/* * This file is part of the HTML widget for KDE. * * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * Copyright (C) 2006 Apple Computer, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef RenderView_h #define RenderView_h #include "FrameView.h" #include "LayoutState.h" #include "RenderBlock.h" #include namespace WebCore { class RenderWidget; #if USE(ACCELERATED_COMPOSITING) class RenderLayerCompositor; #endif class RenderView : public RenderBlock { public: RenderView(Node*, FrameView*); virtual ~RenderView(); virtual const char* renderName() const { return "RenderView"; } virtual bool isRenderView() const { return true; } virtual void layout(); virtual void calcWidth(); virtual void calcHeight(); virtual void calcPrefWidths(); // The same as the FrameView's layoutHeight/layoutWidth but with null check guards. int viewHeight() const; int viewWidth() const; float zoomFactor() const; FrameView* frameView() const { return m_frameView; } virtual void computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect&, bool fixed = false); virtual void repaintViewRectangle(const IntRect&, bool immediate = false); // Repaint the view, and all composited layers that intersect the given absolute rectangle. // FIXME: ideally we'd never have to do this, if all repaints are container-relative. virtual void repaintRectangleInViewAndCompositedLayers(const IntRect&, bool immediate = false); virtual void paint(PaintInfo&, int tx, int ty); virtual void paintBoxDecorations(PaintInfo&, int tx, int ty); enum SelectionRepaintMode { RepaintNewXOROld, RepaintNewMinusOld }; void setSelection(RenderObject* start, int startPos, RenderObject* end, int endPos, SelectionRepaintMode = RepaintNewXOROld); void clearSelection(); virtual RenderObject* selectionStart() const { return m_selectionStart; } virtual RenderObject* selectionEnd() const { return m_selectionEnd; } bool printing() const; void setPrintImages(bool enable) { m_printImages = enable; } bool printImages() const { return m_printImages; } void setTruncatedAt(int y) { m_truncatedAt = y; m_bestTruncatedAt = m_truncatorWidth = 0; m_forcedPageBreak = false; } void setBestTruncatedAt(int y, RenderBoxModelObject* forRenderer, bool forcedBreak = false); int bestTruncatedAt() const { return m_bestTruncatedAt; } int truncatedAt() const { return m_truncatedAt; } virtual void absoluteRects(Vector&, int tx, int ty); virtual void absoluteQuads(Vector&); IntRect selectionBounds(bool clipToVisibleContent = true) const; #if USE(ACCELERATED_COMPOSITING) void setMaximalOutlineSize(int o); #else void setMaximalOutlineSize(int o) { m_maximalOutlineSize = o; } #endif int maximalOutlineSize() const { return m_maximalOutlineSize; } virtual IntRect viewRect() const; void selectionStartEnd(int& startPos, int& endPos) const; IntRect printRect() const { return m_printRect; } void setPrintRect(const IntRect& r) { m_printRect = r; } void updateWidgetPositions(); void addWidget(RenderWidget*); void removeWidget(RenderWidget*); // layoutDelta is used transiently during layout to store how far an object has moved from its // last layout location, in order to repaint correctly. // If we're doing a full repaint m_layoutState will be 0, but in that case layoutDelta doesn't matter. IntSize layoutDelta() const { return m_layoutState ? m_layoutState->m_layoutDelta : IntSize(); } void addLayoutDelta(const IntSize& delta) { if (m_layoutState) m_layoutState->m_layoutDelta += delta; } bool doingFullRepaint() const { return m_frameView->needsFullRepaint(); } void pushLayoutState(RenderBox* renderer, const IntSize& offset) { if (doingFullRepaint()) return; // We push LayoutState even if layoutState is disabled because it stores layoutDelta too. m_layoutState = new (renderArena()) LayoutState(m_layoutState, renderer, offset); } void pushLayoutState(RenderObject*); void popLayoutState() { if (doingFullRepaint()) return; LayoutState* state = m_layoutState; m_layoutState = state->m_next; state->destroy(renderArena()); } // Returns true if layoutState should be used for its cached offset and clip. bool layoutStateEnabled() const { return m_layoutStateDisableCount == 0 && m_layoutState; } LayoutState* layoutState() const { return m_layoutState; } // Suspends the LayoutState optimization. Used under transforms that cannot be represented by // LayoutState (common in SVG) and when manipulating the render tree during layout in ways // that can trigger repaint of a non-child (e.g. when a list item moves its list marker around). // Note that even when disabled, LayoutState is still used to store layoutDelta. void disableLayoutState() { m_layoutStateDisableCount++; } void enableLayoutState() { ASSERT(m_layoutStateDisableCount > 0); m_layoutStateDisableCount--; } virtual void updateHitTestResult(HitTestResult&, const IntPoint&); // Notifications that this view became visible in a window, or will be // removed from the window. void didMoveOnscreen(); void willMoveOffscreen(); #if USE(ACCELERATED_COMPOSITING) RenderLayerCompositor* compositor(); bool usesCompositing() const; #endif protected: virtual void mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool useTransforms, bool fixed, TransformState&) const; virtual void mapAbsoluteToLocalPoint(bool fixed, bool useTransforms, TransformState&) const; private: bool shouldRepaint(const IntRect& r) const; int docHeight() const; int docWidth() const; protected: FrameView* m_frameView; RenderObject* m_selectionStart; RenderObject* m_selectionEnd; int m_selectionStartPos; int m_selectionEndPos; // used to ignore viewport width when printing to the printer bool m_printImages; int m_truncatedAt; int m_maximalOutlineSize; // Used to apply a fudge factor to dirty-rect checks on blocks/tables. IntRect m_printRect; // Used when printing. typedef HashSet RenderWidgetSet; RenderWidgetSet m_widgets; private: IntRect m_cachedSelectionBounds; int m_bestTruncatedAt; int m_truncatorWidth; bool m_forcedPageBreak; LayoutState* m_layoutState; unsigned m_layoutStateDisableCount; #if USE(ACCELERATED_COMPOSITING) OwnPtr m_compositor; #endif }; inline RenderView* toRenderView(RenderObject* o) { ASSERT(!o || o->isRenderView()); return static_cast(o); } inline const RenderView* toRenderView(const RenderObject* o) { ASSERT(!o || o->isRenderView()); return static_cast(o); } // This will catch anyone doing an unnecessary cast. void toRenderView(const RenderView*); // Stack-based class to assist with LayoutState push/pop class LayoutStateMaintainer : Noncopyable { public: // ctor to push now LayoutStateMaintainer(RenderView* view, RenderBox* root, IntSize offset, bool disableState = false) : m_view(view) , m_disabled(disableState) , m_didStart(false) , m_didEnd(false) { push(root, offset); } // ctor to maybe push later LayoutStateMaintainer(RenderView* view) : m_view(view) , m_disabled(false) , m_didStart(false) , m_didEnd(false) { } ~LayoutStateMaintainer() { ASSERT(m_didStart == m_didEnd); // if this fires, it means that someone did a push(), but forgot to pop(). } void push(RenderBox* root, IntSize offset) { ASSERT(!m_didStart); // We push state even if disabled, because we still need to store layoutDelta m_view->pushLayoutState(root, offset); if (m_disabled) m_view->disableLayoutState(); m_didStart = true; } void pop() { if (m_didStart) { ASSERT(!m_didEnd); m_view->popLayoutState(); if (m_disabled) m_view->enableLayoutState(); m_didEnd = true; } } bool didPush() const { return m_didStart; } private: RenderView* m_view; bool m_disabled : 1; // true if the offset and clip part of layoutState is disabled bool m_didStart : 1; // true if we did a push or disable bool m_didEnd : 1; // true if we popped or re-enabled }; } // namespace WebCore #endif // RenderView_h