/**************************************************************************** ** ** Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Qt Software Information (qt-info@nokia.com) ** ** This file is part of the Graphics Dojo project on Trolltech Labs. ** ** This file may be used under the terms of the GNU General Public ** License version 2.0 or 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of ** this file. Please review the following information to ensure GNU ** General Public Licensing requirements will be met: ** http://www.fsf.org/licensing/licenses/info/GPLv2.html and ** http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at qt-sales@nokia.com. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ****************************************************************************/ #ifndef OPENGLSCENE_H #define OPENGLSCENE_H #include #include #include #include #ifndef QT_NO_CONCURRENT #include #endif #include "mazescene.h" QT_BEGIN_NAMESPACE class QGLShaderProgram; QT_END_NAMESPACE class Model; class ModelItem : public QWidget, public ProjectedItem { Q_OBJECT public: ModelItem(); void updateTransform(const Camera &camera); QRectF boundingRect() const; void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget); public slots: void enableWireframe(bool enabled); void enableNormals(bool enabled); void setModelColor(); void loadModel(); void loadModel(const QString &filePath); void modelLoaded(); void updateItem(); private: void setModel(Model *model); bool m_wireframeEnabled; bool m_normalsEnabled; bool m_useQPainter; QColor m_modelColor; Model *m_model; QTime m_time; int m_lastTime; int m_mouseEventTime; float m_distance; QVector3D m_rotation; QVector3D m_angularMomentum; QVector3D m_accumulatedMomentum; QWidget *m_modelButton; QCheckBox *m_wireframe; #ifndef QT_NO_CONCURRENT QFutureWatcher m_modelLoader; #endif QMatrix4x4 m_matrix; #ifndef QT_NO_OPENGL mutable QGLShaderProgram *m_program; #endif }; #endif