/* * Copyright (C) 1998, 1999 Torben Weis * 1999 Lars Knoll * 1999 Antti Koivisto * 2000 Dirk Mueller * Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved. * (C) 2006 Graham Dennis (graham.dennis@gmail.com) * (C) 2006 Alexey Proskuryakov (ap@nypop.com) * Copyright (C) 2009 Google Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #include "FrameView.h" #include "AXObjectCache.h" #include "CSSStyleSelector.h" #include "ChromeClient.h" #include "DocLoader.h" #include "EventHandler.h" #include "FloatRect.h" #include "FocusController.h" #include "Frame.h" #include "FrameLoader.h" #include "FrameLoaderClient.h" #include "FrameTree.h" #include "GraphicsContext.h" #include "HTMLDocument.h" #include "HTMLFrameElement.h" #include "HTMLFrameSetElement.h" #include "HTMLNames.h" #include "OverflowEvent.h" #include "Page.h" #include "RenderPart.h" #include "RenderPartObject.h" #include "RenderScrollbar.h" #include "RenderTheme.h" #include "RenderView.h" #include "Settings.h" #include #if USE(ACCELERATED_COMPOSITING) #include "RenderLayerCompositor.h" #endif namespace WebCore { using namespace HTMLNames; double FrameView::sCurrentPaintTimeStamp = 0.0; #if ENABLE(REPAINT_THROTTLING) // Normal delay static const double deferredRepaintDelay = 0.025; // Negative value would mean that first few repaints happen without a delay static const double initialDeferredRepaintDelayDuringLoading = 0; // The delay grows on each repaint to this maximum value static const double maxDeferredRepaintDelayDuringLoading = 2.5; // On each repaint the delay increses by this amount static const double deferredRepaintDelayIncrementDuringLoading = 0.5; #else // FIXME: Repaint throttling could be good to have on all platform. // The balance between CPU use and repaint frequency will need some tuning for desktop. // More hooks may be needed to reset the delay on things like GIF and CSS animations. static const double deferredRepaintDelay = 0; static const double initialDeferredRepaintDelayDuringLoading = 0; static const double maxDeferredRepaintDelayDuringLoading = 0; static const double deferredRepaintDelayIncrementDuringLoading = 0; #endif // The maximum number of updateWidgets iterations that should be done before returning. static const unsigned maxUpdateWidgetsIterations = 2; struct ScheduledEvent { RefPtr m_event; RefPtr m_eventTarget; }; FrameView::FrameView(Frame* frame) : m_frame(frame) , m_vmode(ScrollbarAuto) , m_hmode(ScrollbarAuto) , m_slowRepaintObjectCount(0) , m_layoutTimer(this, &FrameView::layoutTimerFired) , m_layoutRoot(0) , m_postLayoutTasksTimer(this, &FrameView::postLayoutTimerFired) , m_needToInitScrollbars(true) , m_isTransparent(false) , m_baseBackgroundColor(Color::white) , m_mediaType("screen") , m_enqueueEvents(0) , m_overflowStatusDirty(true) , m_viewportRenderer(0) , m_wasScrolledByUser(false) , m_inProgrammaticScroll(false) , m_deferredRepaintTimer(this, &FrameView::deferredRepaintTimerFired) , m_shouldUpdateWhileOffscreen(true) , m_deferSetNeedsLayouts(0) , m_setNeedsLayoutWasDeferred(false) { init(); } PassRefPtr FrameView::create(Frame* frame) { RefPtr view = adoptRef(new FrameView(frame)); view->show(); return view.release(); } PassRefPtr FrameView::create(Frame* frame, const IntSize& initialSize) { RefPtr view = adoptRef(new FrameView(frame)); view->Widget::setFrameRect(IntRect(view->pos(), initialSize)); view->show(); return view.release(); } FrameView::~FrameView() { if (m_postLayoutTasksTimer.isActive()) { m_postLayoutTasksTimer.stop(); m_scheduledEvents.clear(); m_enqueueEvents = 0; } resetScrollbars(); setHasHorizontalScrollbar(false); // Remove native scrollbars now before we lose the connection to the HostWindow. setHasVerticalScrollbar(false); ASSERT(m_scheduledEvents.isEmpty()); ASSERT(!m_enqueueEvents); if (m_frame) { ASSERT(m_frame->view() != this || !m_frame->contentRenderer()); RenderPart* renderer = m_frame->ownerRenderer(); if (renderer && renderer->widget() == this) renderer->setWidget(0); } } void FrameView::reset() { m_useSlowRepaints = false; m_isOverlapped = false; m_contentIsOpaque = false; m_borderX = 30; m_borderY = 30; m_layoutTimer.stop(); m_layoutRoot = 0; m_delayedLayout = false; m_doFullRepaint = true; m_layoutSchedulingEnabled = true; m_midLayout = false; m_layoutCount = 0; m_nestedLayoutCount = 0; m_postLayoutTasksTimer.stop(); m_firstLayout = true; m_firstLayoutCallbackPending = false; m_wasScrolledByUser = false; m_lastLayoutSize = IntSize(); m_lastZoomFactor = 1.0f; m_deferringRepaints = 0; m_repaintCount = 0; m_repaintRects.clear(); m_deferredRepaintDelay = initialDeferredRepaintDelayDuringLoading; m_deferredRepaintTimer.stop(); m_lastPaintTime = 0; m_paintRestriction = PaintRestrictionNone; m_isPainting = false; m_isVisuallyNonEmpty = false; m_firstVisuallyNonEmptyLayoutCallbackPending = true; m_maintainScrollPositionAnchor = 0; } bool FrameView::isFrameView() const { return true; } void FrameView::clearFrame() { m_frame = 0; } void FrameView::resetScrollbars() { // Reset the document's scrollbars back to our defaults before we yield the floor. m_firstLayout = true; setScrollbarsSuppressed(true); setScrollbarModes(m_hmode, m_vmode); setScrollbarsSuppressed(false); } void FrameView::init() { reset(); m_margins = IntSize(-1, -1); // undefined m_size = IntSize(); // Propagate the marginwidth/height and scrolling modes to the view. Element* ownerElement = m_frame && m_frame->document() ? m_frame->document()->ownerElement() : 0; if (ownerElement && (ownerElement->hasTagName(frameTag) || ownerElement->hasTagName(iframeTag))) { HTMLFrameElement* frameElt = static_cast(ownerElement); if (frameElt->scrollingMode() == ScrollbarAlwaysOff) setCanHaveScrollbars(false); int