+ \snippet doc/src/snippets/textdocument-tables/mainwindow.cpp 11
+ \snippet doc/src/snippets/textdocument-tables/mainwindow.cpp 12
+
+
+ \section2 Lists
+
+ Lists are provided by the QTextList class.
+
+ Lists are sequences of text blocks that are formatted in the usual way, but
+ which also provide the standard list decorations such as bullet points and
+ enumerated items. Lists can be nested, and will be indented if the list's
+ format specifies a non-zero indentation.
+
+ We can refer to each list item by its index in the list:
+
+ \snippet doc/src/snippets/textdocument-listitems/mainwindow.cpp 0
+ \snippet doc/src/snippets/textdocument-listitems/mainwindow.cpp 1
+ \snippet doc/src/snippets/textdocument-listitems/mainwindow.cpp 2
+
+ Since QTextList is a subclass of QTextBlockGroup, it does not group the
+ list items as child elements, but instead provides various functions for
+ managing them. This means that any text block we find when traversing a
+ document may actually be a list item. We can ensure that list items are
+ correctly identified by using the following code:
+
+ \snippet doc/src/snippets/textdocument-listitems/mainwindow.cpp 3
+ \snippet doc/src/snippets/textdocument-listitems/mainwindow.cpp 4
+ \snippet doc/src/snippets/textdocument-listitems/mainwindow.cpp 5
+ \snippet doc/src/snippets/textdocument-listitems/mainwindow.cpp 6
+ \snippet doc/src/snippets/textdocument-listitems/mainwindow.cpp 7
+
+
+ \section2 Images
+
+ Images in QTextDocument are represented by text fragments that reference
+ external images via the resource mechanism. Images are created using the
+ cursor interface, and can be modified later by changing the character
+ format of the image's text fragment:
+
+ \snippet doc/src/snippets/textdocument-imageformat/main.cpp 0
+ \snippet doc/src/snippets/textdocument-imageformat/main.cpp 1
+ \snippet doc/src/snippets/textdocument-imageformat/main.cpp 2
+
+ The fragment that represents the image can be found by iterating over
+ the fragments in the text block that contains the image.
+*/
+
+/*!
+ \page richtext-cursor.html
+ \contentspage richtext.html Contents
+ \previouspage Rich Text Document Structure
+ \nextpage Document Layouts
+
+ \title The QTextCursor Interface
+
+ \tableofcontents
+
+ Documents can be edited via the interface provided by the QTextCursor
+ class; cursors are either created using a constructor or obtained from
+ an editor widget. The cursor is used to perform editing operations that
+ correspond exactly to those the user is able to make themselves in an
+ editor. As a result, information about the document structure is also
+ available through the cursor, and this allows the structure to be
+ modified. The use of a cursor-oriented interface for editing makes the
+ process of writing a custom editor simpler for developers, since the
+ editing operations can be easily visualized.
+
+ The QTextCursor class also maintains information about any text it
+ has selected in the document, again following a model that is
+ conceptually similar to the actions made by the user to select text
+ in an editor.
+
+ Rich text documents can have multiple cursors
+ associated with them, and each of these contains information about their
+ position in the document and any selections that they may hold. This
+ cursor-based paradigm makes common operations, such as cutting and pasting
+ text, simple to implement programmatically, yet it also allows more complex
+ editing operations to be performed on the document.
+
+ This chapter describes most of the common editing operations that you
+ will need to perform using a cursor, from basic insertion of text and
+ document elements to more complex manipulation of document structures.
+
+ \section1 Cursor-Based Editing
+
+ At the simplest level, text documents are made up of a string of characters,
+ marked up in some way to represent the block structure of the text within the
+ document. QTextCursor provides a cursor-based interface that allows the
+ contents of a QTextDocument to be manipulated at the character level. Since
+ the elements (blocks, frames, tables, etc.) are also encoded in the character
+ stream, the document structure can itself be changed by the cursor.
+
+ The cursor keeps track of its location within its parent document, and can
+ report information about the surrounding structure, such as the enclosing
+ text block, frame, table, or list. The formats of the enclosing structures
+ can also be directly obtained through the cursor.
+
+ \section2 Using a Cursor
+
+ The main use of a cursor is to insert or modify text within a block.
+ We can use a text editor's cursor to do this:
+
+ \snippet doc/src/snippets/textblock-formats/main.cpp 0
+
+ Alternatively, we can obtain a cursor directly from a document:
+
+ \snippet doc/src/snippets/textdocument-images/main.cpp 0
+
+ The cursor is positioned at the start of the document so that we can write
+ into the first (empty) block in the document.
+
+ \section2 Grouping Cursor Operations
+
+ A series of editing operations can be packaged together so that they can
+ be replayed, or undone together in a single action. This is achieved by
+ using the \c beginEditBlock() and \c endEditBlock() functions in the
+ following way, as in the following example where we select the word that
+ contains the cursor:
+
+ \snippet doc/src/snippets/textdocument-selections/mainwindow.cpp 0
+
+ If editing operations are not grouped, the document automatically records
+ the individual operations so that they can be undone later. Grouping
+ operations into larger packages can make editing more efficient both for
+ the user and for the application, but care has to be taken not to group too
+ many operations together as the user may want find-grained control over the
+ undo process.
+
+ \section2 Multiple Cursors
+
+ Multiple cursors can be used to simultaneously edit the same document,
+ although only one will be visible to the user in a QTextEdit widget.
+ The QTextDocument ensures that each cursor writes text correctly and
+ does not interfere with any of the others.
+
+ \omit
+ \snippet doc/src/snippets/textdocument-cursors/main.cpp 0
+ \snippet doc/src/snippets/textdocument-cursors/main.cpp 1
+ \endomit
+
+ \section1 Inserting Document Elements
+
+ QTextCursor provides several functions that can be used to change the
+ structure of a rich text document. Generally, these functions allow
+ document elements to be created with relevant formatting information,
+ and they are inserted into the document at the cursor's position.
+
+ The first group of functions insert block-level elements, and update the
+ cursor position, but they do not return the element that was inserted:
+
+ \list
+ \i \l{QTextCursor::insertBlock()}{insertBlock()} inserts a new text block
+ (paragraph) into a document at the cursor's position, and moves the
+ cursor to the start of the new block.
+ \i \l{QTextCursor::insertFragment()}{insertFragment()} inserts an existing
+ text fragment into a document at the cursor's position.
+ \i \l{QTextCursor::insertImage()}{insertImage()} inserts an image into a
+ document at the cursor's position.
+ \i \l{QTextCursor::insertText()}{insertText()} inserts text into the
+ document at the cursor's position.
+ \endlist
+
+ You can examine the contents of the element that was inserted through the
+ cursor interface.
+
+ The second group of functions insert elements that provide structure to
+ the document, and return the structure that was inserted:
+
+ \list
+ \i \l{QTextCursor::insertFrame()}{insertFrame()} inserts a frame into the
+ document \e after the cursor's current block, and moves the cursor to
+ the start of the empty block in the new frame.
+ \i \l{QTextCursor::insertList()}{insertList()} inserts a list into the
+ document at the cursor's position, and moves the cursor to the start
+ of the first item in the list.
+ \i \l{QTextCursor::insertTable()}{insertTable()} inserts a table into
+ the document \e after the cursor's current block, and moves the cursor
+ to the start of the block following the table.
+ \endlist
+
+ These elements either contain or group together other elements in the
+ document.
+
+ \section2 Text and Text Fragments
+
+ Text can be inserted into the current block in the current character
+ format, or in a custom format that is specified with the text:
+
+ \snippet doc/src/snippets/textdocument-charformats/main.cpp 0
+
+ Once the character format has been used with a cursor, that format becomes
+ the default format for any text inserted with that cursor until another
+ character format is specified.
+
+ If a cursor is used to insert text without specifying a character format,
+ the text will be given the character format used at that position in the
+ document.
+
+ \section2 Blocks
+
+ Text blocks are inserted into the document with the
+ \l{QTextCursor::insertBlock()}{insertBlock()} function.
+
+ \snippet doc/src/snippets/textblock-formats/main.cpp 1
+
+ The cursor is positioned at the start of the new block.
+
+ \section2 Frames
+
+ Frames are inserted into a document using the cursor, and will be placed
+ within the cursor's current frame \e after the current block.
+ The following code shows how a frame can be inserted between two text
+ blocks in a document's root frame. We begin by finding the cursor's
+ current frame:
+
+ \snippet doc/src/snippets/textdocument-frames/mainwindow.cpp 0
+
+ We insert some text in this frame then set up a frame format for the
+ child frame:
+
+ \snippet doc/src/snippets/textdocument-frames/mainwindow.cpp 1
+
+ The frame format will give the frame an external margin of 32 pixels,
+ internal padding of 8 pixels, and a border that is 4 pixels wide.
+ See the QTextFrameFormat documentation for more information about
+ frame formats.
+
+ The frame is inserted into the document after the preceding text:
+
+ \snippet doc/src/snippets/textdocument-frames/mainwindow.cpp 2
+
+ We add some text to the document immediately after we insert the frame.
+ Since the text cursor is positioned \e{inside the frame} when it is inserted
+ into the document, this text will also be inserted inside the frame.
+
+ Finally, we position the cursor outside the frame by taking the last
+ available cursor position inside the frame we recorded earlier:
+
+ \snippet doc/src/snippets/textdocument-frames/mainwindow.cpp 3
+
+ The text that we add last is inserted after the child frame in the
+ document. Since each frame is padded with text blocks, this ensures that
+ more elements can always be inserted with a cursor.
+
+ \section2 Tables
+
+ Tables are inserted into the document using the cursor, and will be
+ placed within the cursor's current frame \e after the current block:
+
+ \snippet doc/src/snippets/textdocument-tables/mainwindow.cpp 0
+ \snippet doc/src/snippets/textdocument-tables/mainwindow.cpp 3
+
+ Tables can be created with a specific format that defines the overall
+ properties of the table, such as its alignment, background color, and
+ the cell spacing used. It can also determine the constraints on each
+ column, allowing each of them to have a fixed width, or resize according
+ to the available space.
+
+ \snippet doc/src/snippets/textdocument-tables/mainwindow.cpp 2
+
+ The columns in the table created above will each take up a certain
+ percentage of the available width. Note that the table format is
+ optional; if you insert a table without a format, some sensible
+ default values will be used for the table's properties.
+
+ Since cells can contain other document elements, they too can be
+ formatted and styled as necessary.
+
+ Text can be added to the table by navigating to each cell with the cursor
+ and inserting text.
+
+ \snippet doc/src/snippets/textdocument-tables/mainwindow.cpp 4
+
+ We can create a simple timetable by following this approach:
+
+ \snippet doc/src/snippets/textdocument-tables/mainwindow.cpp 5
+ \snippet doc/src/snippets/textdocument-tables/mainwindow.cpp 6
+ \snippet doc/src/snippets/textdocument-tables/mainwindow.cpp 7
+ \snippet doc/src/snippets/textdocument-tables/mainwindow.cpp 8
+
+ \section2 Lists
+
+ Lists of block elements can be automatically created and inserted into the
+ document at the current cursor position. Each list that is created in this
+ way requires a list format to be specified:
+
+ \snippet doc/src/snippets/textdocument-lists/mainwindow.cpp 0
+
+ The above code first checks whether the cursor is within an existing list
+ and, if so, gives the list format for the new list a suitable level of
+ indentation. This allows nested lists to be created with increasing
+ levels of indentation. A more sophisticated implementation would also use
+ different kinds of symbol for the bullet points in each level of the list.
+
+ \section2 Images
+
+ Inline images are added to documents through the cursor in the usual manner.
+ Unlike many other elements, all of the image properties are specified by the
+ image's format. This means that a QTextImageFormat object has to be
+ created before an image can be inserted:
+
+ \snippet doc/src/snippets/textdocument-images/main.cpp 1
+
+ The image name refers to an entry in the application's resource file.
