diff options
author | Matt Beaumont-Gay <matthewbg@google.com> | 2012-03-22 23:15:04 +0000 |
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committer | Matt Beaumont-Gay <matthewbg@google.com> | 2012-03-22 23:15:04 +0000 |
commit | bce35a221752a1ca6d2a70e8592b47b7cc1ec90d (patch) | |
tree | 977db7d7c79c3bd7d6f8becb1e19856e155bb4f9 /test/CodeGen | |
parent | e5a8aeb4ad762b9383f9e9544c619dc386951e18 (diff) |
line endings
git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@153289 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'test/CodeGen')
-rw-r--r-- | test/CodeGen/ext-vector-member-alignment.c | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/test/CodeGen/ext-vector-member-alignment.c b/test/CodeGen/ext-vector-member-alignment.c index 73a6d6cf85..49e69977ff 100644 --- a/test/CodeGen/ext-vector-member-alignment.c +++ b/test/CodeGen/ext-vector-member-alignment.c @@ -1,27 +1,27 @@ -// RUN: %clang_cc1 -emit-llvm -o - %s | FileCheck %s
-
-typedef float float4 __attribute__((ext_vector_type(4)));
-
-struct __attribute__((packed, aligned(4))) struct1 {
- float4 position;
-};
-int x = __alignof(struct struct1);
-
-float4 f(struct struct1* x) { return x->position; }
-
-void func(struct struct1* p, float *a, float *b, float c) {
- p->position.x = c;
- *a = p->position.y;
- *b = p->position[0];
- p->position[2] = c;
- // FIXME: We should be able to come up with a more aggressive alignment
- // estimate.
- // CHECK: @func
- // CHECK: load <4 x float>* {{%.*}}, align 1
- // CHECK: store <4 x float> {{%.*}}, <4 x float>* {{%.*}}, align 1
- // CHECK: load <4 x float>* {{%.*}}, align 1
- // CHECK: load <4 x float>* {{%.*}}, align 1
- // CHECK: load <4 x float>* {{%.*}}, align 1
- // CHECK: store <4 x float> {{%.*}}, <4 x float>* {{%.*}}, align 1
- // CHECK: ret void
-}
+// RUN: %clang_cc1 -emit-llvm -o - %s | FileCheck %s + +typedef float float4 __attribute__((ext_vector_type(4))); + +struct __attribute__((packed, aligned(4))) struct1 { + float4 position; +}; +int x = __alignof(struct struct1); + +float4 f(struct struct1* x) { return x->position; } + +void func(struct struct1* p, float *a, float *b, float c) { + p->position.x = c; + *a = p->position.y; + *b = p->position[0]; + p->position[2] = c; + // FIXME: We should be able to come up with a more aggressive alignment + // estimate. + // CHECK: @func + // CHECK: load <4 x float>* {{%.*}}, align 1 + // CHECK: store <4 x float> {{%.*}}, <4 x float>* {{%.*}}, align 1 + // CHECK: load <4 x float>* {{%.*}}, align 1 + // CHECK: load <4 x float>* {{%.*}}, align 1 + // CHECK: load <4 x float>* {{%.*}}, align 1 + // CHECK: store <4 x float> {{%.*}}, <4 x float>* {{%.*}}, align 1 + // CHECK: ret void +} |