// RUN: %clang_cc1 -triple armv7a--none-eabi -target-abi aapcs -mfloat-abi soft -fallow-half-arguments-and-returns -emit-llvm -o - -O1 %s | FileCheck %s --check-prefix=CHECK --check-prefix=SOFT // RUN: %clang_cc1 -triple armv7a--none-eabi -target-abi aapcs -mfloat-abi hard -fallow-half-arguments-and-returns -emit-llvm -o - -O1 %s | FileCheck %s --check-prefix=CHECK --check-prefix=HARD // RUN: %clang_cc1 -triple armv7a--none-eabi -target-abi aapcs -mfloat-abi soft -fnative-half-arguments-and-returns -emit-llvm -o - -O1 %s | FileCheck %s --check-prefix=NATIVE __fp16 g; void t1(__fp16 a) { g = a; } // SOFT: define void @t1(i32 [[PARAM:%.*]]) // SOFT: [[TRUNC:%.*]] = trunc i32 [[PARAM]] to i16 // HARD: define arm_aapcs_vfpcc void @t1(float [[PARAM:%.*]]) // HARD: [[BITCAST:%.*]] = bitcast float [[PARAM]] to i32 // HARD: [[TRUNC:%.*]] = trunc i32 [[BITCAST]] to i16 // CHECK: store i16 [[TRUNC]], i16* bitcast (half* @g to i16*) // NATIVE: define void @t1(half [[PARAM:%.*]]) // NATIVE: store half [[PARAM]], half* @g __fp16 t2() { return g; } // SOFT: define i32 @t2() // HARD: define arm_aapcs_vfpcc float @t2() // NATIVE: define half @t2() // CHECK: [[LOAD:%.*]] = load i16, i16* bitcast (half* @g to i16*) // CHECK: [[ZEXT:%.*]] = zext i16 [[LOAD]] to i32 // SOFT: ret i32 [[ZEXT]] // HARD: [[BITCAST:%.*]] = bitcast i32 [[ZEXT]] to float // HARD: ret float [[BITCAST]] // NATIVE: [[LOAD:%.*]] = load half, half* @g // NATIVE: ret half [[LOAD]] _Float16 h; void t3(_Float16 a) { h = a; } // SOFT: define void @t3(i32 [[PARAM:%.*]]) // SOFT: [[TRUNC:%.*]] = trunc i32 [[PARAM]] to i16 // HARD: define arm_aapcs_vfpcc void @t3(float [[PARAM:%.*]]) // HARD: [[BITCAST:%.*]] = bitcast float [[PARAM]] to i32 // HARD: [[TRUNC:%.*]] = trunc i32 [[BITCAST]] to i16 // CHECK: store i16 [[TRUNC]], i16* bitcast (half* @h to i16*) // NATIVE: define void @t3(half [[PARAM:%.*]]) // NATIVE: store half [[PARAM]], half* @h _Float16 t4() { return h; } // SOFT: define i32 @t4() // HARD: define arm_aapcs_vfpcc float @t4() // NATIVE: define half @t4() // CHECK: [[LOAD:%.*]] = load i16, i16* bitcast (half* @h to i16*) // CHECK: [[ZEXT:%.*]] = zext i16 [[LOAD]] to i32 // SOFT: ret i32 [[ZEXT]] // HARD: [[BITCAST:%.*]] = bitcast i32 [[ZEXT]] to float // HARD: ret float [[BITCAST]] // NATIVE: [[LOAD:%.*]] = load half, half* @h // NATIVE: ret half [[LOAD]]