marginWidth = frameElt->getMarginWidth(); int marginHeight = frameElt->getMarginHeight(); if (marginWidth != -1) setMarginWidth(marginWidth); if (marginHeight != -1) setMarginHeight(marginHeight); } } void FrameView::detachCustomScrollbars() { if (!m_frame) return; Document* document = m_frame->document(); if (!document) return; Element* body = document->body(); if (!body) return; RenderBox* renderBox = body->renderBox(); Scrollbar* horizontalBar = horizontalScrollbar(); if (horizontalBar && horizontalBar->isCustomScrollbar() && reinterpret_cast(horizontalBar)->owningRenderer() == renderBox) setHasHorizontalScrollbar(false); Scrollbar* verticalBar = verticalScrollbar(); if (verticalBar && verticalBar->isCustomScrollbar() && reinterpret_cast(verticalBar)->owningRenderer() == renderBox) setHasVerticalScrollbar(false); } void FrameView::clear() { setCanBlitOnScroll(true); reset(); if (m_frame) { if (RenderPart* renderer = m_frame->ownerRenderer()) renderer->viewCleared(); } setScrollbarsSuppressed(true); } bool FrameView::didFirstLayout() const { return !m_firstLayout; } void FrameView::initScrollbars() { if (!m_needToInitScrollbars) return; m_needToInitScrollbars = false; updateDefaultScrollbarState(); } void FrameView::updateDefaultScrollbarState() { m_hmode = horizontalScrollbarMode(); m_vmode = verticalScrollbarMode(); setScrollbarModes(m_hmode, m_vmode); } void FrameView::invalidateRect(const IntRect& rect) { if (!parent()) { if (hostWindow()) hostWindow()->repaint(rect, true); return; } if (!m_frame) return; RenderPart* renderer = m_frame->ownerRenderer(); if (!renderer) return; IntRect repaintRect = rect; repaintRect.move(renderer->borderLeft() + renderer->paddingLeft(), renderer->borderTop() + renderer->paddingTop()); renderer->repaintRectangle(repaintRect); } void FrameView::setMarginWidth(int w) { // make it update the rendering area when set m_margins.setWidth(w); } void FrameView::setMarginHeight(int h) { // make it update the rendering area when set m_margins.setHeight(h); } void FrameView::setCanHaveScrollbars(bool canScroll) { ScrollView::setCanHaveScrollbars(canScroll); scrollbarModes(m_hmode, m_vmode); } PassRefPtr FrameView::createScrollbar(ScrollbarOrientation orientation) { // FIXME: We need to update the scrollbar dynamically as documents change (or as doc elements and bodies get discovered that have custom styles). Document* doc = m_frame->document(); // Try the element first as a scrollbar source. Element* body = doc ? doc->body() : 0; if (body && body->renderer() && body->renderer()->style()->hasPseudoStyle(SCROLLBAR)) return RenderScrollbar::createCustomScrollbar(this, orientation, body->renderBox()); // If the didn't have a custom style, then the root element might. Element* docElement = doc ? doc->documentElement() : 0; if (docElement && docElement->renderer() && docElement->renderer()->style()->hasPseudoStyle(SCROLLBAR)) return RenderScrollbar::createCustomScrollbar(this, orientation, docElement->renderBox()); // If we have an owning iframe/frame element, then it can set the custom scrollbar also. RenderPart* frameRenderer = m_frame->ownerRenderer(); if (frameRenderer && frameRenderer->style()->hasPseudoStyle(SCROLLBAR)) return RenderScrollbar::createCustomScrollbar(this, orientation, frameRenderer); // Nobody set a custom style, so we just use a native scrollbar. return ScrollView::createScrollbar(orientation); } void FrameView::setContentsSize(const IntSize& size) { m_deferSetNeedsLayouts++; ScrollView::setContentsSize(size); Page* page = frame() ? frame()->page() : 0; if (!page) return; page->chrome()->contentsSizeChanged(frame(), size); //notify only m_deferSetNeedsLayouts--; if (!m_deferSetNeedsLayouts) m_setNeedsLayoutWasDeferred = false; // FIXME: Find a way to make the deferred layout actually happen. } void FrameView::adjustViewSize() { ASSERT(m_frame->view() == this); RenderView* root = m_frame->contentRenderer(); if (!root) return; setContentsSize(IntSize(root->overflowWidth(), root->overflowHeight())); } void FrameView::applyOverflowToViewport(RenderObject* o, ScrollbarMode& hMode, ScrollbarMode& vMode) { // Handle the overflow:hidden/scroll case for the body/html elements. WinIE treats // overflow:hidden and overflow:scroll on as applying to the document's // scrollbars. The CSS2.1 draft states that HTML UAs should use the or element and XML/XHTML UAs should // use the root element. switch (o->style()->overflowX()) { case OHIDDEN: hMode = ScrollbarAlwaysOff; break; case OSCROLL: hMode = ScrollbarAlwaysOn; break; case OAUTO: hMode = ScrollbarAuto; break; default: // Don't set it at all. ; } switch (o->style()->overflowY()) { case OHIDDEN: vMode = ScrollbarAlwaysOff; break; case OSCROLL: vMode = ScrollbarAlwaysOn; break; case OAUTO: vMode = ScrollbarAuto; break; default: // Don't set it at all. ; } m_viewportRenderer = o; } #if USE(ACCELERATED_COMPOSITING) void FrameView::updateCompositingLayers() { RenderView* view = m_frame->contentRenderer(); if (!view) return; // This call will make sure the cached hasAcceleratedCompositing is updated from the pref view->compositor()->cacheAcceleratedCompositingEnabledFlag(); if (!view->usesCompositing()) return; view->compositor()->updateCompositingLayers(); } void FrameView::setNeedsOneShotDrawingSynchronization() { Page* page = frame() ? frame()->page() : 0; if (page) page->chrome()->client()->setNeedsOneShotDrawingSynchronization(); } #endif // USE(ACCELERATED_COMPOSITING) void FrameView::didMoveOnscreen() { RenderView* view = m_frame->contentRenderer(); if (view) view->didMoveOnscreen(); } void FrameView::willMoveOffscreen() { RenderView* view = m_frame->contentRenderer(); if (view) view->willMoveOffscreen(); } RenderObject* FrameView::layoutRoot(bool onlyDuringLayout) const { return onlyDuringLayout && layoutPending() ? 