+ The method used to derive this name is described in
+ \l{resources.html}{The Qt Resource System}.
+
+ \section1 Examples
+
+ Rich text is stored in text documents that can either be created by
+ importing HTML from an external source, or generated using a QTextCursor.
+
+ \section2 Manipulating Rich Text
+
+ The easiest way to use a rich text document is through
+ the QTextEdit class, providing an editable view onto a document. The code
+ below imports HTML into a document, and displays the document using a
+ text edit widget.
+
+ \snippet doc/src/snippets/scribe-overview/main.cpp 1
+
+ You can retrieve the document from the text edit using the
+ document() function. The document can then be edited programmatically
+ using the QTextCursor class. This class is modeled after a screen
+ cursor, and editing operations follow the same semantics. The following
+ code changes the first line of the document to a bold font, leaving all
+ other font properties untouched. The editor will be automatically
+ updated to reflect the changes made to the underlying document data.
+
+ \snippet doc/src/snippets/scribe-overview/main.cpp 0
+
+ Note that the cursor was moved from the start of the first line to the
+ end, but that it retained an anchor at the start of the line. This
+ demonstrates the cursor-based selection facilities of the
+ QTextCursor class.
+
+ \section2 Generating a Calendar
+
+ Rich text can be generated very quickly using the cursor-based
+ approach. The following example shows a simple calendar in a
+ QTextEdit widget with bold headers for the days of the week:
+
+ \snippet doc/src/snippets/textdocument-blocks/mainwindow.cpp 0
+ \codeline
+ \snippet doc/src/snippets/textdocument-blocks/mainwindow.cpp 1
+ \snippet doc/src/snippets/textdocument-blocks/mainwindow.cpp 2
+ \snippet doc/src/snippets/textdocument-blocks/mainwindow.cpp 3
+
+ The above example demonstrates how simple it is to quickly generate new
+ rich text documents using a minimum amount of code. Although we have
+ generated a crude fixed-pitch calendar to avoid quoting too much code,
+ Scribe provides much more sophisticated layout and formatting features.
+*/
+
+/*!
+ \page richtext-layouts.html
+ \contentspage richtext.html Contents
+ \previouspage The QTextCursor Interface
+ \nextpage Common Rich Text Editing Tasks
+
+ \title Document Layouts
+
+ \tableofcontents
+
+ The layout of a document is only relevant when it is to be displayed on
+ a device, or when some information is requested that requires a visual
+ representation of the document. Until this occurs, the document does
+ not need to be formatted and prepared for a device.
+
+ \section1 Overview
+
+ Each document's layout is managed by a subclass of the
+ QAbstractTextDocumentLayout class. This class provides a common
+ interface for layout and rendering engines. The default rendering
+ behavior is currently implemented in a private class. This approach
+ makes it possible to create custom layouts, and provides the
+ mechanism used when preparing pages for printing or exporting to
+ Portable Document Format (PDF) files.
+
+ \section1 Example - Shaped Text Layout
+
+ Sometimes it is important to be able to format plain text within an
+ irregularly-shaped region, perhaps when rendering a custom widget, for
+ example. Scribe provides generic features, such as those provided by
+ the QTextLayout class, to help developers perform word-wrapping and
+ layout tasks without the need to create a document first.
+
+ \img plaintext-layout.png
+
+ Formatting and drawing a paragraph of plain text is straightforward.
+ The example below will lay out a paragraph of text, using a single
+ font, around the right hand edge of a circle.
+
+ \snippet doc/src/snippets/plaintextlayout/window.cpp 0
+
+ We create a text layout, specifying the text string we want to display
+ and the font to use. We ensure that the text we supplied is formatted
+ correctly by obtaining text lines from the text format, and wrapping
+ the remaining text using the available space. The lines are positioned
+ as we move down the page.
+
+ The formatted text can be drawn onto a paint device; in the above code,
+ the text is drawn directly onto a widget.
+ */
+
+ /*!
+ \page richtext-common-tasks.html
+ \contentspage richtext.html Contents
+ \previouspage Document Layouts
+ \nextpage Advanced Rich Text Processing
+
+ \title Common Rich Text Editing Tasks
+
+ \tableofcontents
+
+ There are a number of tasks that are often performed by developers
+ when editing and processing text documents using Qt. These include the use
+ of display widgets such as QTextBrowser and QTextEdit, creation of
+ documents with QTextDocument, editing using a QTextCursor, and
+ exporting the document structure.
+ This document outlines some of the more common ways of using the rich
+ text classes to perform these tasks, showing convenient patterns that can
+ be reused in your own applications.
+
+ \section1 Using QTextEdit
+
+ A text editor widget can be constructed and used to display HTML in the
+ following way:
+
+ \snippet doc/src/snippets/code/doc_src_richtext.qdoc 2
+
+ By default, the text editor contains a document with a root frame, inside
+ which is an empty text block. This document can be obtained so that it can
+ be modified directly by the application:
+
+ \snippet doc/src/snippets/code/doc_src_richtext.qdoc 3
+
+ The text editor's cursor may also be used to edit a document:
+
+ \snippet doc/src/snippets/code/doc_src_richtext.qdoc 4
+
+ Although a document can be edited using many cursors at once, a QTextEdit
+ only displays a single cursor at a time. Therefore, if we want to update the
+ editor to display a particular cursor or its selection, we need to set the
+ editor's cursor after we have modified the document:
+
+ \snippet doc/src/snippets/code/doc_src_richtext.qdoc 5
+
+ \section1 Selecting Text
+
+ Text is selected by moving the cursor using operations that are similar to
+ those performed by a user in a text editor. To select text between two
+ points in the document, we need to position the cursor at the first point
+ then move it using a special mode (\l{QTextCursor::MoveMode}) with a
+ move operation (\l{QTextCursor::MoveOperation}).
+ When we select the text, we leave the selection anchor at the old cursor
+ position just as the user might do by holding down the Shift key when
+ selecting text:
+
+ \snippet doc/src/snippets/textdocument-selections/mainwindow.cpp 1
+
+ In the above code, a whole word is selected using this method. QTextCursor
+ provides a number of common move operations for selecting individual
+ characters, words, lines, and whole blocks.
+
+ \section1 Finding Text
+
+ QTextDocument provides a cursor-based interface for searching, making
+ it easy to find and modify text in the style of a text editor. The following
+ code finds all the instances of a particular word in a document, and changes
+ the color of each:
+
+ \snippet doc/src/snippets/textdocument-find/main.cpp 0
+ \snippet doc/src/snippets/textdocument-find/main.cpp 1
+
+ Note that the cursor does not have to be moved after each search and replace
+ operation; it is always positioned at the end of the word that was just
+ replaced.
+
+ \section1 Printing Documents
+
+ QTextEdit is designed for the display of large rich text documents that are
+ read on screen, rendering them in the same way as a web browser. As a result,
+ it does not automatically break the contents of the document into page-sized
+ pieces that are suitable for printing.
+
+ QTextDocument provides a \l{QTextDocument::print()}{print()} function to
+ allow documents to be printed using the QPrinter class. The following code
+ shows how to prepare a document in a QTextEdit for printing with a QPrinter:
+
+ \snippet doc/src/snippets/textdocument-printing/mainwindow.cpp 0
+
+ The document is obtained from the text editor, and a QPrinter is constructed
+ then configured using a QPrintDialog. If the user accepts the printer's
+ configuration then the document is formatted and printed using the
+ \l{QTextDocument::print()}{print()} function.
+*/
+
+/*!
+ \page richtext-advanced-processing.html
+ \contentspage richtext.html Contents
+ \previouspage Common Rich Text Editing Tasks
+ \nextpage Supported HTML Subset
+
+ \title Advanced Rich Text Processing
+
+ \section1 Handling Large Files
+
+ Qt does not limit the size of files that are used for text
+ processing. In most cases, this will not present a problem. For
+ especially large files, however, you might experience that your
+ application will become unresponsive or that you will run out of
+ memory. The size of the files you can load depends on your
+ hardware and on Qt's and your own application's implementation.
+
+ If you are faced with this problem, we recommend that you address the
+ following issues:
+
+ \list
+ \o You should consider breaking up large paragraphs into smaller
+ ones as Qt handles small paragraphs better. You could also
+ insert line breaks at regular intervals, which will look the
+ same as one large paragraph in a QTextEdit.
+ \o You can reduce the amount of blocks in a QTextDocument with
+ \l{QTextDocument::}{maximumBlockCount()}. The document is only
+ as large as the number of blocks as far as QTextEdit is concerned.
+ \o When adding text to a text edit, it is an advantage to add it
+ in an edit block (see example below). The result is that the
+ text edit does not need to build the entire document structure at once.
+ \endlist
+
+ We give an example of the latter technique from the list. We assume that
+ the text edit is visible.
+
+ \snippet doc/src/snippets/code/doc_src_richtext.qdoc 6
+
+ \omit
+ Ideas for other sections:
+
+ * Hiding QTextBlock elements.
+ * Changing the word wrapping mode in QTextEdit. Custom word wrapping?
+ \endomit
+*/
+
+/*!
+ \page richtext-html-subset.html
+ \title Supported HTML Subset
+ \brief Describes the support for HTML markup in text widgets.
+
+ \contentspage richtext.html Contents
+ \previouspage Common Rich Text Editing Tasks
+
+ Qt's text widgets are able to display rich text, specified using a subset of \l{HTML 4}
+ markup. Widgets that use QTextDocument, such as QLabel and QTextEdit, are able to display
+ rich text specified in this way.
+
+ \tableofcontents
+
+ \section1 Using HTML Markup in Text Widgets
+
+ Widgets automatically detect HTML markup and display rich text accordingly. For example,
+ setting a label's \l{QLabel::}{text} property with the string \c{"<b>Hello</b> <i>Qt!</i>"}
+ will result in the label displaying text like this: \bold{Hello} \e{Qt!}
+
+ When HTML markup is used for text, Qt follows the rules defined by the \l{HTML 4}
+ specification. This includes default properties for text layout, such as the
+ direction of the text flow (left-to-right) which can be changed by applying the
+ \l{#Block Attributes}{\c dir} attribute to blocks of text.
+
+ \section1 Supported Tags
+
+ The following table lists the HTML tags supported by Qt's
+ \l{Rich Text Processing}{rich text} engine:
+
+ \table
+ \header \o Tag
+ \o Description
+ \o Comment
+ \row \o \c a
+ \o Anchor or link
+ \o Supports the \c href and \c name attributes.
+ \row \o \c address
+ \o Address
+ \o
+ \row \o \c b
+ \o Bold
+ \o
+ \row \o \c big
+ \o Larger font
+ \o
+ \row \o \c blockquote
+ \o Indented paragraph
+ \o
+ \row \o \c body
+ \o Document body
+ \o Supports the \c bgcolor attribute, which
+ can be a Qt \l{QColor::setNamedColor()}{color name}
+ or a \c #RRGGBB color specification.
+ \row \o \c br
+ \o Line break
+ \o
+ \row \o \c center
+ \o Centered paragraph
+ \o
+ \row \o \c cite
+ \o Inline citation
+ \o Same as \c i.
+ \row \o \c code
+ \o Code
+ \o Same as \c tt.
+ \row \o \c dd
+ \o Definition data
+ \o
+ \row \o \c dfn
+ \o Definition
+ \o Same as \c i.
+ \row \o \c div
+ \o Document division
+ \o Supports the standard \l{block attributes}.
+ \row \o \c dl
+ \o Definition list
+ \o Supports the standard \l{block attributes}.
+ \row \o \c dt
+ \o Definition term
+ \o Supports the standard \l{block attributes}.
+ \row \o \c em
+ \o Emphasized
+ \o Same as \c i.
