//===- FileSystemStatCache.h - Caching for 'stat' calls ---------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // /// \file /// Defines the FileSystemStatCache interface. // //===----------------------------------------------------------------------===// #ifndef LLVM_CLANG_BASIC_FILESYSTEMSTATCACHE_H #define LLVM_CLANG_BASIC_FILESYSTEMSTATCACHE_H #include "clang/Basic/LLVM.h" #include "llvm/ADT/StringMap.h" #include "llvm/ADT/StringRef.h" #include "llvm/Support/Allocator.h" #include "llvm/Support/FileSystem.h" #include #include #include #include #include namespace llvm { namespace vfs { class File; class FileSystem; } // namespace vfs } // namespace llvm namespace clang { // FIXME: should probably replace this with vfs::Status struct FileData { std::string Name; uint64_t Size = 0; time_t ModTime = 0; llvm::sys::fs::UniqueID UniqueID; bool IsDirectory = false; bool IsNamedPipe = false; bool InPCH = false; // FIXME: remove this when files support multiple names bool IsVFSMapped = false; FileData() = default; }; /// Abstract interface for introducing a FileManager cache for 'stat' /// system calls, which is used by precompiled and pretokenized headers to /// improve performance. class FileSystemStatCache { virtual void anchor(); public: virtual ~FileSystemStatCache() = default; enum LookupResult { /// We know the file exists and its cached stat data. CacheExists, /// We know that the file doesn't exist. CacheMissing }; /// Get the 'stat' information for the specified path, using the cache /// to accelerate it if possible. /// /// \returns \c true if the path does not exist or \c false if it exists. /// /// If isFile is true, then this lookup should only return success for files /// (not directories). If it is false this lookup should only return /// success for directories (not files). On a successful file lookup, the /// implementation can optionally fill in \p F with a valid \p File object and /// the client guarantees that it will close it. static bool get(StringRef Path, FileData &Data, bool isFile, std::unique_ptr *F, FileSystemStatCache *Cache, llvm::vfs::FileSystem &FS); protected: // FIXME: The pointer here is a non-owning/optional reference to the // unique_ptr. Optional&> might be nicer, but // Optional needs some work to support references so this isn't possible yet. virtual LookupResult getStat(StringRef Path, FileData &Data, bool isFile, std::unique_ptr *F, llvm::vfs::FileSystem &FS) = 0; }; /// A stat "cache" that can be used by FileManager to keep /// track of the results of stat() calls that occur throughout the /// execution of the front end. class MemorizeStatCalls : public FileSystemStatCache { public: /// The set of stat() calls that have been seen. llvm::StringMap StatCalls; using iterator = llvm::StringMap::const_iterator; iterator begin() const { return StatCalls.begin(); } iterator end() const { return StatCalls.end(); } LookupResult getStat(StringRef Path, FileData &Data, bool isFile, std::unique_ptr *F, llvm::vfs::FileSystem &FS) override; }; } // namespace clang #endif // LLVM_CLANG_BASIC_FILESYSTEMSTATCACHE_H