//===--- FileSystemStatCache.cpp - Caching for 'stat' calls ---------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file defines the FileSystemStatCache interface. // //===----------------------------------------------------------------------===// #include "clang/Basic/FileSystemStatCache.h" #include "clang/Basic/VirtualFileSystem.h" #include "llvm/Support/Path.h" using namespace clang; void FileSystemStatCache::anchor() { } static void copyStatusToFileData(const vfs::Status &Status, FileData &Data) { Data.Name = Status.getName(); Data.Size = Status.getSize(); Data.ModTime = llvm::sys::toTimeT(Status.getLastModificationTime()); Data.UniqueID = Status.getUniqueID(); Data.IsDirectory = Status.isDirectory(); Data.IsNamedPipe = Status.getType() == llvm::sys::fs::file_type::fifo_file; Data.InPCH = false; Data.IsVFSMapped = Status.IsVFSMapped; } /// FileSystemStatCache::get - Get the 'stat' information for the specified /// path, using the cache to accelerate it if possible. This returns true if /// the path does not exist or false if it exists. /// /// If isFile is true, then this lookup should only return success for files /// (not directories). If it is false this lookup should only return /// success for directories (not files). On a successful file lookup, the /// implementation can optionally fill in FileDescriptor with a valid /// descriptor and the client guarantees that it will close it. bool FileSystemStatCache::get(StringRef Path, FileData &Data, bool isFile, std::unique_ptr *F, FileSystemStatCache *Cache, vfs::FileSystem &FS) { LookupResult R; bool isForDir = !isFile; // If we have a cache, use it to resolve the stat query. if (Cache) R = Cache->getStat(Path, Data, isFile, F, FS); else if (isForDir || !F) { // If this is a directory or a file descriptor is not needed and we have // no cache, just go to the file system. llvm::ErrorOr Status = FS.status(Path); if (!Status) { R = CacheMissing; } else { R = CacheExists; copyStatusToFileData(*Status, Data); } } else { // Otherwise, we have to go to the filesystem. We can always just use // 'stat' here, but (for files) the client is asking whether the file exists // because it wants to turn around and *open* it. It is more efficient to // do "open+fstat" on success than it is to do "stat+open". // // Because of this, check to see if the file exists with 'open'. If the // open succeeds, use fstat to get the stat info. auto OwnedFile = FS.openFileForRead(Path); if (!OwnedFile) { // If the open fails, our "stat" fails. R = CacheMissing; } else { // Otherwise, the open succeeded. Do an fstat to get the information // about the file. We'll end up returning the open file descriptor to the // client to do what they please with it. llvm::ErrorOr Status = (*OwnedFile)->status(); if (Status) { R = CacheExists; copyStatusToFileData(*Status, Data); *F = std::move(*OwnedFile); } else { // fstat rarely fails. If it does, claim the initial open didn't // succeed. R = CacheMissing; *F = nullptr; } } } // If the path doesn't exist, return failure. if (R == CacheMissing) return true; // If the path exists, make sure that its "directoryness" matches the clients // demands. if (Data.IsDirectory != isForDir) { // If not, close the file if opened. if (F) *F = nullptr; return true; } return false; } MemorizeStatCalls::LookupResult MemorizeStatCalls::getStat(StringRef Path, FileData &Data, bool isFile, std::unique_ptr *F, vfs::FileSystem &FS) { LookupResult Result = statChained(Path, Data, isFile, F, FS); // Do not cache failed stats, it is easy to construct common inconsistent // situations if we do, and they are not important for PCH performance (which // currently only needs the stats to construct the initial FileManager // entries). if (Result == CacheMissing) return Result; // Cache file 'stat' results and directories with absolutely paths. if (!Data.IsDirectory || llvm::sys::path::is_absolute(Path)) StatCalls[Path] = Data; return Result; }