+ \row \o \c font
+ \o Font size, family, and/or color
+ \o Supports the following attributes:
+ \c size, \c face, and \c color (Qt
+ \l{QColor::setNamedColor()}{color names} or
+ \c #RRGGBB).
+ \row \o \c h1
+ \o Level 1 heading
+ \o Supports the standard \l{block attributes}.
+ \row \o \c h2
+ \o Level 2 heading
+ \o Supports the standard \l{block attributes}.
+ \row \o \c h3
+ \o Level 3 heading
+ \o Supports the standard \l{block attributes}.
+ \row \o \c h4
+ \o Level 4 heading
+ \o Supports the standard \l{block attributes}.
+ \row \o \c h5
+ \o Level 5 heading
+ \o Supports the standard \l{block attributes}.
+ \row \o \c h6
+ \o Level 6 heading
+ \o Supports the standard \l{block attributes}.
+ \row \o \c head
+ \o Document header
+ \o
+ \row \o \c hr
+ \o Horizontal line
+ \o Supports the \c width attribute, which can
+ be specified as an absolute or relative (\c %) value.
+ \row \o \c html
+ \o HTML document
+ \o
+ \row \o \c i
+ \o Italic
+ \o
+ \row \o \c img
+ \o Image
+ \o Supports the \c src, \c source
+ (for Qt 3 compatibility), \c width, and \c height
+ attributes.
+ \row \o \c kbd
+ \o User-entered text
+ \o
+ \row \o \c meta
+ \o Meta-information
+ \o If a text encoding is specified using the \c{meta} tag,
+ it is picked up by Qt::codecForHtml().
+ Likewise, if an encoding is specified to
+ QTextDocument::toHtml(), the encoding is stored using
+ a \c meta tag, for example:
+
+ \snippet doc/src/snippets/code/doc_src_richtext.qdoc 7
+
+ \row \o \c li
+ \o List item
+ \o
+ \row \o \c nobr
+ \o Non-breakable text
+ \o
+ \row \o \c ol
+ \o Ordered list
+ \o Supports the standard \l{list attributes}.
+ \row \o \c p
+ \o Paragraph
+ \o Left-aligned by default. Supports the standard
+ \l{block attributes}.
+ \row \o \c pre
+ \o Preformated text
+ \o
+ \row \o \c qt
+ \o Qt rich-text document
+ \o Synonym for \c html. Provided for compatibility with
+ earlier versions of Qt.
+ \row \o \c s
+ \o Strikethrough
+ \o
+ \row \o \c samp
+ \o Sample code
+ \o Same as \c tt.
+ \row \o \c small
+ \o Small font
+ \o
+ \row \o \c span
+ \o Grouped elements
+ \o
+ \row \o \c strong
+ \o Strong
+ \o Same as \c b.
+ \row \o \c sub
+ \o Subscript
+ \o
+ \row \o \c sup
+ \o Superscript
+ \o
+ \row \o \c table
+ \o Table
+ \o Supports the following attributes: \c border,
+ \c bgcolor (Qt \l{QColor::setNamedColor()}{color names}
+ or \c #RRGGBB), \c cellspacing, \c cellpadding,
+ \c width (absolute or relative), and \c height.
+ \row \o \c tbody
+ \o Table body
+ \o Does nothing.
+ \row \o \c td
+ \o Table data cell
+ \o Supports the standard \l{table cell attributes}.
+ \row \o \c tfoot
+ \o Table footer
+ \o Does nothing.
+ \row \o \c th
+ \o Table header cell
+ \o Supports the standard \l{table cell attributes}.
+ \row \o \c thead
+ \o Table header
+ \o If the \c thead tag is specified, it is used when printing tables
+ that span multiple pages.
+ \row \o \c title
+ \o Document title
+ \o The value specified using the \c
+ title tag is available through
+ QTextDocument::metaInformation().
+ \row \o \c tr
+ \o Table row
+ \o Supports the \c bgcolor attribute, which
+ can be a Qt \l{QColor::setNamedColor()}{color name}
+ or a \c #RRGGBB color specification.
+ \row \o \c tt
+ \o Typewrite font
+ \o
+ \row \o \c u
+ \o Underlined
+ \o
+ \row \o \c ul
+ \o Unordered list
+ \o Supports the standard \l{list attributes}.
+ \row \o \c var
+ \o Variable
+ \o Same as \c i.
+ \endtable
+
+ \section1 Block Attributes
+
+ The following attributes are supported by the \c div, \c dl, \c
+ dt, \c h1, \c h2, \c h3, \c h4, \c h5, \c h6, \c p tags:
+
+ \list
+ \o \c align (\c left, \c right, \c center, \c justify)
+ \o \c dir (\c ltr, \c rtl)
+ \endlist
+
+ \section1 List Attributes
+
+ The following attribute is supported by the \c ol and \c ul tags:
+
+ \list
+ \o \c type (\c 1, \c a, \c A, \c square, \c disc, \c circle)
+ \endlist
+
+ \section1 Table Cell Attributes
+
+ The following attributes are supported by the \c td and \c th
+ tags:
+
+ \list
+ \o \c width (absolute, relative, or no-value)
+ \o \c bgcolor (Qt \l{QColor::setNamedColor()}{color names} or \c #RRGGBB)
+ \o \c colspan
+ \o \c rowspan
+ \o \c align (\c left, \c right, \c center, \c justify)
+ \o \c valign (\c top, \c middle, \c bottom)
+ \endlist
+
+ \section1 CSS Properties
+ The following table lists the CSS properties supported by Qt's
+ \l{Rich Text Processing}{rich text} engine:
+
+ \table
+ \header \o Property
+ \o Values
+ \o Description
+ \row
+ \o \c background-color
+ \o <color>
+ \o Background color for elements
+ \row
+ \o \c background-image
+ \o <uri>
+ \o Background image for elements
+ \row \o \c color
+ \o <color>
+ \o Text foreground color
+ \row \o \c font-family
+ \o <family name>
+ \o Font family name
+ \row \o \c font-size
+ \o [ small | medium | large | x-large | xx-large ] | <size>pt | <size>px
+ \o Font size relative to the document font, or specified in points or pixels
+ \row \o \c font-style
+ \o [ normal | italic | oblique ]
+ \o
+ \row \o \c font-weight
+ \o [ normal | bold | 100 | 200 | 300 | 400 | 500 | 600 | 700 | 800 | 900 ]
+ \o Specifies the font weight used for text, where \c normal and \c bold
+ are mapped to the corresponding QFont weights. Numeric values are
+ 8 times the equivalent QFont weight values.
+ \row \o \c text-decoration
+ \o none | [ underline || overline || line-through ]
+ \o Additional text effects
+ \row \o \c font
+ \o [ [ <'font-style'> || <'font-weight'> ]? <'font-size'> <'font-family'> ]
+ \o Font shorthand property
+ \row \o \c text-indent
+ \o <length>px
+ \o First line text indentation in pixels
+ \row \o \c white-space
+ \o normal | pre | nowrap | pre-wrap
+ \o Declares how whitespace in HTML is handled.
+ \row \o \c margin-top
+ \o <length>px
+ \o Top paragraph margin in pixels
+ \row \o \c margin-bottom
+ \o <length>px
+ \o Bottom paragraph margin in pixels
+ \row \o \c margin-left
+ \o <length>px
+ \o Left paragraph margin in pixels
+ \row \o \c margin-right
+ \o <length>px
+ \o Right paragraph margin in pixels
+ \row \o \c padding-top
+ \o <length>px
+ \o Top table cell padding in pixels
+ \row \o \c padding-bottom
+ \o <length>px
+ \o Bottom table cell padding in pixels
+ \row \o \c padding-left
+ \o <length>px
+ \o Left table cell padding in pixels
+ \row \o \c padding-right
+ \o <length>px
+ \o Right table cell padding in pixels
+ \row \o \c padding
+ \o <length>px
+ \o Shorthand for setting all the padding properties at once.
+ \row \o \c vertical-align
+ \o baseline | sub | super | middle | top | bottom
+ \o Vertical text alignment. For vertical alignment in text table cells only middle, top, and bottom apply.
+ \row \o \c border-color
+ \o <color>
+ \o Border color for text tables.
+ \row \o \c border-style
+ \o none | dotted | dashed | dot-dash | dot-dot-dash | solid | double | groove | ridge | inset | outset
+ \o Border style for text tables.
+ \row \o \c background
+ \o [ <'background-color'> || <'background-image'> ]
+ \o Background shorthand property
+ \row \o \c page-break-before
+ \o [ auto | always ]
+ \o Make it possible to enforce a page break before the paragraph/table
+ \row \o \c page-break-after
+ \o [ auto | always ]
+ \o Make it possible to enforce a page break after the paragraph/table
+ \row \o float
+ \o [ left | right | none ]
+ \o Specifies where an image or a text will be placed in another element. Note that the \c float property is
+ only supported for tables and images.
+ \row \o \c text-transform
+ \o [ uppercase | lowercase ]
+ \o Select the transformation that will be performed on the text prior to displaying it.
+ \row \o \c font-variant
+ \o small-caps
+ \o Perform the smallcaps transformation on the text prior to displaying it.
+ \row \o \c word-spacing
+ \o <width>px
+ \o Specifies an alternate spacing between each word.
+ \endtable
+
+ \section1 Supported CSS Selectors
+
+ All CSS 2.1 selector classes are supported except pseudo-class selectors such
+ as \c{:first-child}, \c{:visited} and \c{:hover}.
+
+*/
diff --git a/doc/src/frameworks-technologies/statemachine.qdoc b/doc/src/frameworks-technologies/statemachine.qdoc
new file mode 100644
index 000000000..b0b13a7fd
--- /dev/null
+++ b/doc/src/frameworks-technologies/statemachine.qdoc
@@ -0,0 +1,566 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \group statemachine
+ \title State Machine Classes
+*/
+
+/*!
+ \page statemachine-api.html
+ \title The State Machine Framework
+ \brief An overview of the State Machine framework for constructing and executing state graphs.
+
+ \ingroup frameworks-technologies
+
+ \tableofcontents
+
+ The State Machine framework provides classes for creating and executing
+ state graphs. The concepts and notation are based on those from Harel's
+ \l{Statecharts: A visual formalism for complex systems}{Statecharts}, which
+ is also the basis of UML state diagrams. The semantics of state machine
+ execution are based on \l{State Chart XML: State Machine Notation for
+ Control Abstraction}{State Chart XML (SCXML)}.
+
+ Statecharts provide a graphical way of modeling how a system reacts to
+ stimuli. This is done by defining the possible \e states that the system can
+ be in, and how the system can move from one state to another (\e transitions
+ between states). A key characteristic of event-driven systems (such as Qt
+ applications) is that behavior often depends not only on the last or current
+ event, but also the events that preceded it. With statecharts, this
+ information is easy to express.
+
+ The State Machine framework provides an API and execution model that can be
+ used to effectively embed the elements and semantics of statecharts in Qt
+ applications. The framework integrates tightly with Qt's meta-object system;
+ for example, transitions between states can be triggered by signals, and
+ states can be configured to set properties and invoke methods on QObjects.
+ Qt's event system is used to drive the state machines.
+
+ The state graph in the State Machine framework is hierarchical. States can be nested inside of
+ other states, and the current configuration of the state machine consists of the set of states
+ which are currently active. All the states in a valid configuration of the state machine will
+ have a common ancestor.
+
+ \section1 Classes in the State Machine Framework
+
+ These classes are provided by qt for creating event-driven state machines.
+
+ \annotatedlist statemachine
+
+ \section1 A Simple State Machine
+
+ To demonstrate the core functionality of the State Machine API, let's look
+ at a small example: A state machine with three states, \c s1, \c s2 and \c
+ s3. The state machine is controlled by a single QPushButton; when the button
+ is clicked, the machine transitions to another state. Initially, the state
+ machine is in state \c s1. The statechart for this machine is as follows:
+
+ \img statemachine-button.png
+ \omit
+ \caption This is a caption
+ \endomit
+
+ The following snippet shows the code needed to create such a state machine.
