//===----- ABI.h - ABI related declarations ---------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// /// /// \file /// Enums/classes describing ABI related information about constructors, /// destructors and thunks. /// //===----------------------------------------------------------------------===// #ifndef LLVM_CLANG_BASIC_ABI_H #define LLVM_CLANG_BASIC_ABI_H #include "llvm/Support/DataTypes.h" #include namespace clang { /// C++ constructor types. enum CXXCtorType { Ctor_Complete, ///< Complete object ctor Ctor_Base, ///< Base object ctor Ctor_Comdat, ///< The COMDAT used for ctors Ctor_CopyingClosure, ///< Copying closure variant of a ctor Ctor_DefaultClosure, ///< Default closure variant of a ctor }; /// C++ destructor types. enum CXXDtorType { Dtor_Deleting, ///< Deleting dtor Dtor_Complete, ///< Complete object dtor Dtor_Base, ///< Base object dtor Dtor_Comdat ///< The COMDAT used for dtors }; /// A return adjustment. struct ReturnAdjustment { /// The non-virtual adjustment from the derived object to its /// nearest virtual base. int64_t NonVirtual; /// Holds the ABI-specific information about the virtual return /// adjustment, if needed. union VirtualAdjustment { // Itanium ABI struct { /// The offset (in bytes), relative to the address point /// of the virtual base class offset. int64_t VBaseOffsetOffset; } Itanium; // Microsoft ABI struct { /// The offset (in bytes) of the vbptr, relative to the beginning /// of the derived class. uint32_t VBPtrOffset; /// Index of the virtual base in the vbtable. uint32_t VBIndex; } Microsoft; VirtualAdjustment() { memset(this, 0, sizeof(*this)); } bool Equals(const VirtualAdjustment &Other) const { return memcmp(this, &Other, sizeof(Other)) == 0; } bool isEmpty() const { VirtualAdjustment Zero; return Equals(Zero); } bool Less(const VirtualAdjustment &RHS) const { return memcmp(this, &RHS, sizeof(RHS)) < 0; } } Virtual; ReturnAdjustment() : NonVirtual(0) {} bool isEmpty() const { return !NonVirtual && Virtual.isEmpty(); } friend bool operator==(const ReturnAdjustment &LHS, const ReturnAdjustment &RHS) { return LHS.NonVirtual == RHS.NonVirtual && LHS.Virtual.Equals(RHS.Virtual); } friend bool operator!=(const ReturnAdjustment &LHS, const ReturnAdjustment &RHS) { return !(LHS == RHS); } friend bool operator<(const ReturnAdjustment &LHS, const ReturnAdjustment &RHS) { if (LHS.NonVirtual < RHS.NonVirtual) return true; return LHS.NonVirtual == RHS.NonVirtual && LHS.Virtual.Less(RHS.Virtual); } }; /// A \c this pointer adjustment. struct ThisAdjustment { /// The non-virtual adjustment from the derived object to its /// nearest virtual base. int64_t NonVirtual; /// Holds the ABI-specific information about the virtual this /// adjustment, if needed. union VirtualAdjustment { // Itanium ABI struct { /// The offset (in bytes), relative to the address point, /// of the virtual call offset. int64_t VCallOffsetOffset; } Itanium; struct { /// The offset of the vtordisp (in bytes), relative to the ECX. int32_t VtordispOffset; /// The offset of the vbptr of the derived class (in bytes), /// relative to the ECX after vtordisp adjustment. int32_t VBPtrOffset; /// The offset (in bytes) of the vbase offset in the vbtable. int32_t VBOffsetOffset; } Microsoft; VirtualAdjustment() { memset(this, 0, sizeof(*this)); } bool Equals(const VirtualAdjustment &Other) const { return memcmp(this, &Other, sizeof(Other)) == 0; } bool isEmpty() const { VirtualAdjustment Zero; return Equals(Zero); } bool Less(const VirtualAdjustment &RHS) const { return memcmp(this, &RHS, sizeof(RHS)) < 0; } } Virtual; ThisAdjustment() : NonVirtual(0) { } bool isEmpty() const { return !NonVirtual && Virtual.isEmpty(); } friend bool operator==(const ThisAdjustment &LHS, const ThisAdjustment &RHS) { return LHS.NonVirtual == RHS.NonVirtual && LHS.Virtual.Equals(RHS.Virtual); } friend bool operator!=(const ThisAdjustment &LHS, const ThisAdjustment &RHS) { return !(LHS == RHS); } friend bool operator<(const ThisAdjustment &LHS, const ThisAdjustment &RHS) { if (LHS.NonVirtual < RHS.NonVirtual) return true; return LHS.NonVirtual == RHS.NonVirtual && LHS.Virtual.Less(RHS.Virtual); } }; class CXXMethodDecl; /// The \c this pointer adjustment as well as an optional return /// adjustment for a thunk. struct ThunkInfo { /// The \c this pointer adjustment. ThisAdjustment This; /// The return adjustment. ReturnAdjustment Return; /// Holds a pointer to the overridden method this thunk is for, /// if needed by the ABI to distinguish different thunks with equal /// adjustments. Otherwise, null. /// CAUTION: In the unlikely event you need to sort ThunkInfos, consider using /// an ABI-specific comparator. const CXXMethodDecl *Method; ThunkInfo() : Method(nullptr) { } ThunkInfo(const ThisAdjustment &This, const ReturnAdjustment &Return, const CXXMethodDecl *Method = nullptr) : This(This), Return(Return), Method(Method) {} friend bool operator==(const ThunkInfo &LHS, const ThunkInfo &RHS) { return LHS.This == RHS.This && LHS.Return == RHS.Return && LHS.Method == RHS.Method; } bool isEmpty() const { return This.isEmpty() && Return.isEmpty() && Method == nullptr; } }; } // end namespace clang #endif