0 : m_layoutRoot; } void FrameView::layout(bool allowSubtree) { if (m_midLayout) return; m_layoutTimer.stop(); m_delayedLayout = false; m_setNeedsLayoutWasDeferred = false; // Protect the view from being deleted during layout (in recalcStyle) RefPtr protector(this); if (!m_frame) { // FIXME: Do we need to set m_size.width here? // FIXME: Should we set m_size.height here too? m_size.setWidth(layoutWidth()); return; } // we shouldn't enter layout() while painting ASSERT(!isPainting()); if (isPainting()) return; if (!allowSubtree && m_layoutRoot) { m_layoutRoot->markContainingBlocksForLayout(false); m_layoutRoot = 0; } ASSERT(m_frame->view() == this); // This early return should be removed when rdar://5598072 is resolved. In the meantime, there is a // gigantic CrashTracer because of this issue, and the early return will hopefully cause graceful // failure instead. if (m_frame->view() != this) return; Document* document = m_frame->document(); m_layoutSchedulingEnabled = false; if (!m_nestedLayoutCount && m_postLayoutTasksTimer.isActive()) { // This is a new top-level layout. If there are any remaining tasks from the previous // layout, finish them now. m_postLayoutTasksTimer.stop(); performPostLayoutTasks(); } // Viewport-dependent media queries may cause us to need completely different style information. // Check that here. if (document->styleSelector()->affectedByViewportChange()) document->updateStyleSelector(); // Always ensure our style info is up-to-date. This can happen in situations where // the layout beats any sort of style recalc update that needs to occur. if (m_frame->needsReapplyStyles()) m_frame->reapplyStyles(); else if (document->childNeedsStyleRecalc()) document->recalcStyle(); bool subtree = m_layoutRoot; // If there is only one ref to this view left, then its going to be destroyed as soon as we exit, // so there's no point to continuing to layout if (protector->hasOneRef()) return; RenderObject* root = subtree ? m_layoutRoot : document->renderer(); if (!root) { // FIXME: Do we need to set m_size here? m_layoutSchedulingEnabled = true; return; } m_nestedLayoutCount++; ScrollbarMode hMode = m_hmode; ScrollbarMode vMode = m_vmode; if (!subtree) { RenderObject* rootRenderer = document->documentElement() ? document->documentElement()->renderer() : 0; Node* body = document->body(); if (body && body->renderer()) { if (body->hasTagName(framesetTag)) { body->renderer()->setChildNeedsLayout(true); vMode = ScrollbarAlwaysOff; hMode = ScrollbarAlwaysOff; } else if (body->hasTagName(bodyTag)) { if (!m_firstLayout && m_size.height() != layoutHeight() && toRenderBox(body->renderer())->stretchesToViewHeight()) body->renderer()->setChildNeedsLayout(true); // It's sufficient to just check the X overflow, // since it's illegal to have visible in only one direction. RenderObject* o = rootRenderer->style()->overflowX() == OVISIBLE && document->documentElement()->hasTagName(htmlTag) ? body->renderer() : rootRenderer; applyOverflowToViewport(o, hMode, vMode); } } else if (rootRenderer) applyOverflowToViewport(rootRenderer, hMode, vMode); #ifdef INSTRUMENT_LAYOUT_SCHEDULING if (m_firstLayout && !document->ownerElement()) printf("Elapsed time before first layout: %d\n", document->elapsedTime()); #endif } m_doFullRepaint = !subtree && (m_firstLayout || toRenderView(root)->printing()); if (!subtree) { // Now set our scrollbar state for the layout. ScrollbarMode currentHMode = horizontalScrollbarMode(); ScrollbarMode currentVMode = verticalScrollbarMode(); if (m_firstLayout || (hMode != currentHMode || vMode != currentVMode)) { setScrollbarsSuppressed(true); if (m_firstLayout) { m_firstLayout = false; m_firstLayoutCallbackPending = true; m_lastLayoutSize = IntSize(width(), height()); m_lastZoomFactor = root->style()->zoom(); // Set the initial vMode to AlwaysOn if we're auto. if (vMode == ScrollbarAuto) setVerticalScrollbarMode(ScrollbarAlwaysOn); // This causes a vertical scrollbar to appear. // Set the initial hMode to AlwaysOff if we're auto. if (hMode == ScrollbarAuto) setHorizontalScrollbarMode(ScrollbarAlwaysOff); // This causes a horizontal scrollbar to disappear. } setScrollbarModes(hMode, vMode); setScrollbarsSuppressed(false, true); } IntSize oldSize = m_size; m_size = IntSize(layoutWidth(), layoutHeight()); if (oldSize != m_size) m_doFullRepaint = true; } RenderLayer* layer = root->enclosingLayer(); pauseScheduledEvents(); if (subtree) root->view()->pushLayoutState(root); m_midLayout = true; beginDeferredRepaints(); root->layout(); endDeferredRepaints(); m_midLayout = false; if (subtree) root->view()->popLayoutState(); m_layoutRoot = 0; m_frame->invalidateSelection(); m_layoutSchedulingEnabled = true; if (!subtree && !toRenderView(root)->printing()) adjustViewSize(); // Now update the positions of all layers. beginDeferredRepaints(); layer->updateLayerPositions((m_doFullRepaint ? RenderLayer::DoFullRepaint : 0) | RenderLayer::CheckForRepaint | RenderLayer::UpdateCompositingLayers); endDeferredRepaints(); #if USE(ACCELERATED_COMPOSITING) updateCompositingLayers(); #endif m_layoutCount++; #if PLATFORM(MAC) if (AXObjectCache::accessibilityEnabled()) root->document()->axObjectCache()->postNotification(root, "AXLayoutComplete", true); #endif #if ENABLE(DASHBOARD_SUPPORT) updateDashboardRegions(); #endif ASSERT(!root->needsLayout()); setCanBlitOnScroll(!useSlowRepaints()); if (document->hasListenerType(Document::OVERFLOWCHANGED_LISTENER)) updateOverflowStatus(layoutWidth() < contentsWidth(), layoutHeight() < contentsHeight()); if (!m_postLayoutTasksTimer.isActive()) { // Calls