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The item traversal order should fit QTreeView, QTableView and QListView alike. More complex tree structures will work as well, assuming the branch structure is painted left to the items, without crossing lines. \sa QAbstractItemView */ #include "itemviewfindwidget.h" #include #include #include QT_BEGIN_NAMESPACE /*! Constructs a ItemViewFindWidget. \a flags is passed to the AbstractFindWidget constructor. \a parent is passed to the QWidget constructor. */ ItemViewFindWidget::ItemViewFindWidget(FindFlags flags, QWidget *parent) : AbstractFindWidget(flags, parent) , m_itemView(0) { } /*! Associates a QAbstractItemView with this find widget. Searches done using this find widget will then apply to the given QAbstractItemView. An event filter is set on the QAbstractItemView which intercepts the ESC key while the find widget is active, and uses it to deactivate the find widget. If the find widget is already associated with a QAbstractItemView, the event filter is removed from this QAbstractItemView first. \a itemView may be NULL. */ void ItemViewFindWidget::setItemView(QAbstractItemView *itemView) { if (m_itemView) m_itemView->removeEventFilter(this); m_itemView = itemView; if (m_itemView) m_itemView->installEventFilter(this); } /*! \reimp */ void ItemViewFindWidget::deactivate() { if (m_itemView) m_itemView->setFocus(); AbstractFindWidget::deactivate(); } // Sorting is needed to find the start/end of the selection. // This is utter black magic. And it is damn slow. static bool indexLessThan(const QModelIndex &a, const QModelIndex &b) { // First determine the nesting of each index in the tree. QModelIndex aa = a; int aDepth = 0; while (aa.parent() != QModelIndex()) { // As a side effect, check if one of the items is the parent of the other. // Children are always displayed below their parents, so sort them further down. if (aa.parent() == b) return true; aa = aa.parent(); aDepth++; } QModelIndex ba = b; int bDepth = 0; while (ba.parent() != QModelIndex()) { if (ba.parent() == a) return false; ba = ba.parent(); bDepth++; } // Now find indices at comparable depth. for (aa = a; aDepth > bDepth; aDepth--) aa = aa.parent(); for (ba = b; aDepth < bDepth; bDepth--) ba = ba.parent(); // If they have the same parent, sort them within a top-to-bottom, left-to-right rectangle. if (aa.parent() == ba.parent()) { if (aa.row() < ba.row()) return true; if (aa.row() > ba.row()) return false; return aa.column() < ba.column(); } // Now try to find indices that have the same grandparent. This ends latest at the root node. while (aa.parent().parent() != ba.parent().parent()) { aa = aa.parent(); ba = ba.parent(); } // A bigger row is always displayed further down. if (aa.parent().row() < ba.parent().row()) return true; if (aa.parent().row() > ba.parent().row()) return false; // Here's the trick: a child spawned from a bigger column is displayed further *up*. // That's because the tree lines are on the left and are supposed not to cross each other. // This case is mostly academical, as "all" models spawn children from the first column. return aa.parent().column() > ba.parent().column(); } /*! \reimp */ void ItemViewFindWidget::find(const QString &ttf, bool skipCurrent, bool backward, bool *found, bool *wrapped) { if (!m_itemView || !m_itemView->model()->hasChildren()) return; QModelIndex idx; if (skipCurrent && m_itemView->selectionModel()->hasSelection()) { QModelIndexList il = m_itemView->selectionModel()->selectedIndexes(); qSort(il.begin(), il.end(), indexLessThan); idx = backward ? il.first() : il.last(); } else { idx = m_itemView->currentIndex(); } *found = true; QModelIndex newIdx = idx; if (!ttf.isEmpty()) { if (newIdx.isValid()) { int column = newIdx.column(); if (skipCurrent) if (QTreeView *tv = qobject_cast(m_itemView)) if (tv->allColumnsShowFocus()) column = backward ? 0 : m_itemView->model()->columnCount(newIdx.parent()) - 1; newIdx = findHelper(ttf, skipCurrent, backward, newIdx.parent(), newIdx.row(), column); } if (!newIdx.isValid()) { int row = backward ? m_itemView->model()->rowCount() : 0; int column = backward ? 0 : -1; newIdx = findHelper(ttf, true, backward, m_itemView->rootIndex(), row, column); if (!newIdx.isValid()) { *found = false; newIdx = idx; } else { *wrapped = true; } } } if (!isVisible()) show(); m_itemView->setCurrentIndex(newIdx); } // You are not expected to understand the following two functions. // The traversal order is described in the indexLessThan() comments above. static inline bool skipForward(const QAbstractItemModel *model, QModelIndex &parent, int &row, int &column) { forever { column++; if (column < model->columnCount(parent)) return true; forever { while (--column >= 0) { QModelIndex nIdx = model->index(row, column, parent); if (nIdx.isValid()) { if (model->hasChildren(nIdx)) { row = 0; column = 0; parent = nIdx; return true; } } } if (++row < model->rowCount(parent)) break; if (!parent.isValid()) return false; row = parent.row(); column = parent.column(); parent = parent.parent(); } } } static inline bool skipBackward(const QAbstractItemModel *model, QModelIndex &parent, int &row, int &column) { column--; if (column == -1) { if (--row < 0) { if (!parent.isValid()) return false; row = parent.row(); column = parent.column(); parent = parent.parent(); } while (++column < model->columnCount(parent)) { QModelIndex nIdx = model->index(row, column, parent); if (nIdx.isValid()) { if (model->hasChildren(nIdx)) { row = model->rowCount(nIdx) - 1; column = -1; parent = nIdx; } } } column--; } return true; } // QAbstractItemModel::match() does not support backwards searching. Still using it would // be just a bit inefficient (not much worse than when no match is found). // The bigger problem is that QAbstractItemView does not provide a method to sort a // set of indices in traversal order (to find the start and end of the selection). // Consequently, we do everything by ourselves to be consistent. Of course, this puts // constraints on the allowable visualizations. QModelIndex ItemViewFindWidget::findHelper(const QString &textToFind, bool skipCurrent, bool backward, QModelIndex parent, int row, int column) { const QAbstractItemModel *model = m_itemView->model(); forever { if (skipCurrent) { if (backward) { if (!skipBackward(model, parent, row, column)) return QModelIndex(); } else { if (!skipForward(model, parent, row, column)) return QModelIndex(); } } QModelIndex idx = model->index(row, column, parent); if (idx.isValid()) { Qt::CaseSensitivity cs = caseSensitive() ? Qt::CaseSensitive : Qt::CaseInsensitive; if (wholeWords()) { QString rx = QLatin1String("\\b") + QRegExp::escape(textToFind) + QLatin1String("\\b"); if (idx.data().toString().indexOf(QRegExp(rx, cs)) >= 0) return idx; } else { if (idx.data().toString().indexOf(textToFind, 0, cs) >= 0) return idx; } } skipCurrent = true; } } QT_END_NAMESPACE