//===- Action.h - Abstract compilation steps --------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #ifndef LLVM_CLANG_DRIVER_ACTION_H #define LLVM_CLANG_DRIVER_ACTION_H #include "clang/Basic/LLVM.h" #include "clang/Driver/Types.h" #include "clang/Driver/Util.h" #include "llvm/ADT/ArrayRef.h" #include "llvm/ADT/STLExtras.h" #include "llvm/ADT/SmallVector.h" #include "llvm/ADT/StringRef.h" #include "llvm/ADT/iterator_range.h" #include namespace llvm { namespace opt { class Arg; } // namespace opt } // namespace llvm namespace clang { namespace driver { class ToolChain; /// Action - Represent an abstract compilation step to perform. /// /// An action represents an edge in the compilation graph; typically /// it is a job to transform an input using some tool. /// /// The current driver is hard wired to expect actions which produce a /// single primary output, at least in terms of controlling the /// compilation. Actions can produce auxiliary files, but can only /// produce a single output to feed into subsequent actions. /// /// Actions are usually owned by a Compilation, which creates new /// actions via MakeAction(). class Action { public: using size_type = ActionList::size_type; using input_iterator = ActionList::iterator; using input_const_iterator = ActionList::const_iterator; using input_range = llvm::iterator_range; using input_const_range = llvm::iterator_range; enum ActionClass { InputClass = 0, BindArchClass, OffloadClass, PreprocessJobClass, PrecompileJobClass, HeaderModulePrecompileJobClass, AnalyzeJobClass, MigrateJobClass, CompileJobClass, BackendJobClass, AssembleJobClass, LinkJobClass, LipoJobClass, DsymutilJobClass, VerifyDebugInfoJobClass, VerifyPCHJobClass, OffloadBundlingJobClass, OffloadUnbundlingJobClass, JobClassFirst = PreprocessJobClass, JobClassLast = OffloadUnbundlingJobClass }; // The offloading kind determines if this action is binded to a particular // programming model. Each entry reserves one bit. We also have a special kind // to designate the host offloading tool chain. enum OffloadKind { OFK_None = 0x00, // The host offloading tool chain. OFK_Host = 0x01, // The device offloading tool chains - one bit for each programming model. OFK_Cuda = 0x02, OFK_OpenMP = 0x04, OFK_HIP = 0x08, }; static const char *getClassName(ActionClass AC); private: ActionClass Kind; /// The output type of this action. types::ID Type; ActionList Inputs; /// Flag that is set to true if this action can be collapsed with others /// actions that depend on it. This is true by default and set to false when /// the action is used by two different tool chains, which is enabled by the /// offloading support implementation. bool CanBeCollapsedWithNextDependentAction = true; protected: /// /// Offload information. /// /// The host offloading kind - a combination of kinds encoded in a mask. /// Multiple programming models may be supported simultaneously by the same /// host. unsigned ActiveOffloadKindMask = 0u; /// Offloading kind of the device. OffloadKind OffloadingDeviceKind = OFK_None; /// The Offloading architecture associated with this action. const char *OffloadingArch = nullptr; Action(ActionClass Kind, types::ID Type) : Action(Kind, ActionList(), Type) {} Action(ActionClass Kind, Action *Input, types::ID Type) : Action(Kind, ActionList({Input}), Type) {} Action(ActionClass Kind, Action *Input) : Action(Kind, ActionList({Input}), Input->getType()) {} Action(ActionClass Kind, const ActionList &Inputs, types::ID Type) : Kind(Kind), Type(Type), Inputs(Inputs) {} public: virtual ~Action(); const char *getClassName() const { return Action::getClassName(getKind()); } ActionClass getKind() const { return Kind; } types::ID getType() const { return Type; } ActionList &getInputs() { return Inputs; } const ActionList &getInputs() const { return Inputs; } size_type size() const { return Inputs.size(); } input_iterator input_begin() { return Inputs.begin(); } input_iterator input_end() { return Inputs.end(); } input_range inputs() { return input_range(input_begin(), input_end()); } input_const_iterator input_begin() const { return Inputs.begin(); } input_const_iterator input_end() const { return Inputs.end(); } input_const_range inputs() const { return input_const_range(input_begin(), input_end()); } /// Mark this action as not legal