/**************************************************************************** ** ** Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Qt Software Information (qt-info@nokia.com) ** ** This file is part of the Graphics Dojo project on Trolltech Labs. ** ** This file may be used under the terms of the GNU General Public ** License version 2.0 or 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of ** this file. Please review the following information to ensure GNU ** General Public Licensing requirements will be met: ** http://www.fsf.org/licensing/licenses/info/GPLv2.html and ** http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at qt-sales@nokia.com. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ****************************************************************************/ #ifndef ENTITY_H #define ENTITY_H #include #include #include "mazescene.h" class Entity : public QObject, public ProjectedItem { Q_OBJECT public: Entity(const QPointF &pos); void updateTransform(const Camera &camera); QPointF pos() const { return m_pos; } bool move(MazeScene *scene); public slots: void turnTowards(qreal x, qreal y); void turnLeft(); void turnRight(); void walk(); void stop(); protected: void timerEvent(QTimerEvent *event); private: void updateImage(); private: QPointF m_pos; qreal m_angle; bool m_walking; bool m_walked; qreal m_turnVelocity; QPointF m_turnTarget; bool m_useTurnTarget; int m_animationIndex; int m_angleIndex; }; #endif