diff options
Diffstat (limited to 'test/CodeGenOpenCL/vector_literals_valid.cl')
-rw-r--r-- | test/CodeGenOpenCL/vector_literals_valid.cl | 75 |
1 files changed, 59 insertions, 16 deletions
diff --git a/test/CodeGenOpenCL/vector_literals_valid.cl b/test/CodeGenOpenCL/vector_literals_valid.cl index bba5b23e23..249c95cd75 100644 --- a/test/CodeGenOpenCL/vector_literals_valid.cl +++ b/test/CodeGenOpenCL/vector_literals_valid.cl @@ -1,22 +1,65 @@ -// RUN: %clang_cc1 -emit-llvm %s -o %t +// RUN: %clang_cc1 -emit-llvm %s -o - -O0 | FileCheck %s +// RUN: %clang_cc1 -emit-llvm %s -o - -cl-std=clc++ -O0 | FileCheck %s -typedef __attribute__(( ext_vector_type(2) )) int int2; -typedef __attribute__(( ext_vector_type(3) )) int int3; -typedef __attribute__(( ext_vector_type(4) )) int int4; -typedef __attribute__(( ext_vector_type(8) )) int int8; -typedef __attribute__(( ext_vector_type(4) )) float float4; +typedef __attribute__((ext_vector_type(2))) int int2; +typedef __attribute__((ext_vector_type(3))) int int3; +typedef __attribute__((ext_vector_type(4))) int int4; +typedef __attribute__((ext_vector_type(8))) int int8; +typedef __attribute__((ext_vector_type(4))) float float4; + +__constant const int4 c1 = (int4)(1, 2, ((int2)(3))); +// CHECK: constant <4 x i32> <i32 1, i32 2, i32 3, i32 3> + +__constant const int4 c2 = (int4)(1, 2, ((int2)(3, 4))); +// CHECK: constant <4 x i32> <i32 1, i32 2, i32 3, i32 4> void vector_literals_valid() { - int4 a_1_1_1_1 = (int4)(1,2,3,4); - int4 a_2_1_1 = (int4)((int2)(1,2),3,4); - int4 a_1_2_1 = (int4)(1,(int2)(2,3),4); - int4 a_1_1_2 = (int4)(1,2,(int2)(3,4)); - int4 a_2_2 = (int4)((int2)(1,2),(int2)(3,4)); - int4 a_3_1 = (int4)((int3)(1,2,3),4); - int4 a_1_3 = (int4)(1,(int3)(2,3,4)); + //CHECK: insertelement <4 x i32> <i32 1, i32 2, i32 undef, i32 undef>, i32 %{{.+}}, i32 2 + //CHECK: insertelement <4 x i32> %{{.+}}, i32 %{{.+}}, i32 3 + int4 a_1_1_1_1 = (int4)(1, 2, c1.s2, c2.s3); + + //CHECK: store <2 x i32> <i32 1, i32 2>, <2 x i32>* + //CHECK: shufflevector <2 x i32> %{{[0-9]+}}, <2 x i32> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef> + //CHECK: shufflevector <4 x i32> %{{.+}}, <4 x i32> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef> + //CHECK: insertelement <4 x i32> %{{.+}}, i32 3, i32 2 + //CHECK: insertelement <4 x i32> %{{.+}}, i32 4, i32 3 + int4 a_2_1_1 = (int4)((int2)(1, 2), 3, 4); + + //CHECK: store <2 x i32> <i32 2, i32 3>, <2 x i32>* + //CHECK: shufflevector <2 x i32> %{{[0-9]+}}, <2 x i32> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef> + //CHECK: shufflevector <4 x i32> <i32 1, i32 undef, i32 undef, i32 undef>, <4 x i32> %{{.+}}, <4 x i32> <i32 0, i32 4, i32 5, i32 undef> + //CHECK: insertelement <4 x i32> %{{.+}}, i32 4, i32 3 + int4 a_1_2_1 = (int4)(1, (int2)(2, 3), 4); + + //CHECK: store <2 x i32> <i32 3, i32 4>, <2 x i32>* + //CHECK: shufflevector <2 x i32> %{{[0-9]+}}, <2 x i32> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef> + //CHECK: shufflevector <4 x i32> <i32 1, i32 2, i32 undef, i32 undef>, <4 x i32> %{{.+}}, <4 x i32> <i32 0, i32 1, i32 4, i32 5> + int4 a_1_1_2 = (int4)(1, 2, (int2)(3, 4)); + + //CHECK: store <2 x i32> <i32 1, i32 2>, <2 x i32>* + //CHECK: shufflevector <2 x i32> %{{[0-9]+}}, <2 x i32> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef> + //CHECK: shufflevector <4 x i32> %{{.+}}, <4 x i32> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef> + //CHECK: shufflevector <4 x i32> %{{.+}}, <4 x i32> <i32 3, i32 3, i32 undef, i32 undef>, <4 x i32> <i32 0, i32 1, i32 4, i32 5> + int4 a_2_2 = (int4)((int2)(1, 2), (int2)(3)); + + //CHECK: store <4 x i32> <i32 2, i32 3, i32 4, i32 undef>, <4 x i32>* + //CHECK: shufflevector <4 x i32> %{{.+}}, <4 x i32> undef, <3 x i32> <i32 0, i32 1, i32 2> + //CHECK: shufflevector <3 x i32> %{{.+}}, <3 x i32> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 undef> + //CHECK: shufflevector <4 x i32> <i32 1, i32 undef, i32 undef, i32 undef>, <4 x i32> %{{.+}}, <4 x i32> <i32 0, i32 4, i32 5, i32 6> + int4 a_1_3 = (int4)(1, (int3)(2, 3, 4)); + + //CHECK: store <4 x i32> <i32 1, i32 1, i32 1, i32 1>, <4 x i32>* %a int4 a = (int4)(1); - int8 b = (int8)(1,2,a.xy,a); - float4 V2 = (float4) (1); -} + //CHECK: load <4 x i32>, <4 x i32>* %a + //CHECK: shufflevector <4 x i32> %{{[0-9]+}}, <4 x i32> undef, <2 x i32> <i32 0, i32 1> + //CHECK: shufflevector <2 x i32> %{{[0-9]+}}, <2 x i32> undef, <8 x i32> <i32 0, i32 1, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef> + //CHECK: shufflevector <8 x i32> <i32 1, i32 2, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>, <8 x i32> %{{.+}}, <8 x i32> <i32 0, i32 1, i32 8, i32 9, i32 undef, i32 undef, i32 undef, i32 undef> + //CHECK: load <4 x i32>, <4 x i32>* %a + //CHECK: shufflevector <4 x i32> %{{[0-9]+}}, <4 x i32> undef, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 undef, i32 undef, i32 undef, i32 undef> + //CHECK: shufflevector <8 x i32> %{{.+}}, <8 x i32> %{{.+}}, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 8, i32 9, i32 10, i32 11> + int8 b = (int8)(1, 2, a.xy, a); + //CHECK: store <4 x float> <float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00>, <4 x float>* %V2 + float4 V2 = (float4)(1); +} |