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-rw-r--r--examples/statemachine/tankgameplugins/spin_ai/spin_ai.cpp70
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diff --git a/examples/statemachine/tankgameplugins/spin_ai/spin_ai.cpp b/examples/statemachine/tankgameplugins/spin_ai/spin_ai.cpp
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--- a/examples/statemachine/tankgameplugins/spin_ai/spin_ai.cpp
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@@ -1,70 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the either Technology Preview License Agreement or the
-** Beta Release License Agreement.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain
-** additional rights. These rights are described in the Nokia Qt LGPL
-** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
-** package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-** If you are unsure which license is appropriate for your use, please
-** contact the sales department at http://www.qtsoftware.com/contact.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "spin_ai.h"
-
-#include <QtPlugin>
-
-QState *SpinAi::create(QState *parentState, QObject *tank)
-{
- QState *topLevel = new QState(parentState);
- QState *spinState = new SpinState(tank, topLevel);
- topLevel->setInitialState(spinState);
-
- // When tank is spotted, fire two times and go back to spin state
- QState *fireState = new QState(topLevel);
-
- QState *fireOnce = new QState(fireState);
- fireState->setInitialState(fireOnce);
- connect(fireOnce, SIGNAL(entered()), tank, SLOT(fireCannon()));
-
- QState *fireTwice = new QState(fireState);
- connect(fireTwice, SIGNAL(entered()), tank, SLOT(fireCannon()));
-
- fireOnce->addTransition(tank, SIGNAL(actionCompleted()), fireTwice);
- fireTwice->addTransition(tank, SIGNAL(actionCompleted()), spinState);
-
- spinState->addTransition(tank, SIGNAL(tankSpotted(qreal,qreal)), fireState);
-
- return topLevel;
-}
-
-Q_EXPORT_PLUGIN2(spin_ai, SpinAi)