/* * Copyright (C) 1999 Antti Koivisto (koivisto@kde.org) * Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #include "config.h" #include "RenderStyle.h" #include "CSSStyleSelector.h" #include "CachedImage.h" #include "CounterContent.h" #include "FontSelector.h" #include "RenderArena.h" #include "RenderObject.h" #include "StyleImage.h" #include #include using namespace std; namespace WebCore { inline RenderStyle* defaultStyle() { static RenderStyle* s_defaultStyle = RenderStyle::createDefaultStyle().releaseRef(); return s_defaultStyle; } PassRefPtr RenderStyle::create() { return adoptRef(new RenderStyle()); } PassRefPtr RenderStyle::createDefaultStyle() { return adoptRef(new RenderStyle(true)); } PassRefPtr RenderStyle::clone(const RenderStyle* other) { return adoptRef(new RenderStyle(*other)); } RenderStyle::RenderStyle() : m_pseudoState(PseudoUnknown) , m_affectedByAttributeSelectors(false) , m_unique(false) , m_affectedByEmpty(false) , m_emptyState(false) , m_childrenAffectedByFirstChildRules(false) , m_childrenAffectedByLastChildRules(false) , m_childrenAffectedByDirectAdjacentRules(false) , m_childrenAffectedByForwardPositionalRules(false) , m_childrenAffectedByBackwardPositionalRules(false) , m_firstChildState(false) , m_lastChildState(false) , m_childIndex(0) , box(defaultStyle()->box) , visual(defaultStyle()->visual) , background(defaultStyle()->background) , surround(defaultStyle()->surround) , rareNonInheritedData(defaultStyle()->rareNonInheritedData) , rareInheritedData(defaultStyle()->rareInheritedData) , inherited(defaultStyle()->inherited) #if ENABLE(SVG) , m_svgStyle(defaultStyle()->m_svgStyle) #endif { setBitDefaults(); // Would it be faster to copy this from the default style? } RenderStyle::RenderStyle(bool) : m_pseudoState(PseudoUnknown) , m_affectedByAttributeSelectors(false) , m_unique(false) , m_affectedByEmpty(false) , m_emptyState(false) , m_childrenAffectedByFirstChildRules(false) , m_childrenAffectedByLastChildRules(false) , m_childrenAffectedByDirectAdjacentRules(false) , m_childrenAffectedByForwardPositionalRules(false) , m_childrenAffectedByBackwardPositionalRules(false) , m_firstChildState(false) , m_lastChildState(false) , m_childIndex(0) { setBitDefaults(); box.init(); visual.init(); background.init(); surround.init(); rareNonInheritedData.init(); rareNonInheritedData.access()->flexibleBox.init(); rareNonInheritedData.access()->marquee.init(); rareNonInheritedData.access()->m_multiCol.init(); rareNonInheritedData.access()->m_transform.init(); rareInheritedData.init(); inherited.init(); #if ENABLE(SVG) m_svgStyle.init(); #endif } RenderStyle::RenderStyle(const RenderStyle& o) : RefCounted() , m_pseudoState(o.m_pseudoState) , m_affectedByAttributeSelectors(false) , m_unique(false) , m_affectedByEmpty(false) , m_emptyState(false) , m_childrenAffectedByFirstChildRules(false) , m_childrenAffectedByLastChildRules(false) , m_childrenAffectedByDirectAdjacentRules(false) , m_childrenAffectedByForwardPositionalRules(false) , m_childrenAffectedByBackwardPositionalRules(false) , m_firstChildState(false) , m_lastChildState(false) , m_childIndex(0) , box(o.box) , visual(o.visual) , background(o.background) , surround(o.surround) , rareNonInheritedData(o.rareNonInheritedData) , rareInheritedData(o.rareInheritedData) , inherited(o.inherited) #if ENABLE(SVG) , m_svgStyle(o.m_svgStyle) #endif , inherited_flags(o.inherited_flags) , noninherited_flags(o.noninherited_flags) { } void RenderStyle::inheritFrom(const RenderStyle* inheritParent) { rareInheritedData = inheritParent->rareInheritedData; inherited = inheritParent->inherited; inherited_flags = inheritParent->inherited_flags; #if ENABLE(SVG) if (m_svgStyle != inheritParent->m_svgStyle) m_svgStyle.access()->inheritFrom(inheritParent->m_svgStyle.get()); #endif } RenderStyle::~RenderStyle() { } bool RenderStyle::operator==(const RenderStyle& o) const { // compare everything except the pseudoStyle pointer return inherited_flags == o.inherited_flags && noninherited_flags == o.noninherited_flags && box == o.box && visual == o.visual && background == o.background && surround == o.surround && rareNonInheritedData == o.rareNonInheritedData && rareInheritedData == o.rareInheritedData && inherited == o.inherited #if ENABLE(SVG) && m_svgStyle == o.m_svgStyle #endif ; } bool RenderStyle::isStyleAvailable() const { return this != CSSStyleSelector::styleNotYetAvailable(); } static inline int pseudoBit(PseudoId pseudo) { return 1 << (pseudo - 1); } bool RenderStyle::hasPseudoStyle(PseudoId pseudo) const { ASSERT(pseudo > NOPSEUDO); ASSERT(pseudo < FIRST_INTERNAL_PSEUDOID); return pseudoBit(pseudo) & noninherited_flags._pseudoBits; } void RenderStyle::setHasPseudoStyle(PseudoId pseudo) { ASSERT(pseudo > NOPSEUDO); ASSERT(pseudo < FIRST_INTERNAL_PSEUDOID); noninherited_flags._pseudoBits |= pseudoBit(pseudo); } RenderStyle* RenderStyle::getCachedPseudoStyle(PseudoId pid) const { if (!m_cachedPseudoStyle || styleType() != NOPSEUDO) return 0; RenderStyle* ps = m_cachedPseudoStyle.get(); while (ps && ps->styleType() != pid) ps = ps->m_cachedPseudoStyle.get(); return ps; } RenderStyle* RenderStyle::addCachedPseudoStyle(PassRefPtr pseudo) { if (!pseudo) return 0; pseudo->m_cachedPseudoStyle = m_cachedPseudoStyle; m_cachedPseudoStyle = pseudo; return m_cachedPseudoStyle.get(); } void RenderStyle::getPseudoStyleCache(PseudoStyleCache& cache) const { ASSERT(cache.isEmpty()); for (RenderStyle* pseudoStyle = m_cachedPseudoStyle.get(); pseudoStyle; pseudoStyle = pseudoStyle->m_cachedPseudoStyle.get()) cache.append(pseudoStyle); } bool RenderStyle::inheritedNotEqual(const RenderStyle* other) const { return inherited_flags != other->inherited_flags || inherited != other->inherited || #if ENABLE(SVG) m_svgStyle->inheritedNotEqual(other->m_svgStyle.get()) || #endif rareInheritedData != other->rareInheritedData; } static bool positionedObjectMoved(const LengthBox& a, const LengthBox& b) { // If any unit types are different, then we can't guarantee // that this was just a movement. if (a.left().type() != b.left().type() || a.right().type() != b.right().type() || a.top().type() != b.top().type() || a.bottom().type() != b.bottom().type()) return false; // Only one unit can be non-auto in the horizontal direction and // in the vertical direction. Otherwise the adjustment of values // is changing the size of the box. if (!a.left().isIntrinsicOrAuto() && !a.right().isIntrinsicOrAuto()) return false; if (!a.top().isIntrinsicOrAuto() && !a.bottom().isIntrinsicOrAuto()) return false; // One of the units is fixed or percent in both directions and stayed // that way in the new style. Therefore all we are doing is moving. return true; } /* compares two styles. The result gives an idea of the action that needs to be taken when replacing the old style with a new one. CbLayout: The containing block of the object needs a relayout. Layout: the RenderObject needs a relayout after the style change Visible: The change is visible, but no relayout is needed NonVisible: The object does need neither repaint nor relayout after the change. ### TODO: A lot can be optimised here based on the display type, lots of optimisations are unimplemented, and currently result in the worst case result causing a relayout of the containing block. */ StyleDifference RenderStyle::diff(const RenderStyle* other, unsigned& changedContextSensitiveProperties) const { changedContextSensitiveProperties = ContextSensitivePropertyNone; #if ENABLE(SVG) // This is horribly inefficient. Eventually we'll have to integrate // this more directly by calling: Diff svgDiff = svgStyle->diff(other) // and then checking svgDiff and returning from the appropriate places below. if (m_svgStyle != other->m_svgStyle) return StyleDifferenceLayout; #endif if (box->width != other->box->width || box->min_width != other->box->min_width || box->max_width != other->box->max_width || box->height != other->box->height || box->min_height != other->box->min_height || box->max_height != other->box->max_height) return StyleDifferenceLayout; if (box->vertical_align != other->box->vertical_align || noninherited_flags._vertical_align != other->noninherited_flags._vertical_align) return StyleDifferenceLayout; if (box->boxSizing != other->box->boxSizing) return StyleDifferenceLayout; if (surround->margin != other->surround->margin) return