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* Port to Qt 4.6 etc...Samuel Rødal2009-10-011-5/+13
| | | | | | | | | Ported to use Qt 4.6's matrix and vector classes, as well as using QGLShaderProgram to make the OpenGL rendering code work both on desktop OpenGL and OpenGL ES 2.0 (the desktop version requires GLEW atm). Also added auto-walk toggler to improve navigation on a touchscreen device.
* Disable SmoothPixmapTransform when not using OpenGL, and cache camera matrices.Samuel Rødal2008-12-151-1/+1
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* Only show web views when load has finished.Samuel Rødal2008-12-011-0/+1
| | | | Also make model item redraw correctly when OpenGL is disabled.
* Update license headers.Samuel Rødal2008-12-011-6/+7
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* Add OpenGL model renderer and improve update/visibility handling for ↵Samuel Rødal2008-11-301-0/+89
increased performance.