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-rw-r--r--src/gui/math3d/qquaternion.h119
1 files changed, 58 insertions, 61 deletions
diff --git a/src/gui/math3d/qquaternion.h b/src/gui/math3d/qquaternion.h
index a2fb29ff6..5b2454f3c 100644
--- a/src/gui/math3d/qquaternion.h
+++ b/src/gui/math3d/qquaternion.h
@@ -1,6 +1,7 @@
/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtGui module of the Qt Toolkit.
@@ -9,8 +10,8 @@
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
-** contained in the either Technology Preview License Agreement or the
-** Beta Release License Agreement.
+** contained in the Technology Preview License Agreement accompanying
+** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
@@ -20,21 +21,20 @@
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
-** In addition, as a special exception, Nokia gives you certain
-** additional rights. These rights are described in the Nokia Qt LGPL
-** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
-** package.
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
**
-** If you are unsure which license is appropriate for your use, please
-** contact the sales department at http://qt.nokia.com/contact.
** $QT_END_LICENSE$
**
****************************************************************************/
@@ -54,6 +54,7 @@ QT_MODULE(Gui)
#ifndef QT_NO_QUATERNION
class QMatrix4x4;
+class QVariant;
class Q_GUI_EXPORT QQuaternion
{
@@ -94,7 +95,7 @@ public:
QQuaternion conjugate() const;
- QVector3D rotateVector(const QVector3D& vector) const;
+ QVector3D rotatedVector(const QVector3D& vector) const;
QQuaternion &operator+=(const QQuaternion &quaternion);
QQuaternion &operator-=(const QQuaternion &quaternion);
@@ -118,6 +119,8 @@ public:
QVector4D toVector4D() const;
#endif
+ operator QVariant() const;
+
#ifndef QT_NO_VECTOR3D
static QQuaternion fromAxisAndAngle(const QVector3D& axis, qreal angle);
#endif
@@ -130,19 +133,13 @@ public:
(const QQuaternion& q1, const QQuaternion& q2, qreal t);
private:
- float wp, xp, yp, zp;
-
- friend class QMatrix4x4;
-
- QQuaternion(float scalar, float xpos, float ypos, float zpos, int dummy);
+ qreal wp, xp, yp, zp;
};
inline QQuaternion::QQuaternion() : wp(1.0f), xp(0.0f), yp(0.0f), zp(0.0f) {}
-inline QQuaternion::QQuaternion(qreal scalar, qreal xpos, qreal ypos, qreal zpos) : wp(scalar), xp(xpos), yp(ypos), zp(zpos) {}
-
+inline QQuaternion::QQuaternion(qreal aScalar, qreal xpos, qreal ypos, qreal zpos) : wp(aScalar), xp(xpos), yp(ypos), zp(zpos) {}
-inline QQuaternion::QQuaternion(float scalar, float xpos, float ypos, float zpos, int) : wp(scalar), xp(xpos), yp(ypos), zp(zpos) {}
inline bool QQuaternion::isNull() const
{
@@ -159,14 +156,14 @@ inline qreal QQuaternion::y() const { return qreal(yp); }
inline qreal QQuaternion::z() const { return qreal(zp); }
inline qreal QQuaternion::scalar() const { return qreal(wp); }
-inline void QQuaternion::setX(qreal x) { xp = x; }
-inline void QQuaternion::setY(qreal y) { yp = y; }
-inline void QQuaternion::setZ(qreal z) { zp = z; }
-inline void QQuaternion::setScalar(qreal scalar) { wp = scalar; }
+inline void QQuaternion::setX(qreal aX) { xp = aX; }
+inline void QQuaternion::setY(qreal aY) { yp = aY; }
+inline void QQuaternion::setZ(qreal aZ) { zp = aZ; }
+inline void QQuaternion::setScalar(qreal aScalar) { wp = aScalar; }
inline QQuaternion QQuaternion::conjugate() const
{
- return QQuaternion(wp, -xp, -yp, -zp, 1);
+ return QQuaternion(wp, -xp, -yp, -zp);
}
inline QQuaternion &QQuaternion::operator+=(const QQuaternion &quaternion)
@@ -198,18 +195,18 @@ inline QQuaternion &QQuaternion::operator*=(qreal factor)
inline const QQuaternion operator*(const QQuaternion &q1, const QQuaternion& q2)
{
- float ww = (q1.zp + q1.xp) * (q2.xp + q2.yp);
- float yy = (q1.wp - q1.yp) * (q2.wp + q2.zp);
- float zz = (q1.wp + q1.yp) * (q2.wp - q2.zp);
- float xx = ww + yy + zz;
- float qq = 0.5 * (xx + (q1.zp - q1.xp) * (q2.xp - q2.yp));
-
- float w = qq - ww + (q1.zp - q1.yp) * (q2.yp - q2.zp);
