/* Copyright (C) 1997 Martin Jones (mjones@kde.org) (C) 1998 Waldo Bastian (bastian@kde.org) (C) 1998, 1999 Torben Weis (weis@kde.org) (C) 1999 Lars Knoll (knoll@kde.org) (C) 1999 Antti Koivisto (koivisto@kde.org) Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef FrameView_h #define FrameView_h #include "IntSize.h" #include "RenderLayer.h" #include "ScrollView.h" #include #include namespace WebCore { class Color; class Event; class Frame; class FrameViewPrivate; class IntRect; class Node; class PlatformMouseEvent; class RenderLayer; class RenderObject; class RenderPartObject; class ScheduledEvent; class String; template class Timer; class FrameView : public ScrollView { public: friend class RenderView; static PassRefPtr create(Frame*); static PassRefPtr create(Frame*, const IntSize& initialSize); virtual ~FrameView(); virtual HostWindow* hostWindow() const; virtual void invalidateRect(const IntRect&); Frame* frame() const { return m_frame.get(); } void clearFrame(); int marginWidth() const { return m_margins.width(); } // -1 means default int marginHeight() const { return m_margins.height(); } // -1 means default void setMarginWidth(int); void setMarginHeight(int); virtual void setCanHaveScrollbars(bool); virtual PassRefPtr createScrollbar(ScrollbarOrientation); virtual void setContentsSize(const IntSize&); void layout(bool allowSubtree = true); bool didFirstLayout() const; void layoutTimerFired(Timer*); void scheduleRelayout(); void scheduleRelayoutOfSubtree(RenderObject*); void unscheduleRelayout(); bool layoutPending() const; RenderObject* layoutRoot(bool onlyDuringLayout = false) const; int layoutCount() const { return m_layoutCount; } // These two helper functions just pass through to the RenderView. bool needsLayout() const; void setNeedsLayout(); bool needsFullRepaint() const { return m_doFullRepaint; } #if USE(ACCELERATED_COMPOSITING) void updateCompositingLayers(); // Called when changes to the GraphicsLayer hierarchy have to be synchronized with // content rendered via the normal painting path. void setNeedsOneShotDrawingSynchronization(); #endif void didMoveOnscreen(); void willMoveOffscreen(); void resetScrollbars(); void detachCustomScrollbars(); void clear(); bool isTransparent() const; void setTransparent(bool isTransparent); Color baseBackgroundColor() const; void setBaseBackgroundColor(Color); void updateBackgroundRecursively(const Color&, bool); bool shouldUpdateWhileOffscreen() const; void setShouldUpdateWhileOffscreen(bool); void adjustViewSize(); void initScrollbars(); void updateDefaultScrollbarState(); virtual IntRect windowClipRect(bool clipToContents = true) const; IntRect windowClipRectForLayer(const RenderLayer*, bool clipToLayerContents) const; virtual IntRect windowResizerRect() const; virtual void scrollRectIntoViewRecursively(const IntRect&); virtual void setScrollPosition(const IntPoint&); String mediaType() const; void setMediaType(const String&); void setUseSlowRepaints(); void setIsOverlapped(bool); void setContentIsOpaque(bool); void addSlowRepaintObject(); void removeSlowRepaintObject(); void beginDeferredRepaints(); void endDeferredRepaints(); void checkStopDelayingDeferredRepaints(); void resetDeferredRepaintDelay(); #if ENABLE(DASHBOARD_SUPPORT) void updateDashboardRegions(); #endif void updateControlTints(); void restoreScrollbar(); void scheduleEvent(PassRefPtr, PassRefPtr); void pauseScheduledEvents(); void resumeScheduledEvents(); void postLayoutTimerFired(Timer*); bool wasScrolledByUser() const; void setWasScrolledByUser(bool); void addWidgetToUpdate(RenderPartObject*); void removeWidgetToUpdate(RenderPartObject*); virtual void paintContents(GraphicsContext*, const IntRect& damageRect); void setPaintRestriction(PaintRestriction); bool