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diff --git a/examples/statemachine/tankgameplugins/random_ai/random_ai_plugin.h b/examples/statemachine/tankgameplugins/random_ai/random_ai_plugin.h
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-/****************************************************************************
-**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the either Technology Preview License Agreement or the
-** Beta Release License Agreement.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain
-** additional rights. These rights are described in the Nokia Qt LGPL
-** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
-** package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-** If you are unsure which license is appropriate for your use, please
-** contact the sales department at http://www.qtsoftware.com/contact.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef RANDOM_AI_PLUGIN_H
-#define RANDOM_AI_PLUGIN_H
-
-#include <QObject>
-#include <QState>
-
-#include <tankgame/plugin.h>
-
-class SelectActionState: public QState
-{
- Q_OBJECT
-public:
- SelectActionState(QState *parent = 0) : QState(parent)
- {
- }
-
-signals:
- void fireSelected();
- void moveForwardsSelected();
- void moveBackwardsSelected();
- void turnSelected();
-
-protected:
- void onEntry(QEvent *)
- {
- int rand = qrand() % 4;
- switch (rand) {
- case 0: emit fireSelected(); break;
- case 1: emit moveForwardsSelected(); break;
- case 2: emit moveBackwardsSelected(); break;
- case 3: emit turnSelected(); break;
- };
- }
-};
-
-class RandomDistanceState: public QState
-{
- Q_OBJECT
-public:
- RandomDistanceState(QState *parent = 0) : QState(parent)
- {
- }
-
-signals:
- void distanceComputed(qreal distance);
-
-protected:
- void onEntry(QEvent *)
- {
- emit distanceComputed(qreal(qrand() % 180));
- }
-};
-
-class RandomAiPlugin: public QObject, public Plugin
-{
- Q_OBJECT
- Q_INTERFACES(Plugin)
-public:
- RandomAiPlugin() { setObjectName("Random"); }
-
- virtual QState *create(QState *parentState, QObject *tank);
-};
-
-#endif // RANDOM_AI_PLUGIN_H