- float x = qq - xx + (q1.xp + q1.wp) * (q2.xp + q2.wp);
- float y = qq - yy + (q1.wp - q1.xp) * (q2.yp + q2.zp);
- float z = qq - zz + (q1.zp + q1.yp) * (q2.wp - q2.xp);
-
- return QQuaternion(w, x, y, z, 1);
+ qreal ww = (q1.zp + q1.xp) * (q2.xp + q2.yp);
+ qreal yy = (q1.wp - q1.yp) * (q2.wp + q2.zp);
+ qreal zz = (q1.wp + q1.yp) * (q2.wp - q2.zp);
+ qreal xx = ww + yy + zz;
+ qreal qq = 0.5 * (xx + (q1.zp - q1.xp) * (q2.xp - q2.yp));
+
+ qreal w = qq - ww + (q1.zp - q1.yp) * (q2.yp - q2.zp);
+ qreal x = qq - xx + (q1.xp + q1.wp) * (q2.xp + q2.wp);
+ qreal y = qq - yy + (q1.wp - q1.xp) * (q2.yp + q2.zp);
+ qreal z = qq - zz + (q1.zp + q1.yp) * (q2.wp - q2.xp);
+
+ return QQuaternion(w, x, y, z);
}
inline QQuaternion &QQuaternion::operator*=(const QQuaternion &quaternion)
@@ -239,32 +236,32 @@ inline bool operator!=(const QQuaternion &q1, const QQuaternion &q2)
inline const QQuaternion operator+(const QQuaternion &q1, const QQuaternion &q2)
{
- return QQuaternion(q1.wp + q2.wp, q1.xp + q2.xp, q1.yp + q2.yp, q1.zp + q2.zp, 1);
+ return QQuaternion(q1.wp + q2.wp, q1.xp + q2.xp, q1.yp + q2.yp, q1.zp + q2.zp);
}
inline const QQuaternion operator-(const QQuaternion &q1, const QQuaternion &q2)
{
- return QQuaternion(q1.wp - q2.wp, q1.xp - q2.xp, q1.yp - q2.yp, q1.zp - q2.zp, 1);
+ return QQuaternion(q1.wp - q2.wp, q1.xp - q2.xp, q1.yp - q2.yp, q1.zp - q2.zp);
}
inline const QQuaternion operator*(qreal factor, const QQuaternion &quaternion)
{
- return QQuaternion(quaternion.wp * factor, quaternion.xp * factor, quaternion.yp * factor, quaternion.zp * factor, 1);
+ return QQuaternion(quaternion.wp * factor, quaternion.xp * factor, quaternion.yp * factor, quaternion.zp * factor);
}
inline const QQuaternion operator*(const QQuaternion &quaternion, qreal factor)
{
- return QQuaternion(quaternion.wp * factor, quaternion.xp * factor, quaternion.yp * factor, quaternion.zp * factor, 1);
+ return QQuaternion(quaternion.wp * factor, quaternion.xp * factor, quaternion.yp * factor, quaternion.zp * factor);
}
inline const QQuaternion operator-(const QQuaternion &quaternion)
{
- return QQuaternion(-quaternion.wp, -quaternion.xp, -quaternion.yp, -quaternion.zp, 1);
+ return QQuaternion(-quaternion.wp, -quaternion.xp, -quaternion.yp, -quaternion.zp);
}
inline const QQuaternion operator/(const QQuaternion &quaternion, qreal divisor)
{
- return QQuaternion(quaternion.wp / divisor, quaternion.xp / divisor, quaternion.yp / divisor, quaternion.zp / divisor, 1);
+ return QQuaternion(quaternion.wp / divisor, quaternion.xp / divisor, quaternion.yp / divisor, quaternion.zp / divisor);
}
inline bool qFuzzyCompare(const QQuaternion& q1, const QQuaternion& q2)
@@ -277,38 +274,38 @@ inline bool qFuzzyCompare(const QQuaternion& q1, const QQuaternion& q2)
#ifndef QT_NO_VECTOR3D
-inline QQuaternion::QQuaternion(qreal scalar, const QVector3D& vector)
- : wp(scalar), xp(vector.xp), yp(vector.yp), zp(vector.zp) {}
+inline QQuaternion::QQuaternion(qreal aScalar, const QVector3D& aVector)
+ : wp(aScalar), xp(aVector.x()), yp(aVector.y()), zp(aVector.z()) {}
-inline void QQuaternion::setVector(const QVector3D& vector)
+inline void QQuaternion::setVector(const QVector3D& aVector)
{
- xp = vector.xp;
- yp = vector.yp;
- zp = vector.zp;
+ xp = aVector.x();
+ yp = aVector.y();
+ zp = aVector.z();
}
inline QVector3D QQuaternion::vector() const
{
- return QVector3D(xp, yp, zp, 1);
+ return QVector3D(xp, yp, zp);
}
#endif
-inline void QQuaternion::setVector(qreal x, qreal y, qreal z)
+inline void QQuaternion::setVector(qreal aX, qreal aY, qreal aZ)
{
- xp = x;
- yp = y;
- zp = z;
+ xp = aX;
+ yp = aY;
+ zp = aZ;
}
#ifndef QT_NO_VECTOR4D
-inline QQuaternion::QQuaternion(const QVector4D& vector)
- : wp(vector.wp), xp(vector.xp), yp(vector.yp), zp(vector.zp) {}
+inline QQuaternion::QQuaternion(const QVector4D& aVector)
+ : wp(aVector.w()), xp(aVector.x()), yp(aVector.y()), zp(aVector.z()) {}
inline QVector4D QQuaternion::toVector4D() const
{
- return QVector4D(xp, yp, zp, wp, 1);
+ return QVector4D(xp, yp, zp, wp);
}
#endif