/* * Copyright (C) 2008 Apple Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ #include "config.h" #include "DOMTimer.h" #include "ScheduledAction.h" #include "ScriptExecutionContext.h" #include #include using namespace std; namespace WebCore { static const int maxTimerNestingLevel = 5; static const double oneMillisecond = 0.001; double DOMTimer::s_minTimerInterval = 0.010; // 10 milliseconds static int timerNestingLevel = 0; DOMTimer::DOMTimer(ScriptExecutionContext* context, ScheduledAction* action, int timeout, bool singleShot) : ActiveDOMObject(context, this) , m_action(action) , m_nextFireInterval(0) , m_repeatInterval(0) { static int lastUsedTimeoutId = 0; ++lastUsedTimeoutId; // Avoid wraparound going negative on us. if (lastUsedTimeoutId <= 0) lastUsedTimeoutId = 1; m_timeoutId = lastUsedTimeoutId; m_nestingLevel = timerNestingLevel + 1; scriptExecutionContext()->addTimeout(m_timeoutId, this); double intervalMilliseconds = max(oneMillisecond, timeout * oneMillisecond); // Use a minimum interval of 10 ms to match other browsers, but only once we've // nested enough to notice that we're repeating. // Faster timers might be "better", but they're incompatible. if (intervalMilliseconds < s_minTimerInterval && m_nestingLevel >= maxTimerNestingLevel) intervalMilliseconds = s_minTimerInterval; if (singleShot) startOneShot(intervalMilliseconds); else startRepeating(intervalMilliseconds); } DOMTimer::~DOMTimer() { if (scriptExecutionContext()) scriptExecutionContext()->removeTimeout(m_timeoutId); } int DOMTimer::install(ScriptExecutionContext* context, ScheduledAction* action, int timeout, bool singleShot) { // DOMTimer constructor links the new timer into a list of ActiveDOMObjects held by the 'context'. // The timer is deleted when context is deleted (DOMTimer::contextDestroyed) or explicitly via DOMTimer::removeById(), // or if it is a one-time timer and it has fired (DOMTimer::fired). DOMTimer* timer = new DOMTimer(context, action, timeout, singleShot); return timer->m_timeoutId; } void DOMTimer::removeById(ScriptExecutionContext* context, int timeoutId) { // timeout IDs have to be positive, and 0 and -1 are unsafe to // even look up since they are the empty and deleted value // respectively if (timeoutId <= 0) return; delete context->findTimeout(timeoutId); } void DOMTimer::fired() { ScriptExecutionContext* context = scriptExecutionContext(); timerNestingLevel = m_nestingLevel; // Simple case for non-one-shot timers. if (isActive()) { if (repeatInterval() && repeatInterval() < s_minTimerInterval) { m_nestingLevel++; if (m_nestingLevel >= maxTimerNestingLevel) augmentRepeatInterval(s_minTimerInterval - repeatInterval()); } // No access to member variables after this point, it can delete the timer. m_action->execute(context); return; } // Delete timer before executing the action for one-shot timers. ScheduledAction* action = m_action.release(); // No access to member variables after this point. delete this; action->execute(context); delete action; timerNestingLevel = 0; } bool DOMTimer::hasPendingActivity() const { return isActive(); } void DOMTimer::contextDestroyed() { ActiveDOMObject::contextDestroyed(); delete this; } void DOMTimer::stop() { TimerBase::stop(); // Need to release JS objects potentially protected by ScheduledAction // because they can form circular references back to the ScriptExecutionContext // which will cause a memory leak. m_action.clear(); } void DOMTimer::suspend() { ASSERT(!m_nextFireInterval && !m_repeatInterval); m_nextFireInterval = nextFireInterval(); m_repeatInterval = repeatInterval(); TimerBase::stop(); } void DOMTimer::resume() { start(m_nextFireInterval, m_repeatInterval); m_nextFireInterval = 0; m_repeatInterval = 0; } bool DOMTimer::canSuspend() const { return true; } } // namespace WebCore