#! /bin/sh # Compile a .glsl file to a file that can be included in a C++ program USAGE="Usage: $0 " CGC=cgc CGC_PROFILE=arbfp1 if test $# -ne 1 then echo $USAGE exit 1 fi GLSL_FILE=$1 FRAG_FILE=`basename $1 .glsl`.frag #GLSL_INC_FILE=`basename $1 .glsl`.glsl_quoted echo "// Generated by src/opengl/util/$0 from $1" > $FRAG_FILE $CGC -quiet -oglsl -profile $CGC_PROFILE $GLSL_FILE | while read line do if test `echo $line | cut -c1` != "#" then echo -e \"$line\" >> $FRAG_FILE fi done echo "; // Generated by src/opengl/util/$0 from $1" >> $FRAG_FILE #echo "// Generated by src/opengl/util/$0 from $1" > $GLSL_INC_FILE #cat $GLSL_FILE | while read line #do # printf \"%s\\\\n\"\\n "$line" >> $GLSL_INC_FILE #done #echo "; // Generated by src/opengl/util/$0 from $1" >> $GLSL_INC_FILE