StyleDifferenceLayout; if (surround->padding != other->surround->padding) return StyleDifferenceLayout; if (rareNonInheritedData.get() != other->rareNonInheritedData.get()) { if (rareNonInheritedData->m_appearance != other->rareNonInheritedData->m_appearance || rareNonInheritedData->marginTopCollapse != other->rareNonInheritedData->marginTopCollapse || rareNonInheritedData->marginBottomCollapse != other->rareNonInheritedData->marginBottomCollapse || rareNonInheritedData->lineClamp != other->rareNonInheritedData->lineClamp || rareNonInheritedData->textOverflow != other->rareNonInheritedData->textOverflow) return StyleDifferenceLayout; if (rareNonInheritedData->flexibleBox.get() != other->rareNonInheritedData->flexibleBox.get() && *rareNonInheritedData->flexibleBox.get() != *other->rareNonInheritedData->flexibleBox.get()) return StyleDifferenceLayout; if (!rareNonInheritedData->shadowDataEquivalent(*other->rareNonInheritedData.get())) return StyleDifferenceLayout; if (!rareNonInheritedData->reflectionDataEquivalent(*other->rareNonInheritedData.get())) return StyleDifferenceLayout; if (rareNonInheritedData->m_multiCol.get() != other->rareNonInheritedData->m_multiCol.get() && *rareNonInheritedData->m_multiCol.get() != *other->rareNonInheritedData->m_multiCol.get()) return StyleDifferenceLayout; if (rareNonInheritedData->m_transform.get() != other->rareNonInheritedData->m_transform.get() && *rareNonInheritedData->m_transform.get() != *other->rareNonInheritedData->m_transform.get()) { #if USE(ACCELERATED_COMPOSITING) changedContextSensitiveProperties |= ContextSensitivePropertyTransform; // Don't return; keep looking for another change #else return StyleDifferenceLayout; #endif } #if !USE(ACCELERATED_COMPOSITING) if (rareNonInheritedData.get() != other->rareNonInheritedData.get()) { if (rareNonInheritedData->m_transformStyle3D != other->rareNonInheritedData->m_transformStyle3D || rareNonInheritedData->m_backfaceVisibility != other->rareNonInheritedData->m_backfaceVisibility || rareNonInheritedData->m_perspective != other->rareNonInheritedData->m_perspective || rareNonInheritedData->m_perspectiveOriginX != other->rareNonInheritedData->m_perspectiveOriginX || rareNonInheritedData->m_perspectiveOriginY != other->rareNonInheritedData->m_perspectiveOriginY) return StyleDifferenceLayout; } #endif #if ENABLE(DASHBOARD_SUPPORT) // If regions change, trigger a relayout to re-calc regions. if (rareNonInheritedData->m_dashboardRegions != other->rareNonInheritedData->m_dashboardRegions) return StyleDifferenceLayout; #endif } if (rareInheritedData.get() != other->rareInheritedData.get()) { if (rareInheritedData->highlight != other->rareInheritedData->highlight || rareInheritedData->textSizeAdjust != other->rareInheritedData->textSizeAdjust || rareInheritedData->wordBreak != other->rareInheritedData->wordBreak || rareInheritedData->wordWrap != other->rareInheritedData->wordWrap || rareInheritedData->nbspMode != other->rareInheritedData->nbspMode || rareInheritedData->khtmlLineBreak != other->rareInheritedData->khtmlLineBreak || rareInheritedData->textSecurity != other->rareInheritedData->textSecurity) return StyleDifferenceLayout; if (!rareInheritedData->shadowDataEquivalent(*other->rareInheritedData.get())) return StyleDifferenceLayout; if (textStrokeWidth() != other->textStrokeWidth()) return StyleDifferenceLayout; } if (inherited->indent != other->inherited->indent || inherited->line_height != other->inherited->line_height || inherited->list_style_image != other->inherited->list_style_image || inherited->font != other->inherited->font || inherited->horizontal_border_spacing != other->inherited->horizontal_border_spacing || inherited->vertical_border_spacing != other->inherited->vertical_border_spacing || inherited_flags._box_direction != other->inherited_flags._box_direction || inherited_flags._visuallyOrdered != other->inherited_flags._visuallyOrdered || inherited_flags._htmlHacks != other->inherited_flags._htmlHacks || noninherited_flags._position != other->noninherited_flags._position || noninherited_flags._floating != other->noninherited_flags._floating || noninherited_flags._originalDisplay != other->noninherited_flags._originalDisplay) return StyleDifferenceLayout; if (((int)noninherited_flags._effectiveDisplay) >= TABLE) { if (inherited_flags._border_collapse != other->inherited_flags._border_collapse || inherited_flags._empty_cells != other->inherited_flags._empty_cells || inherited_flags._caption_side != other->inherited_flags._caption_side || noninherited_flags._table_layout != other->noninherited_flags._table_layout) return StyleDifferenceLayout; // In the collapsing border model, 'hidden' suppresses other borders, while 'none' // does not, so these style differences can be width differences. if (inherited_flags._border_collapse && ((borderTopStyle() == BHIDDEN && other->borderTopStyle() == BNONE) || (borderTopStyle() == BNONE && other->borderTopStyle() == BHIDDEN) || (borderBottomStyle() == BHIDDEN && other->borderBottomStyle() == BNONE) || (borderBottomStyle() == BNONE && other->borderBottomStyle() == BHIDDEN) || (borderLeftStyle() == BHIDDEN && other->borderLeftStyle() == BNONE) || (borderLeftStyle() == BNONE && other->borderLeftStyle() == BHIDDEN) || (borderRightStyle() == BHIDDEN && other->borderRightStyle() == BNONE) || (borderRightStyle() == BNONE && other->borderRightStyle() == BHIDDEN))) return StyleDifferenceLayout; } if (noninherited_flags._effectiveDisplay == LIST_ITEM) { if (inherited_flags._list_style_type != other->inherited_flags._list_style_type || inherited_flags._list_style_position != other->inherited_flags._list_style_position) return StyleDifferenceLayout; } if (inherited_flags._text_align != other->inherited_flags._text_align || inherited_flags._text_transform != other->inherited_flags._text_transform || inherited_flags._direction != other->inherited_flags._direction || inherited_flags._white_space != other->inherited_flags._white_space || noninherited_flags._clear != other->noninherited_flags._clear) return StyleDifferenceLayout; // Overflow returns a layout hint. if (noninherited_flags._overflowX != other->noninherited_flags._overflowX || noninherited_flags._overflowY != other->noninherited_flags._overflowY) return StyleDifferenceLayout; // If our border widths change, then we need to layout. Other changes to borders // only necessitate a repaint. if (borderLeftWidth() != other->borderLeftWidth() || borderTopWidth() != other->borderTopWidth() || borderBottomWidth() != other->borderBottomWidth() || borderRightWidth() != other->borderRightWidth()) return StyleDifferenceLayout; // If the counter directives change, trigger a relayout to re-calculate counter values and rebuild the counter node tree. const CounterDirectiveMap* mapA = rareNonInheritedData->m_counterDirectives.get(); const CounterDirectiveMap* mapB = other->rareNonInheritedData->m_counterDirectives.get(); if (!(mapA == mapB || (mapA && mapB && *mapA == *mapB))) return StyleDifferenceLayout; if (visual->counterIncrement != other->visual->counterIncrement || visual->counterReset != other->visual->counterReset) return StyleDifferenceLayout; if (inherited->m_effectiveZoom != other->inherited->m_effectiveZoom) return StyleDifferenceLayout; // Make sure these left/top/right/bottom checks stay below all layout checks and above // all visible checks. if (position() != StaticPosition) { if (surround->offset != other->surround->offset) { // Optimize for the case where a positioned layer is moving but not changing size. if (position() == AbsolutePosition && positionedObjectMoved(surround->offset, other->surround->offset)) return StyleDifferenceLayoutPositionedMovementOnly; // FIXME: We will need to do a bit of work in RenderObject/Box::setStyle before we // can stop doing a layout when relative positioned objects move. In particular, we'll need // to update scrolling positions and figure out how to do a repaint properly of the updated layer. //if (other->position() == RelativePosition) // return RepaintLayer; //else return StyleDifferenceLayout; } else if (box->z_index != other->box->z_index || box->z_auto != other->box->z_auto || visual->clip != other->visual->clip || visual->hasClip != other->visual->hasClip) return StyleDifferenceRepaintLayer; } if (rareNonInheritedData->opacity != other->rareNonInheritedData->opacity) { #if