+ First, we create the state machine and states:
+
+ \snippet doc/src/snippets/statemachine/main.cpp 0
+
+ Then, we create the transitions by using the QState::addTransition()
+ function:
+
+ \snippet doc/src/snippets/statemachine/main.cpp 1
+
+ Next, we add the states to the machine and set the machine's initial state:
+
+ \snippet doc/src/snippets/statemachine/main.cpp 2
+
+ Finally, we start the state machine:
+
+ \snippet doc/src/snippets/statemachine/main.cpp 3
+
+ The state machine executes asynchronously, i.e. it becomes part of your
+ application's event loop.
+
+ \section1 Doing Useful Work on State Entry and Exit
+
+ The above state machine merely transitions from one state to another, it
+ doesn't perform any operations. The QState::assignProperty() function can be
+ used to have a state set a property of a QObject when the state is
+ entered. In the following snippet, the value that should be assigned to a
+ QLabel's text property is specified for each state:
+
+ \snippet doc/src/snippets/statemachine/main.cpp 4
+
+ When any of the states is entered, the label's text will be changed
+ accordingly.
+
+ The QState::entered() signal is emitted when the state is entered, and the
+ QState::exited() signal is emitted when the state is exited. In the
+ following snippet, the button's showMaximized() slot will be called when
+ state \c s3 is entered, and the button's showMinimized() slot will be called
+ when \c s3 is exited:
+
+ \snippet doc/src/snippets/statemachine/main.cpp 5
+
+ Custom states can reimplement QAbstractState::onEntry() and
+ QAbstractState::onExit().
+
+ \section1 State Machines That Finish
+
+ The state machine defined in the previous section never finishes. In order
+ for a state machine to be able to finish, it needs to have a top-level \e
+ final state (QFinalState object). When the state machine enters a top-level
+ final state, the machine will emit the QStateMachine::finished() signal and
+ halt.
+
+ All you need to do to introduce a final state in the graph is create a
+ QFinalState object and use it as the target of one or more transitions.
+
+ \section1 Sharing Transitions By Grouping States
+
+ Assume we wanted the user to be able to quit the application at any time by
+ clicking a Quit button. In order to achieve this, we need to create a final
+ state and make it the target of a transition associated with the Quit
+ button's clicked() signal. We could add a transition from each of \c s1, \c
+ s2 and \c s3; however, this seems redundant, and one would also have to
+ remember to add such a transition from every new state that is added in the
+ future.
+
+ We can achieve the same behavior (namely that clicking the Quit button quits
+ the state machine, regardless of which state the state machine is in) by
+ grouping states \c s1, \c s2 and \c s3. This is done by creating a new
+ top-level state and making the three original states children of the new
+ state. The following diagram shows the new state machine.
+
+ \img statemachine-button-nested.png
+ \omit
+ \caption This is a caption
+ \endomit
+
+ The three original states have been renamed \c s11, \c s12 and \c s13 to
+ reflect that they are now children of the new top-level state, \c s1. Child
+ states implicitly inherit the transitions of their parent state. This means
+ it is now sufficient to add a single transition from \c s1 to the final
+ state \c s2. New states added to \c s1 will also automatically inherit this
+ transition.
+
+ All that's needed to group states is to specify the proper parent when the
+ state is created. You also need to specify which of the child states is the
+ initial one (i.e. which child state the state machine should enter when the
+ parent state is the target of a transition).
+
+ \snippet doc/src/snippets/statemachine/main2.cpp 0
+
+ \snippet doc/src/snippets/statemachine/main2.cpp 1
+
+ In this case we want the application to quit when the state machine is
+ finished, so the machine's finished() signal is connected to the
+ application's quit() slot.
+
+ A child state can override an inherited transition. For example, the
+ following code adds a transition that effectively causes the Quit button to
+ be ignored when the state machine is in state \c s12.
+
+ \snippet doc/src/snippets/statemachine/main2.cpp 2
+
+ A transition can have any state as its target, i.e. the target state does
+ not have to be on the same level in the state hierarchy as the source state.
+
+ \section1 Using History States to Save and Restore the Current State
+
+ Imagine that we wanted to add an "interrupt" mechanism to the example
+ discussed in the previous section; the user should be able to click a button
+ to have the state machine perform some non-related task, after which the
+ state machine should resume whatever it was doing before (i.e. return to the
+ old state, which is one of \c s11, \c s12 and \c s13 in this case).
+
+ Such behavior can easily be modeled using \e{history states}. A history
+ state (QHistoryState object) is a pseudo-state that represents the child
+ state that the parent state was in the last time the parent state was
+ exited.
+
+ A history state is created as a child of the state for which we wish to
+ record the current child state; when the state machine detects the presence
+ of such a state at runtime, it automatically records the current (real)
+ child state when the parent state is exited. A transition to the history
+ state is in fact a transition to the child state that the state machine had
+ previously saved; the state machine automatically "forwards" the transition
+ to the real child state.
+
+ The following diagram shows the state machine after the interrupt mechanism
+ has been added.
+
+ \img statemachine-button-history.png
+ \omit
+ \caption This is a caption
+ \endomit
+
+ The following code shows how it can be implemented; in this example we
+ simply display a message box when \c s3 is entered, then immediately return
+ to the previous child state of \c s1 via the history state.
+
+ \snippet doc/src/snippets/statemachine/main2.cpp 3
+
+ \section1 Using Parallel States to Avoid a Combinatorial Explosion of States
+
+ Assume that you wanted to model a set of mutually exclusive properties of a
+ car in a single state machine. Let's say the properties we are interested in
+ are Clean vs Dirty, and Moving vs Not moving. It would take four mutually
+ exclusive states and eight transitions to be able to represent and freely
+ move between all possible combinations.
+
+ \img statemachine-nonparallel.png
+ \omit
+ \caption This is a caption
+ \endomit
+
+ If we added a third property (say, Red vs Blue), the total number of states
+ would double, to eight; and if we added a fourth property (say, Enclosed vs
+ Convertible), the total number of states would double again, to 16.
+
+ Using parallel states, the total number of states and transitions grows
+ linearly as we add more properties, instead of exponentially. Furthermore,
+ states can be added to or removed from the parallel state without affecting
+ any of their sibling states.
+
+ \img statemachine-parallel.png
+ \omit
+ \caption This is a caption
+ \endomit
+
+ To create a parallel state group, pass QState::ParallelStates to the QState
+ constructor.
+
+ \snippet doc/src/snippets/statemachine/main3.cpp 0
+
+ When a parallel state group is entered, all its child states will be
+ simultaneously entered. Transitions within the individual child states
+ operate normally. However, any of the child states may take a transition which exits the parent
+ state. When this happens, the parent state and all of its child states are exited.
+
+ The parallelism in the State Machine framework follows an interleaved semantics. All parallel
+ operations will be executed in a single, atomic step of the event processing, so no event can
+ interrupt the parallel operations. However, events will still be processed sequentially, since
+ the machine itself is single threaded. As an example: Consider the situation where there are two
+ transitions that exit the same parallel state group, and their conditions become true
+ simultaneously. In this case, the event that is processed last of the two will not have any
+ effect, since the first event will already have caused the machine to exit from the parallel
+ state.
+
+ \section1 Detecting that a Composite State has Finished
+
+ A child state can be final (a QFinalState object); when a final child state
+ is entered, the parent state emits the QState::finished() signal. The
+ following diagram shows a composite state \c s1 which does some processing
+ before entering a final state:
+
+ \img statemachine-finished.png
+ \omit
+ \caption This is a caption
+ \endomit
+
+ When \c s1 's final state is entered, \c s1 will automatically emit
+ finished(). We use a signal transition to cause this event to trigger a
+ state change:
+
+ \snippet doc/src/snippets/statemachine/main3.cpp 1
+
+ Using final states in composite states is useful when you want to hide the
+ internal details of a composite state; i.e. the only thing the outside world
+ should be able to do is enter the state, and get a notification when the
+ state has completed its work. This is a very powerful abstraction and
+ encapsulation mechanism when building complex (deeply nested) state
+ machines. (In the above example, you could of course create a transition
+ directly from \c s1 's \c done state rather than relying on \c s1 's
+ finished() signal, but with the consequence that implementation details of
+ \c s1 are exposed and depended on).
+
+ For parallel state groups, the QState::finished() signal is emitted when \e
+ all the child states have entered final states.
+
+ \section1 Targetless Transitions
+
+ A transition need not have a target state. A transition without a target can
+ be triggered the same way as any other transition; the difference is that
+ when a targetless transition is triggered, it doesn't cause any state
+ changes. This allows you to react to a signal or event when your machine is
+ in a certain state, without having to leave that state. Example:
+
+ \code
+ QStateMachine machine;
+ QState *s1 = new QState(&machine);
+
+ QPushButton button;
+ QSignalTransition *trans = new QSignalTransition(&button, SIGNAL(clicked()));
+ s1->addTransition(trans);
+
+ QMessageBox msgBox;
+ msgBox.setText("The button was clicked; carry on.");
+ QObject::connect(trans, SIGNAL(triggered()), &msgBox, SLOT(exec()));
+
+ machine.setInitialState(s1);
+ \endcode
+
+ The message box will be displayed each time the button is clicked, but the
+ state machine will remain in its current state (s1). If the target state
+ were explicitly set to s1, however, s1 would be exited and re-entered each
+ time (e.g. the QAbstractState::entered() and QAbstractState::exited()
+ signals would be emitted).
+
+ \section1 Events, Transitions and Guards
+
+ A QStateMachine runs its own event loop. For signal transitions
+ (QSignalTransition objects), QStateMachine automatically posts a
+ QStateMachine::SignalEvent to itself when it intercepts the corresponding
+ signal; similarly, for QObject event transitions (QEventTransition objects)
+ a QStateMachine::WrappedEvent is posted.
+
+ You can post your own events to the state machine using
+ QStateMachine::postEvent().
+
+ When posting a custom event to the state machine, you typically also have
+ one or more custom transitions that can be triggered from events of that
+ type. To create such a transition, you subclass QAbstractTransition and
+ reimplement QAbstractTransition::eventTest(), where you check if an event
+ matches your event type (and optionally other criteria, e.g. attributes of
+ the event object).
+
+ Here we define our own custom event type, \c StringEvent, for posting
+ strings to the state machine:
+
+ \snippet doc/src/snippets/statemachine/main4.cpp 0
+
+ Next, we define a transition that only triggers when the event's string
+ matches a particular string (a \e guarded transition):
+
+ \snippet doc/src/snippets/statemachine/main4.cpp 1
+
+ In the eventTest() reimplementation, we first check if the event type is the
+ desired one; if so, we cast the event to a StringEvent and perform the
+ string comparison.
+
+ The following is a statechart that uses the custom event and transition:
+
+ \img statemachine-customevents.png
+ \omit
+ \caption This is a caption
+ \endomit
+
+ Here's what the implementation of the statechart looks like:
+
+ \snippet doc/src/snippets/statemachine/main4.cpp 2
+
+ Once the machine is started, we can post events to it.
+
+ \snippet doc/src/snippets/statemachine/main4.cpp 3
+
+ An event that is not handled by any relevant transition will be silently
+ consumed by the state machine. It can be useful to group states and provide
+ a default handling of such events; for example, as illustrated in the
+ following statechart:
+
+ \img statemachine-customevents2.png
+ \omit
+ \caption This is a caption
+ \endomit
+
+ For deeply nested statecharts, you can add such "fallback" transitions at
+ the level of granularity that's most appropriate.
+
+ \section1 Using Restore Policy To Automatically Restore Properties
+
+ In some state machines it can be useful to focus the attention on assigning properties in states,
+ not on restoring them when the state is no longer active. If you know that a property should
+ always be restored to its initial value when the machine enters a state that does not explicitly
+ give the property a value, you can set the global restore policy to
+ QStateMachine::RestoreProperties.