to collapse. void setCannotBeCollapsedWithNextDependentAction() { CanBeCollapsedWithNextDependentAction = false; } /// Return true if this function can be collapsed with others. bool isCollapsingWithNextDependentActionLegal() const { return CanBeCollapsedWithNextDependentAction; } /// Return a string containing the offload kind of the action. std::string getOffloadingKindPrefix() const; /// Return a string that can be used as prefix in order to generate unique /// files for each offloading kind. By default, no prefix is used for /// non-device kinds, except if \a CreatePrefixForHost is set. static std::string GetOffloadingFileNamePrefix(OffloadKind Kind, StringRef NormalizedTriple, bool CreatePrefixForHost = false); /// Return a string containing a offload kind name. static StringRef GetOffloadKindName(OffloadKind Kind); /// Set the device offload info of this action and propagate it to its /// dependences. void propagateDeviceOffloadInfo(OffloadKind OKind, const char *OArch); /// Append the host offload info of this action and propagate it to its /// dependences. void propagateHostOffloadInfo(unsigned OKinds, const char *OArch); /// Set the offload info of this action to be the same as the provided action, /// and propagate it to its dependences. void propagateOffloadInfo(const Action *A); unsigned getOffloadingHostActiveKinds() const { return ActiveOffloadKindMask; } OffloadKind getOffloadingDeviceKind() const { return OffloadingDeviceKind; } const char *getOffloadingArch() const { return OffloadingArch; } /// Check if this action have any offload kinds. Note that host offload kinds /// are only set if the action is a dependence to a host offload action. bool isHostOffloading(OffloadKind OKind) const { return ActiveOffloadKindMask & OKind; } bool isDeviceOffloading(OffloadKind OKind) const { return OffloadingDeviceKind == OKind; } bool isOffloading(OffloadKind OKind) const { return isHostOffloading(OKind) || isDeviceOffloading(OKind); } }; class InputAction : public Action { const llvm::opt::Arg &Input; virtual void anchor(); public: InputAction(const llvm::opt::Arg &Input, types::ID Type); const llvm::opt::Arg &getInputArg() const { return Input; } static bool classof(const Action *A) { return A->getKind() == InputClass; } }; class BindArchAction : public Action { virtual void anchor(); /// The architecture to bind, or 0 if the default architecture /// should be bound. StringRef ArchName; public: BindArchAction(Action *Input, StringRef ArchName); StringRef getArchName() const { return ArchName; } static bool classof(const Action *A) { return A->getKind() == BindArchClass; } }; /// An offload action combines host or/and device actions according to the /// programming model implementation needs and propagates the offloading kind to /// its dependences. class OffloadAction final : public Action { virtual void anchor(); public: /// Type used to communicate device actions. It associates bound architecture, /// toolchain, and offload kind to each action. class DeviceDependences final { public: using ToolChainList = SmallVector; using BoundArchList = SmallVector; using OffloadKindList = SmallVector; private: // Lists that keep the information for each dependency. All the lists are // meant to be updated in sync. We are adopting separate lists instead of a // list of structs, because that simplifies forwarding the actions list to // initialize the inputs of the base Action class. /// The dependence actions. ActionList DeviceActions; /// The offloading toolchains that should be used with the action. ToolChainList DeviceToolChains; /// The architectures that should be used with this action. BoundArchList DeviceBoundArchs; /// The offload kind of each dependence. OffloadKindList DeviceOffloadKinds; public: /// Add a action along with the associated toolchain, bound arch, and /// offload kind. void add(Action &A, const ToolChain &TC, const char *BoundArch, OffloadKind OKind); /// Get each of the individual arrays. const ActionList &getActions() const { return DeviceActions; } const ToolChainList &getToolChains() const { return DeviceToolChains; } const BoundArchList &getBoundArchs() const { return DeviceBoundArchs; } const OffloadKindList &getOffloadKinds() const { return DeviceOffloadKinds; } }; /// Type used to communicate host actions. It