USE(ACCELERATED_COMPOSITING) changedContextSensitiveProperties |= ContextSensitivePropertyOpacity; // Don't return; keep looking for another change. #else return StyleDifferenceRepaintLayer; #endif } if (rareNonInheritedData->m_mask != other->rareNonInheritedData->m_mask || rareNonInheritedData->m_maskBoxImage != other->rareNonInheritedData->m_maskBoxImage) return StyleDifferenceRepaintLayer; if (inherited->color != other->inherited->color || inherited_flags._visibility != other->inherited_flags._visibility || inherited_flags._text_decorations != other->inherited_flags._text_decorations || inherited_flags._force_backgrounds_to_white != other->inherited_flags._force_backgrounds_to_white || surround->border != other->surround->border || *background.get() != *other->background.get() || visual->textDecoration != other->visual->textDecoration || rareInheritedData->userModify != other->rareInheritedData->userModify || rareInheritedData->userSelect != other->rareInheritedData->userSelect || rareNonInheritedData->userDrag != other->rareNonInheritedData->userDrag || rareNonInheritedData->m_borderFit != other->rareNonInheritedData->m_borderFit || rareInheritedData->textFillColor != other->rareInheritedData->textFillColor || rareInheritedData->textStrokeColor != other->rareInheritedData->textStrokeColor) return StyleDifferenceRepaint; #if USE(ACCELERATED_COMPOSITING) if (rareNonInheritedData.get() != other->rareNonInheritedData.get()) { if (rareNonInheritedData->m_transformStyle3D != other->rareNonInheritedData->m_transformStyle3D || rareNonInheritedData->m_backfaceVisibility != other->rareNonInheritedData->m_backfaceVisibility || rareNonInheritedData->m_perspective != other->rareNonInheritedData->m_perspective || rareNonInheritedData->m_perspectiveOriginX != other->rareNonInheritedData->m_perspectiveOriginX || rareNonInheritedData->m_perspectiveOriginY != other->rareNonInheritedData->m_perspectiveOriginY) return StyleDifferenceRecompositeLayer; } #endif // Cursors are not checked, since they will be set appropriately in response to mouse events, // so they don't need to cause any repaint or layout. // Animations don't need to be checked either. We always set the new style on the RenderObject, so we will get a chance to fire off // the resulting transition properly. return StyleDifferenceEqual; } void RenderStyle::setClip(Length top, Length right, Length bottom, Length left) { StyleVisualData* data = visual.access(); data->clip.m_top = top; data->clip.m_right = right; data->clip.m_bottom = bottom; data->clip.m_left = left; } void RenderStyle::addCursor(CachedImage* image, const IntPoint& hotSpot) { CursorData data; data.cursorImage = image; data.hotSpot = hotSpot; if (!inherited.access()->cursorData) inherited.access()->cursorData = CursorList::create(); inherited.access()->cursorData->append(data); } void RenderStyle::setCursorList(PassRefPtr other) { inherited.access()->cursorData = other; } void RenderStyle::clearCursorList() { if (inherited->cursorData) inherited.access()->cursorData = 0; } void RenderStyle::clearContent() { if (rareNonInheritedData->m_content) rareNonInheritedData->m_content->clear(); } void RenderStyle::setContent(PassRefPtr image, bool add) { if (!image) return; // The object is null. Nothing to do. Just bail. OwnPtr& content = rareNonInheritedData.access()->m_content; ContentData* lastContent = content.get(); while (lastContent && lastContent->next()) lastContent = lastContent->next(); bool reuseContent = !add; ContentData* newContentData; if (reuseContent && content) { content->clear(); newContentData = content.release(); } else newContentData = new ContentData; if (lastContent && !reuseContent) lastContent->setNext(newContentData); else content.set(newContentData); newContentData->setImage(image); } void RenderStyle::setContent(PassRefPtr s, bool add) { if (!s) return; // The string is null. Nothing to do. Just bail. OwnPtr& content = rareNonInheritedData.access()->m_content; ContentData* lastContent = content.get(); while (lastContent && lastContent->next()) lastContent = lastContent->next(); bool reuseContent = !add; if (add && lastContent) { if (lastContent->isText()) { // We can augment