+
+ \code
+ QStateMachine machine;
+ machine.setGlobalRestorePolicy(QStateMachine::RestoreProperties);
+ \endcode
+
+ When this restore policy is set, the machine will automatically restore all properties. If it
+ enters a state where a given property is not set, it will first search the hierarchy of ancestors
+ to see if the property is defined there. If it is, the property will be restored to the value
+ defined by the closest ancestor. If not, it will be restored to its initial value (i.e. the
+ value of the property before any property assignments in states were executed.)
+
+ Take the following code:
+
+ \snippet doc/src/snippets/statemachine/main5.cpp 0
+
+ Lets say the property \c fooBar is 0.0 when the machine starts. When the machine is in state
+ \c s1, the property will be 1.0, since the state explicitly assigns this value to it. When the
+ machine is in state \c s2, no value is explicitly defined for the property, so it will implicitly
+ be restored to 0.0.
+
+ If we are using nested states, the parent defines a value for the property which is inherited by
+ all descendants that do not explicitly assign a value to the property.
+
+ \snippet doc/src/snippets/statemachine/main5.cpp 2
+
+ Here \c s1 has two children: \c s2 and \c s3. When \c s2 is entered, the property \c fooBar
+ will have the value 2.0, since this is explicitly defined for the state. When the machine is in
+ state \c s3, no value is defined for the state, but \c s1 defines the property to be 1.0, so this
+ is the value that will be assigned to \c fooBar.
+
+ \section1 Animating Property Assignments
+
+ The State Machine API connects with the Animation API in Qt to allow automatically animating
+ properties as they are assigned in states.
+
+ Say we have the following code:
+
+ \snippet doc/src/snippets/statemachine/main5.cpp 3
+
+ Here we define two states of a user interface. In \c s1 the \c button is small, and in \c s2
+ it is bigger. If we click the button to transition from \c s1 to \c s2, the geometry of the button
+ will be set immediately when a given state has been entered. If we want the transition to be
+ smooth, however, all we need to do is make a QPropertyAnimation and add this to the transition
+ object.
+
+ \snippet doc/src/snippets/statemachine/main5.cpp 4
+
+ Adding an animation for the property in question means that the property assignment will no
+ longer take immediate effect when the state has been entered. Instead, the animation will start
+ playing when the state has been entered and smoothly animate the property assignment. Since we
+ do not set the start value or end value of the animation, these will be set implicitly. The
+ start value of the animation will be the property's current value when the animation starts, and
+ the end value will be set based on the property assignments defined for the state.
+
+ If the global restore policy of the state machine is set to QStateMachine::RestoreProperties,
+ it is possible to also add animations for the property restorations.
+
+ \section1 Detecting That All Properties Have Been Set In A State
+
+ When animations are used to assign properties, a state no longer defines the exact values that a
+ property will have when the machine is in the given state. While the animation is running, the
+ property can potentially have any value, depending on the animation.
+
+ In some cases, it can be useful to be able to detect when the property has actually been assigned
+ the value defined by a state.
+
+ Say we have the following code:
+
+ \snippet doc/src/snippets/statemachine/main5.cpp 5
+
+ When \c button is clicked, the machine will transition into state \c s2, which will set the
+ geometry of the button, and then pop up a message box to alert the user that the geometry has
+ been changed.
+
+ In the normal case, where animations are not used, this will operate as expected. However, if
+ an animation for the \c geometry of \c button is set on the transition between \c s1 and \c s2,
+ the animation will be started when \c s2 is entered, but the \c geometry property will not
+ actually reach its defined value before the animation is finished running. In this case, the
+ message box will pop up before the geometry of the button has actually been set.
+
+ To ensure that the message box does not pop up until the geometry actually reaches its final
+ value, we can use the state's propertiesAssigned() signal. The propertiesAssigned() signal will be
+ emitted when the property is assigned its final value, whether this is done immediately or
+ after the animation has finished playing.
+
+ \snippet doc/src/snippets/statemachine/main5.cpp 6
+
+ In this example, when \c button is clicked, the machine will enter \c s2. It will remain in state
+ \c s2 until the \c geometry property has been set to \c QRect(0, 0, 50, 50). Then it will
+ transition into \c s3. When \c s3 is entered, the message box will pop up. If the transition into
+ \c s2 has an animation for the \c geometry property, then the machine will stay in \c s2 until the
+ animation has finished playing. If there is no such animation, it will simply set the property and
+ immediately enter state \c s3.
+
+ Either way, when the machine is in state \c s3, you are guaranteed that the property \c geometry
+ has been assigned the defined value.
+
+ If the global restore policy is set to QStateMachine::RestoreProperties, the state will not emit
+ the propertiesAssigned() signal until these have been executed as well.
+
+ \section1 What Happens If A State Is Exited Before The Animation Has Finished
+
+ If a state has property assignments, and the transition into the state has animations for the
+ properties, the state can potentially be exited before the properties have been assigned to the
+ values defines by the state. This is true in particular when there are transitions out from the
+ state that do not depend on the propertiesAssigned signal, as described in the previous section.
+
+ The State Machine API guarantees that a property assigned by the state machine either:
+ \list
+ \o Has a value explicitly assigned to the property.
+ \o Is currently being animated into a value explicitly assigned to the property.
+ \endlist
+
+ When a state is exited prior to the animation finishing, the behavior of the state machine depends
+ on the target state of the transition. If the target state explicitly assigns a value to the
+ property, no additional action will be taken. The property will be assigned the value defined by
+ the target state.
+
+ If the target state does not assign any value to the property, there are two
+ options: By default, the property will be assigned the value defined by the state it is leaving
+ (the value it would have been assigned if the animation had been permitted to finish playing). If
+ a global restore policy is set, however, this will take precedence, and the property will be
+ restored as usual.
+
+ \section1 Default Animations
+
+ As described earlier, you can add animations to transitions to make sure property assignments
+ in the target state are animated. If you want a specific animation to be used for a given property
+ regardless of which transition is taken, you can add it as a default animation to the state
+ machine. This is in particular useful when the properties assigned (or restored) by specific
+ states is not known when the machine is constructed.
+
+ \code
+ QState *s1 = new QState();
+ QState *s2 = new QState();
+
+ s2->assignProperty(object, "fooBar", 2.0);
+ s1->addTransition(s2);
+
+ QStateMachine machine;
+ machine.setInitialState(s1);
+ machine.addDefaultAnimation(new QPropertyAnimation(object, "fooBar"));
+ \endcode
+
+ When the machine is in state \c s2, the machine will play the default animation for the
+ property \c fooBar since this property is assigned by \c s2.
+
+ Note that animations explicitly set on transitions will take precedence over any default
+ animation for the given property.
+*/
diff --git a/doc/src/frameworks-technologies/templates.qdoc b/doc/src/frameworks-technologies/templates.qdoc
new file mode 100644
index 000000000..760e1a8ce
--- /dev/null
+++ b/doc/src/frameworks-technologies/templates.qdoc
@@ -0,0 +1,229 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \page templates.html
+ \title Why Doesn't Qt Use Templates for Signals and Slots?
+ \brief The reasoning behind Qt's implementation of signals and slots.
+
+ Templates are a builtin mechanism in C++ that allows the compiler to
+ generate code on the fly, depending on the type of the arguments
+ passed. As such, templates are highly interesting to framework
+ creators, and we do use advanced templates in many places
+ in Qt. However, there are limitations: There are things that you can
+ easily express with templates, and there are things that are
+ impossible to express with templates. A generic vector container class
+ is easily expressible, even with partial specialisation for pointer
+ types, while a function that sets up a graphical user interface based
+ on a XML description given as a string is not expressible as
+ template. And then there is gray area in between. Things that you can
+ hack with templates at the cost of code size, readability,
+ portability, usability, extensability, robustness and ultimately
+ design beauty. Both templates and the C preprocessor can be stretched
+ to do incredibility smart and mind boggling things. But just because
+ those things can be done, does not necessarily mean doing them is the
+ right design choice.
+
+ There is an important practical challenge we have to mention: due to
+ the inadequacies of various compilers it is still not possible to
+ fully exploit the template mechanism in cross-platform
+ applications. Code unfortunately is not meant to be published in
+ books, but compiled with real-world compilers on real-world operating
+ system. Even today, many widely used C++ compilers have problems with
+ advanced templates. For example, you cannot safely rely on partial
+ template specialisation, which is essential for some non-trivial
+ problem domains. Some compilers also have limitations with regards to
+ template member functions, which make it hard to combine generic
+ programming with object orientated programming. However, we do not
+ perceive these problems as a serious limitation in our work. Even if
+ all our users had access to a fully standards compliant modern C++
+ compiler with excellent template support, we would not abandon the
+ string-based approach used by our meta object compiler for a template
+ based signals and slots system. Here are five reasons why:
+
+ \section1 Syntax matters
+
+ Syntax isn't just sugar: the syntax we use to express our algorithms can
+ significantly affect the readability and maintainability of our code.
+ The syntax used for Qt's signals and slots has proved very successful in
+ practice. The syntax is intuitive, simple to use and easy to read.
+ People learning Qt find the syntax helps them understand and utilize the
+ signals and slots concept -- despite its highly abstract and generic
+ nature. Furthermore, declaring signals in class definitions ensures that
+ the signals are protected in the sense of protected C++ member
+ functions. This helps programmers get their design right from the very
+ beginning, without even having to think about design patterns.
+
+ \section1 Code Generators are Good
+
+ Qt's \c{moc} (Meta Object Compiler) provides a clean way to go
+ beyond the compiled language's facilities. It does so by generating
+ additional C++ code which can be compiled by any standard C++ compiler.
+ The \c{moc} reads C++ source files. If it finds one or more class
+ declarations that contain the Q_OBJECT macro, it produces another C++
+ source file which contains the meta object code for those classes. The
+ C++ source file generated by the \c{moc} must be compiled and
+ linked with the implementation of the class (or it can be
+ \c{#included} into the class's source file). Typically \c{moc}
+ is not called manually, but automatically by the build system, so it
+ requires no additional effort by the programmer.
+
+ The \c{moc} is not the only code generator Qt is using. Another
+ prominent example is the \c{uic} (User Interface Compiler). It
+ takes a user interface description in XML and creates C++ code that
+ sets up the form. Outside Qt, code generators are common as well. Take
+ for example \c{rpc} and \c{idl}, that enable programs or
+ objects to communicate over process or machine boundaries. Or the vast
+ variety of scanner and parser generators, with \c{lex} and
+ \c{yacc} being the most well-known ones. They take a grammar
+ specification as input and generate code that implements a state
+ machine. The alternatives to code generators are hacked compilers,
+ proprietary languages or graphical programming tools with one-way
+ dialogs or wizards that generate obscure code during design time
+ rather than compile time. Rather than locking our customers into a
+ proprietary C++ compiler or into a particular Integrated Development
+ Environment, we enable them to use whatever tools they prefer. Instead
+ of forcing programmers to add generated code into source repositories,
+ we encourage them to add our tools to their build system: cleaner,
+ safer and more in the spirit of UNIX.
+
+
+ \section1 GUIs are Dynamic
+
+ C++ is a standarized, powerful and elaborate general-purpose language.
+ It's the only language that is exploited on such a wide range of
+ software projects, spanning every kind of application from entire
+ operating systems, database servers and high end graphics
+ applications to common desktop applications. One of the keys to C++'s
+ success is its scalable language design that focuses on maximum
+ performance and minimal memory consumption whilst still maintaining
+ ANSI C compatibility.
+
+ For all these advantages, there are some downsides. For C++, the static
+ object model is a clear disadvantage over the dynamic messaging approach
+ of Objective C when it comes to component-based graphical user interface
+ programming. What's good for a high end database server or an operating
+ system isn't necessarily the right design choice for a GUI frontend.
