/**************************************************************************** ** ** Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Qt Software Information (qt-info@nokia.com) ** ** This file is part of the Graphics Dojo project on Trolltech Labs. ** ** This file may be used under the terms of the GNU General Public ** License version 2.0 or 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of ** this file. Please review the following information to ensure GNU ** General Public Licensing requirements will be met: ** http://www.fsf.org/licensing/licenses/info/GPLv2.html and ** http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at qt-sales@nokia.com. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ****************************************************************************/ #include #include "mazescene.h" int main(int argc, char **argv) { QApplication app(argc, argv); app.setApplicationName("WolfenQt"); QPixmapCache::setCacheLimit(100 * 1024); // 100 MB const char *map = "###&?#.#" "# #" "= &" "# #" "# /### #" "& # #" "* @@ &" "# @@ # #" "# #" "###&%-##" "$ !" "#&&&&&&#"; QVector lights; lights << Light(QPointF(3.5, 2.5), 1) << Light(QPointF(3.5, 6.5), 1) << Light(QPointF(1.5, 10.5), 0.3); MazeScene *scene = new MazeScene(lights, map, 8, 12); View view; view.resize(800, 600); view.setScene(scene); view.show(); scene->toggleRenderer(); return app.exec(); }