// RUN: %clang_cc1 -triple thumbv7-apple-darwin \ // RUN: -target-abi apcs-gnu \ // RUN: -target-cpu cortex-a8 \ // RUN: -mfloat-abi soft \ // RUN: -target-feature +soft-float-abi \ // RUN: -ffreestanding \ // RUN: -disable-O0-optnone -emit-llvm -w -o - %s | opt -S -mem2reg | FileCheck %s #include // Check that the vget_low/vget_high intrinsics generate a single shuffle // without any bitcasting. int8x8_t low_s8(int8x16_t a) { // CHECK: shufflevector <16 x i8> %a, <16 x i8> %a, <8 x i32> return vget_low_s8(a); } uint8x8_t low_u8 (uint8x16_t a) { // CHECK: shufflevector <16 x i8> %a, <16 x i8> %a, <8 x i32> return vget_low_u8(a); } int16x4_t low_s16( int16x8_t a) { // CHECK: shufflevector <8 x i16> %a, <8 x i16> %a, <4 x i32> return vget_low_s16(a); } uint16x4_t low_u16(uint16x8_t a) { // CHECK: shufflevector <8 x i16> %a, <8 x i16> %a, <4 x i32> return vget_low_u16(a); } int32x2_t low_s32( int32x4_t a) { // CHECK: shufflevector <4 x i32> %a, <4 x i32> %a, <2 x i32> return vget_low_s32(a); } uint32x2_t low_u32(uint32x4_t a) { // CHECK: shufflevector <4 x i32> %a, <4 x i32> %a, <2 x i32> return vget_low_u32(a); } int64x1_t low_s64( int64x2_t a) { // CHECK: shufflevector <2 x i64> %a, <2 x i64> %a, <1 x i32> zeroinitializer return vget_low_s64(a); } uint64x1_t low_u64(uint64x2_t a) { // CHECK: shufflevector <2 x i64> %a, <2 x i64> %a, <1 x i32> zeroinitializer return vget_low_u64(a); } poly8x8_t low_p8 (poly8x16_t a) { // CHECK: shufflevector <16 x i8> %a, <16 x i8> %a, <8 x i32> return vget_low_p8(a); } poly16x4_t low_p16(poly16x8_t a) { // CHECK: shufflevector <8 x i16> %a, <8 x i16> %a, <4 x i32> return vget_low_p16(a); } float32x2_t low_f32(float32x4_t a) { // CHECK: shufflevector <4 x float> %a, <4 x float> %a, <2 x i32> return vget_low_f32(a); } int8x8_t high_s8(int8x16_t a) { // CHECK: shufflevector <16 x i8> %a, <16 x i8> %a, <8 x i32> return vget_high_s8(a); } uint8x8_t high_u8 (uint8x16_t a) { // CHECK: shufflevector <16 x i8> %a, <16 x i8> %a, <8 x i32> return vget_high_u8(a); } int16x4_t high_s16( int16x8_t a) { // CHECK: shufflevector <8 x i16> %a, <8 x i16> %a, <4 x i32> return vget_high_s16(a); } uint16x4_t high_u16(uint16x8_t a) { // CHECK: shufflevector <8 x i16> %a, <8 x i16> %a, <4 x i32> return vget_high_u16(a); } int32x2_t high_s32( int32x4_t a) { // CHECK: shufflevector <4 x i32> %a, <4 x i32> %a, <2 x i32> return vget_high_s32(a); } uint32x2_t high_u32(uint32x4_t a) { // CHECK: shufflevector <4 x i32> %a, <4 x i32> %a, <2 x i32> return vget_high_u32(a); } int64x1_t high_s64( int64x2_t a) { // CHECK: shufflevector <2 x i64> %a, <2 x i64> %a, <1 x i32> return vget_high_s64(a); } uint64x1_t high_u64(uint64x2_t a) { // CHECK: shufflevector <2 x i64> %a, <2 x i64> %a, <1 x i32> return vget_high_u64(a); } poly8x8_t high_p8 (poly8x16_t a) { // CHECK: shufflevector <16 x i8> %a, <16 x i8> %a, <8 x i32> return vget_high_p8(a); } poly16x4_t high_p16(poly16x8_t a) { // CHECK: shufflevector <8 x i16> %a, <8 x i16> %a, <4 x i32> return vget_high_p16(a); } float32x2_t high_f32(float32x4_t a) { // CHECK: shufflevector <4 x float> %a, <4 x float> %a, <2 x i32> return vget_high_f32(a); }