+ With \c{moc}, we have turned this disadvantage into an advantage,
+ and added the flexibility required to meet the challenge of safe and
+ efficient graphical user interface programming.
+
+ Our approach goes far beyond anything you can do with templates. For
+ example, we can have object properties. And we can have overloaded
+ signals and slots, which feels natural when programming in a language
+ where overloads are a key concept. Our signals add zero bytes to the
+ size of a class instance, which means we can add new signals without
+ breaking binary compatibility. Because we do not rely on excessive
+ inlining as done with templates, we can keep the code size smaller.
+ Adding new connections just expands to a simple function call rather
+ than a complex template function.
+
+ Another benefit is that we can explore an object's signals and slots at
+ runtime. We can establish connections using type-safe call-by-name,
+ without having to know the exact types of the objects we are connecting.
+ This is impossible with a template based solution. This kind of runtime
+ introspection opens up new possibilities, for example GUIs that are
+ generated and connected from Qt Designer's XML UI files.
+
+ \section1 Calling Performance is Not Everything
+
+ Qt's signals and slots implementation is not as fast as a
+ template-based solution. While emitting a signal is approximately the
+ cost of four ordinary function calls with common template
+ implementations, Qt requires effort comparable to about ten function
+ calls. This is not surprising since the Qt mechanism includes a
+ generic marshaller, introspection, queued calls between different
+ threads, and ultimately scriptability. It does not rely on excessive
+ inlining and code expansion and it provides unmatched runtime
+ safety. Qt's iterators are safe while those of faster template-based
+ systems are not. Even during the process of emitting a signal to
+ several receivers, those receivers can be deleted safely without your
+ program crashing. Without this safety, your application would
+ eventually crash with a difficult to debug free'd memory read or write
+ error.
+
+ Nonetheless, couldn't a template-based solution improve the performance
+ of an application using signals and slots? While it is true that Qt adds
+ a small overhead to the cost of calling a slot through a signal, the
+ cost of the call is only a small proportion of the entire cost of a
+ slot. Benchmarking against Qt's signals and slots system is typically
+ done with empty slots. As soon as you do anything useful in your slots,
+ for example a few simple string operations, the calling overhead becomes
+ negligible. Qt's system is so optimized that anything that requires
+ operator new or delete (for example, string operations or
+ inserting/removing something from a template container) is significantly
+ more expensive than emitting a signal.
+
+ Aside: If you have a signals and slots connection in a tight inner loop
+ of a performance critical task and you identify this connection as the
+ bottleneck, think about using the standard listener-interface pattern
+ rather than signals and slots. In cases where this occurs, you probably
+ only require a 1:1 connection anyway. For example, if you have an object
+ that downloads data from the network, it's a perfectly sensible design
+ to use a signal to indicate that the requested data arrived. But if you
+ need to send out every single byte one by one to a consumer, use a
+ listener interface rather than signals and slots.
+
+ \section1 No Limits
+
+ Because we had the \c{moc} for signals and slots, we could add
+ other useful things to it that could not be done with templates.
+ Among these are scoped translations via a generated \c{tr()}
+ function, and an advanced property system with introspection and
+ extended runtime type information. The property system alone is a
+ great advantage: a powerful and generic user interface design tool
+ like Qt Designer would be a lot harder to write - if not impossible -
+ without a powerful and introspective property system. But it does not
+ end here. We also provide a dynamic qobject_cast<T>() mechanism
+ that does not rely on the system's RTTI and thus does not share its
+ limitations. We use it to safely query interfaces from dynamically
+ loaded components. Another application domain are dynamic meta
+ objects. We can e.g. take ActiveX components and at runtime create a
+ meta object around it. Or we can export Qt components as ActiveX
+ components by exporting its meta object. You cannot do either of these
+ things with templates.
+
+ C++ with the \c{moc} essentially gives us the flexibility of
+ Objective-C or of a Java Runtime Environment, while maintaining C++'s
+ unique performance and scalability advantages. It is what makes Qt the
+ flexible and comfortable tool we have today.
+
+*/
diff --git a/doc/src/frameworks-technologies/threads.qdoc b/doc/src/frameworks-technologies/threads.qdoc
new file mode 100644
index 000000000..f15678448
--- /dev/null
+++ b/doc/src/frameworks-technologies/threads.qdoc
@@ -0,0 +1,700 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \group thread
+ \title Threading Classes
+*/
+
+/*!
+ \page threads.html
+ \title Thread Support in Qt
+ \brief A detailed discussion of thread handling in Qt.
+
+ \ingroup frameworks-technologies
+
+ \nextpage Starting Threads with QThread
+
+ Qt provides thread support in the form of platform-independent
+ threading classes, a thread-safe way of posting events, and
+ signal-slot connections across threads. This makes it easy to
+ develop portable multithreaded Qt applications and take advantage
+ of multiprocessor machines. Multithreaded programming is also a
+ useful paradigm for performing time-consuming operations without
+ freezing the user interface of an application.
+
+ Earlier versions of Qt offered an option to build the library
+ without thread support. Since Qt 4.0, threads are always enabled.
+
+ \section1 Topics:
+
+ \list
+ \o \l{Recommended Reading}
+ \o \l{The Threading Classes}
+ \o \l{Starting Threads with QThread}
+ \o \l{Synchronizing Threads}
+ \o \l{Reentrancy and Thread-Safety}
+ \o \l{Threads and QObjects}
+ \o \l{Concurrent Programming}
+ \o \l{Thread-Support in Qt Modules}
+ \endlist
+
+ \section1 Recommended Reading
+
+ This document is intended for an audience that has knowledge of,
+ and experience with, multithreaded applications. If you are new
+ to threading see our Recommended Reading list:
+
+ \list
+ \o \l{Threads Primer: A Guide to Multithreaded Programming}
+ \o \l{Thread Time: The Multithreaded Programming Guide}
+ \o \l{Pthreads Programming: A POSIX Standard for Better Multiprocessing}
+ \o \l{Win32 Multithreaded Programming}
+ \endlist
+
+ \section1 The Threading Classes
+
+ These classes are relevant to threaded applications.
+
+ \annotatedlist thread
+
+\omit
+ \list
+ \o QThread provides the means to start a new thread.
+ \o QThreadStorage provides per-thread data storage.
+ \o QThreadPool manages a pool of threads that run QRunnable objects.
+ \o QRunnable is an abstract class representing a runnable object.
+ \o QMutex provides a mutual exclusion lock, or mutex.
+ \o QMutexLocker is a convenience class that automatically locks
+ and unlocks a QMutex.
+ \o QReadWriteLock provides a lock that allows simultaneous read access.
+ \o QReadLocker and QWriteLocker are convenience classes that automatically
+ lock and unlock a QReadWriteLock.
+ \o QSemaphore provides an integer semaphore (a generalization of a mutex).
+ \o QWaitCondition provides a way for threads to go to sleep until
+ woken up by another thread.
+ \o QAtomicInt provides atomic operations on integers.
+ \o QAtomicPointer provides atomic operations on pointers.
+ \endlist
+\endomit
+
+ \note Qt's threading classes are implemented with native threading APIs;
+ e.g., Win32 and pthreads. Therefore, they can be used with threads of the
+ same native API.
+*/
+
+/*!
+ \page threads-starting.html
+ \title Starting Threads with QThread
+
+ \contentspage Thread Support in Qt
+ \nextpage Synchronizing Threads
+
+ A QThread instance represents a thread and provides the means to
+ \l{QThread::start()}{start()} a thread, which will then execute the
+ reimplementation of QThread::run(). The \c run() implementation is for a
+ thread what the \c main() entry point is for the application. All code
+ executed in a call stack that starts in the \c run() function is executed
+ by the new thread, and the thread finishes when the function returns.
+ QThread emits signals to indicate that the thread started or finished
+ executing.
+
+ \section1 Creating a Thread
+
+ To create a thread, subclass QThread and reimplement its
+ \l{QThread::run()}{run()} function. For example:
+
+ \snippet doc/src/snippets/threads/threads.h 0
+ \codeline
+ \snippet doc/src/snippets/threads/threads.cpp 0
+ \snippet doc/src/snippets/threads/threads.cpp 1
+ \dots
+ \snippet doc/src/snippets/threads/threads.cpp 2
+
+ \section1 Starting a Thread
+
+ Then, create an instance of the thread object and call
+ QThread::start(). Note that you must create the QApplication (or
+ QCoreApplication) object before you can create a QThread.
+
+ The function will return immediately and the
+ main thread will continue. The code that appears in the
+ \l{QThread::run()}{run()} reimplementation will then be executed
+ in a separate thread.
+
+ Creating threads is explained in more detail in the QThread
+ documentation.
+
+ Note that QCoreApplication::exec() must always be called from the
+ main thread (the thread that executes \c{main()}), not from a
+ QThread. In GUI applications, the main thread is also called the
+ GUI thread because it's the only thread that is allowed to
+ perform GUI-related operations.
+*/
+
+/*!
+ \page threads-synchronizing.html
+ \title Synchronizing Threads
+
+ \previouspage Starting Threads with QThread
+ \contentspage Thread Support in Qt
+ \nextpage Reentrancy and Thread-Safety
+
+ The QMutex, QReadWriteLock, QSemaphore, and QWaitCondition
+ classes provide means to synchronize threads. While the main idea
+ with threads is that they should be as concurrent as possible,
+ there are points where threads must stop and wait for other
+ threads. For example, if two threads try to access the same
+ global variable simultaneously, the results are usually
+ undefined.
+
+ QMutex provides a mutually exclusive lock, or mutex. At most one
+ thread can hold the mutex at any time. If a thread tries to
+ acquire the mutex while the mutex is already locked, the thread will
+ be put to sleep until the thread that currently holds the mutex
+ unlocks it. Mutexes are often used to protect accesses to shared
+ data (i.e., data that can be accessed from multiple threads
+ simultaneously). In the \l{Reentrancy and Thread-Safety} section
+ below, we will use it to make a class thread-safe.
+
+ QReadWriteLock is similar to QMutex, except that it distinguishes
+ between "read" and "write" access to shared data and allows
+ multiple readers to access the data simultaneously. Using
+ QReadWriteLock instead of QMutex when it is possible can make
+ multithreaded programs more concurrent.
+
+ QSemaphore is a generalization of QMutex that protects a certain
+ number of identical resources. In contrast, a mutex protects
+ exactly one resource. The \l{threads/semaphores}{Semaphores}
+ example shows a typical application of semaphores: synchronizing
+ access to a circular buffer between a producer and a consumer.
+
+ QWaitCondition allows a thread to wake up other threads when some
+ condition has been met. One or many threads can block waiting for
+ a QWaitCondition to set a condition with
+ \l{QWaitCondition::wakeOne()}{wakeOne()} or
+ \l{QWaitCondition::wakeAll()}{wakeAll()}. Use
+ \l{QWaitCondition::wakeOne()}{wakeOne()} to wake one randomly
+ selected event or \l{QWaitCondition::wakeAll()}{wakeAll()} to
+ wake them all. The \l{threads/waitconditions}{Wait Conditions}
+ example shows how to solve the producer-consumer problem using
+ QWaitCondition instead of QSemaphore.
+
+ Note that Qt's synchronization classes rely on the use of properly
+ aligned pointers. For instance, you cannot use packed classes with
+ MSVC.
+*/
+
+/*!
+ \page threads-reentrancy.html
+ \title Reentrancy and Thread-Safety
+
+ \keyword reentrant
+ \keyword thread-safe
+
+ \previouspage Synchronizing Threads
+ \contentspage Thread Support in Qt
+ \nextpage Threads and QObjects
+
+ Throughout the documentation, the terms \e{reentrant} and
+ \e{thread-safe} are used to mark classes and functions to indicate
+ how they can be used in multithread applications:
+
+ \list
+ \o A \e thread-safe function can be called simultaneously from
+ multiple threads, even when the invocations use shared data,
+ because all references to the shared data are serialized.
