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authorMatt Beaumont-Gay <matthewbg@google.com>2012-03-22 23:15:04 +0000
committerMatt Beaumont-Gay <matthewbg@google.com>2012-03-22 23:15:04 +0000
commitbce35a221752a1ca6d2a70e8592b47b7cc1ec90d (patch)
tree977db7d7c79c3bd7d6f8becb1e19856e155bb4f9 /test/CodeGen
parente5a8aeb4ad762b9383f9e9544c619dc386951e18 (diff)
line endings
git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@153289 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'test/CodeGen')
-rw-r--r--test/CodeGen/ext-vector-member-alignment.c54
1 files changed, 27 insertions, 27 deletions
diff --git a/test/CodeGen/ext-vector-member-alignment.c b/test/CodeGen/ext-vector-member-alignment.c
index 73a6d6cf85..49e69977ff 100644
--- a/test/CodeGen/ext-vector-member-alignment.c
+++ b/test/CodeGen/ext-vector-member-alignment.c
@@ -1,27 +1,27 @@
-// RUN: %clang_cc1 -emit-llvm -o - %s | FileCheck %s
-
-typedef float float4 __attribute__((ext_vector_type(4)));
-
-struct __attribute__((packed, aligned(4))) struct1 {
- float4 position;
-};
-int x = __alignof(struct struct1);
-
-float4 f(struct struct1* x) { return x->position; }
-
-void func(struct struct1* p, float *a, float *b, float c) {
- p->position.x = c;
- *a = p->position.y;
- *b = p->position[0];
- p->position[2] = c;
- // FIXME: We should be able to come up with a more aggressive alignment
- // estimate.
- // CHECK: @func
- // CHECK: load <4 x float>* {{%.*}}, align 1
- // CHECK: store <4 x float> {{%.*}}, <4 x float>* {{%.*}}, align 1
- // CHECK: load <4 x float>* {{%.*}}, align 1
- // CHECK: load <4 x float>* {{%.*}}, align 1
- // CHECK: load <4 x float>* {{%.*}}, align 1
- // CHECK: store <4 x float> {{%.*}}, <4 x float>* {{%.*}}, align 1
- // CHECK: ret void
-}
+// RUN: %clang_cc1 -emit-llvm -o - %s | FileCheck %s
+
+typedef float float4 __attribute__((ext_vector_type(4)));
+
+struct __attribute__((packed, aligned(4))) struct1 {
+ float4 position;
+};
+int x = __alignof(struct struct1);
+
+float4 f(struct struct1* x) { return x->position; }
+
+void func(struct struct1* p, float *a, float *b, float c) {
+ p->position.x = c;
+ *a = p->position.y;
+ *b = p->position[0];
+ p->position[2] = c;
+ // FIXME: We should be able to come up with a more aggressive alignment
+ // estimate.
+ // CHECK: @func
+ // CHECK: load <4 x float>* {{%.*}}, align 1
+ // CHECK: store <4 x float> {{%.*}}, <4 x float>* {{%.*}}, align 1
+ // CHECK: load <4 x float>* {{%.*}}, align 1
+ // CHECK: load <4 x float>* {{%.*}}, align 1
+ // CHECK: load <4 x float>* {{%.*}}, align 1
+ // CHECK: store <4 x float> {{%.*}}, <4 x float>* {{%.*}}, align 1
+ // CHECK: ret void
+}