resumeScheduledEvents() performPostLayoutTasks(); if (!m_postLayoutTasksTimer.isActive() && needsLayout()) { // Post-layout widget updates or an event handler made us need layout again. // Lay out again, but this time defer widget updates and event dispatch until after // we return. m_postLayoutTasksTimer.startOneShot(0); pauseScheduledEvents(); layout(); } } else { resumeScheduledEvents(); ASSERT(m_enqueueEvents); } m_nestedLayoutCount--; } void FrameView::addWidgetToUpdate(RenderPartObject* object) { if (!m_widgetUpdateSet) m_widgetUpdateSet.set(new HashSet); m_widgetUpdateSet->add(object); } void FrameView::removeWidgetToUpdate(RenderPartObject* object) { if (!m_widgetUpdateSet) return; m_widgetUpdateSet->remove(object); } void FrameView::setMediaType(const String& mediaType) { m_mediaType = mediaType; } String FrameView::mediaType() const { // See if we have an override type. String overrideType = m_frame->loader()->client()->overrideMediaType(); if (!overrideType.isNull()) return overrideType; return m_mediaType; } bool FrameView::useSlowRepaints() const { return m_useSlowRepaints || m_slowRepaintObjectCount > 0 || m_isOverlapped || !m_contentIsOpaque; } void FrameView::setUseSlowRepaints() { m_useSlowRepaints = true; setCanBlitOnScroll(false); } void FrameView::addSlowRepaintObject() { if (!m_slowRepaintObjectCount) setCanBlitOnScroll(false); m_slowRepaintObjectCount++; } void FrameView::removeSlowRepaintObject() { ASSERT(m_slowRepaintObjectCount > 0); m_slowRepaintObjectCount--; if (!m_slowRepaintObjectCount) setCanBlitOnScroll(!useSlowRepaints()); } void FrameView::setIsOverlapped(bool isOverlapped) { if (isOverlapped == m_isOverlapped) return; m_isOverlapped = isOverlapped; setCanBlitOnScroll(!useSlowRepaints()); } void FrameView::setContentIsOpaque(bool contentIsOpaque) { if (contentIsOpaque == m_contentIsOpaque) return; m_contentIsOpaque = contentIsOpaque; setCanBlitOnScroll(!useSlowRepaints()); } void FrameView::restoreScrollbar() { setScrollbarsSuppressed(false); } void FrameView::maintainScrollPositionAtAnchor(Node* anchorNode) { m_maintainScrollPositionAnchor = anchorNode; if (!m_maintainScrollPositionAnchor) return; // We need to update the layout before scrolling, otherwise we could // really mess things up if an anchor scroll comes at a bad moment. m_frame->document()->updateStyleIfNeeded(); // Only do a layout if changes have occurred that make it necessary. if (m_frame->contentRenderer() && m_frame->contentRenderer()->needsLayout()) layout(); else scrollToAnchor(); } void FrameView::scrollRectIntoViewRecursively(const IntRect& r) { bool wasInProgrammaticScroll = m_inProgrammaticScroll; m_inProgrammaticScroll = true; m_maintainScrollPositionAnchor = 0; ScrollView::scrollRectIntoViewRecursively(r); m_inProgrammaticScroll = wasInProgrammaticScroll; } void FrameView::setScrollPosition(const IntPoint& scrollPoint) { bool wasInProgrammaticScroll = m_inProgrammaticScroll; m_inProgrammaticScroll = true; m_maintainScrollPositionAnchor = 0; ScrollView::setScrollPosition(scrollPoint); m_inProgrammaticScroll = wasInProgrammaticScroll; } HostWindow* FrameView::hostWindow() const { Page* page = frame() ? frame()->page() : 0; if (!page) return 0; return page->chrome(); } const unsigned cRepaintRectUnionThreshold = 25; void FrameView::repaintContentRectangle(const IntRect& r, bool immediate) { ASSERT(!m_frame->document()->ownerElement()); double delay = adjustedDeferredRepaintDelay(); if ((m_deferringRepaints || m_deferredRepaintTimer.isActive() || delay) && !immediate) { IntRect visibleContent = visibleContentRect(); visibleContent.intersect(r); if (visibleContent.isEmpty()) return; if (m_repaintCount == cRepaintRectUnionThreshold) { IntRect unionedRect; for (unsigned i = 0; i < cRepaintRectUnionThreshold; ++i) unionedRect.unite(m_repaintRects[i]); m_repaintRects.clear(); m_repaintRects.append(unionedRect); } if (m_repaintCount < cRepaintRectUnionThreshold) m_repaintRects.append(r); else m_repaintRects[0].unite(r); m_repaintCount++; if (!m_deferringRepaints && !m_deferredRepaintTimer.isActive()) m_deferredRepaintTimer.startOneShot(delay); return; } if (!immediate && isOffscreen() && !shouldUpdateWhileOffscreen()) return; ScrollView::repaintContentRectangle(r, immediate); } void FrameView::visibleContentsResized() { // We check to make sure the view is attached to a frame() as this method can // be triggered before the view is attached by Frame::createView(...) setting // various values such as setScrollBarModes(...) for example. An ASSERT is // triggered when a view is layout before being attached to a frame(). if (!frame()->view()) return; if (needsLayout()) layout(); } void FrameView::beginDeferredRepaints() { Page* page = m_frame->page(); if (page->mainFrame() != m_frame) return page->mainFrame()->view()->beginDeferredRepaints(); m_deferringRepaints++; } void FrameView::endDeferredRepaints() { Page* page = m_frame->page(); if (page->mainFrame() != m_frame) return page->mainFrame()->view()->endDeferredRepaints(); ASSERT(m_deferringRepaints > 0); if (--m_deferringRepaints) return; if (m_deferredRepaintTimer.isActive()) return; if (double delay = adjustedDeferredRepaintDelay()) { m_deferredRepaintTimer.startOneShot(delay); return; } doDeferredRepaints(); } void FrameView::checkStopDelayingDeferredRepaints() { if (!m_deferredRepaintTimer.isActive()) return; Document* document = m_frame->document(); if (document && (document->parsing() || document->docLoader()->requestCount())) return; m_deferredRepaintTimer.stop(); doDeferredRepaints(); } void FrameView::doDeferredRepaints() { ASSERT(!m_deferringRepaints); if (isOffscreen() && !shouldUpdateWhileOffscreen()) { m_repaintRects.clear(); m_repaintCount = 0; return; } unsigned size = m_repaintRects.size(); for (unsigned i = 0; i < size; i++) ScrollView::repaintContentRectangle(m_repaintRects[i], false); m_repaintRects.clear(); m_repaintCount = 0; updateDeferredRepaintDelay(); } void FrameView::updateDeferredRepaintDelay() { Document* document = m_frame->document(); if (!document || (!document->parsing() && !document->docLoader()->requestCount())) { m_deferredRepaintDelay = deferredRepaintDelay; return; } if (m_deferredRepaintDelay < maxDeferredRepaintDelayDuringLoading) { m_deferredRepaintDelay += deferredRepaintDelayIncrementDuringLoading; if (m_deferredRepaintDelay > maxDeferredRepaintDelayDuringLoading) m_deferredRepaintDelay = maxDeferredRepaintDelayDuringLoading; } } void FrameView::resetDeferredRepaintDelay() { m_deferredRepaintDelay = 0; if (m_deferredRepaintTimer.isActive()) { m_deferredRepaintTimer.stop(); if (!m_deferringRepaints) doDeferredRepaints(); } } double FrameView::adjustedDeferredRepaintDelay() const { if (!m_deferredRepaintDelay) return 0; double timeSinceLastPaint = currentTime() - m_lastPaintTime; return max(0., m_deferredRepaintDelay - timeSinceLastPaint); } void FrameView::deferredRepaintTimerFired(Timer*) { doDeferredRepaints(); } void FrameView::layoutTimerFired(Timer*) { #ifdef INSTRUMENT_LAYOUT_SCHEDULING if (!m_frame->document()->ownerElement()) printf("Layout timer fired at %d\n", m_frame->document()->elapsedTime()); #endif layout(); } void FrameView::scheduleRelayout() { ASSERT(!m_frame->document()->inPageCache()); ASSERT(m_frame->view() == this); if (m_layoutRoot) { m_layoutRoot->markContainingBlocksForLayout(false); m_layoutRoot = 0; } if (!m_layoutSchedulingEnabled) return; if (!needsLayout()) return; if (!m_frame->document()->shouldScheduleLayout()) return; int delay = m_frame->document()->minimumLayoutDelay(); if (m_layoutTimer.isActive() && m_delayedLayout && !delay) unscheduleRelayout(); if (m_layoutTimer.isActive()) return; m_delayedLayout = delay != 0; #ifdef INSTRUMENT_LAYOUT_SCHEDULING if (!m_frame->document()->ownerElement()) printf("Scheduling layout for %d\n", delay); #endif m_layoutTimer.startOneShot(delay * 0.001); } static bool isObjectAncestorContainerOf(RenderObject* ancestor, RenderObject* descendant) { for (RenderObject* r = descendant; r; r = r->container()) { if (r == ancestor) return true; } return false; } void FrameView::scheduleRelayoutOfSubtree(RenderObject* relayoutRoot) { ASSERT(m_frame->view() == this); if (!m_layoutSchedulingEnabled || (m_frame->contentRenderer() && m_frame->contentRenderer()->needsLayout())) { if (relayoutRoot) relayoutRoot->markContainingBlocksForLayout(false); return; } if (layoutPending()) { if (m_layoutRoot != relayoutRoot) { if (isObjectAncestorContainerOf(m_layoutRoot, relayoutRoot)) { // Keep the current root relayoutRoot->markContainingBlocksForLayout(false, m_layoutRoot); } else if (m_layoutRoot && isObjectAncestorContainerOf(relayoutRoot, m_layoutRoot)) { // Re-root at relayoutRoot m_layoutRoot->markContainingBlocksForLayout(false, relayoutRoot); m_layoutRoot = relayoutRoot; } else { // Just do a full relayout if (m_layoutRoot) m_layoutRoot->markContainingBlocksForLayout(false); m_layoutRoot = 0; relayoutRoot->markContainingBlocksForLayout(false); } } } else { int delay = m_frame->document()->minimumLayoutDelay(); m_layoutRoot = relayoutRoot; m_delayedLayout = delay != 0; m_layoutTimer.startOneShot(delay * 0.001); } } bool FrameView::layoutPending() const { return m_layoutTimer.isActive(); } bool FrameView::needsLayout() const { // This can return true in cases where the document does not have a body yet. // Document::shouldScheduleLayout takes care of preventing us from scheduling // layout in that case. if (!m_frame) return false; RenderView* root = m_frame->contentRenderer(); Document* document = m_frame->document(); return layoutPending() || (root && root->needsLayout()) || m_layoutRoot || (document && document->childNeedsStyleRecalc()) // can occur when using WebKit ObjC interface || m_frame->needsReapplyStyles() || (m_deferSetNeedsLayouts && m_setNeedsLayoutWasDeferred); } void FrameView::setNeedsLayout() { if (m_deferSetNeedsLayouts) { m_setNeedsLayoutWasDeferred = true; return; } RenderView* root = m_frame->contentRenderer(); if (root) root->setNeedsLayout(true); } void FrameView::unscheduleRelayout() { if (!m_layoutTimer.isActive()) return; #ifdef INSTRUMENT_LAYOUT_SCHEDULING if (!m_frame->document()->ownerElement()) printf("Layout timer unscheduled at %d\n", m_frame->document()->elapsedTime()); #endif m_layoutTimer.stop(); m_delayedLayout = false; } bool FrameView::isTransparent() const { return m_isTransparent; } void FrameView::setTransparent(bool isTransparent) { m_isTransparent = isTransparent; } Color FrameView::baseBackgroundColor() const { return m_baseBackgroundColor; } void FrameView::setBaseBackgroundColor(Color bc) { if (!bc.isValid()) bc = Color::white; m_baseBackgroundColor = bc; } void FrameView::updateBackgroundRecursively(const Color& backgroundColor, bool transparent) { for (Frame* frame = m_frame.get(); frame; frame = frame->tree()->traverseNext(m_frame.get())) { FrameView* view = frame->view(); if (!view) continue; view->setTransparent(transparent); view->setBaseBackgroundColor(backgroundColor); } } bool FrameView::shouldUpdateWhileOffscreen() const { return m_shouldUpdateWhileOffscreen; } void FrameView::setShouldUpdateWhileOffscreen(bool shouldUpdateWhileOffscreen) { m_shouldUpdateWhileOffscreen = shouldUpdateWhileOffscreen; } void FrameView::scheduleEvent(PassRefPtr event, PassRefPtr eventTarget) { if (!m_enqueueEvents) { ExceptionCode ec = 0; eventTarget->dispatchEvent(event, ec); return; } ScheduledEvent* scheduledEvent = new ScheduledEvent; scheduledEvent->m_event = event; scheduledEvent->m_eventTarget = eventTarget; m_scheduledEvents.append(scheduledEvent); } void FrameView::pauseScheduledEvents() { ASSERT(m_scheduledEvents.isEmpty() || m_enqueueEvents); m_enqueueEvents++; } void FrameView::resumeScheduledEvents() { m_enqueueEvents--; if (!m_enqueueEvents) dispatchScheduledEvents(); ASSERT(m_scheduledEvents.isEmpty() || m_enqueueEvents); } void FrameView::scrollToAnchor() { RefPtr anchorNode = m_maintainScrollPositionAnchor; if (!anchorNode) return; if (!anchorNode->renderer()) return; IntRect rect; if (anchorNode != m_frame->document()) rect = anchorNode->getRect(); // Scroll nested layers and frames to reveal the anchor. // Align to the top and to the closest side (this matches other browsers). anchorNode->renderer()->enclosingLayer()->scrollRectToVisible(rect, true, ScrollAlignment::alignToEdgeIfNeeded, ScrollAlignment::alignTopAlways); // scrollRectToVisible can call into scrollRectIntoViewRecursively(), which resets m_maintainScrollPositionAnchor. m_maintainScrollPositionAnchor = anchorNode; } bool FrameView::updateWidgets() { if (m_nestedLayoutCount > 1 || !m_widgetUpdateSet || m_widgetUpdateSet->isEmpty()) return true; Vector objectVector; copyToVector(*m_widgetUpdateSet, objectVector); size_t size = objectVector.size(); for (size_t i = 0; i < size; ++i) { RenderPartObject* object = objectVector[i]; object->updateWidget(false); // updateWidget() can destroy the RenderPartObject, so we need to make sure it's // alive by checking if it's still in m_widgetUpdateSet. if (m_widgetUpdateSet->contains(object)) { object->updateWidgetPosition(); m_widgetUpdateSet->remove(object); } } return m_widgetUpdateSet->isEmpty(); } void FrameView::performPostLayoutTasks() { if (m_firstLayoutCallbackPending) { m_firstLayoutCallbackPending = false; m_frame->loader()->didFirstLayout(); } if (m_isVisuallyNonEmpty && m_firstVisuallyNonEmptyLayoutCallbackPending) { m_firstVisuallyNonEmptyLayoutCallbackPending = false; m_frame->loader()->didFirstVisuallyNonEmptyLayout(); } RenderView* root = m_frame->contentRenderer(); root->updateWidgetPositions(); for (unsigned i = 0; i < maxUpdateWidgetsIterations; i++) { if (updateWidgets()) break; } scrollToAnchor(); resumeScheduledEvents(); if (!root->printing()) { IntSize currentSize = IntSize(width(), height()); float currentZoomFactor = root->style()->zoom(); bool resized = !m_firstLayout && (currentSize != m_lastLayoutSize || currentZoomFactor != m_lastZoomFactor); m_lastLayoutSize = currentSize; m_lastZoomFactor = currentZoomFactor; if (resized) m_frame->eventHandler()->sendResizeEvent(); } } void FrameView::postLayoutTimerFired(Timer*) { performPostLayoutTasks(); } void FrameView::updateOverflowStatus(bool horizontalOverflow, bool verticalOverflow) { if (!m_viewportRenderer) return; if (m_overflowStatusDirty) { m_horizontalOverflow = horizontalOverflow; m_verticalOverflow = verticalOverflow; m_overflowStatusDirty = false; return; } bool horizontalOverflowChanged = (m_horizontalOverflow != horizontalOverflow); bool verticalOverflowChanged = (m_verticalOverflow != verticalOverflow); if (horizontalOverflowChanged || verticalOverflowChanged) { m_horizontalOverflow = horizontalOverflow; m_verticalOverflow = verticalOverflow; scheduleEvent(OverflowEvent::create(horizontalOverflowChanged, horizontalOverflow, verticalOverflowChanged, verticalOverflow), m_viewportRenderer->node()); } } void FrameView::dispatchScheduledEvents() { if (m_scheduledEvents.isEmpty()) return; Vector scheduledEventsCopy = m_scheduledEvents; m_scheduledEvents.clear(); Vector::iterator end = scheduledEventsCopy.end(); for (Vector::iterator it = scheduledEventsCopy.begin(); it != end; ++it) { ScheduledEvent* scheduledEvent = *it; ExceptionCode ec = 0; // Only dispatch events to nodes that are in the document if (scheduledEvent->m_eventTarget->inDocument()) scheduledEvent->m_eventTarget->dispatchEvent(scheduledEvent->m_event, ec); delete scheduledEvent; } } IntRect FrameView::windowClipRect(bool clipToContents) const { ASSERT(m_frame->view() == this); // Set our clip rect to be our contents. IntRect clipRect = contentsToWindow(visibleContentRect(!clipToContents)); if (!m_frame || !m_frame->document()->ownerElement()) return clipRect; // Take our owner element and get the clip rect from the enclosing layer. Element* elt = m_frame->document()->ownerElement(); RenderLayer* layer = elt->renderer()->enclosingLayer(); // FIXME: layer should never be null, but sometimes seems to be anyway. if (!layer) return clipRect; FrameView* parentView = elt->document()->view(); clipRect.intersect(parentView->windowClipRectForLayer(layer, true)); return clipRect; } IntRect FrameView::windowClipRectForLayer(const RenderLayer* layer, bool clipToLayerContents) const { // If we have no layer, just return our window clip rect. if (!layer) return windowClipRect(); // Apply the clip from the layer. IntRect clipRect; if (clipToLayerContents) clipRect = layer->childrenClipRect(); else clipRect = layer->selfClipRect(); clipRect = contentsToWindow(clipRect); return intersection(clipRect, windowClipRect()); } bool FrameView::isActive() const { Page* page = frame()->page(); return page && page->focusController()->isActive(); } void FrameView::valueChanged(Scrollbar* bar) { // Figure out if we really moved. IntSize offset = scrollOffset(); ScrollView::valueChanged(bar); if (offset != scrollOffset()) frame()->eventHandler()->sendScrollEvent(); } void FrameView::invalidateScrollbarRect(Scrollbar* scrollbar, const IntRect& rect) { // Add in our offset within the FrameView. IntRect dirtyRect = rect; dirtyRect.move(scrollbar->x(), scrollbar->y()); invalidateRect(dirtyRect); } void FrameView::getTickmarks(Vector& tickmarks) const { tickmarks = frame()->document()->renderedRectsForMarkers(DocumentMarker::TextMatch); } IntRect FrameView::windowResizerRect() const { Page* page = frame() ? frame()->page() : 0; if (!page) return IntRect(); return page->chrome()->windowResizerRect(); } #if ENABLE(DASHBOARD_SUPPORT) void FrameView::updateDashboardRegions() { Document* document = m_frame->document(); if (!document->hasDashboardRegions()) return; Vector newRegions; document->renderBox()->collectDashboardRegions(newRegions); if (newRegions == document->dashboardRegions()) return; document->setDashboardRegions(newRegions); Page* page = m_frame->page(); if (!page) return; page->chrome()->client()->dashboardRegionsChanged(); } #endif void FrameView::updateControlTints() { // This is called when control tints are changed from aqua/graphite to clear and vice versa. // We do a "fake" paint, and when the theme gets a paint call, it can then do an invalidate. // This is only done if the theme supports control tinting. It's up to the theme and platform // to define when controls get the tint and to call this function when that changes. // Optimize the common case where we bring a window to the front while it's still empty. if (!m_frame || m_frame->loader()->url().isEmpty()) return; if (m_frame->contentRenderer() && m_frame->contentRenderer()->theme()->supportsControlTints()) { if (needsLayout()) layout(); PlatformGraphicsContext* const noContext = 0; GraphicsContext context(noContext); context.setUpdatingControlTints(true); if (platformWidget()) paintContents(&context, visibleContentRect()); else paint(&context, frameRect()); } } bool FrameView::wasScrolledByUser() const { return m_wasScrolledByUser; } void FrameView::setWasScrolledByUser(bool wasScrolledByUser) { if (m_inProgrammaticScroll) return; m_maintainScrollPositionAnchor = 0; m_wasScrolledByUser = wasScrolledByUser; } void FrameView::paintContents(GraphicsContext* p, const IntRect& rect) { if (!frame()) return; Document* document = frame()->document(); #ifndef NDEBUG bool fillWithRed; if (document->printing()) fillWithRed = false; // Printing, don't fill with red (can't remember why). else if (document->ownerElement()) fillWithRed = false; // Subframe, don't fill with red. else if (isTransparent()) fillWithRed = false; // Transparent, don't fill with red. else if (m_paintRestriction == PaintRestrictionSelectionOnly || m_paintRestriction == PaintRestrictionSelectionOnlyBlackText) fillWithRed = false; // Selections are transparent, don't fill with red. else if (m_nodeToDraw) fillWithRed = false; // Element images are transparent, don't fill with red. else fillWithRed = true; if (fillWithRed) p->fillRect(rect, Color(0xFF, 0, 0)); #endif bool isTopLevelPainter = !sCurrentPaintTimeStamp; if (isTopLevelPainter) sCurrentPaintTimeStamp = currentTime(); RenderView* contentRenderer = frame()->contentRenderer(); if (!contentRenderer) { LOG_ERROR("called Frame::paint with nil renderer"); return; } ASSERT(!needsLayout()); if (needsLayout()) return; ASSERT(!m_isPainting); m_isPainting = true; // m_nodeToDraw is used to draw only one element (and its descendants) RenderObject* eltRenderer = m_nodeToDraw ? m_nodeToDraw->renderer() : 0; if (m_paintRestriction == PaintRestrictionNone) document->invalidateRenderedRectsForMarkersInRect(rect); contentRenderer->layer()->paint(p, rect, m_paintRestriction, eltRenderer); m_isPainting = false; m_lastPaintTime = currentTime(); #if ENABLE(DASHBOARD_SUPPORT) // Regions may have changed as a result of the visibility/z-index of element changing. if (document->dashboardRegionsDirty()) updateDashboardRegions(); #endif if (isTopLevelPainter) sCurrentPaintTimeStamp = 0; } void FrameView::setPaintRestriction(PaintRestriction pr) { m_paintRestriction = pr; } bool FrameView::isPainting() const { return m_isPainting; } void FrameView::setNodeToDraw(Node* node) { m_nodeToDraw = node; } void FrameView::layoutIfNeededRecursive() { // We have to crawl our entire tree looking for any FrameViews that need // layout and make sure they are up to date. // Mac actually tests for intersection with the dirty region and tries not to // update layout for frames that are outside the dirty region. Not only does this seem // pointless (since those frames will have set a zero timer to layout anyway), but // it is also incorrect, since if two frames overlap, the first could be excluded from the dirty // region but then become included later by the second frame adding rects to the dirty region // when it lays out. if (needsLayout()) layout(); const HashSet >* viewChildren = children(); HashSet >::const_iterator end = viewChildren->end(); for (HashSet >::const_iterator current = viewChildren->begin(); current != end; ++current) { Widget* widget = (*current).get(); if (widget->isFrameView()) static_cast(widget)->layoutIfNeededRecursive(); } // layoutIfNeededRecursive is called when we need to make sure layout is up-to-date before // painting, so we need to flush out any deferred repaints too. if (m_deferredRepaintTimer.isActive()) { m_deferredRepaintTimer.stop(); doDeferredRepaints(); } } void FrameView::forceLayout(bool allowSubtree) { layout(allowSubtree); // We cannot unschedule a pending relayout, since the force can be called with // a tiny rectangle from a drawRect update. By unscheduling we in effect // "validate" and stop the necessary full repaint from occurring. Basically any basic // append/remove DHTML is broken by this call. For now, I have removed the optimization // until we have a better invalidation stategy. -dwh //unscheduleRelayout(); } void