isPainting() const; void setNodeToDraw(Node*); static double currentPaintTimeStamp() { return sCurrentPaintTimeStamp; } // returns 0 if not painting void layoutIfNeededRecursive(); void setIsVisuallyNonEmpty() { m_isVisuallyNonEmpty = true; } void forceLayout(bool allowSubtree = false); void forceLayoutWithPageWidthRange(float minPageWidth, float maxPageWidth, bool adjustViewSize); void adjustPageHeight(float* newBottom, float oldTop, float oldBottom, float bottomLimit); void maintainScrollPositionAtAnchor(Node*); // Methods to convert points and rects between the coordinate space of the renderer, and this view. virtual IntRect convertFromRenderer(const RenderObject*, const IntRect&) const; virtual IntRect convertToRenderer(const RenderObject*, const IntRect&) const; virtual IntPoint convertFromRenderer(const RenderObject*, const IntPoint&) const; virtual IntPoint convertToRenderer(const RenderObject*, const IntPoint&) const; private: FrameView(Frame*); void reset(); void init(); virtual bool isFrameView() const; friend class RenderWidget; bool useSlowRepaints() const; void applyOverflowToViewport(RenderObject*, ScrollbarMode& hMode, ScrollbarMode& vMode); void updateOverflowStatus(bool horizontalOverflow, bool verticalOverflow); void dispatchScheduledEvents(); void performPostLayoutTasks(); virtual void repaintContentRectangle(const IntRect&, bool immediate); virtual void contentsResized() { setNeedsLayout(); } virtual void visibleContentsResized(); // Override ScrollView methods to do point conversion via renderers, in order to // take transforms into account. virtual IntRect convertToContainingView(const IntRect&) const; virtual IntRect convertFromContainingView(const IntRect&) const; virtual IntPoint convertToContainingView(const IntPoint&) const; virtual IntPoint convertFromContainingView(const IntPoint&) const; // ScrollBarClient interface virtual void valueChanged(Scrollbar*); virtual void invalidateScrollbarRect(Scrollbar*, const IntRect&); virtual bool isActive() const; virtual void getTickmarks(Vector&) const; void deferredRepaintTimerFired(Timer*); void doDeferredRepaints(); void updateDeferredRepaintDelay(); double adjustedDeferredRepaintDelay() const; bool updateWidgets(); void scrollToAnchor(); static double sCurrentPaintTimeStamp; // used for detecting decoded resource thrash in the cache IntSize m_size; IntSize m_margins; OwnPtr > m_widgetUpdateSet; RefPtr m_frame; bool m_doFullRepaint; ScrollbarMode m_vmode; ScrollbarMode m_hmode; bool m_useSlowRepaints; bool m_isOverlapped; bool m_contentIsOpaque; unsigned m_slowRepaintObjectCount; int m_borderX, m_borderY; Timer m_layoutTimer; bool m_delayedLayout; RenderObject* m_layoutRoot; bool m_layoutSchedulingEnabled; bool m_midLayout; int m_layoutCount; unsigned m_nestedLayoutCount; Timer m_postLayoutTasksTimer; bool m_firstLayoutCallbackPending; bool m_firstLayout; bool m_needToInitScrollbars; bool m_isTransparent; Color m_baseBackgroundColor; IntSize m_lastLayoutSize; float m_lastZoomFactor; String m_mediaType; unsigned m_enqueueEvents; Vector m_scheduledEvents; bool m_overflowStatusDirty; bool m_horizontalOverflow; bool m_verticalOverflow; RenderObject* m_viewportRenderer; bool m_wasScrolledByUser; bool m_inProgrammaticScroll; unsigned m_deferringRepaints; unsigned m_repaintCount; Vector m_repaintRects; Timer m_deferredRepaintTimer; double m_deferredRepaintDelay; double m_lastPaintTime; bool m_shouldUpdateWhileOffscreen; unsigned m_deferSetNeedsLayouts; bool m_setNeedsLayoutWasDeferred; RefPtr m_nodeToDraw; PaintRestriction m_paintRestriction; bool m_isPainting; bool m_isVisuallyNonEmpty; bool m_firstVisuallyNonEmptyLayoutCallbackPending; RefPtr m_maintainScrollPositionAnchor; }; } // namespace WebCore #endif // FrameView_h