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-rw-r--r--examples/statemachine/tankgameplugins/random_ai/random_ai_plugin.cpp78
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diff --git a/examples/statemachine/tankgameplugins/random_ai/random_ai_plugin.cpp b/examples/statemachine/tankgameplugins/random_ai/random_ai_plugin.cpp
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index ddfd1c5b8..000000000
--- a/examples/statemachine/tankgameplugins/random_ai/random_ai_plugin.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the either Technology Preview License Agreement or the
-** Beta Release License Agreement.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain
-** additional rights. These rights are described in the Nokia Qt LGPL
-** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
-** package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-** If you are unsure which license is appropriate for your use, please
-** contact the sales department at http://www.qtsoftware.com/contact.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "random_ai_plugin.h"
-
-#include <QState>
-#include <QTime>
-#include <QtPlugin>
-
-QState *RandomAiPlugin::create(QState *parentState, QObject *tank)
-{
- qsrand(QTime(0,0,0).secsTo(QTime::currentTime()));
-
- QState *topLevel = new QState(parentState);
-
- QState *selectNextActionState = new SelectActionState(topLevel);
- topLevel->setInitialState(selectNextActionState);
-
- QState *fireState = new RandomDistanceState(topLevel);
- connect(fireState, SIGNAL(distanceComputed(qreal)), tank, SLOT(fireCannon()));
- selectNextActionState->addTransition(selectNextActionState, SIGNAL(fireSelected()), fireState);
-
- QState *moveForwardsState = new RandomDistanceState(topLevel);
- connect(moveForwardsState, SIGNAL(distanceComputed(qreal)), tank, SLOT(moveForwards(qreal)));
- selectNextActionState->addTransition(selectNextActionState, SIGNAL(moveForwardsSelected()), moveForwardsState);
-
- QState *moveBackwardsState = new RandomDistanceState(topLevel);
- connect(moveBackwardsState, SIGNAL(distanceComputed(qreal)), tank, SLOT(moveBackwards(qreal)));
- selectNextActionState->addTransition(selectNextActionState, SIGNAL(moveBackwardsSelected()), moveBackwardsState);
-
- QState *turnState = new RandomDistanceState(topLevel);
- connect(turnState, SIGNAL(distanceComputed(qreal)), tank, SLOT(turn(qreal)));
- selectNextActionState->addTransition(selectNextActionState, SIGNAL(turnSelected()), turnState);
-
- topLevel->addTransition(tank, SIGNAL(actionCompleted()), selectNextActionState);
-
- return topLevel;
-}
-
-Q_EXPORT_PLUGIN2(random_ai, RandomAiPlugin)