FrameView::forceLayoutWithPageWidthRange(float minPageWidth, float maxPageWidth, bool _adjustViewSize) { // Dumping externalRepresentation(m_frame->renderer()).ascii() is a good trick to see // the state of things before and after the layout RenderView *root = toRenderView(m_frame->document()->renderer()); if (root) { // This magic is basically copied from khtmlview::print int pageW = (int)ceilf(minPageWidth); root->setWidth(pageW); root->setNeedsLayoutAndPrefWidthsRecalc(); forceLayout(); // If we don't fit in the minimum page width, we'll lay out again. If we don't fit in the // maximum page width, we will lay out to the maximum page width and clip extra content. // FIXME: We are assuming a shrink-to-fit printing implementation. A cropping // implementation should not do this! int rightmostPos = root->rightmostPosition(); if (rightmostPos > minPageWidth) { pageW = std::min(rightmostPos, (int)ceilf(maxPageWidth)); root->setWidth(pageW); root->setNeedsLayoutAndPrefWidthsRecalc(); forceLayout(); } } if (_adjustViewSize) adjustViewSize(); } void FrameView::adjustPageHeight(float *newBottom, float oldTop, float oldBottom, float /*bottomLimit*/) { RenderView* root = m_frame->contentRenderer(); if (root) { // Use a context with painting disabled. GraphicsContext context((PlatformGraphicsContext*)0); root->setTruncatedAt((int)floorf(oldBottom)); IntRect dirtyRect(0, (int)floorf(oldTop), root->overflowWidth(), (int)ceilf(oldBottom - oldTop)); root->layer()->paint(&context, dirtyRect); *newBottom = root->bestTruncatedAt(); if (*newBottom == 0) *newBottom = oldBottom; } else *newBottom = oldBottom; } IntRect FrameView::convertFromRenderer(const RenderObject* renderer, const IntRect& rendererRect) const { IntRect rect = renderer->localToAbsoluteQuad(FloatRect(rendererRect)).enclosingBoundingBox(); // Convert from page ("absolute") to FrameView coordinates. rect.move(-scrollX(), -scrollY()); return rect; } IntRect FrameView::convertToRenderer(const RenderObject* renderer, const IntRect& viewRect) const { IntRect rect = viewRect; // Convert from FrameView coords into page ("absolute") coordinates. rect.move(scrollX(), scrollY()); // FIXME: we don't have a way to map an absolute rect down to a local quad, so just // move the rect for now. rect.setLocation(roundedIntPoint(renderer->absoluteToLocal(rect.location(), false, true /* use transforms */))); return rect; } IntPoint FrameView::convertFromRenderer(const RenderObject* renderer, const IntPoint& rendererPoint) const { IntPoint point = roundedIntPoint(renderer->localToAbsolute(rendererPoint, false, true /* use transforms */)); // Convert from page ("absolute") to FrameView coordinates. point.move(-scrollX(), -scrollY()); return point; } IntPoint FrameView::convertToRenderer(const RenderObject* renderer, const IntPoint& viewPoint) const { IntPoint point = viewPoint; // Convert from FrameView coords into page ("absolute") coordinates. point += IntSize(scrollX(), scrollY()); return roundedIntPoint(renderer->absoluteToLocal(point, false, true /* use transforms */)); } IntRect FrameView::convertToContainingView(const IntRect& localRect) const { if (const ScrollView* parentScrollView = parent()) { if (parentScrollView->isFrameView()) { const FrameView* parentView = static_cast(parentScrollView); // Get our renderer in the parent view RenderPart* renderer = m_frame->ownerRenderer(); if (!renderer) return localRect; IntRect rect(localRect); // Add borders and padding?? rect.move(renderer->borderLeft() + renderer->paddingLeft(), renderer->borderTop() + renderer->paddingTop()); return parentView->convertFromRenderer(renderer, rect); } return Widget::convertToContainingView(localRect); } return localRect; } IntRect FrameView::convertFromContainingView(const IntRect& parentRect) const { if (const ScrollView* parentScrollView = parent()) { if (parentScrollView->isFrameView()) { const FrameView* parentView = static_cast(parentScrollView); // Get our renderer in the parent view RenderPart* renderer = m_frame->ownerRenderer(); if (!renderer) return parentRect; IntRect rect = parentView->convertToRenderer(renderer, parentRect); // Subtract borders and padding rect.move(-renderer->borderLeft() - renderer->paddingLeft(), -renderer->borderTop() - renderer->paddingTop()); return rect; } return Widget::convertFromContainingView(parentRect); } return parentRect; } IntPoint FrameView::convertToContainingView(const IntPoint& localPoint) const { if (const ScrollView* parentScrollView = parent()) { if (parentScrollView->isFrameView()) { const FrameView* parentView = static_cast(parentScrollView); // Get our renderer in the parent view RenderPart* renderer = m_frame->ownerRenderer(); if (!renderer) return localPoint; IntPoint point(localPoint); // Add borders and padding point.move(renderer->borderLeft() + renderer->paddingLeft(), renderer->borderTop() + renderer->paddingTop()); return parentView->convertFromRenderer(renderer, point); } return Widget::convertToContainingView(localPoint); } return localPoint; } IntPoint FrameView::convertFromContainingView(const IntPoint& parentPoint) const { if (const ScrollView* parentScrollView = parent()) { if (parentScrollView->isFrameView()) { const FrameView* parentView = static_cast(parentScrollView); // Get our renderer in the parent view RenderPart* renderer = m_frame->ownerRenderer(); if (!renderer) return parentPoint; IntPoint point = parentView->convertToRenderer(renderer, parentPoint); // Subtract borders and padding point.move(-renderer->borderLeft() - renderer->paddingLeft(), -renderer->borderTop() - renderer->paddingTop()); return point; } return Widget::convertFromContainingView(parentPoint); } return parentPoint; } } // namespace WebCore