/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the either Technology Preview License Agreement or the ** Beta Release License Agreement. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at http://qt.nokia.com/contact. ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "private/qpixmapfilter_p.h" #include "private/qpixmapdata_gl_p.h" #include "private/qpaintengineex_opengl2_p.h" #include "private/qglengineshadermanager_p.h" #include "qglpixmapfilter_p.h" #include "qgraphicssystem_gl_p.h" #include "qpaintengine_opengl_p.h" #include "qcache.h" #include "qglframebufferobject.h" #include "qglshaderprogram.h" #include "qgl_p.h" #include "private/qapplication_p.h" #include "private/qmath_p.h" QT_BEGIN_NAMESPACE void QGLPixmapFilterBase::bindTexture(const QPixmap &src) const { const_cast(QGLContext::currentContext())->d_func()->bindTexture(src, GL_TEXTURE_2D, GL_RGBA, true, false); } void QGLPixmapFilterBase::drawImpl(QPainter *painter, const QPointF &pos, const QPixmap &src, const QRectF& source) const { processGL(painter, pos, src, source); } class QGLPixmapColorizeFilter: public QGLPixmapFilter { public: QGLPixmapColorizeFilter(); protected: bool processGL(QPainter *painter, const QPointF &pos, const QPixmap &pixmap, const QRectF &srcRect) const; private: mutable QGLShaderProgram m_program; int m_colorUniform; }; class QGLPixmapConvolutionFilter: public QGLPixmapFilter { public: QGLPixmapConvolutionFilter(); ~QGLPixmapConvolutionFilter(); protected: bool processGL(QPainter *painter, const QPointF &pos, const QPixmap &src, const QRectF &srcRect) const; private: QByteArray generateConvolutionShader() const; mutable QGLShaderProgram *m_program; mutable int m_scaleUniform; mutable int m_matrixUniform; mutable int m_kernelWidth; mutable int m_kernelHeight; }; class QGLPixmapBlurFilter : public QGLCustomShaderStage, public QGLPixmapFilter { public: QGLPixmapBlurFilter(); ~QGLPixmapBlurFilter(); void setUniforms(QGLShaderProgram *program); protected: bool processGL(QPainter *painter, const QPointF &pos, const QPixmap &src, const QRectF &srcRect) const; private: static QByteArray generateBlurShader(int radius, bool gaussianBlur); mutable QGLShader *m_shader; mutable QSize m_textureSize; QGLShaderProgram *m_program; }; extern QGLWidget *qt_gl_share_widget(); QPixmapFilter *QGLContextPrivate::createPixmapFilter(int type) const { switch (type) { case QPixmapFilter::ColorizeFilter: return new QGLPixmapColorizeFilter; case QPixmapFilter::BlurFilter: return new QGLPixmapBlurFilter; case QPixmapFilter::ConvolutionFilter: return new QGLPixmapConvolutionFilter; default: return 0; break; } return 0; } extern void qt_add_rect_to_array(const QRectF &r, q_vertexType *array); extern void qt_add_texcoords_to_array(qreal x1, qreal y1, qreal x2, qreal y2, q_vertexType *array); static void qgl_drawTexture(const QRectF &rect, int tx_width, int tx_height, const QRectF & src) { #ifndef QT_OPENGL_ES_2 // XXX: needs to be ported #ifndef QT_OPENGL_ES glPushAttrib(GL_CURRENT_BIT); #endif qreal x1, x2, y1, y2; x1 = src.x() / tx_width; x2 = x1 + src.width() / tx_width; y1 = 1.0 - ((src.y() / tx_height) + (src.height() / tx_height)); y2 = 1.0 - (src.y() / tx_height); q_vertexType vertexArray[4*2]; q_vertexType texCoordArray[4*2]; qt_add_rect_to_array(rect, vertexArray); qt_add_texcoords_to_array(x1, y2, x2, y1, texCoordArray); glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray); glTexCoordPointer(2, q_vertexTypeEnum, 0, texCoordArray); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_VERTEX_ARRAY); #ifndef QT_OPENGL_ES glPopAttrib(); #endif #endif } static const char *qt_gl_colorize_filter = "uniform sampler2D texture;" "uniform vec3 color;" "void main(void)" "{" " vec2 coords = gl_TexCoord[0].st;" " vec4 src = texture2D(texture, coords);" " float gray = dot(src.rgb, vec3(0.212671, 0.715160, 0.072169));" " vec3 colorizeed = 1.0-((1.0-gray)*(1.0-color));" " gl_FragColor = vec4(colorizeed, src.a);" "}"; QGLPixmapColorizeFilter::QGLPixmapColorizeFilter() { m_program.addShader(QGLShader::FragmentShader, qt_gl_colorize_filter); m_program.link(); m_program.enable(); m_program.setUniformValue(m_program.uniformLocation("texture"), GLint(0)); // GL_TEXTURE_0 m_colorUniform = m_program.uniformLocation("color"); } bool QGLPixmapColorizeFilter::processGL(QPainter *, const QPointF &pos, const QPixmap &src, const QRectF &srcRect) const { bindTexture(src); QColor col = color(); m_program.enable(); m_program.setUniformValue(m_colorUniform, col.redF(), col.greenF(), col.blueF()); QRectF target = (srcRect.isNull() ? QRectF(src.rect()) : srcRect).translated(pos); qgl_drawTexture(target, src.width(), src.height(), srcRect); m_program.disable(); return true; } // generates convolution filter code for arbitrary sized kernel QByteArray QGLPixmapConvolutionFilter::generateConvolutionShader() const { QByteArray code; code.append("uniform sampler2D texture;\n" "uniform vec2 inv_texture_size;\n" "uniform float matrix["); code.append(QByteArray::number(m_kernelWidth * m_kernelHeight)); code.append("];\n" "vec2 offset["); code.append(QByteArray::number(m_kernelWidth*m_kernelHeight)); code.append("];\n" "void main(void) {\n"); for(int y = 0; y < m_kernelHeight; y++) { for(int x = 0; x < m_kernelWidth; x++) { code.append(" offset["); code.append(QByteArray::number(y * m_kernelWidth + x)); code.append("] = vec2(inv_texture_size.x * "); code.append(QByteArray::number(x-(int)(m_kernelWidth/2))); code.append(".0, inv_texture_size.y * "); code.append(QByteArray::number((int)(m_kernelHeight/2)-y)); code.append(".0);\n"); } } code.append(" int i = 0;\n" " vec2 coords = gl_TexCoord[0].st;\n" " vec4 sum = vec4(0.0);\n" " for (i = 0; i < "); code.append(QByteArray::number(m_kernelWidth * m_kernelHeight)); code.append("; i++) {\n" " vec4 tmp = texture2D(texture,coords+offset[i]);\n" " sum += matrix[i] * tmp;\n" " }\n" " gl_FragColor = sum;\n" "}"); return code; } QGLPixmapConvolutionFilter::QGLPixmapConvolutionFilter() : m_program(0) , m_scaleUniform(0) , m_matrixUniform(0) , m_kernelWidth(0) , m_kernelHeight(0) { } QGLPixmapConvolutionFilter::~QGLPixmapConvolutionFilter() { delete m_program; } bool QGLPixmapConvolutionFilter::processGL(QPainter *, const QPointF &pos, const QPixmap &src, const QRectF &srcRect) const { QRectF target = (srcRect.isNull() ? QRectF(src.rect()) : srcRect).translated(pos); bindTexture(src); #ifdef GL_CLAMP glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); #endif if (!m_program || m_kernelWidth != columns() || m_kernelHeight != rows()) { delete m_program; m_kernelWidth = columns(); m_kernelHeight = rows(); QByteArray code = generateConvolutionShader(); m_program = new QGLShaderProgram(); m_program->addShader(QGLShader::FragmentShader, code); m_program->link(); m_scaleUniform = m_program->uniformLocation("inv_texture_size"); m_matrixUniform = m_program->uniformLocation("matrix"); } const qreal *kernel = convolutionKernel(); GLfloat *conv = new GLfloat[m_kernelWidth * m_kernelHeight]; for(int i = 0; i < m_kernelWidth * m_kernelHeight; ++i) conv[i] = kernel[i]; const qreal iw = 1.0 / src.width(); const qreal ih = 1.0 / src.height(); m_program->enable(); m_program->setUniformValue(m_scaleUniform, iw, ih); m_program->setUniformValueArray(m_matrixUniform, conv, m_kernelWidth * m_kernelHeight, 1); qgl_drawTexture(target, src.width(), src.height(), boundingRectFor(srcRect)); m_program->disable(); return true; } QGLPixmapBlurFilter::QGLPixmapBlurFilter() { } QGLPixmapBlurFilter::~QGLPixmapBlurFilter() { } bool QGLPixmapBlurFilter::processGL(QPainter *painter, const QPointF &pos, const QPixmap &src, const QRectF &) const { QGLPixmapBlurFilter *filter = const_cast(this); filter->setSource(generateBlurShader(radius(), quality() == Qt::SmoothTransformation)); QGLFramebufferObjectFormat format; format.setInternalFormat(src.hasAlphaChannel() ? GL_RGBA : GL_RGB); QGLFramebufferObject *fbo = qgl_fbo_pool()->acquire(src.size(), format); if (!fbo) return false; glBindTexture(GL_TEXTURE_2D, fbo->texture()); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glBindTexture(GL_TEXTURE_2D, 0); QGL2PaintEngineEx *engine = static_cast(painter->paintEngine()); engine->syncState(); painter->save(); // ensure GL_LINEAR filtering is used painter->setRenderHint(QPainter::SmoothPixmapTransform); // prepare for updateUniforms m_textureSize = src.size(); // first pass, to fbo fbo->bind(); if (src.hasAlphaChannel()) { glClearColor(0, 0, 0, 0); glClear(GL_COLOR_BUFFER_BIT); } filter->setOnPainter(painter); QTransform transform = engine->state()->matrix; if (!transform.isIdentity()) { engine->state()->matrix = QTransform(); engine->transformChanged(); } engine->drawPixmap(src.rect().translated(0, painter->device()->height() - fbo->height()), src, src.rect()); if (!transform.isIdentity()) { engine->state()->matrix = transform; engine->transformChanged(); } fbo->release(); // second pass, to widget m_program->setUniformValue("delta", 0.0, 1.0); engine->drawTexture(src.rect().translated(pos.x(), pos.y()), fbo->texture(), fbo->size(), src.rect().translated(0, fbo->height() - src.height())); filter->removeFromPainter(painter); painter->restore(); qgl_fbo_pool()->release(fbo); return true; } void QGLPixmapBlurFilter::setUniforms(QGLShaderProgram *program) { program->setUniformValue("invTextureSize", 1.0 / m_textureSize.width(), 1.0 / m_textureSize.height()); program->setUniformValue("delta", 1.0, 0.0); m_program = program; } static inline qreal gaussian(qreal dx, qreal sigma) { return exp(-dx * dx / (2 * sigma * sigma)) / (Q_2PI * sigma * sigma); } QByteArray QGLPixmapBlurFilter::generateBlurShader(int radius, bool gaussianBlur) { Q_ASSERT(radius >= 1); QByteArray source; source.reserve(1000); source.append("uniform highp vec2 invTextureSize;\n"); bool separateXY = true; bool clip = false; if (separateXY) { source.append("uniform highp vec2 delta;\n"); if (clip) source.append("uniform highp vec2 clip;\n"); } else if (clip) { source.append("uniform highp vec4 clip;\n"); } source.append("lowp vec4 customShader(sampler2D src, vec2 srcCoords) {\n"); QVector sampleOffsets; QVector weights; if (gaussianBlur) { QVector gaussianComponents; qreal sigma = radius / 1.65; qreal sum = 0; for (int i = -radius; i <= radius; ++i) { float value = gaussian(i, sigma); gaussianComponents << value; sum += value; } // normalize for (int i = 0; i < gaussianComponents.size(); ++i) gaussianComponents[i] /= sum; for (int i = 0; i < gaussianComponents.size() - 1; i += 2) { qreal weight = gaussianComponents.at(i) + gaussianComponents.at(i + 1); qreal offset = i - radius + gaussianComponents.at(i + 1) / weight; sampleOffsets << offset; weights << weight; } // odd size ? if (gaussianComponents.size() & 1) { sampleOffsets << radius; weights << gaussianComponents.last(); } } else { for (int i = 0; i < radius; ++i) { sampleOffsets << 2 * i - radius + 0.5; weights << qreal(1); } sampleOffsets << radius; weights << qreal(0.5); } int currentVariable = 1; source.append(" mediump vec4 sample = vec4(0.0);\n"); source.append(" mediump vec2 coord;\n"); qreal weightSum = 0; if (separateXY) { source.append(" mediump float c;\n"); for (int i = 0; i < sampleOffsets.size(); ++i) { qreal delta = sampleOffsets.at(i); ++currentVariable; QByteArray coordinate = "srcCoords"; if (delta != qreal(0)) { coordinate.append(" + invTextureSize * delta * float("); coordinate.append(QByteArray::number(delta)); coordinate.append(")"); } source.append(" coord = "); source.append(coordinate); source.append(";\n"); if (clip) { source.append(" c = dot(coord, delta);\n"); source.append(" if (c > clip.x && c < clip.y)\n "); } source.append(" sample += texture2D(src, coord)"); weightSum += weights.at(i); if (weights.at(i) != qreal(1)) { source.append(" * float("); source.append(QByteArray::number(weights.at(i))); source.append(");\n"); } else { source.append(";\n"); } } } else { for (int y = 0; y < sampleOffsets.size(); ++y) { for (int x = 0; x < sampleOffsets.size(); ++x) { QByteArray coordinate = "srcCoords"; qreal dx = sampleOffsets.at(x); qreal dy = sampleOffsets.at(y); if (dx != qreal(0) || dy != qreal(0)) { coordinate.append(" + invTextureSize * vec2(float("); coordinate.append(QByteArray::number(dx)); coordinate.append("), float("); coordinate.append(QByteArray::number(dy)); coordinate.append("))"); } source.append(" coord = "); source.append(coordinate); source.append(";\n"); if (clip) source.append(" if (coord.x > clip.x && coord.x < clip.y && coord.y > clip.z && coord.y < clip.w)\n "); source.append(" sample += texture2D(src, coord)"); ++currentVariable; weightSum += weights.at(x) * weights.at(y); if ((weights.at(x) != qreal(1) || weights.at(y) != qreal(1))) { source.append(" * float("); source.append(QByteArray::number(weights.at(x) * weights.at(y))); source.append(");\n"); } else { source.append(";\n"); } } } } source.append(" return "); if (!gaussianBlur) { source.append("float("); if (separateXY) source.append(QByteArray::number(1 / weightSum)); else source.append(QByteArray::number(1 / weightSum)); source.append(") * "); } source.append("sample;\n"); source.append("}\n"); return source; } QT_END_NAMESPACE