associates bound architecture, /// toolchain, and offload kinds to the host action. class HostDependence final { /// The dependence action. Action &HostAction; /// The offloading toolchain that should be used with the action. const ToolChain &HostToolChain; /// The architectures that should be used with this action. const char *HostBoundArch = nullptr; /// The offload kind of each dependence. unsigned HostOffloadKinds = 0u; public: HostDependence(Action &A, const ToolChain &TC, const char *BoundArch, const unsigned OffloadKinds) : HostAction(A), HostToolChain(TC), HostBoundArch(BoundArch), HostOffloadKinds(OffloadKinds) {} /// Constructor version that obtains the offload kinds from the device /// dependencies. HostDependence(Action &A, const ToolChain &TC, const char *BoundArch, const DeviceDependences &DDeps); Action *getAction() const { return &HostAction; } const ToolChain *getToolChain() const { return &HostToolChain; } const char *getBoundArch() const { return HostBoundArch; } unsigned getOffloadKinds() const { return HostOffloadKinds; } }; using OffloadActionWorkTy = llvm::function_ref; private: /// The host offloading toolchain that should be used with the action. const ToolChain *HostTC = nullptr; /// The tool chains associated with the list of actions. DeviceDependences::ToolChainList DevToolChains; public: OffloadAction(const HostDependence &HDep); OffloadAction(const DeviceDependences &DDeps, types::ID Ty); OffloadAction(const HostDependence &HDep, const DeviceDependences &DDeps); /// Execute the work specified in \a Work on the host dependence. void doOnHostDependence(const OffloadActionWorkTy &Work) const; /// Execute the work specified in \a Work on each device dependence. void doOnEachDeviceDependence(const OffloadActionWorkTy &Work) const; /// Execute the work specified in \a Work on each dependence. void doOnEachDependence(const OffloadActionWorkTy &Work) const; /// Execute the work specified in \a Work on each host or device dependence if /// \a IsHostDependenceto is true or false, respectively. void doOnEachDependence(bool IsHostDependence, const OffloadActionWorkTy &Work) const; /// Return true if the action has a host dependence. bool hasHostDependence() const; /// Return the host dependence of this action. This function is only expected /// to be called if the host dependence exists. Action *getHostDependence() const; /// Return true if the action has a single device dependence. If \a /// DoNotConsiderHostActions is set, ignore the host dependence, if any, while /// accounting for the number of dependences. bool hasSingleDeviceDependence(bool DoNotConsiderHostActions = false) const; /// Return the single device dependence of this action. This function is only /// expected to be called if a single device dependence exists. If \a /// DoNotConsiderHostActions is set, a host dependence is allowed. Action * getSingleDeviceDependence(bool DoNotConsiderHostActions = false) const; static bool classof(const Action *A) { return A->getKind() == OffloadClass; } }; class JobAction : public Action { virtual void anchor(); protected: JobAction(ActionClass Kind, Action *Input, types::ID Type); JobAction(ActionClass Kind, const ActionList &Inputs, types::ID Type); public: static bool classof(const Action *A) { return (A->getKind() >= JobClassFirst && A->getKind() <= JobClassLast); } }; class PreprocessJobAction : public JobAction { void anchor() override; public: PreprocessJobAction(Action *Input, types::ID OutputType); static bool classof(const Action *A) { return A->getKind() == PreprocessJobClass; } }; class PrecompileJobAction : public JobAction { void anchor() override; protected: PrecompileJobAction(ActionClass Kind, Action *Input, types::ID OutputType); public: PrecompileJobAction(Action *Input, types::ID OutputType); static bool classof(const Action *A) { return A->getKind() == PrecompileJobClass || A->getKind() == HeaderModulePrecompileJobClass; } }; class HeaderModulePrecompileJobAction : public PrecompileJobAction { void anchor() override; const char *ModuleName; public: HeaderModulePrecompileJobAction(Action *Input, types::ID OutputType, const char *ModuleName); static bool classof(const Action *A) { return A->getKind() == HeaderModulePrecompileJobClass; } void addModuleHeaderInput(Action *Input) { getInputs().push_back(Input); } const char *getModuleName() const { return ModuleName; } }; class AnalyzeJobAction : public JobAction { void anchor() override; public: AnalyzeJobAction(Action *Input, types::ID OutputType); static bool classof(const Action *A) { return A->getKind() == AnalyzeJobClass; } }; class MigrateJobAction : public JobAction { void anchor() override; public: MigrateJobAction(Action *Input, types::ID OutputType); static bool classof(const Action *A) { return A->getKind() == MigrateJobClass; } }; class CompileJobAction : public JobAction { void anchor() override; public: CompileJobAction(Action *Input, types::ID OutputType); static bool classof(const Action *A) { return A->getKind() == CompileJobClass; } }; class BackendJobAction : public JobAction { void anchor() override; public: BackendJobAction(Action *Input, types::ID OutputType); static bool classof(const Action *A) { return A->getKind() == BackendJobClass; } }; class AssembleJobAction : public JobAction { void anchor() override; public: AssembleJobAction(Action *Input, types::ID OutputType); static bool classof(const Action *A) { return A->getKind() == AssembleJobClass; } }; class LinkJobAction : public JobAction { void anchor() override; public: LinkJobAction(ActionList &Inputs, types::ID Type); static bool classof(const Action *A) { return A->getKind() == LinkJobClass; } }; class LipoJobAction : public JobAction { void anchor() override; public: LipoJobAction(ActionList &Inputs, types::ID Type); static bool classof(const Action *A) { return A->getKind() == LipoJobClass; } }; class DsymutilJobAction : public JobAction { void anchor() override; public: DsymutilJobAction(ActionList &Inputs, types::ID Type); static bool classof(const Action *A) { return A->getKind() == DsymutilJobClass; } }; class VerifyJobAction : public JobAction { void anchor() override; public: VerifyJobAction(ActionClass Kind, Action *Input, types::ID Type); static bool classof(const Action *A) { return A->getKind() == VerifyDebugInfoJobClass || A->getKind() == VerifyPCHJobClass; } }; class VerifyDebugInfoJobAction : public VerifyJobAction { void anchor() override; public: VerifyDebugInfoJobAction(Action *Input, types::ID Type); static bool classof(const Action *A) { return A->getKind() == VerifyDebugInfoJobClass; } }; class VerifyPCHJobAction : public VerifyJobAction { void anchor() override; public: VerifyPCHJobAction(Action *Input, types::ID Type); static bool classof(const Action *A) { return A->getKind() == VerifyPCHJobClass; } }; class OffloadBundlingJobAction : public JobAction { void anchor() override; public: // Offloading bundling doesn't change the type of output. OffloadBundlingJobAction(ActionList &Inputs); static bool classof(const Action *A) { return A->getKind() == OffloadBundlingJobClass; } }; class OffloadUnbundlingJobAction final : public JobAction { void anchor() override; public: /// Type that provides information about the actions that depend on this /// unbundling action. struct DependentActionInfo final { /// The tool chain of the dependent action. const ToolChain *DependentToolChain = nullptr; /// The bound architecture of the dependent action. StringRef DependentBoundArch; /// The offload kind of the dependent action. const OffloadKind DependentOffloadKind = OFK_None; DependentActionInfo(const ToolChain *DependentToolChain, StringRef DependentBoundArch, const OffloadKind DependentOffloadKind) : DependentToolChain(DependentToolChain), DependentBoundArch(DependentBoundArch), DependentOffloadKind(DependentOffloadKind) {} }; private: /// Container that keeps information about each dependence of this unbundling /// action. SmallVector DependentActionInfoArray; public: // Offloading unbundling doesn't change the type of output. OffloadUnbundlingJobAction(Action *Input); /// Register information about a dependent action. void registerDependentActionInfo(const ToolChain *TC, StringRef BoundArch, OffloadKind Kind) { DependentActionInfoArray.push_back({TC, BoundArch, Kind}); } /// Return the information about all depending actions. ArrayRef getDependentActionsInfo() const { return DependentActionInfoArray; } static bool classof(const Action *A) { return A->getKind() == OffloadUnbundlingJobClass; } }; } // namespace driver } // namespace clang #endif // LLVM_CLANG_DRIVER_ACTION_H