/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the either Technology Preview License Agreement or the ** Beta Release License Agreement. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at http://www.qtsoftware.com/contact. ** $QT_END_LICENSE$ ** ****************************************************************************/ //Own #include "torpedo.h" #include "pixmapitem.h" #include "boat.h" #include "graphicsscene.h" #include "animationmanager.h" #include "qanimationstate.h" #include #include #include Torpedo::Torpedo(QGraphicsItem * parent, Qt::WindowFlags wFlags) : QGraphicsWidget(parent,wFlags), currentSpeed(0), launchAnimation(0) { pixmapItem = new PixmapItem(QString::fromLatin1("torpedo"),GraphicsScene::Big, this); setZValue(2); setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed); setFlags(QGraphicsItem::ItemIsMovable); resize(pixmapItem->boundingRect().size()); } void Torpedo::launch() { launchAnimation = new QPropertyAnimation(this, "pos"); AnimationManager::self()->registerAnimation(launchAnimation); launchAnimation->setEndValue(QPointF(x(),qobject_cast(scene())->sealLevel() - 15)); launchAnimation->setEasingCurve(QEasingCurve::InQuad); launchAnimation->setDuration(y()/currentSpeed*10); connect(launchAnimation,SIGNAL(valueChanged(const QVariant &)),this,SLOT(onAnimationLaunchValueChanged(const QVariant &))); //We setup the state machine of the torpedo QStateMachine *machine = new QStateMachine(this); //This state is when the launch animation is playing QAnimationState *launched = new QAnimationState(machine); launched->setAnimation(launchAnimation); //End QFinalState *final = new QFinalState(machine); machine->setInitialState(launched); //### Add a nice animation when the torpedo is destroyed launched->addTransition(this, SIGNAL(torpedoExplosed()),final); //If the animation is finished, then we move to the final state launched->addTransition(launched, SIGNAL(animationFinished()), final); //The machine has finished to be executed, then the boat is dead connect(machine,SIGNAL(finished()),this, SIGNAL(torpedoExecutionFinished())); machine->start(); } void Torpedo::setCurrentSpeed(int speed) { if (speed < 0) { qWarning("Torpedo::setCurrentSpeed : The speed is invalid"); return; } currentSpeed = speed; } void Torpedo::onAnimationLaunchValueChanged(const QVariant &) { foreach (QGraphicsItem *item , collidingItems(Qt::IntersectsItemBoundingRect)) { if (item->type() == Boat::Type) { Boat *b = static_cast(item); b->destroy(); } } } void Torpedo::destroy() { launchAnimation->stop(); emit torpedoExplosed(); }