+ \o A \e reentrant function can also be called simultaneously from
+ multiple threads, but only if each invocation uses its own data.
+ \endlist
+
+ Hence, a \e{thread-safe} function is always \e{reentrant}, but a
+ \e{reentrant} function is not always \e{thread-safe}.
+
+ By extension, a class is said to be \e{reentrant} if its member
+ functions can be called safely from multiple threads, as long as
+ each thread uses a \e{different} instance of the class. The class
+ is \e{thread-safe} if its member functions can be called safely
+ from multiple threads, even if all the threads use the \e{same}
+ instance of the class.
+
+ C++ classes are often reentrant, simply because they only access
+ their own member data. Any thread can call a member function on an
+ instance of a reentrant class, as long as no other thread can call
+ a member function on the \e{same} instance of the class at the
+ same time. For example, the \c Counter class below is reentrant:
+
+ \snippet doc/src/snippets/threads/threads.cpp 3
+ \snippet doc/src/snippets/threads/threads.cpp 4
+
+ The class isn't thread-safe, because if multiple threads try to
+ modify the data member \c n, the result is undefined. This is
+ because the \c ++ and \c -- operators aren't always atomic.
+ Indeed, they usually expand to three machine instructions:
+
+ \list 1
+ \o Load the variable's value in a register.
+ \o Increment or decrement the register's value.
+ \o Store the register's value back into main memory.
+ \endlist
+
+ If thread A and thread B load the variable's old value
+ simultaneously, increment their register, and store it back, they
+ end up overwriting each other, and the variable is incremented
+ only once!
+
+ Clearly, the access must be serialized: Thread A must perform
+ steps 1, 2, 3 without interruption (atomically) before thread B
+ can perform the same steps; or vice versa. An easy way to make
+ the class thread-safe is to protect all access to the data
+ members with a QMutex:
+
+ \snippet doc/src/snippets/threads/threads.cpp 5
+ \snippet doc/src/snippets/threads/threads.cpp 6
+
+ The QMutexLocker class automatically locks the mutex in its
+ constructor and unlocks it when the destructor is invoked, at the
+ end of the function. Locking the mutex ensures that access from
+ different threads will be serialized. The \c mutex data member is
+ declared with the \c mutable qualifier because we need to lock
+ and unlock the mutex in \c value(), which is a const function.
+
+ Many Qt classes are \e{reentrant}, but they are not made
+ \e{thread-safe}, because making them thread-safe would incur the
+ extra overhead of repeatedly locking and unlocking a QMutex. For
+ example, QString is reentrant but not thread-safe. You can safely
+ access \e{different} instances of QString from multiple threads
+ simultaneously, but you can't safely access the \e{same} instance
+ of QString from multiple threads simultaneously (unless you
+ protect the accesses yourself with a QMutex).
+
+ Some Qt classes and functions are thread-safe. These are mainly
+ the thread-related classes (e.g. QMutex) and fundamental functions
+ (e.g. QCoreApplication::postEvent()).
+
+ \note Qt Classes are only documented as \e{thread-safe} if they
+ are intended to be used by multiple threads.
+
+ \note Terminology in the multithreading domain isn't entirely
+ standardized. POSIX uses definitions of reentrant and thread-safe
+ that are somewhat different for its C APIs. When using other
+ object-oriented C++ class libraries with Qt, be sure the
+ definitions are understood.
+*/
+
+/*!
+ \page threads-qobject.html
+ \title Threads and QObjects
+
+ \previouspage Reentrancy and Thread Safety
+ \contentspage Thread Support in Qt
+ \nextpage Concurrent Programming
+
+ QThread inherits QObject. It emits signals to indicate that the
+ thread started or finished executing, and provides a few slots as
+ well.
+
+ More interesting is that \l{QObject}s can be used in multiple
+ threads, emit signals that invoke slots in other threads, and
+ post events to objects that "live" in other threads. This is
+ possible because each thread is allowed to have its own event
+ loop.
+
+ Topics:
+
+ \tableofcontents
+
+ \section1 QObject Reentrancy
+
+ QObject is reentrant. Most of its non-GUI subclasses, such as
+ QTimer, QTcpSocket, QUdpSocket, QFtp, and QProcess, are also
+ reentrant, making it possible to use these classes from multiple
+ threads simultaneously. Note that these classes are designed to be
+ created and used from within a single thread; creating an object
+ in one thread and calling its functions from another thread is not
+ guaranteed to work. There are three constraints to be aware of:
+
+ \list
+ \o \e{The child of a QObject must always be created in the thread
+ where the parent was created.} This implies, among other
+ things, that you should never pass the QThread object (\c
+ this) as the parent of an object created in the thread (since
+ the QThread object itself was created in another thread).
+
+ \o \e{Event driven objects may only be used in a single thread.}
+ Specifically, this applies to the \l{timers.html}{timer
+ mechanism} and the \l{QtNetwork}{network module}. For example,
+ you cannot start a timer or connect a socket in a thread that
+ is not the \l{QObject::thread()}{object's thread}.
+
+ \o \e{You must ensure that all objects created in a thread are
+ deleted before you delete the QThread.} This can be done
+ easily by creating the objects on the stack in your
+ \l{QThread::run()}{run()} implementation.
+ \endlist
+
+ Although QObject is reentrant, the GUI classes, notably QWidget
+ and all its subclasses, are not reentrant. They can only be used
+ from the main thread. As noted earlier, QCoreApplication::exec()
+ must also be called from that thread.
+
+ In practice, the impossibility of using GUI classes in other
+ threads than the main thread can easily be worked around by
+ putting time-consuming operations in a separate worker thread and
+ displaying the results on screen in the main thread when the
+ worker thread is finished. This is the approach used for
+ implementing the \l{threads/mandelbrot}{Mandelbrot} and
+ the \l{network/blockingfortuneclient}{Blocking Fortune Client}
+ example.
+
+ \section1 Per-Thread Event Loop
+
+ Each thread can have its own event loop. The initial thread
+ starts its event loops using QCoreApplication::exec(); other
+ threads can start an event loop using QThread::exec(). Like
+ QCoreApplication, QThread provides an
+ \l{QThread::exit()}{exit(int)} function and a
+ \l{QThread::quit()}{quit()} slot.
+
+ An event loop in a thread makes it possible for the thread to use
+ certain non-GUI Qt classes that require the presence of an event
+ loop (such as QTimer, QTcpSocket, and QProcess). It also makes it
+ possible to connect signals from any threads to slots of a
+ specific thread. This is explained in more detail in the
+ \l{Signals and Slots Across Threads} section below.
+
+ \image threadsandobjects.png Threads, objects, and event loops
+
+ A QObject instance is said to \e live in the thread in which it
+ is created. Events to that object are dispatched by that thread's
+ event loop. The thread in which a QObject lives is available using
+ QObject::thread().
+
+ Note that for QObjects that are created before QApplication,
+ QObject::thread() returns zero. This means that the main thread
+ will only handle posted events for these objects; other event
+ processing is not done at all for objects with no thread. Use the
+ QObject::moveToThread() function to change the thread affinity for
+ an object and its children (the object cannot be moved if it has a
+ parent).
+
+ Calling \c delete on a QObject from a thread other than the one
+ that \e owns the object (or accessing the object in other ways) is
+ unsafe, unless you guarantee that the object isn't processing
+ events at that moment. Use QObject::deleteLater() instead, and a
+ \l{QEvent::DeferredDelete}{DeferredDelete} event will be posted,
+ which the event loop of the object's thread will eventually pick
+ up. By default, the thread that \e owns a QObject is the thread
+ that \e creates the QObject, but not after QObject::moveToThread()
+ has been called.
+
+ If no event loop is running, events won't be delivered to the
+ object. For example, if you create a QTimer object in a thread but
+ never call \l{QThread::exec()}{exec()}, the QTimer will never emit
+ its \l{QTimer::timeout()}{timeout()} signal. Calling
+ \l{QObject::deleteLater()}{deleteLater()} won't work
+ either. (These restrictions apply to the main thread as well.)
+
+ You can manually post events to any object in any thread at any
+ time using the thread-safe function
+ QCoreApplication::postEvent(). The events will automatically be
+ dispatched by the event loop of the thread where the object was
+ created.
+
+ Event filters are supported in all threads, with the restriction
+ that the monitoring object must live in the same thread as the
+ monitored object. Similarly, QCoreApplication::sendEvent()
+ (unlike \l{QCoreApplication::postEvent()}{postEvent()}) can only
+ be used to dispatch events to objects living in the thread from
+ which the function is called.
+
+ \section1 Accessing QObject Subclasses from Other Threads
+
+ QObject and all of its subclasses are not thread-safe. This
+ includes the entire event delivery system. It is important to keep
+ in mind that the event loop may be delivering events to your
+ QObject subclass while you are accessing the object from another
+ thread.
+
+ If you are calling a function on an QObject subclass that doesn't
+ live in the current thread and the object might receive events,
+ you must protect all access to your QObject subclass's internal
+ data with a mutex; otherwise, you may experience crashes or other
+ undesired behavior.
+
+ Like other objects, QThread objects live in the thread where the
+ object was created -- \e not in the thread that is created when
+ QThread::run() is called. It is generally unsafe to provide slots
+ in your QThread subclass, unless you protect the member variables
+ with a mutex.
+
+ On the other hand, you can safely emit signals from your
+ QThread::run() implementation, because signal emission is
+ thread-safe.
+
+ \section1 Signals and Slots Across Threads
+
+ Qt supports three types of signal-slot connections:
+
+ \list
+ \o With \l{Qt::DirectConnection}{direct connections}, the
+ slot gets called immediately when the signal is emitted. The
+ slot is executed in the thread that emitted the signal (which
+ is not necessarily the thread where the receiver object
+ lives).
+
+ \o With \l{Qt::QueuedConnection}{queued connections}, the
+ slot is invoked when control returns to the event loop of the
+ thread to which the object belongs. The slot is executed in
+ the thread where the receiver object lives.
+
+ \o With \l{Qt::AutoConnection}{auto connections} (the default),
+ the behavior is the same as with direct connections if
+ the signal is emitted in the thread where the receiver lives;
+ otherwise, the behavior is that of a queued connection.
+ \endlist
+
+ The connection type can be specified by passing an additional
+ argument to \l{QObject::connect()}{connect()}. Be aware that
+ using direct connections when the sender and receiver live in
+ different threads is unsafe if an event loop is running in the
+ receiver's thread, for the same reason that calling any function
+ on an object living in another thread is unsafe.
+
+ QObject::connect() itself is thread-safe.
+
+ The \l{threads/mandelbrot}{Mandelbrot} example uses a queued
+ connection to communicate between a worker thread and the main
+ thread. To avoid freezing the main thread's event loop (and, as a
+ consequence, the application's user interface), all the
+ Mandelbrot fractal computation is done in a separate worker
+ thread. The thread emits a signal when it is done rendering the
+ fractal.
+
+ Similarly, the \l{network/blockingfortuneclient}{Blocking Fortune
+ Client} example uses a separate thread for communicating with
+ a TCP server asynchronously.
+*/
+
+/*!
+ \page threads-qtconcurrent.html
+ \title Concurrent Programming
+
+ \previouspage Threads and QObjects
+ \contentspage Thread Support in Qt
+ \nextpage Thread-Support in Qt Modules
+
+ \target qtconcurrent intro
+
+ The QtConcurrent namespace provides high-level APIs that make it
+ possible to write multi-threaded programs without using low-level
+ threading primitives such as mutexes, read-write locks, wait
+ conditions, or semaphores. Programs written with QtConcurrent
+ automatically adjust the number of threads used according to the
+ number of processor cores available. This means that applications
+ written today will continue to scale when deployed on multi-core
+ systems in the future.
