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* Implemented hidden surface removal for projected items.Samuel Rødal2009-10-091-1/+1
| | | | | This speeds things up a bit by not painting walls / items that are completely hidden behind other walls.
* Port to Qt 4.6 etc...Samuel Rødal2009-10-011-2/+2
| | | | | | | | | Ported to use Qt 4.6's matrix and vector classes, as well as using QGLShaderProgram to make the OpenGL rendering code work both on desktop OpenGL and OpenGL ES 2.0 (the desktop version requires GLEW atm). Also added auto-walk toggler to improve navigation on a touchscreen device.
* Disable SmoothPixmapTransform when not using OpenGL, and cache camera matrices.Samuel Rødal2008-12-151-2/+2
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* Update license headers.Samuel Rødal2008-12-011-0/+23
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* Add OpenGL model renderer and improve update/visibility handling for ↵Samuel Rødal2008-11-301-6/+0
| | | | increased performance.
* Split into more source files.Samuel Rødal2008-11-301-0/+143