the existing string and share this ContentData node. String newStr = lastContent->text(); newStr.append(s.get()); lastContent->setText(newStr.impl()); return; } } ContentData* newContentData = 0; if (reuseContent && content) { content->clear(); newContentData = content.release(); } else newContentData = new ContentData; if (lastContent && !reuseContent) lastContent->setNext(newContentData); else content.set(newContentData); newContentData->setText(s); } void RenderStyle::setContent(CounterContent* c, bool add) { if (!c) return; OwnPtr& content = rareNonInheritedData.access()->m_content; ContentData* lastContent = content.get(); while (lastContent && lastContent->next()) lastContent = lastContent->next(); bool reuseContent = !add; ContentData* newContentData = 0; if (reuseContent && content) { content->clear(); newContentData = content.release(); } else newContentData = new ContentData; if (lastContent && !reuseContent) lastContent->setNext(newContentData); else content.set(newContentData); newContentData->setCounter(c); } void RenderStyle::applyTransform(TransformationMatrix& transform, const IntSize& borderBoxSize, ApplyTransformOrigin applyOrigin) const { // transform-origin brackets the transform with translate operations. // Optimize for the case where the only transform is a translation, since the transform-origin is irrelevant // in that case. bool applyTransformOrigin = false; unsigned s = rareNonInheritedData->m_transform->m_operations.operations().size(); unsigned i; if (applyOrigin == IncludeTransformOrigin) { for (i = 0; i < s; i++) { TransformOperation::OperationType type = rareNonInheritedData->m_transform->m_operations.operations()[i]->getOperationType(); if (type != TransformOperation::TRANSLATE_X && type != TransformOperation::TRANSLATE_Y && type != TransformOperation::TRANSLATE && type != TransformOperation::TRANSLATE_Z && type != TransformOperation::TRANSLATE_3D ) { applyTransformOrigin = true; break; } } } if (applyTransformOrigin) { transform.translate3d(transformOriginX().calcFloatValue(borderBoxSize.width()), transformOriginY().calcFloatValue(borderBoxSize.height()), transformOriginZ()); } for (i = 0; i < s; i++) rareNonInheritedData->m_transform->m_operations.operations()[i]->apply(transform, borderBoxSize); if (applyTransformOrigin) { transform.translate3d(-transformOriginX().calcFloatValue(borderBoxSize.width()), -transformOriginY().calcFloatValue(borderBoxSize.height()), -transformOriginZ()); } } #if ENABLE(XBL) void RenderStyle::addBindingURI(StringImpl* uri) { BindingURI* binding = new BindingURI(uri); if (!bindingURIs()) SET_VAR(rareNonInheritedData, bindingURI, binding) else for (BindingURI* b = bindingURIs(); b; b = b->next()) { if (!b->next()) b->setNext(binding); } } #endif void RenderStyle::setTextShadow(ShadowData* val, bool add) { StyleRareInheritedData* rareData = rareInheritedData.access(); if (!add) { delete rareData->textShadow; rareData->textShadow = val; return; } val->next = rareData->textShadow; rareData->textShadow = val; } void RenderStyle::setBoxShadow(ShadowData* shadowData, bool add) { StyleRareNonInheritedData* rareData = rareNonInheritedData.access(); if (!add) { rareData->m_boxShadow.set(shadowData); return; } shadowData->next = rareData->m_boxShadow.release(); rareData->m_boxShadow.set(shadowData); } void RenderStyle::getBorderRadiiForRect(const IntRect& r, IntSize& topLeft, IntSize& topRight, IntSize& bottomLeft, IntSize& bottomRight) const { topLeft = surround->border.topLeft; topRight = surround->border.topRight; bottomLeft = surround->border.bottomLeft; bottomRight = surround->border.bottomRight; // Constrain corner radii using CSS3 rules: // http://www.w3.org/TR/css3-background/#the-border-radius float factor = 1; unsigned radiiSum; // top radiiSum = static_cast(topLeft.width()) + static_cast(topRight.width()); // Casts to avoid integer overflow. if (radiiSum > static_cast(r.width())) factor = min(static_cast(r.width()) / radiiSum, factor); // bottom radiiSum = static_cast(bottomLeft.width()) + static_cast(bottomRight.width()); if (radiiSum > static_cast(r.width())) factor = min(static_cast(r.width()) / radiiSum, factor); // left radiiSum = static_cast(topLeft.height()) + static_cast(bottomLeft.height()); if (radiiSum > static_cast(r.height())) factor = min(static_cast(r.height()) / radiiSum, factor); // right radiiSum = static_cast(topRight.height()) + static_cast(bottomRight.height()); if (radiiSum > static_cast(r.height())) factor = min(static_cast(r.height()) / radiiSum, factor); // Scale all radii by f if necessary. if (factor < 1) { // If either radius on a corner becomes zero, reset both radii on that corner. topLeft.scale(factor); if (!topLeft.width() || !topLeft.height()) topLeft = IntSize(); topRight.scale(factor); if (!topRight.width() || !topRight.height()) topRight = IntSize(); bottomLeft.scale(factor); if (!bottomLeft.width() || !bottomLeft.height()) bottomLeft = IntSize(); bottomRight.scale(factor); if (!bottomRight.width() || !bottomRight.height()) bottomRight = IntSize(); } } const CounterDirectiveMap* RenderStyle::counterDirectives() const { return rareNonInheritedData->m_counterDirectives.get(); } CounterDirectiveMap& RenderStyle::accessCounterDirectives() { OwnPtr& map = rareNonInheritedData.access()->m_counterDirectives; if (!map) map.set(new CounterDirectiveMap); return *map.get(); } #if ENABLE(DASHBOARD_SUPPORT) const Vector& RenderStyle::initialDashboardRegions() { DEFINE_STATIC_LOCAL(Vector, emptyList, ()); return emptyList; } const Vector& RenderStyle::noneDashboardRegions() { DEFINE_STATIC_LOCAL(Vector, noneList, ()); static bool noneListInitialized = false; if (!noneListInitialized) { StyleDashboardRegion region; region.label = ""; region.offset.m_top = Length(); region.offset.m_right = Length(); region.offset.m_bottom = Length(); region.offset.m_left = Length(); region.type = StyleDashboardRegion::None; noneList.append(region); noneListInitialized = true; } return noneList; } #endif void RenderStyle::adjustAnimations() { AnimationList* animationList = rareNonInheritedData->m_animations.get(); if (!animationList) return; // Get rid of empty animations and anything beyond them for (size_t i = 0; i < animationList->size(); ++i) { if (animationList->animation(i)->isEmpty()) { animationList->resize(i); break; } } if (animationList->isEmpty()) { clearAnimations(); return; } // Repeat patterns into layers that don't have some properties set. animationList->fillUnsetProperties(); } void RenderStyle::adjustTransitions() { AnimationList* transitionList = rareNonInheritedData->m_transitions.get(); if (!transitionList) return; // Get rid of empty transitions and anything beyond them for (size_t i = 0; i < transitionList->size(); ++i) { if (transitionList->animation(i)->isEmpty()) { transitionList->resize(i); break; } } if (transitionList->isEmpty()) { clearTransitions(); return; } // Repeat patterns into layers that don't have some properties set. transitionList->fillUnsetProperties(); // Make sure there are no duplicate properties. This is an O(n^2) algorithm // but the lists tend to be very short, so it is probably ok for (size_t i = 0; i < transitionList->size(); ++i) { for (size_t j = i+1; j < transitionList->size(); ++j) { if (transitionList->animation(i)->property() == transitionList->animation(j)->property()) { // toss i transitionList->remove(i); j = i; } } } } AnimationList* RenderStyle::accessAnimations() { if (!rareNonInheritedData.access()->m_animations) rareNonInheritedData.access()->m_animations.set(new AnimationList()); return rareNonInheritedData->m_animations.get(); } AnimationList* RenderStyle::accessTransitions() { if (!rareNonInheritedData.access()->m_transitions) rareNonInheritedData.access()->m_transitions.set(new AnimationList()); return rareNonInheritedData->m_transitions.get(); } const Animation* RenderStyle::transitionForProperty(int property) const { if (transitions()) { for (size_t i = 0; i < transitions()->size(); ++i) { const Animation* p = transitions()->animation(i); if (p->property() == cAnimateAll || p->property() == property) { return p; } } } return 0; } void RenderStyle::setBlendedFontSize(int size) { FontDescription desc(fontDescription()); desc.setSpecifiedSize(size); desc.setComputedSize(size); setFontDescription(desc); font().update(font().fontSelector()); } } // namespace WebCore