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authorDuncan Sands <baldrick@free.fr>2012-04-14 12:37:26 +0000
committerDuncan Sands <baldrick@free.fr>2012-04-14 12:37:26 +0000
commit9bb1d34e34e3a428d8fb9a20922a1000ad42fd0c (patch)
treebc1d4476d1d9ec7d312a0d778b3c0591e10ccb12
parent13bb701f2f876356400a34b0917a417c66b5d70d (diff)
Rename "fpaccuracy" metadata to the more generic "fpmath". That's because I'm
thinking of generalizing it to be able to specify other freedoms beyond accuracy (such as that NaN's don't have to be respected). I'd like the 3.1 release (the first one with this metadata) to have the more generic name already rather than having to auto-upgrade it in 3.2. git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@154745 91177308-0d34-0410-b5e6-96231b3b80d8
-rw-r--r--lib/CodeGen/CGExpr.cpp3
-rw-r--r--test/CodeGenOpenCL/fpmath.cl (renamed from test/CodeGenOpenCL/fpaccuracy.cl)6
2 files changed, 4 insertions, 5 deletions
diff --git a/lib/CodeGen/CGExpr.cpp b/lib/CodeGen/CGExpr.cpp
index a7f5c47bbc..e0bf9768ab 100644
--- a/lib/CodeGen/CGExpr.cpp
+++ b/lib/CodeGen/CGExpr.cpp
@@ -3174,8 +3174,7 @@ void CodeGenFunction::SetFPAccuracy(llvm::Value *Val, float Accuracy) {
llvm::Value *ULPs = llvm::ConstantFP::get(Builder.getFloatTy(), Accuracy);
llvm::MDNode *Node = llvm::MDNode::get(getLLVMContext(), ULPs);
- cast<llvm::Instruction>(Val)->setMetadata(llvm::LLVMContext::MD_fpaccuracy,
- Node);
+ cast<llvm::Instruction>(Val)->setMetadata(llvm::LLVMContext::MD_fpmath, Node);
}
namespace {
diff --git a/test/CodeGenOpenCL/fpaccuracy.cl b/test/CodeGenOpenCL/fpmath.cl
index d27316a799..704fcd739a 100644
--- a/test/CodeGenOpenCL/fpaccuracy.cl
+++ b/test/CodeGenOpenCL/fpmath.cl
@@ -4,13 +4,13 @@ typedef __attribute__(( ext_vector_type(4) )) float float4;
float spscalardiv(float a, float b) {
// CHECK: @spscalardiv
- // CHECK: fdiv{{.*}}, !fpaccuracy ![[MD:[0-9]+]]
+ // CHECK: fdiv{{.*}}, !fpmath ![[MD:[0-9]+]]
return a / b;
}
float4 spvectordiv(float4 a, float4 b) {
// CHECK: @spvectordiv
- // CHECK: fdiv{{.*}}, !fpaccuracy ![[MD]]
+ // CHECK: fdiv{{.*}}, !fpmath ![[MD]]
return a / b;
}
@@ -18,7 +18,7 @@ float4 spvectordiv(float4 a, float4 b) {
double dpscalardiv(double a, double b) {
// CHECK: @dpscalardiv
- // CHECK-NOT: !fpaccuracy
+ // CHECK-NOT: !fpmath
return a / b;
}