============= Clang Plugins ============= Clang Plugins make it possible to run extra user defined actions during a compilation. This document will provide a basic walkthrough of how to write and run a Clang Plugin. Introduction ============ Clang Plugins run FrontendActions over code. See the :doc:`FrontendAction tutorial ` on how to write a ``FrontendAction`` using the ``RecursiveASTVisitor``. In this tutorial, we'll demonstrate how to write a simple clang plugin. Writing a ``PluginASTAction`` ============================= The main difference from writing normal ``FrontendActions`` is that you can handle plugin command line options. The ``PluginASTAction`` base class declares a ``ParseArgs`` method which you have to implement in your plugin. .. code-block:: c++ bool ParseArgs(const CompilerInstance &CI, const std::vector& args) { for (unsigned i = 0, e = args.size(); i != e; ++i) { if (args[i] == "-some-arg") { // Handle the command line argument. } } return true; } Registering a plugin ==================== A plugin is loaded from a dynamic library at runtime by the compiler. To register a plugin in a library, use ``FrontendPluginRegistry::Add<>``: .. code-block:: c++ static FrontendPluginRegistry::Add X("my-plugin-name", "my plugin description"); Defining pragmas ================ Plugins can also define pragmas by declaring a ``PragmaHandler`` and registering it using ``PragmaHandlerRegistry::Add<>``: .. code-block:: c++ // Define a pragma handler for #pragma example_pragma class ExamplePragmaHandler : public PragmaHandler { public: ExamplePragmaHandler() : PragmaHandler("example_pragma") { } void HandlePragma(Preprocessor &PP, PragmaIntroducerKind Introducer, Token &PragmaTok) { // Handle the pragma } }; static PragmaHandlerRegistry::Add Y("example_pragma","example pragma description"); Putting it all together ======================= Let's look at an example plugin that prints top-level function names. This example is checked into the clang repository; please take a look at the `latest version of PrintFunctionNames.cpp `_. Running the plugin ================== Using the cc1 command line -------------------------- To run a plugin, the dynamic library containing the plugin registry must be loaded via the `-load` command line option. This will load all plugins that are registered, and you can select the plugins to run by specifying the `-plugin` option. Additional parameters for the plugins can be passed with `-plugin-arg-`. Note that those options must reach clang's cc1 process. There are two ways to do so: * Directly call the parsing process by using the `-cc1` option; this has the downside of not configuring the default header search paths, so you'll need to specify the full system path configuration on the command line. * Use clang as usual, but prefix all arguments to the cc1 process with `-Xclang`. For example, to run the ``print-function-names`` plugin over a source file in clang, first build the plugin, and then call clang with the plugin from the source tree: .. code-block:: console $ export BD=/path/to/build/directory $ (cd $BD && make PrintFunctionNames ) $ clang++ -D_GNU_SOURCE -D_DEBUG -D__STDC_CONSTANT_MACROS \ -D__STDC_FORMAT_MACROS -D__STDC_LIMIT_MACROS -D_GNU_SOURCE \ -I$BD/tools/clang/include -Itools/clang/include -I$BD/include -Iinclude \ tools/clang/tools/clang-check/ClangCheck.cpp -fsyntax-only \ -Xclang -load -Xclang $BD/lib/PrintFunctionNames.so -Xclang \ -plugin -Xclang print-fns Also see the print-function-name plugin example's `README `_ Using the clang command line ---------------------------- Using `-fplugin=plugin` on the clang command line passes the plugin through as an argument to `-load` on the cc1 command line. If the plugin class implements the ``getActionType`` method then the plugin is run automatically. For example, to run the plugin automatically after the main AST action (i.e. the same as using `-add-plugin`): .. code-block:: c++ // Automatically run the plugin after the main AST action PluginASTAction::ActionType getActionType() override { return AddAfterMainAction; }