summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/webkit/WebCore/rendering/RenderButton.cpp
blob: b266f42e5e1623eeef22778f62376cdeb5514022 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
/**
 * This file is part of the html renderer for KDE.
 *
 * Copyright (C) 2005 Apple Computer, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 *
 */

#include "config.h"
#include "RenderButton.h"

#include "Document.h"
#include "GraphicsContext.h"
#include "HTMLInputElement.h"
#include "HTMLNames.h"
#include "RenderTextFragment.h"
#include "RenderTheme.h"

#if ENABLE(WML)
#include "WMLDoElement.h"
#include "WMLNames.h"
#endif

namespace WebCore {

using namespace HTMLNames;

RenderButton::RenderButton(Node* node)
    : RenderFlexibleBox(node)
    , m_buttonText(0)
    , m_inner(0)
    , m_default(false)
{
}

void RenderButton::addChild(RenderObject* newChild, RenderObject* beforeChild)
{
    if (!m_inner) {
        // Create an anonymous block.
        ASSERT(!firstChild());
        m_inner = createAnonymousBlock();
        setupInnerStyle(m_inner->style());
        RenderFlexibleBox::addChild(m_inner);
    }
    
    m_inner->addChild(newChild, beforeChild);
}

void RenderButton::removeChild(RenderObject* oldChild)
{
    if (oldChild == m_inner || !m_inner) {
        RenderFlexibleBox::removeChild(oldChild);
        m_inner = 0;
    } else
        m_inner->removeChild(oldChild);
}

void RenderButton::styleWillChange(StyleDifference diff, const RenderStyle* newStyle)
{
    if (m_inner) {
        // RenderBlock::setStyle is going to apply a new style to the inner block, which
        // will have the initial box flex value, 0. The current value is 1, because we set
        // it right below. Here we change it back to 0 to avoid getting a spurious layout hint
        // because of the difference.
        m_inner->style()->setBoxFlex(0);
    }
    RenderBlock::styleWillChange(diff, newStyle);
}

void RenderButton::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
{
    RenderBlock::styleDidChange(diff, oldStyle);

    if (m_buttonText)
        m_buttonText->setStyle(style());
    if (m_inner) // RenderBlock handled updating the anonymous block's style.
        setupInnerStyle(m_inner->style());
    setReplaced(isInline());

    if (!m_default && theme()->isDefault(this)) {
        if (!m_timer)
            m_timer.set(new Timer<RenderButton>(this, &RenderButton::timerFired));
        m_timer->startRepeating(0.03);
        m_default = true;
    } else if (m_default && !theme()->isDefault(this)) {
        m_default = false;
        m_timer.clear();
    }
}

void RenderButton::setupInnerStyle(RenderStyle* innerStyle) 
{
    ASSERT(innerStyle->refCount() == 1);
    // RenderBlock::createAnonymousBlock creates a new RenderStyle, so this is
    // safe to modify.
    innerStyle->setBoxFlex(1.0f);

    innerStyle->setPaddingTop(Length(theme()->buttonInternalPaddingTop(), Fixed));
    innerStyle->setPaddingRight(Length(theme()->buttonInternalPaddingRight(), Fixed));
    innerStyle->setPaddingBottom(Length(theme()->buttonInternalPaddingBottom(), Fixed));
    innerStyle->setPaddingLeft(Length(theme()->buttonInternalPaddingLeft(), Fixed));
}

void RenderButton::updateFromElement()
{
    // If we're an input element, we may need to change our button text.
    if (node()->hasTagName(inputTag)) {
        HTMLInputElement* input = static_cast<HTMLInputElement*>(node());
        String value = input->valueWithDefault();
        setText(value);
    }


#if ENABLE(WML)
    else if (node()->hasTagName(WMLNames::doTag)) {
        WMLDoElement* doElement = static_cast<WMLDoElement*>(node());

        String value = doElement->label();
        if (value.isEmpty())
            value = doElement->name();

        setText(value);
    }
#endif
}

bool RenderButton::canHaveChildren() const
{
    // Input elements can't have children, but button elements can.  We'll
    // write the code assuming any other button types that might emerge in the future
    // can also have children.
    return !node()->hasTagName(inputTag);
}

void RenderButton::setText(const String& str)
{
    if (str.isEmpty()) {
        if (m_buttonText) {
            m_buttonText->destroy();
            m_buttonText = 0;
        }
    } else {
        if (m_buttonText)
            m_buttonText->setText(str.impl());
        else {
            m_buttonText = new (renderArena()) RenderTextFragment(document(), str.impl());
            m_buttonText->setStyle(style());
            addChild(m_buttonText);
        }
    }
}

void RenderButton::updateBeforeAfterContent(PseudoId type)
{
    if (m_inner)
        m_inner->children()->updateBeforeAfterContent(m_inner, type, this);
    else
        children()->updateBeforeAfterContent(this, type);
}

IntRect RenderButton::controlClipRect(int tx, int ty) const
{
    // Clip to the padding box to at least give content the extra padding space.
    return IntRect(tx + borderLeft(), ty + borderTop(), width() - borderLeft() - borderRight(), height() - borderTop() - borderBottom());
}

void RenderButton::timerFired(Timer<RenderButton>*)
{
    // FIXME Bug 25110: Ideally we would stop our timer when our Document
    // enters the page cache. But we currently have no way of being notified
    // when that happens, so we'll just ignore the timer firing as long as
    // we're in the cache.
    if (document()->inPageCache())
        return;

    repaint();
}

} // namespace WebCore