+
+ QtConcurrent includes functional programming style APIs for
+ parallel list processing, including a MapReduce and FilterReduce
+ implementation for shared-memory (non-distributed) systems, and
+ classes for managing asynchronous computations in GUI
+ applications:
+
+ \list
+
+ \o QtConcurrent::map() applies a function to every item in a container,
+ modifying the items in-place.
+
+ \o QtConcurrent::mapped() is like map(), except that it returns a new
+ container with the modifications.
+
+ \o QtConcurrent::mappedReduced() is like mapped(), except that the
+ modified results are reduced or folded into a single result.
+
+ \o QtConcurrent::filter() removes all items from a container based on the
+ result of a filter function.
+
+ \o QtConcurrent::filtered() is like filter(), except that it returns a new
+ container with the filtered results.
+
+ \o QtConcurrent::filteredReduced() is like filtered(), except that the
+ filtered results are reduced or folded into a single result.
+
+ \o QtConcurrent::run() runs a function in another thread.
+
+ \o QFuture represents the result of an asynchronous computation.
+
+ \o QFutureIterator allows iterating through results available via QFuture.
+
+ \o QFutureWatcher allows monitoring a QFuture using signals-and-slots.
+
+ \o QFutureSynchronizer is a convenience class that automatically
+ synchronizes several QFutures.
+
+ \endlist
+
+ Qt Concurrent supports several STL-compatible container and iterator types,
+ but works best with Qt containers that have random-access iterators, such as
+ QList or QVector. The map and filter functions accept both containers and begin/end iterators.
+
+ STL Iterator support overview:
+
+ \table
+ \header
+ \o Iterator Type
+ \o Example classes
+ \o Support status
+ \row
+ \o Input Iterator
+ \o
+ \o Not Supported
+ \row
+ \o Output Iterator
+ \o
+ \o Not Supported
+ \row
+ \o Forward Iterator
+ \o std::slist
+ \o Supported
+ \row
+ \o Bidirectional Iterator
+ \o QLinkedList, std::list
+ \o Supported
+ \row
+ \o Random Access Iterator
+ \o QList, QVector, std::vector
+ \o Supported and Recommended
+ \endtable
+
+ Random access iterators can be faster in cases where Qt Concurrent is iterating
+ over a large number of lightweight items, since they allow skipping to any point
+ in the container. In addition, using random access iterators allows Qt Concurrent
+ to provide progress information trough QFuture::progressValue() and QFutureWatcher::
+ progressValueChanged().
+
+ The non in-place modifying functions such as mapped() and filtered() makes a
+ copy of the container when called. If you are using STL containers this copy operation
+ might take some time, in this case we recommend specifying the begin and end iterators
+ for the container instead.
+*/
+
+/*!
+ \page threads-modules.html
+ \title Thread-Support in Qt Modules
+
+ \previouspage Concurrent Programming
+ \contentspage Thread Support in Qt
+
+ \section1 Threads and the SQL Module
+
+ A connection can only be used from within the thread that created it.
+ Moving connections between threads or creating queries from a different
+ thread is not supported.
+
+ In addition, the third party libraries used by the QSqlDrivers can impose
+ further restrictions on using the SQL Module in a multithreaded program.
+ Consult the manual of your database client for more information
+
+ \section1 Painting in Threads
+
+ QPainter can be used in a thread to paint onto QImage, QPrinter, and
+ QPicture paint devices. Painting onto QPixmaps and QWidgets is \e not
+ supported. On Mac OS X the automatic progress dialog will not be
+ displayed if you are printing from outside the GUI thread.
+
+ Any number of threads can paint at any given time, however only
+ one thread at a time can paint on a given paint device. In other
+ words, two threads can paint at the same time if each paints onto
+ separate QImages, but the two threads cannot paint onto the same
+ QImage at the same time.
+
+ Note that on X11 systems without FontConfig support, Qt cannot
+ render text outside of the GUI thread. You can use the
+ QFontDatabase::supportsThreadedFontRendering() function to detect
+ whether or not font rendering can be used outside the GUI thread.
+
+ \section1 Threads and Rich Text Processing
+
+ The QTextDocument, QTextCursor, and \link richtext.html all
+ related classes\endlink are reentrant.
+
+ Note that a QTextDocument instance created in the GUI thread may
+ contain QPixmap image resources. Use QTextDocument::clone() to
+ create a copy of the document, and pass the copy to another thread for
+ further processing (such as printing).
+
+ \section1 Threads and the SVG module
+
+ The QSvgGenerator and QSvgRenderer classes in the QtSvg module
+ are reentrant.
+
+ \section1 Threads and Implicitly Shared Classes
+
+ Qt uses an optimization called \l{implicit sharing} for many of
+ its value class, notably QImage and QString. Beginning with Qt 4,
+ implicit shared classes can safely be copied across threads, like
+ any other value classes. They are fully
+ \l{Reentrancy and Thread-Safety}{reentrant}. The implicit sharing
+ is really \e implicit.
+
+ In many people's minds, implicit sharing and multithreading are
+ incompatible concepts, because of the way the reference counting
+ is typically done. Qt, however, uses atomic reference counting to
+ ensure the integrity of the shared data, avoiding potential
+ corruption of the reference counter.
+
+ Note that atomic reference counting does not guarantee
+ \l{Reentrancy and Thread-Safety}{thread-safety}. Proper locking should be used
+ when sharing an instance of an implicitly shared class between
+ threads. This is the same requirement placed on all
+ \l{Reentrancy and Thread-Safety}{reentrant} classes, shared or not. Atomic reference
+ counting does, however, guarantee that a thread working on its
+ own, local instance of an implicitly shared class is safe. We
+ recommend using \l{Signals and Slots Across Threads}{signals and
+ slots} to pass data between threads, as this can be done without
+ the need for any explicit locking.
+
+ To sum it up, implicitly shared classes in Qt 4 are really \e
+ implicitly shared. Even in multithreaded applications, you can
+ safely use them as if they were plain, non-shared, reentrant
+ value-based classes.
+*/
diff --git a/doc/src/frameworks-technologies/unicode.qdoc b/doc/src/frameworks-technologies/unicode.qdoc
new file mode 100644
index 000000000..fc0a61e9c
--- /dev/null
+++ b/doc/src/frameworks-technologies/unicode.qdoc
@@ -0,0 +1,182 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \group string-processing
+ \title Classes for String Data
+
+ \brief Classes for working with string data.
+
+ These classes are relevant when working with string data. See the
+ \l{Unicode in Qt}{information about support for Unicode in Qt} for
+ more information.
+*/
+
+
+/*!
+ \page unicode.html
+ \title Unicode in Qt
+ \brief Information about support for Unicode in Qt.
+
+ \keyword Unicode
+
+ \ingroup frameworks-technologies
+
+ Unicode is a multi-byte character set, portable across all major
+ computing platforms and with decent coverage over most of the world.
+ It is also single-locale; it includes no code pages or other
+ complexities that make software harder to write and test. There is no
+ competing character set that's reasonably cross-platform. For these
+ reasons, Unicode 4.0 is used as the native character set for Qt.
+
+ \section1 Qt's Classes for Working with Strings
+
+ These classes are relevant when working with string data. For information
+ about rendering text, see the \l{Rich Text Processing} overview, and if
+ your string data is in XML, see the \l{XML Processing} overview.
+
+ \annotatedlist string-processing
+
+ \section1 Information about Unicode on the Web
+
+ The \l{http://www.unicode.org/}{Unicode Consortium} has a number
+ of documents available, including
+
+ \list
+
+ \i \l{http://www.unicode.org/unicode/standard/principles.html}{A
+ technical introduction to Unicode}
+ \i \l{http://www.unicode.org/unicode/standard/standard.html}{The
+ home page for the standard}
+
+ \endlist
+
+
+ \section1 The Standard
+
+ The current version of the standard is \l{http://www.unicode.org/versions/Unicode5.1.0/}{Unicode 5.1.0}.
+
+ Previous printed versions of the specification:
+
+ \list
+ \o \l{http://www.amazon.com/Unicode-Standard-Version-5-0-5th/dp/0321480910/trolltech/t}{The Unicode Standard, Version 5.0}
+ \o \l{http://www.amazon.com/exec/obidos/ASIN/0321185781/trolltech/t}{The Unicode Standard, version 4.0}
+ \o \l{http://www.amazon.com/exec/obidos/ASIN/0201616335/trolltech/t}{The Unicode Standard, version 3.2}
+ \o \l{http://www.amazon.com/exec/obidos/ASIN/0201473459/trolltech/t}{The Unicode Standard, version 2.0} \mdash
+ see also the \l{http://www.unicode.org/unicode/reports/tr8.html}{2.1 update} and
+ \l{http://www.unicode.org/unicode/standard/versions/enumeratedversions.html#Unicode 2.1.9}{the 2.1.9 data files} at
+ \l{http://www.unicode.org}.
+ \endlist
+
+ \section1 Unicode in Qt
+
+ In Qt, and in most applications that use Qt, most or all user-visible
+ strings are stored using Unicode. Qt provides:
+
+ \list
+
+ \i Translation to/from legacy encodings for file I/O: see
+ QTextCodec and QTextStream.
+ \i Translation from Input Methods and 8-bit keyboard input.
+ \i Translation to legacy character sets for on-screen display.
+ \i A string class, QString, that stores Unicode characters, with
+ support for migrating from C strings including fast (cached)
+ translation to and from US-ASCII, and all the usual string
+ operations.
+ \i Unicode-aware widgets where appropriate.
+ \i Unicode support detection on Windows, so that Qt provides Unicode
+ even on Windows platforms that do not support it natively.
+
+ \endlist
+
+ To fully benefit from Unicode, we recommend using QString for storing
+ all user-visible strings, and performing all text file I/O using
+ QTextStream. Use QKeyEvent::text() for keyboard input in any custom
+ widgets you write; it does not make much difference for slow typists
+ in Western Europe or North America, but for fast typists or people
+ using special input methods using text() is beneficial.
+
+ All the function arguments in Qt that may be user-visible strings,
+ QLabel::setText() and a many others, take \c{const QString &}s.
+ QString provides implicit casting from \c{const char *}
+ so that things like
+
+ \snippet doc/src/snippets/code/doc_src_unicode.qdoc 0
+
+ will work. There is also a function, QObject::tr(), that provides
+ translation support, like this:
+
+ \snippet doc/src/snippets/code/doc_src_unicode.qdoc 1
+
+ QObject::tr() maps from \c{const char *} to a Unicode string, and
+ uses installable QTranslator objects to do the mapping.
+
+ Qt provides a number of built-in QTextCodec classes, that is,
+ classes that know how to translate between Unicode and legacy
+ encodings to support programs that must talk to other programs or
+ read/write files in legacy file formats.
+
+ By default, conversion to/from \c{const char *} uses a
+ locale-dependent codec. However, applications can easily find codecs
+ for other locales, and set any open file or network connection to use
+ a special codec. It is also possible to install new codecs, for
+ encodings that the built-in ones do not support. (At the time of
+ writing, Vietnamese/VISCII is one such example.)
+
+ Since US-ASCII and ISO-8859-1 are so common, there are also especially
+ fast functions for mapping to and from them. For example, to open an
+ application's icon one might do this:
+
+ \snippet doc/src/snippets/code/doc_src_unicode.qdoc 2
+
+ or
+
+ \snippet doc/src/snippets/code/doc_src_unicode.qdoc 3
+
+ Regarding output, Qt will do a best-effort conversion from
+ Unicode to whatever encoding the system and fonts provide.
+ Depending on operating system, locale, font availability, and Qt's
+ support for the characters used, this conversion may be good or bad.
+ We will extend this in upcoming versions, with emphasis on the most
+ common locales first.
+
+ \sa {Internationalization with Qt}
+*/